Players Books
Related Subjects: A B C D E F G H I J K L M N O P R W V T S
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Used price: $86.07

A game without an index?Review Date: 2008-06-12
The Way Roleplaying Books Ought To BeReview Date: 2007-09-12
The game itself is terrific, as a return to a simpler time in rpg's when the game wasn't overly burdened with many, many different mechanics that slow down game play, but don't significantly contribute to story telling or experiencing the imaginary adventure.
In substance, the Siege engine (the authors' name for the near-d&d like structure that the game is based on) is a wonderful mix of First Edition AD&D (the first hardcover books - the first edition of the game to feature the word Advanced in the title), with some modernized D20 mechanics. In a nice mix of new and old, your abilities are all derived from your race and class, but the chance to perform those abilities is derived from your statistics - here is where the Siege engine adds, in my opinion. Each character can choose (based on race and class choice) up to 3 statistics (of the classic six - Strength, Wisdom, Intelligence, Dexterity, Constitution, and Charisma) to serve as Primary statistics. All abilities that are based on Primary statistics have an additional 30% (+6 on a d20) chance of success over other practitioners of the ability. A player creating a Ranger character might pick Strength and Intelligence as his primary abilities. Another might choose Strength and Dexterity - the two characters will have very different areas of expertise and concentrated focus, even though both are Rangers.
Combat is quick, and straight forward. A quick roll of initiative (on a D10), players and non-players then act in order. Ties are broken by Dexterity bonus. Roll to hit, roll for damage. Spells may involve a resistance roll, or a saving roll. Abilities require a single dice roll. All in all, the combat runs great, and quick. Players are more interested in where their companions are, what the tactical situation of the fight is, and how to gain the upper hand through maneuver and magic, rather than picking just the right feat for the situation.
Having run some sessions (and having a very long history with rpg's in general, and all the versions of D&D in particular), I have to admit that I miss having some sort of skill system. The Non Weapon Proficiency system from First or Second edition AD&D would do nicely, as would the Skills system from Third edition. Feats are (thankfully) absent, as they are the one thing about Third edition that keeps me from liking it (and it's worst aspect, from the point of view of a DM preparing adventures).
Combat in Castles and Crusades runs very smoothly and cleanly, and is over quick, while still having all the round-to-round decision making and tactical choices of a good rpg. Magic is done very well, with a very nice spell list for the different classes, good rules on acquiring spells.
This with the companion volume - Monsters and Treasures Castles And Crusades Monsters & Treasures- makes a great rpg. I have to say, that I am anxiously awaiting the Castle Keepers Guide (now, if I am correct, due out in Autumn 2007). It is supposed to add a lot, and will be twice the size of the Players Handbook. If it adds a skill system, and (apostasy) somewhat more detailed initiative rules, then I will be in seventh heaven. If not, one of the greatest things about Castles and Crusades is that it can very very easily be added to, and I could easily plug in my favorite skill system and initiative rules.
D&D done right!Review Date: 2005-03-05
The game takes the classes/races of 1st ed AD&D and marries it to a unified task resolution mechanic based on a d20 role. Most situations are resolved by adding modifiers to a d20 role and comparing to a target number. DMs or Castle Keepers (CKs) as C&C calls them, will greatly appreciate the streamlined rules since prep time is greatly reduced. Combats are fast and fun rather than bogging down the game. Although Troll Lord Games will be supporting the game with new material (a Monsters & Treasures book is due out soon and will be followed by a Castle Keepers Guide and a fantasy setting book along with several adventures), you can easily convert any OD&D or AD&D module you already own (or can find used on Amazon or eBay), so you don't have to feel compelled to buy every new book that comes out and can buy only those additional books you want to. For those than don't have a shelf of old D&D modules, a selection of monsters, a character sheet, and an introductory adventure module are available for download at the Troll Lords website.
Although C&C appeals to me as an old-timer, it is equally suitable for new players/CK's as well. In fact, I would say that players new to roleplaying would be better off picking up C&C rather than D&D since it's much easier to learn and play.
Fast start to run & gun D&D roleplaying.Review Date: 2005-04-16
Excellent Product !Review Date: 2005-01-31

Used price: $10.00

Champion's MindReview Date: 2008-07-08
The book is for Sampras and tennis lovers. It focuses on specific matches and the story behind them.
Great summer sports read.
Even Federer can't top this oneReview Date: 2008-07-08
A class act -- Sampras -- the best tennis player of all time...Review Date: 2008-06-21
Even more of a fan nowReview Date: 2008-06-20
Couldn't put it down!Review Date: 2008-06-23
I am a tennis nut but I thought the content would be appreciated even by people that aren't tennis nuts. He covers his career and key matches but there is a lot of coverage given to people, his relationships and what made him a champion. It is difficult to walk the fine line of sounding confident without coming across as arrogant but Pete Sampras does a good job of that throughout the book like he did/does in real life - he talks about the Gift and how he went about harnessing it. He has very candid commentary about a number of other fellow pros like McEnroe, Connors, Lendl, Federer, etc. He talks about his relationships and competition with his generation of American players (Agassi, Courier and Chang) in a lot of detail as well as his relationship with his coaches through the years. All in all, if you are a tennis fan (or follow sports in general), this is a must read!

Used price: $10.00

Chief Bender is a hitReview Date: 2008-07-07
A home run for Chief BenderReview Date: 2008-07-06
An unknown Hall of FamerReview Date: 2008-06-30
Chief Bender's LifeReview Date: 2008-06-27
Swift also lets the reader get to know the man behind the legend, and the Chief was a Hall-of-Famer in nearly every aspect of his life. His was a great man and a great pitcher. Connie Mack said that if he had to win one big game, there is no one he'd rather have on the mound. And Connie Mack saw them all, from the 1880s to the 1950s -- from Cy Young to Walter Johnson to Lefty Grove to Whitey Ford.
There are a few problems with the book, which keeps it, at least in my mind, from meriting five stars. Swift begins his book with the opening game of the 1914 World Series, and then he keeps coming back to it throughout. This doesn't work for a number of reasons, especially since this is the "big game" the Chief lost (the A's were swept in the series by the "Miracle" Boston Braves). There are also occasional problems with Swift's prose. He uses sentence fragments to good effect in some cases, but in most instances, they just confuse the issue and make it seem as though he doesn't realize that a fragment is not a complete sentence. I also felt that many of his similes were weak.
Lastly, a book about a baseball star should include that player's career statistics, but this Swift fails to do. I found myself going to a web site to view the Chief's stats.
Overall, however, I enjoyed getting to know the great Charles Bender a little better.
Iron Man BenderReview Date: 2008-05-01
Beverly Hermes

Used price: $23.80

Great Party AnecdotesReview Date: 2008-05-21
The writer is clever and extremely funny, he has the knack for telling a story that makes you feel as though you're at a party with him and he's a good mate just back from the rigs. He's also extremely honest about his past, his mistakes (sometimes with dire consequences for him and his friends) and his love life.
I have talked about some of his stories at parties and had people in tears with laughter.
I particularly liked that the author knew where a story should end. He didn't pad them out with uninteresting facts, he just told his stories and let them end where they should.
This book is heaps of fun and has the added advantage of being great for busy people; just read a story and pick it up again when you have a free 5 minutes.
Read in 1 sitting! A great read!Review Date: 2008-04-19
This is an excellent, insightful book about human beings and human nature in challenging places. I highly recommend itReview Date: 2007-12-27
This is a hilarious lad book that follows the outrageous life of Paul Carter, who is among those nomadic and enigmatic outlaws who work on oil rigs around the world.
Oddly, there is little about rigs in detail chronicled. Rather, Carter builds his tale around the odd characters and the remote and improbable settings of oil rigs, dealing in turn with boredom, drinking, outrageous anti-social acts, elaborate practical jokes and the bizarre pets he and his comrades of the derricks collect along the way.
Carter's narrative is clean and direct, something that apparently comes naturally to him (while other authors struggle for years to lean-up their prose reading endless swatches of Raymond Carver to do so).
But it is Carter's human and animal characters that haunt: for indeed any lad who has gone off on adventures (working in Alaska salmon fishing and canning for me) recognizes the human flotsam and jetsam depicted here. Those with a past, those who'd like to forget a past, those who'd like others to forget their past, and those who have no future other than their immediate animal needs in the present are all here, faithfully and fatefully sketched like so many guys you've known. Carter makes rig workers into that odd fraternity of a modern French Foreign Legion.
Surprisingly good readReview Date: 2007-10-23
Very funny! Must read bookReview Date: 2007-02-07

excellent book. very open and honest. inspiring, but boring in partsReview Date: 2006-02-05
A Football SuperstarReview Date: 2005-04-13
Sweetness Jr.Review Date: 2003-05-14
This autobiography gives a great insight to life. Emmitt Smith really did a great job writing this novel. This book gives you a good look at the NFL - from the top. I recommended this book to anyone who wants to read a warming story about someone who worked hard to get where he is today.
A great book, but written a little earlyReview Date: 2004-04-05
Sweetness Jr.Review Date: 2003-05-14
This autobiography gives a great insight to life. Emmitt Smith really did a great job writing this novel. This book gives you a good look at the NFL - from the top. I recommended this book to anyone who wants to read a warming story about someone who worked hard to get where he is today.

Used price: $8.98

Power Players "Powerful Information"Review Date: 2006-06-23
In a class by itself!!Review Date: 2006-06-08
very insightful, serious, and top-notch entertainment manualReview Date: 2006-06-08
Great Resource!!Review Date: 2006-06-08
A must have for making your way in this industryReview Date: 2006-06-08
Since the first volume, I've purchased this one. My career is a little further ahead now, and still I find this to be an invaluable resource. What it does for me now is give me ideas that I would have never come to without having the book sitting in front of me. I can have one path in mind for getting something done, or for getting a project into the right hands, and as I'm looking for a phone number in this book, I'll run across another listing that makes me consider another option. I've even beat my manager to finding contacts and phone numbers at times when she was flipping through her rolodex. She was impressed.
If you're just starting out in the entertainment industry, and you've spent time online looking for agents and production companies, save yourself some time and purchase this book. If you are into your career, but still climbing, this book can only be of assistance in helping you make your way. And, if you are an industry bigwig ... well ... you or your company are probably already in the book :-)
Used price: $0.23
Collectible price: $14.95

InspiringReview Date: 2004-01-13
An Inside LookReview Date: 2001-12-01
The best basketball book everReview Date: 2001-01-27
AN AWESOME BOOK!Review Date: 2000-01-30
Full of heart - full of typosReview Date: 1999-06-13
Warning: Missouri fans will not be pleased; they might be downright ashamed after reading about some of the Tiger antics described in this book!

Used price: $6.24
Collectible price: $100.00

Complete 19th century baseball informationReview Date: 2001-11-24
A very thorough work on 19th century base ball.
simply outstandingReview Date: 2000-05-30
A Historical Fans BibleReview Date: 2000-04-04
A historical and statistical must! END
Triple-Crown jobReview Date: 1999-09-04
Unique book on an underappreciated topicReview Date: 2003-05-06
While those are certainly convenient benchmarks, they arbitrarily overlook what came before as somehow "irrelevant" or not "modern". David Nemec's book proves that baseball is a story of gradual evolution, rather than an overnight coming of age. It can be argued that modern baseball began in 1871, the year that the first professional baseball (or Base Ball) league began play. The National Association of Base Ball Players officially recognized baseball as a business -- even if the Supreme Court still refuses to do so. Players were openly paid to play what many had argued was an amateur sport of gentlemen, clubs, exercise, and grand feasts. The NA had its share of problems -- gambling, contract-jumping, rowdiness, and organizational chaos. Teams came and went -- Philadelphia had three separate teams in 1875. One team, the Boston Red Stockings, was dominant in a field of teams with questionable talent. All a team needed to do was pay a $10 fee and they were in the association. Hence teams from Chicago and Boston were forced to play squads from Middletown (Connecticut), Fort Wayne (Indiana) and Keokuk (Iowa).
The National League of 1876 changed all of that. Unlike its predecessor, it centered around teams, not players. It instituted reforms such as the hated reserve clause and territorial rights and market threshholds. Gambling was not tolerated. Nor were Sunday games or beer at the park.
Baseball evolved over the following decades into the "modern" game that historians pick up from 1900. Batters were no longer out if their hits were caught after one bounce. Three strikes -- not four -- resulted in an out, while four balls -- instead of nine -- lead to a walk. Home plate became five-sided, and the pitcher's box was replaced by the familiar mound. This compensated for the move of the pitcher from 45 to 60 feet, 6 inches from the plate.
Nineteenth-century baseball also had its share of heros and characters. Cap Anson, who became the first player to amass 3,000 hits, was the primary figure behind the drawing of the racial color line to haunt the game for decades. Other greats included Dan Brouthers, Cal McVey, "King" Kelly, Wilbert Robinson, and so on.
Nemec's book captures the development of the game quite well through his season-by-season accounts from 1871 to 1900, showing the evolution of the rules of the game and the major events of each season. The book is liberally peppered with rare team and player photographs. Most importantly, the book is a virtual clearinghouse of statistics for nineteeth-century players.
Now for a few criticisms. While Nemec's style is chatty, with plenty of sidebars detailing unusual characters and trivia about nineteeth-century episodes, the text clearly reflects Nemec's passion for statistics. Some episodes revolve around debates over batting averages or pitching numbers that occured over a century after the fact. Nemec focuses on his personal disputes with accepted statistics, which is fine to a point, but he gets carried away with his "findings".
Also, while he spends a good deal of time on the changing nature of the rules of the game from year to year -- which is quite eye-opening -- he spends little time on some of the other, more subtle changes off the record books that were equally important. No mention is made of the development of modern equipment, such as masks or gloves, or how this affected the game or led to the changing of the rules. No discussions involved the way in which ballparks evolved, how baseball coverage changed, or how baseball became a truly modern business with expanding numbers and types of fans.
Having said all this, this is the most comprehensive and systematic treatment of nineteenth-century baseball yet compiled. If nothing else, this book's significance may lie in forging the path for other books to follow and expand upon its scope.


Richar #1Review Date: 2008-03-26
The Most Up-to-Date and Thorough ResourceReview Date: 2007-12-09
4) Like the other iPod authors he describes accessories of all kinds, but he gives an opinion about the quality or usability of many of these accessories as well--most useful stuff. 5) Miller lets us know in the opening pages that his book is "Safari Enabled" for those in need of an electronic reference resource. 6) Miller accesses the iPod from a ubiquitous Windows world, though he makes all the necessary concessions to Mac users. Mac or Windows OS? It makes no difference in the usability of this book. Nutshell opinion: The iPodpedia is a most helpful book for beginner AND beyond.
The gift that keeps on givingReview Date: 2008-01-14
My brother has been reading it like a book and shares all the great tips and tidbits he has found in the well-written book by Michael Miller. I'll receive phone calls from brother so excited, "Hey, did you know that your iPod can do this?"
I'm not certain, but I may have to buy another copy just for myself. What if I can't reach my brother one day and I have a question?
Truly Everything You Need To Know About Your IPodReview Date: 2007-12-17
Purchased as a GiftReview Date: 2007-11-19

Used price: $32.57

A great bit of history!Review Date: 2008-06-23
A must read for musiciansReview Date: 2008-06-16
Long overdue biography of one of the most influential musicians.Review Date: 2008-06-02
If you can't peel a mushroom, buy your reeds from people who can!Review Date: 2008-05-26
Fantastic Book, Terrific Production Values!Review Date: 2008-05-02
But it is SO much more! It is an absolutely vital, comprehensive memoir by Ms. Storch, who herself has clearly had a really interesting life so far, as well as just about every possible thing one could hope to know about Marcel Tabuteau.
As a book publisher myself since 1985 -- and a proud alumnus of Indiana University, whose Press published this book -- I've got to beam about production values: This is a 600+ page book, gorgeously bound in "British racing green" linen covers, a smart-looking jacket with a great photo of the master himself, golden binder's bands top and bottom at the glued AND sewn (!) binding, printed on a super premium matte / semi-gloss finish, heavy pure white paper. It's just a beautiful production job, really what books should look like, and I am so proud to be a publisher right now, holding and beholding this thing.
There are some absolutely terrific archival photos, too. My favorite, having leafed through the book in 10 minutes or so, is on page 166, "The Philadelphia Orchestra Ensemble, 1923," which includes Tabuteau, famous bassoonist Ferdinand Del Negro and super-famous flautist William Kincaid, all in their handsome youth.
But wait, there's more: A bonus audio CD is blister-packed at the back of the book, containing what could be Tabuteau's last recordings, made in his home in Nice, with excerpts PLAYED FROM MEMORY (no sheet music in the apartment). Not bad for a near-77-year old, even if he did do this all of his life.
It's an honor to own this book, Ms. Storch. Thank you so much for sharing it with us!
Related Subjects: A B C D E F G H I J K L M N O P R W V T S
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The book has all the rules for the game in one place. At 128 pages, this hardback is *thin*, and easy to carry around. Why doesn't it have an index? It doesn't need one. Half the book is spells, and there are spell lists by class and level. Almost everything else can be easily remembered or found on the GM's screen. In fact, you can get by with having only one copy for the whole group (depending on how many spellcasters you have).
The forums at troll lord games have helpful links and resources, where you can find several free adventures to run (provided you trust your players not to peek). I've had a blast--fun to play, easy to put down and pick back up at a moment's notice.