X Books
Related Subjects: Xystus
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Just like newReview Date: 2008-11-10
the best there isReview Date: 2007-02-23
Well, I had to learn enough to write a thick, highly literate design document within a couple of weeks, and then go out and build some 40K lines' worth of applications code (in C, of course) and 15K lines' worth of "system" code (I'd define as "systems code" software that (a) interacts with the window manager vis-a-vis iconification and deiconification semantics; (b) communicates complex data structures via interning atoms with the X server; (c) tortures strange color mapping behaviors from an outdated NCR monitor that could only physically display sixteen colors at a time [thus having to rely on dithering and related visual effects to achieve other "colors"] and offers tools for related colormap management tasks) within a handful of months.
Now, I'm not complaining about the level of effort--given the six-figure consulting fee that lay at the end of the rainbow. But without Young's outstanding book, I'd have been dead in the water. Oh, of course I had access to the O'Reilly series of seven or eight books--which were occasionally useful for stealing a handy application that could quickly be incrementally modified (e.g., I needed quick code for a dialogue box managing three green buttons, and one of the O'Reilly books illustrated the code for a dialogue box sporting four yellow buttons). But Young taught me enough about X that I was soon empowered to write my own functions to populate recursive pull-down menus; to write the internals for a widget that borrowed functionality from two other widgets and used cutesy memory management tricks (akin to mainframe-lingo "lookaside buffers") that let me sequentially stack up their respective resources; and to learn how to take advantage of some interesting internals facts, e.g., that the XmN family of symbolic constants are defined as strings identical to their names (a la #define foo #foo).
Bravo, Mr. Young! You taught me much, and you taught me well.
One of the best for Xt/Motif ProgrammingReview Date: 2000-06-05
Lucky me, one day I went to the library and found this book. It helped me to get start with X programming in s considerable short time. The step of this book is quite easy to follow, and not difficult to understand. At least it made X more friendly to me. Although it was Japanese edition and my Japanese isn't that good. (And I will buy the English edition soon).
If you want to program in X, this one is a must, Along O'Reilly X Reference Series (which I think is the best of X-Ref).
Excellent Introduction to Motif programmingReview Date: 2002-05-01

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The X-15 Gets HumanizedReview Date: 2007-11-07
What I took away from this experience was an admiration for the professionalism and dedication of a handful of Americans who were opening new frontiers.
Scrapbook featured all that was good about 1950's America. Long may that spirit live. This book was a time machine for me. Get this book while you can.
Collaboratively compiled and written by aerospace expertsReview Date: 2003-08-10
Wonderful PhotographsReview Date: 2003-08-07
Great Photos!Review Date: 2003-08-26
This is a great book!

I cried out of joy while reading this book.Review Date: 2002-01-15
I had to pinch myself many times to make sure was it I enjoying this book.
One can finish reading it in less than six hours.
Packed with useful information.
I find it extremely useful to impress my boss and fellow-colleagues.
This book is the output of author's 15 years' research on the topic.
I bought 10 copies so far, to send them to my managers and friends.
Long live Ross.
A Proven FormulaReview Date: 2002-01-02
It's THAT good!Review Date: 2001-12-23
A Plan you can actually followReview Date: 2001-11-06

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X-Men ReviewReview Date: 2007-03-16
GREAT BOOKReview Date: 2007-01-11
Awesome if you love X-Men or Marvel comics!Review Date: 2007-01-09
The editors just couldn't have worked a bit harder?Review Date: 2007-02-15

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Collectible price: $17.99

Excellent Strategy Guide; I wish I bought it before I was one level away from finishing!Review Date: 2007-03-22
Then I stumbled across a cheat code that allowed me to become invunerable and I finished the game. But somehow I felt deflated because I didn't "quite" beat her on my own terms so I purchased this GREAT guide! I am amazed at all it contains. It will tell you where every Cerebro file is, the best way to earn the most dog tags, the best way to take out the bosses, and best of all, how to stay alive in even the worst of situations!
Wolverine's Revenge is definitely a hard game but it is so worth it when you do it right! This guide gives you so much for a great price. It's a thoroughly enjoyable companion to a great game, which gets even better when you have this printed "preview of coming attractions." Just remember that even with this wonderful guide, you get out of the game what you put into it. I found that to get the most out of the guide (and the game) was to be very familiar with each section of the guide and take seriously everything it has to say. It will help you get what you need to win the game without having to test Wolverine's healing factor every five seconds! So, Claws out, head down and full steam ahead.
help.Review Date: 2003-05-15
i know the first time you beat sabertooth he supposedly drops a card? where does he drop it? how do i get it?
Help, I need somebody, Help!!!Review Date: 2003-04-25
yay!Review Date: 2003-04-24

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Two kinds of Hellfire confront our heroes...Review Date: 2008-05-11
The previous volume ended with the remaining four (Dani, Rahne, Sam, Roberto) going on what would become a multi-issue trip to the Amazon, where they make the unlikely find of a lost city of Ancient Romans and Incas living under a Republican government (which is threatened by a monarchist senator); alone, the four must navigate the turbulent politics of the city, find an ally in the daughter of one senator, Amara Aquilla (codenamed Magma), and survive their first encounter with the recurring villainess Selene, a mutant psychic vampire. Coming home, another castmember is added, in the form of Illyana Rasputin/Magik, the younger sister of the X-Man Colossus, a mutant magician, and the New Mutants become acquainted with her concealed, horrible past in the demonic realm of Limbo. Afterwards, the New Mutants and junior X-(Wo)Man Shadowcat (who had earlier condescendingly called the group the "X-babies") must team-up to battle the X-Men's recurring nemeses, the Hellfire Club, and, in particular, the White Queen, Emma Frost. This closing story arc also includes the first appearance in the series of the New Mutants' opposite numbers at Frost's Massachusetts Academy, the Hellions, including future X-Man Warpath (then called Thunderbird). This run of stories ends on something of a cliffhanger, promising big story developments and the arrival of acclaimed artist Bill Sienkiewicz.
Chris Claremont is a widely derided writer these days, having atrophied as a writer over the decades, losing the originality in years of repetitive stories and failing to keep up with changes in writing style. However, here he is at the top of his game, producing enjoyable adventure stories while at the same time expertly juggling his cast, giving insight into their feelings and motivations, and, as best as anyone has ever done, capturing the potential of the mutant allegory: the kids are gifted with incredible powers, which, particularly in the cases of newcomers Illyana and Amara, also come with considerable risks, and they must learn to control their power. Professor Xavier, nowadays often characterized as a manipulator, is perfectly characterized here; "Xavier's Dream" is never more real in the pages of these stories. The artist for this volume is reliable Marvel penciller Sal Buscema, unfortunately sandwiched between McLeod and Sienkiewicz, two more famous artists; nevertheless, his contributions to the New Mutants are worthy.
This series is recommend to fans of Marvel's mutants in arguably their finest era.
Trip down memory laneReview Date: 2007-06-19
Continuing Claremont's wonderful run on New MutantsReview Date: 2007-07-03
From Nova Roma to the Hellfire Club, the New Mutants bring it all!Review Date: 2007-03-25
Praise for the look aside, let's get down to the stories themselves. This book, as with any X-related book, starts with a bang and keeps at it all throughout. It starts off with the Mutants flying down to the Amazon with Sunspot's mother (don't worry, parents rarely go on missions) on a geological expidition, but through one thing and another end up in a city that seems to be ripped right from the times of ancient Rome! The characters really get their personalities fleshed out in this storyline, especially Dani and Sunspot. The story also introduces Magma, a core New Mutants member for years to come, and Selene. I didn't really get Selene reading Essential X-Men Vol. 5, so it's good to see her beginning and why Amara hates her so much. Let's face it, if someone tried to kill you by throwing you into a lava pool, you'd be a little ticked off, right?
After the New Rome storyline concludes (it goes until issue 12) we get stuff about Magma getting settled in at the school, Kitty Pryde (WHOO!) resolving her conflict with the New Mutants, and the first appearances of Douglas Ramsey. This is where the New Mutants really began to tie in with the X-Men, and thankfully, many plot threads that either didn't make sense or weren't resolved in Essential X-Men's 4 and and the beginning of 5 finally come together. We see how Magik joined the team and more of Stevie Hunter than we ever saw in Uncanny X-Men. Rahne is my absolutely favorite New Mutant character-a girl who's having enough trouble with real life problems, and now she's horrified to learn she likes being a wolf more than a girl. I especially like the conversation between her and Cannonball in issue 15.
Speaking of issue 15, we finally, after five years, get the three-issue result of what happened to Kitty Pryde and Doug Ramsey after the White Queen made her confrontation to them at the end of X-Men 180. It was SOOOO lame not getting that story in Essential 5, and it's awesome to finally read it in it's entirety in this book. Suffice it to say, you won't be disappointed!
This was a great book, and no self-respecting X-Men fan wouldn't go pick this up. The one (ONE, and that's great for a graphic novel) downside to this book is that we see many references to Marvel Team-Up Annual #6, and something that happened to Wolfsbane and Sunspot in it. Dialogue pretty much tells us what happened, but it's not quite the same as actually reading the comic book. That aside, this book was perfect, and the cliffhanger at the end has me waiting in anticipation for Vol. 3 and the Demon Bear Saga! Keep cool!


Very funnyReview Date: 2008-01-02
Henricus Barbatus alium callidum libellum scripsitReview Date: 2007-11-26
fantastic for Latin geeks worldwideReview Date: 2005-12-29
a very funny introductory text Review Date: 2005-09-19

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good old-fashioned claremont, his best x-treme yetReview Date: 2003-12-09
the first short story shows kitty at college studying nuclear engineering while working as a bartender at night. having turned her back on the superhero life, kitty tries to find meaning in her father's death (he died on genosha). the story is nicely continued in the mekanix series which has kitty seeing a psychiatrist and standing up against an anti-mutant group on campus. the series begins with a huge explosion in her lab, while the rest of the series concentrates on the return of cassandra nova's modern day sentinel robots from south america who, as a nice twist, are machines who can evolve and thus are pretty much unbeatable. xian (aka karma) makes her reappearance early on and it's great to see the two of them kicking ass, along with a new mutant w/ TK. a bit too much of the same anti-mutant stuff, but lots of good old-fashioned claremont action.
The life of a mutantReview Date: 2003-08-13
Kitty goes to collegeReview Date: 2004-03-13
The life of a mutantReview Date: 2003-08-13

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Buy this CD to get the Films on how to win each mission!Review Date: 1999-07-13
This is a GREAT BOOK FOR AN INCREDIBLE BOOKReview Date: 1999-06-16
Not just a techy bookReview Date: 2002-08-10
M.S.
Very Good, but could have been Excellent....Review Date: 2000-02-12

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An Excellent Manga, One of a KindReview Date: 2008-08-01
Now I know why this has been discontinued . . .Review Date: 2007-04-13
Clamp refused, rightly so, to back down and dumb down the manga storyline, especially the ending which will be extremely violent and graphic, so they are essentially at a standstill with Asuka comics as to continuing the X 1999 story.
The true shame here, is that Clamp has more art and story finished that they are not allowed to release because Asuka owns the rights. They don't even have the option of self publishing the ending themselves. So, unless they work out their differences, there's a very good chance we will not see the end of this at all.
Asuka felt that due to some customers complaints that it was in bad taste to release the manga series on the heels of an earthquake that killed so many people. Maybe after a few years more, the people will feel like reading this again and not be overwhelmed. It really is one of the best Clamp stories out there, and they should maybe reconsider the 1999 year and redo it to be 20xx so that it's not dated. Although, anything they put out at this point would be greatly appreciated.
Cliffhanger central, babyReview Date: 2005-09-04
Okay, so volume 18. We've made it past THAT SCENE, the infamous volume 16, Arashi has finally admitted her not-so-secret feelings for Sorata, the consequences of which appear (let's all pray really hard that it's just an obstacle she has to overcome), and quite a bit of I'm-not-quite-sure-what-to-make-of-it moments between Aoki and Karen. And thus we arrive at volume 18.
Features:
Nataku, ah poor Nataku. Our cover boy this volume. Throughout the series, he's been quite the strange character. But I really love him in this volume. Karen is the one who really interacts (I'm cringing at word choice, but I don't know how to put it without spoilers for the scene) with Nataku, the aftermath of which gives us a very insightful and heart-wrenching scene and dialogue between DoH Kamui and Karen about the final battle and quite possibly DoE Kamui's true intentions. Of course, this occurs about ten pages before the end of the volume, so everyone's left screaming.
Subaru-kun. Oh man, Subaru-kun. After the end of volume 17, which ended with Subaru-kun cluthching Sei-chan's (Seishiro-san or Sakurazukamori to those of you who don't adore Sei-chan)left eye (yes, i know in the Viz version, it's his right eye, but i'm one of those screaming RIGHT!!! NOT LEFT!!! about the which eyes are blind on the pair) in a jar to his chest after DoE Kamui gives it to him after a heart-wrenching (at least to Sei/Subaru shippers) talk about Seishiro-san's true wish besides dying at the hands of his loved one, we're all left crying and wondering (not really) about what Subaru-kun will do. Subaru-kun has yet another talk with DoE Kamui, equally heart-wrenching, no matter what your relationship vote, and as pretty much no surprise to anyone, Subaru-kun has two seeing eyes now. Man, Subaru-kun is sexy in all black......SEI-CHAN LIVES!! (not really, but read that scene, and you'll know what i mean)
DoH Kamui has a spine now guys! *everyone cheers* Guys, if DoE Kamui is granting everyone's "true wish", can he grant Kamui's "true wish", if we ever truly figure it out? ha. not likely. but we can dream, ne?
So, we've got huge angst-fests from just about every character who's still alive, lots of discussions about everyone's "inner wish", and evil!Hinoto commenting on just about everything, mainly the fact that there are only two kekkais left now, City Hall, and the all-important Tokyo Tower, and with her final words of "The time draws near for them to start the final battle", the volume ends.
Everyone write massive letters to Asuka in support of CLAMP, maybe if they get enough of them, they'll finally get off their soapbox and continue running the series.....
The climax of the battle for the fate of Earth approaches...Review Date: 2005-06-03
The back of the Shojo edition of this volume reads, "The balance of power is shifting. Arashi's suprising emotional confession to Sorata has unexpected consequences, and the result of Fuma's shocking gift to aimless Subaru is revealed. Unaware of Hinoto's duplicity, Karen and Aoki have followed her instructions and are heading to Ginza to face Tokyo's next threat. Will the Dragons of Heaven win again---and at what cost?"
The cover features a picture of Nataku as the Moon (XVIII) Tarot card. Fitting, since this volume deals specifically with him, as well as represents the nature of the Moon card well. For Nataku, a choice between two things needs to be made, and he has to come to terms with his own emotions, wild and childlike as they are.
The only really irritating thing about this volume, as well as for the Viz series itself, is the flipped artwork. It's hard enough when you have to look at someone clutching the wrong side of their chest as they refer to their heart, but also the change for which eye Subaru and Seishiro lost, not only being different from the TV series (which of course wouldn't need to be flipped), but also retracting from the symbolism associated with Subaru and the Hanged Man (XII) representing the sacrifice of Odin's eye for knowledge. But maybe feeling that way is a bit geeky...
Related Subjects: Xystus
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And moreover the used book like new book in such a low cost!!! What else one need??