Long Books


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Long
Character Creation Handbook (Hero System)
Published in Paperback by Hero Games (2007-10-01)
Author: Steven S Long
List price: $29.99
New price: $29.95

Average review score:

Guide to creating the perfect RPG Character
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-16
The Upside:

The Character Creation Handbook is an assistant to creating a Hero System Character. Character Creation is one of the more time consuming, and some might say complicated, aspects of the Hero System. Once the game starts your Character Sheet contains just about everything you need to know to play - the trick is getting from the generic rules to the Character.

This book includes Chapter One of the Fifth Edition Revised Rules plus elements from several other books Hero Games has put out. These include Power Advantages, Power Limitations, Talents and other ideas introduced in The Ultimate Series of books, Champions, Fantasy Hero, Star Hero, Pulp Hero, and other information from the Online Rules FAQ at Hero Games' web site. By combining a lot of these abilities into one reference it helps a Player or Group create a character without needing to reference multiple books.

Before the book gets to actual Character Creation is goes over the Basic Rules And Concepts of the Hero System, making it useful to give to a novice player to start them on the road to learning Hero. This allows a group to have both books at the table during Character Creation or looking up the effects of Powers, Skills and other game elements.

The book breaks down into each of the major sections of Chapter One from the Revised Rules, This division by chapter gives the process a more organized feel. I'll cover the major additions to each section from the Revised Rules instead of going into everything in the book.

Chapter One - Character Creation Basics. This chapter starts with Character Points, which are the core of the System, and how they work in Hero. It discusses the major differences between Heroic and Superheroic game styles. Character Conception is the next major section, starting with Inspiration for your Character and places to find some should you come up short.

The various tables for Point Guidelines are mostly helpful to any GM looking to set up a campaign and deciding the power level and overall feel the game. The ability guidelines will be useful to Players who are looking for the average ranges of characteristics at a given point total. The Design Guidelines are also a help to Players looking for some idea of how to divide their points between the different aspects of a Character (Characteristics, Skills, Perks, Talents, and Powers). Keeping in mind these are rough guidelines and not actual rules they can be a good aide. Package Deals are mostly a GM provided tool to help create a uniform expectations for various Professions, Races and even Cultures. A few examples are provided and some guidelines on creating them finish out Chapter One.

Chapter Two - Characteristics. Chapter two goes into where most people will start building their Character from the ground up. Starting with the physical and mental attributes that are Hero System Characteristics. Hero has nine Primary Characteristics, Six Figured Characteristics and Three Movement Powers that all Player Characters start with. The Figured are derived from the values of the Primary Characteristics. The chapter explains what each one does, and how it can be used. The Increased Strength Differentiation from Ultimate Brick is included here to give an example of greater granularity of Damage from Strength.

Chapter Three - Skills. Each of the Sixty-Seven Skills used in a Hero game are described. The chapter opens, as the main rules do, with a basic discussion on using Skills in Hero; Skill Rolls, Skill Versus Skill contests, Complementary Skills, Skill Modifiers based on time and other factors, and Skill Period (such as how Paramedics differs in a Western game versus a Modern game). Everyman Skills are also listed, as well as how Hero divides the Skills based on which Characteristic they use to determine their base Roll. The rest of the chapter is the Skill Descriptions themselves. Not much on extra information is provided, a few clarifications. None of the Optional Skills from The Ultimate Skill are here.

Chapter Four - Perks And Talents. Perks are used as Roleplaying aspects that are beneficial, such as Followers, Money, Military Ranks and the like. The ones in this book are directly from the main rules, no additional information is provided. Talents are described as unusual abilities, these are basically Powers that are best described as Super Skills. All the talents from the Revised Rules are here, plus some additional ones from other source books. Animal Friendship (from Fantasy Hero) and Hotshot Pilot (from Star Hero and Pulp Hero).

Chapter Five - Powers. Powers are the meat of a Hero Character, they are used to buy Equipment, Superhero Powers, Magic Spells, and the like. First is the general discussion on basic rules of Powers and how they work in a general sense. How they break down into Categories (Attack, Defense, Adjustment, Movement, etc) and how those interact. For the most part this repeats the information in the Revised Rules. A few notable additions that some may find to their liking: Under Adjustment Powers is Healing Via Adjustment which introduces the Healing Effect Advantage (from Ultimate Energy Projector). Under Mental Power an expanded look at Establishing Line Of Sight, and Increased Differentiation Effect Rolls (both from Ultimate Mentalist). A Powers Summary Table is added and gives a very brief description of what each Power does, which is great for those who aren't quite sure and need a quick reference to look over to find the right Power for the Effect they want. Below is information on some of the major additions to the Powers, and their original source in parenthesis. Along with these are numerous other clarifications and examples.

The Characteristics Power has information on Limited Speed (Ultimate Speedster). Clinging In Combat (Online Rules FAQ). The Density Increase Limitation 'No Defense Increase' (Ultimate Metamorph). The Desolidification Advantage 'Selective Desolidification' (Ultimate Metamorph). Energy Blast has an Increased Damage Differentiation table and Increased STUN Damage Advantage (Ultimate Energy Projector). Entangle has more information on 'Anchoring The Barrier' (Ultimate Energy Projector). The Faster Than Light table is expanded to twice the size of the main rules' table and has the Instant Lightspeed Adder (Ultimate Speedster). Long Term Flashes Advantage (Ultimate Energy Projector). Flight Limitation 'Cannot Hover' (Ultimate Speedster). Adjustable Force Field Advantage (Ultimate Energy Projector). Attacking Through A Force Wall (Online FAQ and Other Sources). Killing Attacks also get Damage Differentiation Tables (Ultimate Energy Projector). Mind Control Advantage 'Long-Term Control' (Ultimate Mentalist). Shrinking Advantage 'Normal Mass' (Ultimate Metamorph). Using Telekineses on Liquids, Gases and Energy (Ultimate Energy Projector). Transfer Advantage 'Transfer To Other' (Ultimate Energy Projector).

Chapter Six - Power Advantages. This section covers the positive abilities that can be applied to Powers. Area Of Effect gets several expansions and clarifications to how it can be used. It adds several Types of Area Of Effect from Ultimate Speedster and Ultimate Energy Projector; Small Explosion, Trail, Fixed Shape for the Any Area Type. Additionally the options for Cage, Sight Range, and Voice Range are included. Indirect takes the Bypass Barriers option from Ultimate Energy Projector. Usable On Others includes the 'Usable Simultaneously (Carried)' option from Ultimate Speedster. Beyond that there are few more examples and notes on how various Advantages interact with each other.

Chapter Seven - Power Limitations. This covers the negative aspects that Powers can take on. Endurance Limitations includes the 'Costs Half Endurance' option from Ultimate Energy Projector. Gradual Effect has extra information on applying it to Constant or Continuous Powers. Innacurate finally makes it into a Rules Supplement, a version of Concentration for offensive abilities (taken from UNTIL Superpowers Database and Gadgets And Gear books).

Chapter Eight - Power Frameworks. The general rules and discussion on Power Frameworks has some more examples and a few clarifications from the Online FAQ. Otherwise the text matches the Revised Rules.

Chapter Nine - Character Disadvantages. Disadvantages finishes out the act of Character Creation in the system. The expanded Accidental Change table from Ultimate Metamorph has been added. The Proximity option for Susceptibility from Ultimate Energy Projector is included. Otherwise the information is the same as the Revised Rules.

The last part of the book is Example Characters. Starting, helpfully enough, with the creation of a Character for Pulp Hero. After that is a collection of NPCs at all the various point totals. These are the same characters in the Revised Rules. And the last two pages are a Character Sheet to photocopy and use.

The Downside:

There were a few elements from other books I felt could have been included. Most specifically an addition to Package Deals about creating Cultural Package Deals, as it simply focuses on Profession and Racial ones. And the expanded section on Powers Point Of Origin from the Ultimate Energy Projector.

Beyond that, either you'll need, or want, an additional text with the Character Creation Rules or you won't.

The Otherside:

The book is helpful in several ways, most importantly is combines a lot of elements from several source books into one reference. Gathering the many Advantages and Limitations and the like that have been thought up since Fifth Edition came out is a boon to anyone looking for a quick reference. Second, it allows a group to cheaply have two sets of the majority of the rules people reference constantly - and at a much smaller price than the full Revised Rules run. If you get one Rulebook to play and one (or two) copies of the Character Creation Handbook for reference at the table you can save some time (and money).

Another aside, this book is softcover and about one-hundred and eighty pages smaller than the main rules, making it a little easier to carry around if all you want is a book to reference Power, Skills and the like. Whether or not this is a good investment depends on how many times your group wished it had a few more rules books to pass around the table to find out exactly how a Power worked. Personally I find this to be a useful addition to my collection, doubly so as a PDF.

Long
Check This Out
Published in Paperback by Prime Time Books (1995-09)
Author: Michael W. Long
List price: $14.95
Used price: $5.45

Average review score:

Laughed so hard, it hurt.
Helpful Votes: 0 out of 1 total.
Review Date: 1999-12-01
When standing around water the jug at work this book will give you all sorts of matarial. Jokes that are made up of subjects inspired by the work place. Great idea for that office gift and a must on coffee tables.

Long
CHEMICALS & LONG (PB) TERM ECONOMIC GROWTH
Published in Paperback by Chemical Heritage Foundation (2004-01-30)
Authors: Ashish Arora, Ralph Landau, and Nathan Rosenberg
List price: $39.95
New price: $30.36

Average review score:

index is exemplary
Helpful Votes: 0 out of 5 total.
Review Date: 1999-11-10
wonderful index makes this a very usable se

Long
Chemistry Tool Kit
Published in Paperback by Prentice-Hall (1991-04-17)
Author: LONG LEWIS
List price:
Used price: $0.19

Average review score:

Will Make a Difference
Helpful Votes: 0 out of 0 total.
Review Date: 2004-09-16
"We hope that your experience with chemistry will be a victorious one and that in some small way this math help book will make a difference."

".... we do not want chemistry to be a stumbling block for your dreams."

This little pamphlet is a fantastic help for the larger textbook.

Chapters include: Your Calculator and its Functions, (Skills for Chapter 2) Significant Figures, Scientific Notation, Mean and Standard Deviation, (Skills for Chapters 2-4) Yields, Molarity, Dilution, (Skills for Chapter 5) Heats of Reaction, Calorimetry, (Skills for Chapter 6) Electromagnetic Radiation, Rydberg Equation, (Skills for Chapter 10) Gas Laws, Partial Pressures, Grahsm's Law, (Skills for Chapter 13) Concentration Units, Colligative Properties, (Skills for Chapter 14) Reaction Rates, Concentration and Time, Activation Energy, (Skills for Chapter 15), (Skills for Chapter 16) pH Calculations, Equilibrium Calculations, (Skills for Chapter 17) Common Ion Effect, Buffers, Solubility, (Skills for Chapter 19) Enthaply and Enthropy Changes, Gibb's Free Energy, Free Energy and Equilibrium.

Long
Cherokee Dance and Drama (Civilization of the American Indian Series)
Published in Paperback by University of Oklahoma Press (1993-09)
Authors: Frank Gouldsmith Speck, Leonard Broom, and Will West Long
List price: $9.95
New price: $7.17
Used price: $2.69

Average review score:

Un classico dell'antropologia
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-10
irrinunciabile e suggestiva opera di notevole approfondimento scientifico. imperdibile la galleria delle misteriose"booger masks.

Long
Chicken Soup to Warm the Neshama: 101 Short Stories, Insights & Sayings Containing Life-Long Lessons (Chicken Soup)
Published in Paperback by Dwelling Place Publishing (2006-01)
Authors: Pesach Burston and Chana Burston
List price: $9.95
Used price: $0.04

Average review score:

Chicken Soup to Warm the Neshama is highly recommended.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-06-10
Now in a revised edition, Chicken Soup to Warm the Neshama: 101 Short Stories, Insights & Sayings Containing Life-Long Lessons is an anthology of one-page and two-page vignettes offering comfort, spiritual richness, respect for the Torah, and a unique soul-warming quality. Sample gems of wisdom include "To be bigger than your friend, there is no need to pull him down. Simply elevate yourself!" and "An argument is an exchange of ignorance. A conversation is an exchange of intelligence." Written especially for Jewish readers, but sure to touch the Neshama (soul) of all readers regardless of personal background, Chicken Soup to Warm the Neshama is highly recommended.

Long
Chief Buffalo Child Long Lance: The Glorious Impostor (Non Fiction)
Published in Paperback by Red Deer Press (2002-09-10)
Author: Donald B. Smith
List price: $14.95
New price: $8.50
Used price: $0.67

Average review score:

Book in my heart
Helpful Votes: 1 out of 6 total.
Review Date: 2000-03-03
I recommend this book to everyone. Fun to read. Interesting informations about the Blackfeet, their wars with the Crow, their life, etc.

Long
Child-Adult Differences in Second Language Acquisition (Issues in Second Language Research)
Published in Paperback by Newbury House Publishers (1982-01)
Author:
List price: $19.95

Average review score:

highly informative
Helpful Votes: 0 out of 0 total.
Review Date: 2006-12-13
The book consists of scholarly articles on the subject announced in the title.
Here are a few of the high points of the book:

Short-term studies tend to favor adults whereas long-term studies tend to favor children.

Why is this? There are several suggestions:

Lenneberg (1967) and Penfield & Roberts (1959) hypothesized a dropoff at puberty for reasons of brain development. This hypothesis has since been discredited. Some studies (Ekstrand, 1959, 1964, 1978) find a linear function continuing past puberty.

According to Asher, it is because children learn language his way--through physical movement--whereas adults don't. Rather, adults sit around and talk about the weather. In a controlled experiment by Asher & Garcia (1969), in which subjects of all ages accompanied spoken language with physical movement, the adults performed better.

According to Krashen, younger children respond better to informal instruction, whereas adults respond better to formal instruction. Krashen uses the terms implicit, subconscious, acquiring, indirect, natural method, and mother method for the former, and explicit, conscious, learning, direct, and classroom, and school method for the latter.

The long-range superior performance of children has also been attributed to motivation to integrate with the new culture, or the [b]integrative motive[/b] (Lambert et al., 1968).

Scarcella & Higa (1982) also have an idea: they found that younger children receive simpler messages from adult caregivers. Such messages are characterized by short and simple sentences, small vocabulary, display of any concrete objects referred to, repetition, rhetorical "we," questions, especially rhetorical questions, imperatives, frames, ("well," "so," "right?" "isn't it?" "okay?"), positive feedback, exaggerated intonation, and nonverbal gestures.

The authors blame such messages for the short-range inferior performance of the younger children. However, one might also make a case attributing the younger children's long-range superior performance to such messages.

Scarcella & Higa (1982) also found that older subjects were more proficient in continuing a conversation through input of their own.

Could the difference be because children continue to learn from informal instruction as long as they are in the host country, whereas most adults lack the self-discipline to continue studying after the course is over?

Or could this generalization apply to learning skills in general? Suzuki provided violin instruction simultaneously to small children and their mommies. The mommies learned quicker at first, but after a while, there was an upsweep in favor of the children, so that the mommies had to drop out.

Among immigrant students in the United States, there was no significant difference between those who were offered EFL classes and those who were not (Oller & Nagato, 1974; Fathman, 1975).

Since children understand concrete objects better than they understand grammatical rules, perhaps the time spent directly teaching a second language could be more profitably spent discussing other subjects or teaching other skills with instruction in the second language.

Other correlations were found:

Fathman (1975) found older children to be superior in terms of grammar and the younger children superior in terms of pronunciation.

The younger the age at immigration, the better the pronunciation (Asher & Garcia, 1969).

Of all the language skills tested by Ekstrand (1978), free oral production is the skill most closely correlated with length of residence.

The younger the age at immigration, the better the pronunciation (Asher & Garcia, 1969).

Selinger, Krashen, & Ladefoged (1975) found that subjects with the most friends among L2 speakers and fewest friends among L1 speakers tended to have better pronunciation. This lends support to Lambert's integrative motive hypothesis.

Long
Childhood in the Third Reich: World War II and Its Aftermath, a Long Poem
Published in Paperback by Mellen Poetry Press (2001-10)
Author: Kaye Voigt Abikhaled
List price: $39.95
New price: $39.95
Used price: $8.95

Average review score:

Great New Viewpoint
Helpful Votes: 1 out of 1 total.
Review Date: 2002-02-10
Just a child during World War II, this poet was obviously affected deeply by the horrors around her. The majority of poetry I have read is from the hearts and souls of the "victims" of the war. Perhaps it is easy to forget that even the children of The Third Reich had no control over their suffering. Never dwelling too much on the misery, she dances us through those years allowing us glimpses at Germany from the other side. A child's vision of what was happening. I never paused reading this book, it flowed beautifully from one poem to another. Thank you Ms. Abikhalad, for the peek into another world.

Long
Children's Catechumenate: Primary Level (Children's Catechumenate)
Published in Paperback by Brown-ROA Publishing (1997-12)
Authors: Thomas L. Long and Emily F. Filippi
List price: $12.10
New price: $11.56
Used price: $2.76

Average review score:

Children's Catechumenate: Primary Level
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-14
This book is excellent for children and their parents who are unchurched, to catch up with their peers in understanding the Catholic Initiation Rites of Baptism. Confirmation, and Eucharist. An understanding of the Sacrament of Reconciliation is also included. The material is also age appropriate for primary children, for whom it is written.


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