Walsh Books
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Questions that still haven't gone away.Review Date: 2008-09-05
Theology without revelation --it will change your world viewReview Date: 2001-10-30
For us, religion and revelation are inseparable. Christianity, Islam, Bahai-ism, Mormonism are "revealed" religions, based on the God's direct revelation through his Son or Prophet -- Jesus, Mohamed, Bahaulla, Joseph Smith. The Greeks and Romans didn't have "revealed" religions. They had to work out their ideas of meaning and divinity without a solid, revealed, starting place. In a world without revealed religion, the ancient philosophers tried to figure out, What is God? Amazing.
If you're interested in how the ancients understood God, Cicero's book, The Nature of the Gods, is a great read. It's basically a synopsis of ancient philosophies / theologies. It will change your understanding of the history of western religious thought.
Listen to Cicero [106 - 43 BC], a non-Christian, describing God: "God dwells in the universe as its ruler and governor, and rules the stars in their courses, and the changing seasons, and all the varying sequences of nature, looking down on earth and sea, and protecting the life and goods of men."
And, "The divine power is to be found in a principle of reason which pervades the whole of nature."
I particularly like the easy to read translation in this Penguin Classics edition.
"A Creative-Classic"Review Date: 2001-12-31
Fascinating!Review Date: 2006-06-03
Academics promoted questioning of established opinions; Skepticism denied the possibility of attaining ultimate knowledge of things but only high probability and suspension of judgment (åðïêç). Cicero was influenced by Carneades, the founder of the Third Academy (though his principle `voluptas cum honestate' was regarded by Cicero to be too close to Epicureanism) and by Antiochus, founder of the Fifth Academy (very open to Stoicism). Cotta, the Academic philosopher, endorses belief in the gods on the basis of traditional religion and patriotic duty. He criticizes the arguments adduced by Stoics and Epicureans as non-conclusive and faulty in logic. Here are a couple of quotes from him: "I should defend the beliefs about the immortal gods which we have inherited from our ancestors, together with our sacrifices, ceremonies and religious observances. I shall indeed defend them, and I have always done so; no words from any person, whether learned or unlearned, will ever budge me from the views which I inherited from our ancestors concerning the worship of the immortal gods." (p. 109); and: "I have gained better instruction on how to worship the immortal gods, guided by pontifical law and ancestral custom, from those miniature sacrificial bowls, bequeathed to us by Numa and described by Laelius in his little speech which is pure gold, than from the explanations of the Stoics." (p. 122)
On his part, Balbus, as a good Stoic, believed in a world-soul and in providence (ðñüíïéá) governing the world, though not the destiny of individuals. The Stoics' was a very immanentistic world view; they also believed in Fate (çéìáñìÞíç) and in predetermined events. This view of Fate appealed to the Roman passion for future-telling. In Roman society, there were:
1) Augurs = College of 10 and then 15 (from 51 BC) priests: they studied birds' flight patterns
2) Haruspices = Etruscan priests who studied animals' entrails
3) Pontefices = College of 16 priests
4) Diviners = they studied Sybilline books
Poor TranslationReview Date: 2004-11-21

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So So Advanced Game ProgrammingReview Date: 2002-02-15
It does provide some interesting insights into network based game interaction and an interesting chapter on game AI. It also provides some interesting source code relating to a networkable game engine.
However, it covers the same old entry level "this is how 3D stuff works" and "this is how to initialize direct3D" that Non-Advanced books cover as well as numerous other introductory features out of place in an "Advanced" book.
And, unfortunately, when all is said and done, most of the really Advanced material is covered in a less than thorough manner. Many truly important topics in advanced Direct3D like Animated character mesh objects (Skin and Bones) are covered skimpily at best.
Also, at least on my system (1.4ghz 64mb Geforce3), the example codes performance was much less than you would hope for. The main Game engine codes primary example is only usable in a networked client / server environment. Maybe if theyd said Networked Game Programming instead of Advanced it would have been better.
All in all, If you are a Direct3D programmer and especially if you have a genuine interest in client server based games, it is probably worth owning this book for the odd bits you can pick up. Peter still knows a great deal more about D3D than I do and I will no doubt buy any more books that he continues to make.
Frankly though I wish Peter would go back to the style of his previous book and make a Advanced version of it. Perhaps building on the starter Game engine he provided in that maybe adding collision detection, character animation sequencing and actual game construction info.
Super Fast Seller!Review Date: 2002-07-25
A very In depth bookReview Date: 2002-01-30
When I received this book for christmas however I was delighted to find that right from the start every peice of code is explained. The author also explained the advantages of various operating systems and programming langauges, which I found quite usefull. I was also pleased to see that the book not only explained just the direct X programming langauge, but also covered many other aspects of game programming, such as the creating of windows, using the message pump and various other functions in the windows API. The CD which comes with the book also contains some very usefull source code including the Quake 3 engine source code.
To sum things up this is a great book, for programmers who wish to write efficient code and understand what they are actually writing. I would recommend it to Advanced programmers, Intermediate programmers and possibly even ambitious beginners.
Not advanced - don't waste your timeReview Date: 2002-02-09
Chapter one is a rewrite of information you can get from the help disk included with Visual C++.
Chapter two is a rewrite of parts of the DirectX SDK.
The name of chapter three should have been a signal of the true content. What is a chapter entitled "3-D Math Foundations" doing in a book with "Advanced" in the title? This chapter covers, yet again, basic 3-d math, vectors, matrices, etc. This chapter also contains a rewrite of some of the DirectX SDK. The only thing here worth noting is a minor treatment of Binary Space Partitions.
Chapter 4 is a complete disaster. Beginning with more basic chase algorithms, the author attempts to describe genetic algorithms and neural networks, failing miserably. The description on page 248 is minimal at best, the examples are not really explained at all. A huge misprint occurs on page 252-3.
I cannot comment on chapter 5 as I am not interested in network play. Quite simply, I haven't read it.
Chapter 6 another rewrite of another part of the DirectX SDK.
Chapter 7, the only part of the book which might be called "advanced" never really covers any subject in detail. A lot of this chapter, like a lot of the book is page after page of unexplained code taken directly from the included CD.
Chapter 8 is yet another rewrite of yet another section of the DirectX SDK.
Chapter 9 finally describes how to use the BSP trees which were touched upon back in chapter 4.
There is almost nothing here which would justify the word "advanced" being used in the book's title.
An almost laughable situation which occurs throughout the book is when the author explains that he cannot cover some subject or other in detail due to space limitations. One wonders how much he could have written if 80% of the book wasn't a rewrite of the SDK.
This thoroughly disappointing book is saved only by the fact that it contains very little of Andre LeMoth's gnarly rad surfer dude vernacular.
Good Code DumpReview Date: 2002-02-19
of what he sees going on from his experience of coding. I find this very helpful, as he is always turning over lots of things,
and illustrating them so I feel I understand them better.
The title of the book is DirectX 8, so there isn't alot of handholding on constructing the C++ end of the code.
You are warned about this in the intro, and it is true. Wrappers, and alot of *advanced*
coding stuff are used, and It is up to you to puzzle the language of it through.
Also, alot of necessary details regarding changes Microsoft made to Direct3D, which the Author had no choice but to cover.

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Trying your first 3D programs? Read the book and let it rollReview Date: 2002-02-17
So, there I was, having lots of ideas but no real base to build on. What I had were some plain Java books, of course the Java Tutorial and the Java 3D API Specification. Especialy the latter gives lots of information and is an excellent source of 3D coding, however, it is not an easy guide for a starting programmer. Anyway, you know how it is, if you go into detail, you're coming across many difficulties and problems. It usually takes lots of times to find out where something like your problem is described. And even if you find something similar, it might be in a completely other context, or you have to go through long code lists just to find a part of the solution.
Then, searching the Amazone site, I came along a new book called the Java 3D API Jump Start. I finished it in two main sessions, I believe it were two long evenings all together. The main advantage to me in the first place was that it re-assured me, Java3D was the way to go. It very well describes the history of Java3D, the backgrounds and developments under way, and the outlook in the future. All backed up by many pictures, lots of them in full color.
It is, of course, a book for beginning 3D programmers. So, it brings you quickly up to speed. The way the book deals with the various topics is the following. It describes details you ever wanted to know about, gives some code lines just fot that particular option and refers to the API's or free available examples on the web, for the neighbouring code lines. Just to give you an idea of some of the topics, it descibes very thoroughly things like Geometry Arrays and Utilities. There are, for instance, full code samples of building geometric shapes, using advanced tools like the automatic triangulator and the normal generator. Also it describes very well topics like Indexed and Stripped Geometry Arrays. Some of the highlights of the book to me are the chapters on lighting, transformations and behaviours.
The book refers also to the Jump Start web-site where the interested reader can find example programs together with the source codes. So, the book gives you exactly what it promises, a jump start into Java3D. It not only helps you to build your first 3D programs, but it tells you also how things work and why they should be programmed in their particular way.
Now that I have read the book, do I still have questions? Yes, lots of them. But that's the way it should be. After you have your first shapes moving across your screen, you want more. You like to add all those nice little things you only know about, and of course, these are nowhere described. But now you have at least gained experience and increased your knowledge of Java3D, which makes it easier to find solutions elsewhere. And, hopefully the authors of this book Aaron E. Walsh and Doug Gehringer will make some efforts to write their next one on advanced Java3D programming.
...
A letdown from the Java3D teamReview Date: 2001-11-03
I had read the complete Java3d spec and the tutorial by Sun and was expecting a bit more in this book. Unfortunately it is a big letdown in terms of such expectations.
The book seems to have been written for a fresh programmer who doesnt
have any knowledge of 3d concepts. There are also a few technical errors at the end in the PickTool class and OrbitBehavior
class descriptions. Also Behavior concepts are not covered very well. If you have read the J3D specs and the tutorial by Dennis
Bouvier, then there is no need to buy this book. If you are very fresh to 3d and in particular to Java3d
this book is
a good introduction to the key concepts.
Good book for starting out.Review Date: 2002-04-24
Good for the basicsReview Date: 2001-12-12
But if the basics are your purpose, this is truly a jump-start, and it will definately suit your expectations.
Good introduction, not reference material.Review Date: 2002-05-27
There is definitely room for a detailed book on Java 3D, which this certainly isn't, but if you are looking for a general introduction you can't go far wrong here.

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Would have given 5Review Date: 2007-03-30
Please Gemstone and Dark Horse rerelease your titles in hardback. The quality is unacceptable. Please don't buy the product until you see a hardback edition is offered. As for me I"m trying to collect the Gladstone comic books instead. And now I have a real tacky looking magazine holders on my bookcase. Thank-you Gemstone and Dark Horse!
Good overall collection of Disney comicsReview Date: 2007-01-07
Good sampling of Disney ComicsReview Date: 2006-08-01
In addition to a great sampling of creators, this book also has a good sampling of characters. You get the expected stories of Mickey Mouse, Donald Duck, Uncle Scrooge and Goofy, but you also see Lil' Bad Wolf, Brer Rabbit, Bucky Bug, Gremlins, Fethry Duck and Launchpad McQuack taking the helm of their own adventures.
Gemstone has replicated the DVD format, from the cover (including nice art by Don Rosa) to essays by David Gerstein (taking the Leonard Maltin role for the book). The only real weakness to this book is that the stories seem to have been selected solely for their rarity, with no real common theme or thread to hold the book together. Hopefully future volumes in the series will address this issue. As it is, this is a fine sampling, one that any Disney comic fan will enjoy.
Gemstone and GladstoneReview Date: 2006-08-06
Absolutely great, what? You bet, until in one of a string of bloomers the proprietary Disney Company snatched back the license and made a botched effort at doing its own comics (this sort of thing was legion at that time and stirred Roy Disney to make a website called Save Disney). Now for the good news: the entire Gladstone run is still available, and some have even been combined into larger albums including two to four of the original oversize full-color comic albums.
"Disney Treasures", of course, refers to the lavishly packaged metal-boxed DVD sets of cartoons and other retro Disney shows. It's a brainstorm to lay this book out in that format and it holds up quite well, since this brief overview samples the American and European comics from the 1930s to the present.
David Gerstein contributes an invaluable two page essay for this book in which the comics are otherwise presented without comment. He alludes, ever so briefly, to the '50s book, Seduction of the Innocents, which started a crusade against comic books on the grounds that they were too violent and graphic in the gory sense. The result of that was the Comics Code, which was on every Gold Key and thus Disney comic. Dell had its own version of the code, and assured parents that "Dell Comics are Good Comics," thus assuring free access for kids.
Gerstein repeats the old saw that until then comics weren't for kids, and that graphic novels have brought back the pre-code days with a vengeance. I merely retort that the very idea of comics in this era fashioned them for youth and that this innocence brought out the best in Disney and other artists and made Gold Key comics the good part of being sick, since you'd inevitably get the latest adventures of the Junior Woodchucks or Mickey VS the Phantom Blot.
When the license went from Dell to Western Publishing the printing quality declined, but Gladstone later lifted it to a level of archival quality with its beautiful volumes. The general view is that in terms of the silver screen cartoon shorts, Donald was a much more interesting protagonist than Mickey, but in the comics, I think fans of Carl Barks' duck comics (translated well to TV in DuckTales) will enjoy discovering Floyd Gottfredson's Mickey Mouse.
So what is the relation of Gemstone to Gladstone? Gerstein assures me that it's the same crew. Whatever the reason for the name change, Steve Geppi, a close friend of the late Bruce Hamilton, founder of Gladstone, is now carrying the torch. The many great cartoons now available on DVD make this a new Golden Age for animation, and more good news: Gladstone/ Gemstone are now leading a comics revival.
Very uneven collectionReview Date: 2006-11-10
Why not more Carl Barks'and Fred Gottfredson's creations ? The more recent titles (with one or two honorable exceptions)are well below Bark's and Godfredson's levels.

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Parents To Arms!Review Date: 2001-12-15
an absolute must read for parentsReview Date: 2001-07-28
Another dumb book about controling kidsReview Date: 2001-06-24
Dr. Dave is a credit to Parents & Their childrenReview Date: 2001-07-07
Finally , Some Common Sense!Review Date: 2001-03-05

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Okay on the Spanish-American war......Review Date: 2008-01-21
For the Philippine Insurrection it is less then adequate, which is surprising due to the fact that much has been written on the Spanish-American war and little on the insurrection that cost more American lives then the war itself.
Hopefully, someday, Osprey will produce a dedicated book on the insurrection, because this is not it.
Good book in the Osprey MAA stableReview Date: 2008-05-29
The Osprey books are all about illustrations and this book does a fine job in that department. The text coverage is roughly divided between the Spanish Cuban War and the Philippines insurrection. Probably more coverage could have been attached to the latter conflict as it was over a longer period.
A good primer to the subject deserving of 4 stars.
Excellent Primer for those wanting to learn about Cuba's Wars for IndependenceReview Date: 2008-01-13
Excellent Osprey book - ignore review belowReview Date: 2007-05-25
This book does a fine job of showing the uniforms of the various combatants, although there could have been an extra plate detailing Philippino forces, and one less of the US troops. Stephen Walsh's illustrations are, as usual, excellent - his earlier title on the Mexican Revolution is one of the best Osprey titles in years. Both that book, and this one, are highly recommended.
Save your MoneyReview Date: 2007-04-15

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Great book! Nikki McKibbin rules!Review Date: 2002-09-16
alot of gloss little substanceReview Date: 2003-05-04
Not really worth it.Review Date: 2002-09-15
Could have been betterReview Date: 2003-01-08

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Mystery find!Review Date: 2008-07-07
Probably the best of the Quy mysteriesReview Date: 2007-09-09
superbly written thrillerReview Date: 2006-04-04
Not long after the dinner, Imogen reads in the newspaper that Sir Julius died in what officially was declared an accident. However, Imogen thinks back to the dinner discussion in which Sir Julius informed her that he has made many enemies over the years with most wanting him dead and some willing to do so though the opportunity is slim. Julius' son-in-law Max takes over the business and fires Andrew. Subsequently, Andrew and Imogen visit Sir Julius' widow Lucia, who declares she is remarrying her late husband's doctor. This is followed by someone killing Max and then there is the announcement that serious financial improprieties occurred at the Farran Group. Unable to mind her business, Imogen, accompanied by Andrew, begins in earnest to investigate.
In spite of the amateur sleuth illogical flaw of why Imogen investigates, fans of the sub-genre will gain immense pleasure from a superbly written thriller. The cast seems so academically genuine while the heroine is a wonderful central character keeping the tale focused. A dazzling twist will add delight to an enthralled audience as Jill Paton Walsh writes a fabulous investigative novel.
Harriet Klausner
beautifully written, bafflingly boringReview Date: 2007-01-21
It's boring.
Sadly, the main character is more than (less than?) boring: she's annoyingly boring. In A Piece of Justice, Imogen's profession (college nurse) fits in with the theme of women being undervalued by venerable institutions. The brilliant blend of quilts and higher mathematics makes the point about women's intellects and women's skills being funneled away from the paths of glory and into nurturing activities such as nursing and sewing. We are told that Imogen started to be a doctor, but, because of family emergencies, had to settle for being a nurse. OK, that works in the earlier book, along with the professor who specializes in 19th -century dress fabric imports and the women who first attended Cambridge but couldn't get degrees. Here, however, in a novel without a discernable theme, Imogen's fall-back career seems remarkably like laziness. We are given to understand that she's youngish - thirties? - and attractive and healthy and financially stable: why doesn't she just go to med school? Walsh's attempt to give us a modern-day Miss Marple overlooks the changes in the world - even in the world of Cambridge. No one would think twice about a woman going to med school now, even in her fifties, let alone her thirties. Imogen's sad little apostrophes to a lost career sound more like excuses than regrets.
As a character, Imogen invites admiration but generates pity, if not contempt. Why must Imogen Quy exist on the margins of other people's lives as confidant, observer, dispenser of comforting advice and flu remedies? If she were decades older or if the novel were set decades ago, this would be more acceptable, or, at least, less unacceptable. Walsh is perhaps letting the pre-WWII settings of her Sayers novels cast a shadow over this present-tense story. Imogen's nosiness - which verges on the pathological here - is insufficiently explained. She pursues people she barely knows (the similarly named Rowena and Fiona,) well past the boundaries of decent manners, while her near-obsession with the murder is only one small step away from inexplicable. Well, perhaps she, too, is bored. That wouldn't be surprising, since Imogen's life is a cultural wasteland. In her day-to-day life in Cambridge, she never goes to a play or concert, reads a book, or steps into a museum. Her mind inquires only after other people's business. Yes, she can play quotation games, but - as pleasant as those brief passages are to read - that, too, verges on the unbelievable, as Imogene's life of the mind seems to be limited to the quotidian doings of those around her, not the intellectual activities of anyone, present or past. A more pertinent question than "who dunnit?" is where did Imo learn to quote Auden - even Auden? If Walsh wants the sort of reader who likes quotation games, shouldn't she play fair and give us a character who reads?
This book is probably better than the one star I'm giving it. Mark that down to near-bitter disappointment. It's hard not to feel betrayed by an author who loves Harriet Vane and pens Imogen Quy.


HOW MUCH?Review Date: 2007-09-28
The biggest, most accurate Joe Walsh tab book I've seenReview Date: 2007-06-21
My only complaint, naturally, is in the song choices: not enough of them! Hopefully, we'll see a collection with some big-time fan favorites, like "Funk #48", "Midnight Man" and "I Can Play That Rock and Roll"--or, dare I dream, a complete A-to-Z book. Until then, though, this is an excellent guitar resource and a must-have for any guitarists who are fans of Joe Walsh.
This is music book cool.Review Date: 2002-05-01
what a disappointment!!!!!!!!!!!!!!Review Date: 2001-11-18

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Very disappointing - Not Mr. Beers bestReview Date: 2006-04-13
Leaves you hangingReview Date: 2008-01-15
GREAT WAY TO INTRODUCE & CAPTURE YOUNG CHILDREN FOR LEARNING THE BIBLE !Review Date: 2007-01-23
THANK YOU
MS. Y. ALLISON NYC, NY
This book makes learning the Bible fun and interesting!Review Date: 2000-01-05
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The Nature of the Gods was, in any case, great for my study. A Stoic, an Epicurean, and a skeptic who moonlights as a priest (!) meet in a private home to debate the reality and nature of God and the gods. No punchline here -- each disputant takes the time to develope his arguments in detail, in often lively prose. Often the debate about "faith" and "reason," myth and history, design and accident, seems surprisingly contemporary. The book also helped me make sense of Paul's line of argument in Acts, and by implication the success of Christianity. Thoughtful Romans were looking for a God they could believe in; I can almost imagine that Paul put his brief together after reading Book II, and parts of Book III, of Cicero's work.
The tone is civil, cosmopolitan, literate, with frequent quotations from the poets and references to mythology. (Which no one present takes seriously -- except metaphorically.)
Some of the skeptical parts of Book III also still bite. Why does God allow the wicked to prosper, and the good to perish? The ancients are still worth reading, not in a condescending way as primitive philosophy and bad science, but appreciated for their insights into fundamental questions, and even for some good guesses about Nature. (Cicero knows earth is much smaller than the sun, and round, for example -- though the Stoics think it round IN PART because sphericity is the ideal shape! Strict diets not being a priority in the ancient world.)