Clarke Books
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A Modest SatireReview Date: 2004-05-27
Perhaps there is hope for us all.Review Date: 2003-03-25
A modest disclaimer Review Date: 2005-01-12
I remember reading this work in graduate school. A dutiful plodder wondering why I was not laughing out loud and being so amused. Rather I was falling asleep inside and finding the dull complaints of Erasmus a kind of spiritless exercise in predictable dumping on all things.
Alas, I am usually apologetic about not understanding works generations of mankind consider classics. But in this case I will make a modest disclaimer. This one is not in my eyes a great one, not even a very good one.
And now to another complaint. The great tolerant Erasmus who could see the folly of human greed and vanity and prejudice everywhere was himself quite vain and greed and prejudiced in regard to one very small minority of 'Europeans' who can claim to be the most persecuted people in the history of mankind. Why should I sing the praises of someone who hates me?
The bootsteps of Nazism march to the tune that Erasmus and Voltaire the two great ' liberators' of European mankind sing.
I have no praise for Erasmus folly and his wickedness in this.
Couldn't finish it!Review Date: 2003-02-21
This fool is too wiseReview Date: 2003-01-23
And that is what we have here - all the inconsistencies, as, for example, mentioned in pages xiv-xv of the introduction again, that Erasmus wrote with the learned sophistry he denied schoolmen, philosophers, courtiers, theologians and monks. It's almost like Lao-Tzu and his Tao-Te Ching which includes the famous "The name that can be named is not the eternal name; the Tao that can be named is not the eternal Tao," only to have a later poet, Po Chi-Yi, quip about the 10,000 word effort to say what cannot be said in the first place. Yes, he did say at the end that 'I hate an audience that won't forget,' but that's not a courtesy he proffered to his opponents, of whom the criticism by Erasmus seems caviling, carping and nitpicking. He should have emulated his inpiration, Lucian with his 'philosophers for sale,' and made points simple like that here. It would be unfair, though tempting, to think that Erasmus took Quitillian to heart (pg. 81, 'what can't be refuted can often be parried in laughter') and disguised his voice in silly chaos for what has not been thought out cogently.
So, one is not quite sure whether wasting away a life in idleness, corruption or avarice as priests, bishops and monks are wont to do is the same kind of folly as the folly that comes from the innocence of the simple minded people or children, since Erasmus never quite made it crystal clear. Do we praise folly here but condemn it otherwise - without unity of tone and consistency of the vantage point of the writer, the whole thing just becomes a mess of confusion.
What Erasmus wanted to say does deserve our attention, but one wishes that he could have done it in a more fluid style and without all that pretentious classical references, for unlike Lucian, he lived not in that period. And certainly it could be better organized into chapters and sections, and used some editing to eliminate the endless repetitions, ensure consistency and unity of tone. Casson's 'Selected Satires of Lucian' is a much better read and is highly recommended over this one.

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Creepy...Review Date: 2005-06-24
Disappointing...Review Date: 2003-10-21
I think you'll agree that character development is one of the most important elements in a book. That's what makes most books stand out from the rest. Good, developed characters. Wasn't happening here. They just weren't developed at all. They were unrealistic and too perfect. Here's an example: The romance between Angelica and Steve wasn't believable. They practically fell in love after a couple of chapters without even knowing each other. Another example... the shadowy figure character that shows up 3 times (with which the book is named after) has nothing to do with the story at all.
I don't think I'm being mean here. As a reader, who goes out and invests time and money into your work, you expect to read a novel that's developed, free of spelling and grammar mistakes, and somewhat believable.
I'm mad because this really could have been an excellent novel. I searched high and low for this book, finally found it, and became so disappointed after reading. I don't recommend this book because if you're someone whose looking for good suspense, thriller, and mystery you, unfortunately, won't find it here.
InsomniaReview Date: 2002-08-22
Just when you think it can't get any wilderReview Date: 2003-01-10
Dangerously DeliciousReview Date: 2002-08-22
The girl is dangerously sexy and her writing is entertaining too. This is a must read - take it from a man who only reads non-fiction. I'm converted!!! I'm looking forward to reading Pent Up Passion.

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Sequel equally as good...Wonderful author!Review Date: 2008-03-26
Part 1Review Date: 2008-03-10
It was very real, very emotional. The characters were believable & it offers a realistic view (for the most part) into lesbian relationships.
I've read both I & II, I believe that in some aspect we can all relate to at least one of these characters.
an okay bookReview Date: 2007-09-30
A Excellent ReadReview Date: 2007-07-05
We've all been SadiaReview Date: 2007-10-21
For Sadira, that person is her former lover, Jessie. Where things ended horribly between them in Chaos--complete with heartbreak and scandal--Destiny picks up with Sadira still nursing her wounds, but realizing that she has to get over the woman who could never entirely offer her heart even after their many years together. Leaving their home in Miami to move back to New York, Sadira plans to rid herself of the pain, and finds she has many distractions to do so.
One such woman is Brianna, a college student who offers Sadira a new outlook on life. Another is Olivia, a strong-willed chick who won't take no for an answer. And another is Tricia, an old flame that becomes rekindled over time. It's Tricia whom Sadira falls for, but memories of Jessie still plague her.
Tainted Destiny, simply put, is gripping. Clarke manages to unearth emotions that ring true and paints a true picture of a woman in love turmoil. With every page, you sink deeper into her despair. Just like with Intimate Chaos, you want smack some sense into her, while at the same time hug her when her pain gets unbearable. Though sometimes a bit wordy, Clarke is a writer who pulls you in and takes you there.

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The Best of Robert ServiceReview Date: 2008-07-08
A great book of Photos and PoetryReview Date: 2008-01-07
Great Poems from the heart of the land...Review Date: 2008-01-06
A Poet for the PeopleReview Date: 2007-12-12
A POET AT THE TOP OF MY LISTReview Date: 2006-12-24

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Not well written, but a lot of fun Review Date: 2008-06-03
Totally fun, an ideal gift for any woman who is datingReview Date: 2008-01-07
A better choice for Choose your Own AdventureReview Date: 2005-10-08
Hilariously CreativeReview Date: 2003-08-15
Wonderfuly WittyReview Date: 2004-12-01

What HappenedReview Date: 2008-07-15
Failure Is Not An OptionReview Date: 2008-07-13
Richard A. Clarke is a foreign policy professional. He served in the Pentagon, State Department, and National Security Agency; working side by side with the key policy makers in both the Clinton and Bush Administrations. This is a guy who has "been there and done that".
If you are tired of all the partisan finger pointing and want to know the unvarnished truth, then I urge to read this book. The American People deserve noting less than honest answers, and Mr. Clarke provides them in spades.
Must Reading for Elected OfficialsReview Date: 2008-07-13
Clarke makes many sensible suggestions as to how to keep us safe. I hope some or all of them are eventually adopted.
On energy security, Clarke points out that nuclear power is the only safe, always-on, carbon-free source of power that is currently available.
He has, however, drunk the Kool-Aide on clean coal. He seems to think that with reasonable effort, we can sequester the 3 billion (3,000,000,000) tons of hot carbon-dioxide gas that annually go up the smokestacks of our coal-fired power plants mixed with billions of tons of hot air. This task would be enormously expensive; it would dwarf even the long-term costs of Bush's invasion and occupation of Iraq and Afghanistan. Instead, we should employ nuclear power on a large scale and do further research on wind, solar, and on batteries for cars and trucks.
YOUR GOVERNMENT FAILED YOUReview Date: 2008-07-09
You don't need to buy the book to KNOW that they FAILEDReview Date: 2008-07-07

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Story Within a Story - Great ReadReview Date: 2008-05-14
Sam Magruder lives in 2162. We first learn of his amazing adventure when slabs of stone from 80 million years ago are discovered to contain "universal Swahili" - the language of 2162 - chronicling Maguder's amazing time jump. He writes of how he figures out "when" he is, how he survives, and of his musings on his purpose now that he can't ever get back to his life in 2162.
This is a treasure of a book. I really enjoyed the descriptions of how he survived the first days, how he tried to make sense of what happened to him, and how he got through his life.
Surrounding the 8 slabs of Magruder's story is philosophical argument about his life and its meaning by the Universal Historian, the Common Man, the Pragmatist, the Ethnologist, and Pierre Precieux, discoverer of the slabs. Each represents a different philosophical viewpoint. One thing that was terribly amusing was that Magruder's discussion of his (lack of) sex life was eliminated from the general translation available to the general public, but kept, for scientific accuracy in the official text.
Surrounding the book-within-a-book, are an introduction by Arthur C. Clarke, an afterward by Stephen Jay Gould, and a memoir by Joan Simpson Burns, daughter of the author, George Gaylord Simpson. All are well thought out and interesting reads on their own.
This book was found after the author's death by his daughter. He was the preeminent paleontologist of the 20th century, and this book is, according to Clarke, Gould, and his daughter, unconsciously autobiographical and revelatory of his strengths and weaknesses.
Back to the past!Review Date: 2006-04-30
Based very much on the style of H. G. Wells's The Time Machine Mr. Simpson writes a story about a man being sent BACKWARDS in time, about 80 million years, to find himself totally alone among the dinosaurs. The story is less about ancient life as it is about what is means to be a member of mankind. Is this fiction? Is it science? Or is it philosophy? Whatever it may be it turns out to be just plain fun.
A short story any fan of time travel needs for their library.
A IDer enjoyed thisReview Date: 2006-04-30
Stephen J. Gould notes were an interesting insight into just how philosophically-based evolution is.
Worth a look, especially for the essays included.Review Date: 2005-09-03
found in his papers after his death. It's just so-so as fiction, in my
opinion, but the book is worth your attention for the two elegant essays
included. The first, by Arthur C. Clarke, outlines the history of time-travel
stories, and includes more recommendations for classic dinosaur tales.
Sir Arthur notes, with admirable succintness, that "the most convincing
argument against [real] time travel is the remarkable scarcity of [real]
time travellers."
Stephen Jay Gould was a student of Simpson's, and contributes a
graceful and elegaic essay on Simpson's novella, career and life --
which, I must say, I enjoyed more than the story. An exceptional
piece, not to be missed if you have any interest in Gould or Simpson.
Simpson's novella does have its charms -- it has a nice mock-
Victorian club-story opening, not unlike Clarke's Tales from the
White Hart, and is oddly compelling despite the amateurish writing.
Sam Magruder, a chronologist in 2162, is accidentally "dechronized"
into the late Cretaceous, with no possibility of rescue, and spends the
rest of his life evading, eating and studying dinosaurs. It's certainly
not "the best time travel story since HG Wells" as the cover blurb
avers, but it's worth a look. Sadly, the story's paleontology is
now quite out of date.
Peter D. Tillman
Consulting Geologist, Tucson & Santa Fe (USA)
(Review first published in the Arizona Geological Society newsletter, 1-02)
Enter Time & SpaceReview Date: 2004-11-23

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The Middle Passage:White Ships/Black CargoReview Date: 2007-03-20
dynamic and haunting imagesReview Date: 2006-03-04
POWERFUL !! A Must-Have for LibrariesReview Date: 2005-06-08
This book has been classified as an Art book. Share it with every Art Teacher you know !!! Horrific, terrifying illustrations should motivate us to ensure that something like this NEVER happens again !!!
Silent TestimonyReview Date: 2005-12-05
Haunting ImageryReview Date: 2005-12-07
I particularly thought that the black and white (of the images as well as the intentional black/white of the figures in the images) was extremely powerful. The artwork is superb, but because of its violent subject material, other viewers might find it difficult to turn the pages. The details in the works are amazing, and the juxtaposition of the beauty of the human form and the cruelty of the slave trade is haunting.
A major asset to any book collection.

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goodReview Date: 2007-01-26
Wind and WavesReview Date: 2006-11-20
A good book for those who likes water...Review Date: 2007-03-01
I would like a better choice of races and a little more of information about underwater adventures since the information is focused on anphibious races and more pirate style adventures (which I don't mind about it).
The spells are Ok and the monsters included are interesting too.
This book is a good reference for coast and shore adventures, if you want to play a pirate-style adventure or just to change the location of your standard adventures, this book is right for you.
Good for DMs, but not so much for players.Review Date: 2006-08-13
That being said, this book is really only about oceans, and is most useful to DMs. Players won't get much out of it unless they know they're going to be playing in waterbased campaigns for a long time.
Not My FavoriteReview Date: 2007-05-09
So how did Richard Baker, Joseph D. Carriker, Jr., and Jennifer Clarke Wilkes do? Did this Wizards of the Coast book meet my (admittedly high) expectations?
Well, no.
I can't recommend this book. I wouldn't have bought it but that's because it fell woefully short on the only areas I'm likely to use. Your game might differ, so lets discuss what they book actually contains.
Chapter One discusses the uses of this book and the type adventures a GM might run. This discusses aquatic adventures, planar adventures and the like. The chapter ends with a discussion of a stripped down narrative way of handling naval combat, under the premise that in a D&D campaign, naval combat won't be exciting for the players (this is the first time I disagreed with a premise of the book).
Chapter Two contains four "new" aquatic races. Now, the Aquatic Elf is an old D&D standby, but please, WotC, enough already. I've got more sapient races in my D&D games than I know what to do with. I've got enough. Stop deluging me. Races are getting as bad Prestige Classes.
The second half of the chapter deals with existing races and their interaction with the seas. This is more in line with what I wanted.
Chapter Three is classes. The first half deals with class variations, such as how to handle an sea-based druid. This is what these books should be about. The second half deals with Prestige classes.
Sigh. Those who follow my reviews know my deep hatred of Prestige Class proliferation. Now this book had a shot of getting a pass from me like Waterdeep. I mean, the sea is an alien environment. A few new prestige classes might be a must, especially dealing with characters that actually live or work underwater.
They had seven. Seven!
I think I'm going to swallow my tongue.
Chapter 4 has the same problem as the previous two. It begins with some expansions to skill rulings, which is delightful. Then it moves on to continue Feat proliferation. Twenty-Three new feats by my count. Really, isn't there a Betty Ford program for these people? A few, like sea legs, I can see. Now stop it.
Chapter 5 deals with ships and equipment. This is the chapter that made me want to toss the book. I'll get back to it later.
Chapter 6, Spells and Magic Items. You guessed it. Spell proliferation. Has anyone explained to these people that there's a point where "crunchy bits" become "soggy bits?" They also have new psionic powers, which was novel enough for me to be charmed (I don't have a psionic proliferation issue, but I have faith WotC will get me there eventually). New magic items are good. I think my favorite part here was the new Epic spells. Hey, high-level campaigns don't get a lot of love from game companies.
Chapter 7 is monsters. New monsters don't dilute or unbalance a game (yet) and this is a new environment, so huzzah. Some of the monsters, like the hippocampus, are a bit familiar as well, and I welcome them back.
Chapter 8 is adventure locales. I've enjoyed this chapter in the previous books, and this one is no exception. Hear that? I liked the last two chapters.
So, let's discuss the book overall.
Half of it is filled with stuff (Chapters 2-4, plus 6), for which I frankly have no use. What are the odds of one of these prestige classes ever making it into one of my games. Compare to the hundreds of prestige classes out there and honestly tell me why I'd be willing to pay for that paper and ink. The same is true for races and feats and spells. WotC needs to learn to pick their battles. If these chapters were focused, like a laser, instead of this scattershot approach, drowning us in game mechanics, I would have liked them. They aren't. So half the book is all but useless to me.
Now we get to two deeper issues, however.
First of all, research. I felt like a lot of research went into this product, there was all sorts of things that I didn't know, and I'm a bit of a nautical buff. Still, the things I did know often have glaring omissions. It's as if they wrote rules without thinking them through, or as if they didn't fully understand the implications of what they wrote.
Let me give you a couple examples.
First of all, there's the sinking ship. Now they have rules based on such facts as how much damage the ship has taken, and a ship can sink very fast with these rules. Still, they never mentioned that ships are made out of wood (at least most ships a PC will see). A real age of sail ship wouldn't typically sink quickly. They'd sink until their deck was a foot or two below the surface and stay that way for an hour or more, until the wood became water-logged enough that it went down the rest of the way (they might sink fast if they were very heavily laden, but the book doesn't address that). Now, this is an extremely important fact, one that would radically change the way a sinking ship is handled by the players, but it's never mentioned at all. If they had just spent one sentence on that fact then the DM could have used those rules to model it and this would have been a usable rule. Either they didn't research enough to understand this or they didn't think it important to tell the reader. Either way, the book doesn't get you the information you need. Since I found one important fact missing in an area I knew about, I now doubt the stuff I didn't know.
A second example. They use age of sail ships and they have some cannons, but they also have much older ship weaponry, the kind that you can't use from an age of sail ship. I don't see where they ever mentioned that you can't use a catapult from most of the ships in this book without damaging the rigging. They discuss that there might not be gunpowder on some worlds, ruling out cannons, but they never give an alternative. The ships on this book are designed based on a level of ship technology that can't evolve without cannons. If you are going to say that they might not have cannons, a reasonable alternative is needed, and in a game with little one-shot alchemist items in the PH, it would seem they could produce something. Heck, Wizards, back when it was TSR, actually published an article in Dragon where they discussed this problem (They owned Dragon back then if I have the time line correct). Someone at the company should know their intellectual property better than I do. Again, it's like they didn't follow through.
But this isn't the biggest problem for me. I'm used to companies screwing up ships.
No, the biggest problem is you have a book built around water adventures. Your game might vary, but in my game 90% of the time I'd use that book I'd be dealing with a ship. The book has perhaps 20-30 pages that directly relates to ships. I don't see anything in there what would improve my nautical game. I see very little in there that would improve anyone's nautical game. Instead of giving better rules for ship combat, they give sketchier ones. Instead of sprinkling the book with boxes describing details of ship life, they discuss world building logistics that are more likely to make your world more improbable. Instead of giving us useful ship data, they skimp over it with a minuscule treatment. They could have taken that old Dragon article, updated it straight to 3.5 and had a more useful book (and that article had a lot of problems of its own).
So you have to look and decide if this book is right for you. Maybe you need more aquatic races because your starting an exclusively underwater campaign. Maybe you want skimpier ship combat because you know your players will hate it. Maybe you don't intend to use the ships from this book (or don't need them, or only need one or two). If that's the case, this might be the book for you. It's not that it was poorly written, I've had this many problems with books and given them a recommendation. It's that this book's entire focus seems to be geared toward a different type of game than I would ever run.
Maybe you're the one it's focused at. If that's the case, buy it. If not, let it be.
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