Wilson Books
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Elegant and HorrifyingReview Date: 2005-10-07
A Touch of the ProfoundReview Date: 2000-05-04

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The Future of an IllusionReview Date: 2000-04-24
A literate, lucid masterpieceReview Date: 1999-12-06
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ExcellentReview Date: 1999-05-14
ExcellentReview Date: 1999-05-14
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CaptivatingReview Date: 2004-05-05
"If he wants you, you're his--to the death."Review Date: 2003-05-19
Though Mia's the main character in "Thrill Kill," I felt that Donevan was the more leading character here, even though he is the bad guy. I found him much more interesting than Mia, who didn't seem to have much of a life other being pretty and rubbing her troubled clients down. In fact, some of her clients seemed to have more depth to them than she did, such as Frannie Welch, the romance writer who happened to be Donevan's first rape victim back in high school.
The ending to "Thrill Kill" was ok (I really didn't have an opinion about it either way); but, overall, this is a good look into the obsessive mind of a rapist-turn-murderer. The front cover's a bit goofy with the Count Dracula-like face and ape-main arms, but it's still worth reading if you like psychological suspense/horror novels.
Consider yourself warned, though: There's quite a bit of sex and rape/violence in here. I found it a little odd that the rape scenes were much more graphic than the sex scenes, but, then again, this is horror, not romance.

A Classic for all kids!Review Date: 2001-09-06
It has it all! Haunted house, peer pressure, cliffhangers!Review Date: 1997-11-16

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Excellent sellerReview Date: 2007-01-04
Great Reference for Everyone!Review Date: 2000-02-23

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Review of The Tragedyof Pudd'nhead WilsonReview Date: 2008-08-10
The Tradegy of Puddin Head WilsonReview Date: 2008-04-27

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Every Christian and nonChristian should read this book!Review Date: 2008-01-01
Transformational Conversion by Wilson AwasuReview Date: 2002-11-28


Florida Travel Smart by Wilson & et alReview Date: 2000-05-12
The maps and clear directions make this an invaluable aid to anyone choosing our fair state
Al Rice
Refreshing new travel guide to FloridaReview Date: 2000-04-27

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Tribes book for Werewolf gameReview Date: 2008-06-20
Its not heavy on crunchy rules, but it is definitely filled with lots of background on how the tribes operate, behave and view their world and the spirit and supernatural worlds.
Splat Book for All Five TribesReview Date: 2008-05-24
Pretty much, you get exactly what you would expect - a supplement covering each of the five Tribes of the Moon (the Ghost Wolves, or Tribeless, are understandably not covered in this book). Each chapter delves into the history and culture of one of the five Tribes, telling of legendary heroes, epic battles and dark secrets. Recruitment, initiation, naming convetions views on Renown and Auspice roles and so forth are all included as well, giving the chapters both 'in character' and 'out of character' points of view. Most importantly, we also get some information on each Tribe's ban as well. And at the end of each chapter, we are also given several NPCs to use as we see fit. The end result is that this book winds up becoming an excellent supplement for Storytellers and players alike, chock full of useful plot hooks, story ideas and regional variations to keep any Werewolf fans happy for a very long time indeed.
But aside from the fluff, what else does this book offer? 'Crunch,' and alot of it. Each chapter focuses on a particular Tribe, as I said before, so you wind up getting all manner of cool, Tribal-specific Merits (including a couple fighting styles), Rites, Fetishes, Talens and... the new 'Milestone' Gifts, epic Gifts that are only given to those who go out of their way to embody their Tribe's ideals, given by their patron Totem itself (ie, at Storyteller discretion). While cool, these powers are not overpowering either, making them quite appropriate for the levels we've seen thus far in Werewolf. Oh, and new Lodges too. Lots of them. Like the Lodge of the Shield (a fraternity of Blood Talon cops) and Lodge of the Hundred Days (Bone Shadows cleaning up after the genocide in Rwanda). Again, this presents lots more options for players and Storytellers alike.
So while there is nothing 'earth shaking' or gameline changing revealed in this book, it is still an essential supplement for any Werewolf game. Alongside 'The Rage' and the corebook, it will give players all kinds of options for customizing their characters, as well as adding depth and intensity to any existing games. I strongly recommend anyone interested in Werewolf, whether as a player or an ST, pick up this book and check out the cool new stuff your favorite Tribe(s) got. I think you'll be pleasantly surprised.
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