Chambers Books
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By far, the best choice to learn handcoloring!Review Date: 2000-01-10
Well covarage; poor technical informationReview Date: 2000-06-01
Vague Technical Information ~ Better Books on the MarketReview Date: 2004-12-06
A Must for Those Wanting to Learn Handcoloring PhotographsReview Date: 2000-05-20
by
Sandra Laird & Carey Chambers
Sandra Laird, a commercial and fine art photographer who teaches handcoloring, and Carey Chambers, a technical writer, teamed up and competently produced a very helpful and knowledgeable book for those interested in learning the art of handcoloring photographs. Every step is described and illustrated in detail. You just can't go wrong. Chapter one introduces you to the supplies needed and media available for handcoloring photographs. How to set up your workplace is discussed as is how to choose and prepare the photograph you want to color. Part of the preparation for the photograph is the correct printing of the photograph, print size and paper choice. These considerations are fully discussed. Then you make your choice of media. You can choose oil paints and pastels, watercolor paints, colored pencils, markers, acrylics or gouache. Chapter two introduces you to toners and dyes. "Toning or dyeing can help you achieve a better handcolored result," the author suggests. A before and after sample print shows the difference sepia-toning a print before coloring can make. The results are indeed, pleasing. Each step of the toning and dyeing procedures are clearly illustrated and explained. Again, sample prints illustrate the effect each process has on a print. Selective toning or dyeing (a method of toning or dyeing only a portion of a print) is also described. You are introduced to oil paints, pastels and other oil-based media in greater detail in chapter three. How to choose the medium best for your project and preparing the print for the particular media you choose is covered. Again, clear illustrations and text allow you to follow the artist through the steps taken to handcolor a specific photograph using each oil-based medium. Laird and Chambers take the same care going into detail in chapter four. This chapter covers all you need to know to get started using watercolor paint to color your photographs. Clear explanations and instructions accompany the step-by-step illustrations. Types of watercolor (liquid, tube or cake) are discussed as are brushes. Chapter five talks about using colored pencils and chapter six discusses all other media. Can you mix the various media when coloring one print? You bet. Examples of such prints are shown with suggestions and instructions on how to do it in chapter seven. Chapter eight ties all the loose ends together, and answers any questions you still may have before tackling your project. Chapter nine is a quick course in color theory, mixing pigments and choosing the best colors for your particular photograph. The last chapter tells us how to finish the print and prepare it for showing. Subjects such as spray finishes, matting, framing and displaying your print and archival considerations are covered. Appendix A lists manufacturers and suppliers for the various products needed for handcoloring photographs. Appendix B follows with a guide to the advantages and disadvantages of the different coloring media. A glossary and index end the book. I found this book thorough, clear and complete. Well illustrated with attractive and well- done photographs, simple instructions in easy-to-understand text takes you through each step of the processes. I really can't find anything to complain about where this book is concerned. This is an excellent book for a beginner and may even give pros an idea or two they can put to use.
Good Intro to Handcoloring. Covers Nearly Every Medium.Review Date: 2004-10-25
Chapter 1, "Getting Started" explains what supplies you will need, how to make cotton-tipped bamboo skewers, set up your workspace, and choose a photograph suitable for coloring. Chapter 2, "Toners & Dyes", discusses techniques for changing the base color of your print before coloring, including how to mask a print for selective dying/toning. Most people won't want to tone their print before coloring, but this is an interesting technique if you are trying to emulate antique photographs. Chapter 3, "Oil Paints & Pastels", discusses this most popular coloring media. Oil paints, oil pastels, and Marshall's photo oils, as well as some other less common oil media, are explained. Chapter 4, "Watercolors", addresses watercolor paints and other water-soluble media, such as liquid watercolors and water-soluble pencils and crayons. Chapter 5, is dedicated to "Colored Pencils", one of the easiest handcoloring media to use. Included are product recommendations, instructions for sculpting pencil tips, applying and smoothing the color, and mixing colors. Chapter 6, provides basic information about "Other Media" you may want to try. Retouching dyes, markers, acrylics, inks, and gouache (poster paint) are defined and examples provided, but there is no detailed information on how to use them. Chapter 7 provides guidelines for "Mixing the Media", such as how to mix oil and water-based media in the same photograph. Chapter 8 includes useful "Handcoloring Tips" on how to best approach coloring your photo. Chapter 9, "Color Theory", discusses the merits of realistic and unrealistic colors and how best to achieve them. It includes instructions on how to mix, lighten, darken, and dull pigments to meet your needs. Chapter 10, "Presenting Your Artwork", gives advise on how to avoid fading and general deterioration through spray-on finishes, proper storage, cleaning, displaying and protecting your prints. Appendix B is a convenient chart of the advantages and disadvantages of the various coloring media discussed in the book. There is also a Glossary of terms and an index.
The instructions in "Handcoloring Photographs" are easy to follow, They are reasonably detailed, but could be improved by more specific discussion and illustrations on applying and blending paints. So many different handcoloring media are discussed that everyone can find one to match his or her tastes and budget. The only handcoloring technique that is not discussed here is airbrushing, which requires specialized equipment and a lot of practice. "Handcoloring Photographs" packs a lot of useful information into a short book, and it gives the reader a lot of choices. If you find that Marshall's photo oils are your preference, "The Art of Handpainting Photographs" by Cheryl Machat Dorskind provides more detailed instructions on using photo oils, with an emphasis on portraiture. Unfortunately, there is no one book that contains every bit of useful information on handcoloring photographs, but "Handcoloring Photographs" is a good one.

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A must to read!!Review Date: 2005-06-27
A Compliation of liesReview Date: 2005-10-29
RespectReview Date: 2005-06-23
About the book it speaks for itself [self explainatory]
MAMA MAD HOG!!!!!!!!!!Review Date: 2005-10-29
Gave it 1 star becouse I had to.Review Date: 2005-10-28

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URBAN SOPHISTICATIONReview Date: 2006-05-05
Eager to find out moreReview Date: 2004-07-15
A Page TurnerReview Date: 2004-03-28
On Her Way...Review Date: 2004-03-16
I loved the sister girl tone the book was written in. It was that appeal that caused me and several other readers I have spoken with to keep reading, rather than tossin' it for kindling in our fireplaces.
There are good story lines within the plot, however the tales are spun rather weakly and a few UNrealistic when speaking of a true sistah'!
I wish Ms. Sanders well, because, hey she did try!
Sexy and SinfulReview Date: 2003-12-21
I found this book to be slightly amusing at best. The author wrote this book in a "girlfriend" tone and often used such words as "nigga" to describe African American men. The main character, Candice, reminded the reader of how "fine" she was continuously and after the first few chapters her character became about as predictable as a monkey eating a bucket of bananas that has been placed in front of him. Additionally, the author tackled such subjects as murder and homosexuality with a certain carelessness. In the story she suggests homosexuality can be forgotten with the love of a good woman and that a woman who kills the man that she loves can forget all about it and live "happily ever after."
Despite the repetitiveness, lack of plot and character development, this author has a lot of raw talent. In time, Sanders could become an excellent writer.
T RHYTHM KNIGHT
APOOO BookClub

Used price: $22.49

A nice little RPG...Review Date: 2008-09-05
The benefit of the doubtReview Date: 2007-10-08
Nicely organized: Chapter and section headings match what they are about. Also, an index. This might seem like an odd point, but... I've seen some things over the 30 odd years that I've been gaming to lead me to believe otherwise.
Pretty pictures: Stills from the show showing the topic at hand, also, the schematics of the Galactica and Colonial One are nice.
System: While not a huge fan of the system, it seems workable.
The tonality: Nicely done, and the way it's written, brings home the points of the series. While no direct comparisons are made, the point is brought home to avoid the technobabble - this is not Star Trek, where the problem of the week will be solved by reversing the polarity of the subspace transfusion warp capacitors, the problem will be solved by people.
The Bad:
Ship Design: Rules forthcoming... want to design your own ship, or fill out the fleet? Wait till that book is published, or, do what I'm going to, and fudge the Serenity ship building rules.
Sometimes the "in game" tonality of the rules is a little intrusive. On some occasions I find that I feel like Saul Tigh is growling the rules at me... take that how you will.
The Quick Start rules feature an introductory scenario, and sample PCs. Perhaps a continuation of the scenario and more sample PCs would have been a good idea.
Edited to add:
Among the other Good features is a lexicon listing common terms from the show and the game, like what exactly DRADIS stands for.
There is also semi-official support at this website: cortexsystemrpg.org, which includes the official errata list.
The Ugly:
I'm not a grammar or a spelling Nazi... but dear lord, for the price, and coming from professionals, I expect more. There's a typo in the introduction by Richard Hatch ( which, by the way, I think is pretty cool that they got him to write one). There's misspellings, the wrong use of words ( I don't think the character is "knew to the fleet"), lack of spaces between words, etc. I had the same experience with the Serenity RPG - the feeling that the book is already late, and there's just not time for one more pass by the proof reader. Well, for the record, take the time.
Overall:
Why the 4 star rating? Because they don't offer a 3.5, the bad and the ugly don't outweigh the good. A statement up front that the RPG only covers the events of the first season (and I'm not sure it even goes that far) would have been good.
Hopefully, later printings will see a cleaned up book, and the supplements will fit out the cracks. A search on Amazon shows a GM screen for the game, but no due date.
I'd recommend this game for people looking to role play in the reimagined BSG universe.
Great Gaming System / Grammatical Errors GaloreReview Date: 2008-04-26
I began searching for more material and found this book. I like pen and paper games and ordered the book from Amazon. I was very impressed with the Cortex Gaming System. It's very straightforward and doesn't take time at all to learn (I was used to D20 and D10 systems.)
It goes into good detail about the Colonies, character creation, skill and combat resolution. Like some of the other reviewers stated, the ship combat resolution area is somewhat sketchy, but you can manage through. The really nice thing are Plot Points which allow characters to change the story in subtle ways to aid themselves by basically buying off the storyteller. The book also has a system of merits and flaws which I find interesting and can really impact game play if characters and the storyteller don't ignore them.
I would have preferred more information about society prior to the fall, but the game is based on the series which plunges you into humanity's fight for survival post-nuclear holocaust.
However, with the material in the book, I am running a pre-nuclear attack game taking place on Canceron (the Colonies' tylium planet.) I believe in the future more books will be coming out that will flesh out military and other faction details and I hope more information will be available about the specific colonies.
Now on to the bad. The book indicates that Liz Wilhelm was responsible for proofreading. I certainly hope she was paid in potato chips, because she did an absolutely atrocious job. I'm not perfect by any means in my writing (as you can tell), but the grammatical and spelling errors are so numerous and some so glaring that it's a wonder if this woman can read at all. A great example is in the back of the book in the reference section where they go over the Colonial Phonetic Alphabet. Alpha is spelled Aplha instead. Horrendous.
My only other complaint is more narrow. In my job I deal with a lot of firearms. The book lists some firearms, such as the Picon Five-seveN (a pay on the real-world FN Five Seven.) The picture presented, however, is clearly a Beretta style 92FS pistol. The LEO M12 submachine gun is picture as an H&K MP-5, the Leo Storm Carbine as some variant of the AR-15, and the Milirem 700 is clearly a picture of a Remington 700 rifle. Again, this is something that most people won't mind, but it greatly irritates me. I've resorted to scrapping some of the weapons entirely and building others from scratch.
Despite all of this, I am impressed with the book and gaming system. I plan on purchasing additional books as they become available.
expletive-laden prose hides an excellent rpgReview Date: 2008-03-21
On the other hand, I could not figure out why a game book had to rely on so many swear words and profanity just to seem "real." The subject matter of the book is great and the earthy comments that invade every single paragraph do nothing but pull the quality down. Mayne the authors were trying to write an "adult" book that would make younger folks feel older because of the verbal filth.
The Cortex system (a modified d20 rule set)is one of the book's greatest assets because it was well tested and received in the Serenity game that the authors published previously in MW press series. ignoring the things I mentioned above, this is a game system that is complete in every way. Multiple web sites for fans provide extra materials and helps to get a beginning GM started in the world of BSG. Better yet, the book contains vital future historical information on the Federation, the Cylon wars and the wars between the tribes. The game is very limited by the fact that it is a little hard to create original, non-TV, characters.
As a drama-based game, this product is impeccable. Even the writing seems fluid, fast-paced and full of feeling. I recommend this book to anyone who passes by it on a shelf or rack at the local hobby store or large chain store. I gave this title two stars because the incessant profanity in its pages serve no purpose to the theme of the game. The authors were very lazy in writing this book, and I would not recommend it to anyone under the age of fifteen.
The more you read this book, however, the game engine speaks for itself and is a great value warts and all.
An Excellent RPG SystemReview Date: 2008-02-15
There are a few limitations to this core book: there is no ability to play humanoid Cylons (although it is easy enough to reverse engineer one using the examples near the back of the book.) The space combat system is slick and designed for cinematic combat, not tactical gaming. There are no spacecraft creation rules -- those are pending in another book. This is understandable for the page/word count of the book. Editing is occasionally sketchy, something more and more common in the publishing industry. I would like to have seen more on the Twelve Colonies, but since the show focuses on the rag-tag fleet and post-invasion Caprica, it is no surprise that they have little to work with.
Overall, the design of the book is solid, with good use of screencaps and decent text layout. The system is complete and where it could use expansion we should be able to expect new material in the scheduled books from Margaret Weiss.


Trying to get things right. Review Date: 2007-01-12
It's my first BalzacReview Date: 2003-12-25
Essential "military life" aspect of full Human ComedyReview Date: 2004-05-12
I really liked how Balzac took this piece of French history, actually visited and lived in the locals used as background, and created an interesting (albeit a dated 19th century romance)story out of it all. It's all a matter of taste I suppose, but if you really want to get into Balzac (a worthy endeavor for any serious student of the novel, literature, and the history of the 19th century) than the Chouans is as good a starting point as any. It would've been interesting to see what other Scenes de la militaire Balzac might have come up with had he lived long enough.
All in all, there are great (and mediocre) character portraits, and I think Mlle. Verneuil is well done, actually. It's fun (in a colorfully "romantic" kind of way), mysterious, historical, and . . . well, it's BALZAC.
The fun of a youthful BalzacReview Date: 2002-03-09
If you are going to read only one Balzac in your life, then maybe you wouldn't choose "The Chouans", but then I would wonder why you would ever choose to go through life and read only one Balzac.
I love the 19th century French novel...Balzac, Hugo, Zola, Flaubert. It may be somewhat of an acquired taste, but if you have the taste, "The Chouans" is a deserving member of the club.
Interesting historical backgroundReview Date: 2001-01-31

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YAWNReview Date: 2002-01-07
JUST GET THISReview Date: 2003-02-06
The picturs are wonderful-just like the movie itself.
IF you know a Harry Potter fan fare away you have to get this- They'll tursher it!
Or do like I do and keep them all just to be happy about and go nuts over if one of your frinds asks for one.
Thats why you would need a LOOOT!
ImpressedReview Date: 2001-12-23
A great HP and the Chamber of Secrets keepsakeReview Date: 2004-06-10
dissapointingReview Date: 2001-12-02

Used price: $10.86

good readReview Date: 2003-04-09
Fun with the CthulhoidsReview Date: 2000-11-01
Not very inspiringReview Date: 2004-05-03
The two Chambers tales, "The yellow Sign" and "the Repairer of Reputations" are both excellent, as well as "the Return of Hastur". Some of the Mi-go tales are pretty good, but clearly the best is "The Whisperer in the Darkness", which can be found elsewhere. Otherwise, it all seemed pretty derivative. I would look for the stories separately.
My first Cthulhu Mythos Fiction book, but not my last...Review Date: 1998-05-27
Have You Found the Yellow Sign?Review Date: 2005-10-09
Briefly, Hastur is both a place and a being. He/it is loosely connected to the cities of Carcosa, Yhtill, and Alar. Hastur and Alar are divided in a battle of succession. Yhtill is a city of the past, while Carcosa is a haunted city of the future. All of the cities are near Lake Hali. The cities are on a planet near the star Aldebaran in the Hyades, a planet with two moons and two suns. The inhabitants may be black or white (sources disagree).
What they all agree on is that the Phantom of Truth appears during the siege between the two cities. The Phantom wears a mask and tells everyone else to wear a mask to avoid the appearance of the King in Yellow, who will ultimately usurp all royal successors thereafter.
So everyone wears a mask, including the jaded and bitter Queen Camilla, her clueless daughter Cassilda, and her two sons Thale and Uoht. The plan is that by wearing masks, everyone will be saved from the King in Yellow's inevitable appearance. But the King in Yellow easily thwarts the Phantom of Truth, and he thereafter declares that everyone must wear a mask as well as the yellow sign, a squiggly three-armed symbol.
Sometimes Hastur is described as the King in Yellow, sometimes he's described as the Phantom of Truth, and sometimes he looks an awful lot like Cthulhu.
Oh yeah, someone transcribed all of this down into a play. If you read it or watch it, you go mad. Or you slowly get drawn into the play. Or the characters from the play come after you. It's complicated.
The Second Edition of the Hastur Cycle contains 14 different stories, all of them collected by Robert M. Price into one volume. They are loosely connected by the mythology of Hastur. I'll try to elaborate on each story and make sense of it all...without going mad.
"Haita the Shepherd" and "An Inhabitant of Carcosa" are both by Ambrose Bierce, he of the "Devil's Dictionary." In "Haita the Shepherd", a shepherd struggles in a relentless pursuit of a beautiful woman, who turns out to be an ideal. It's a bittersweet commentary on life. In "Inhabitant," we discover that Bierce invented the Sixth Sense plot twist before M. Night Shyamalan. They're both short and neither are particularly riveting to a modern audience.
HASTUR: In "Haita," Hastur is a benevolent deity of shepherds that Haita prays to. Occasionally, Hastur does nice things for Haita. But he doesn't have much of a role. In "Inhabitant," we have...well, an inhabitant of the city of Carcosa. He refers to Hali as a person, not a lake.
Robert W. Chambers wrote the next two stories, "The Repairer of Reputations" and "The Yellow Sign." In "Repairer," the play known as The King in Yellow appears for the first time. It establishes the subsequent madness that ensues by any who read The King in Yellow, as evidenced by the narrator of "The Repairer of Reputations." What's not immediately clear is that this story takes place in the future, where suicide chambers are government sanctioned. The future twist muddles the story a bit, as the setting isn't relevant to the plot. But it keeps you guessing. "Yellow," on the other hand, is just an out-and-out creep fest, with a zombie who keeps muttering, "Have you found the Yellow Sign?" Good stuff, dramatic endings, and in both cases the characters aren't yammering about the horrors they witnessed from the safety of the afterword, a trait all too often found in Lovecraft and his imitators.
HASTUR: These two stories lay the foundation that reading the King in Yellow drives you bonkers. They both hint at what happens in the first act of the play, which involves the Phantom of Truth. And this, unfortunately, is where we learn about the hearse-driver zombie. He will be rammed into just about every story afterwards, even where he doesn't belong. But that's not Chambers' fault.
"The River of Night's Dreaming," by Karl Edward Wagner, is a decidedly modern take on the King in Yellow mythos. It's scarier than the others, but a little less creative in forcing the main character (a young woman who has escaped prison) into the story itself, in a sort of Gothica/Misery movie scenario. One character refers to "The King in Yellow" as "vintage porno," and that's an adequate description of this story. I felt a little dirty after reading it.
HASTUR: Unlike the other stories in this volume, "River" makes no attempt to expand or include the King in Yellow. Instead, it focuses on repressed Victorian desires. Which is a bit of an assumption in the first place that anything in the King in Yellow has to do with the Victorian-era.
That brings us to "More Light" by James Blish, the crown jewel of the collection. As a story, it's not very entertaining. It's basically a guy reading "The King in Yellow" on a dare. It also establishes a trope that gets old fast: the narrator refers to Lovecraft's writings as if they were real. Oh, the irony!
HASTUR: This is the mother of all Hastur resources. It gives us almost the entire play of The King in Yellow. The story itself is bland, but the narrative of the play is fantastic and incorporates all the elements from the other stories. One thing that does get a bit silly is the insistence by authors of including EVERY bit of trivia about the Hastur mythos. The undead hearse driver from "The Yellow Sign" isn't just in the story, he's the Phantom of Truth. In "The Yellow Sign" someone remarks that the hearse driver's finger broke off (a consequence of being a zombie) and sure enough, it's mentioned in the play. If anything, the play is almost too thorough. But we'll take it, as Blish manages to put the various quotes together into a cohesive whole that is rather freaky.
The Hastur Cycle begins to stray with "The Novel of the Black Seal" by Arthur Machen. It's nearly unreadable, because of the stilted Victorian prose. Suffice it to say that the story involves the "little people" and their worship of the Yellow Sign, but takes such a long time to get there that you no longer care about the ending.
HASTUR: None. Price posits that this story served as the inspiration for "The Whisperer in the Darkness" by H.P. Lovecraft. Which is a bit of a tangent, as "Whisperer" has almost nothing to do with Hastur.
"Whisperer in the Darkness" is one of those stories that would actually be more entertaining if it were updated. Most of it takes place between two characters exchanging letters, with one of the authors continually updating his pen pal. It would play much better as an email exchange. It's even a little creepy, given that it deals with intelligent lobster fungi called Mi-Go.
HASTUR: Lovecraft's sole contribution mentions the Brotherhood of the Yellow Sign and Hastur in passing. Supposedly, "there is a whole secret cult of evil men...devoted to the purpose of tracking [the Mi-Go] down and injuring them on behalf of monstrous powers from other dimensions." Presumably those monstrous powers are Hastur.
Unfortunately, Price now takes the connection of Mi-Go and goes crazy with it, spiraling off into a series of short stories that are focused on them instead of Hastur. So we have "Documents in the Case of Elizabeth Akeley," by Richard A. Lupoff, which is essentially a sequel to "Whisperer." It's followed by two short stories about humans visiting the home planet of the Mi-Go, called Yuggoth (or, as we call it, "Pluto"). They're fast reads but are wasted space for anyone who wants to learn more about Hastur.
We finally get back to Hastur with "The Return of Hastur" by August Derleth. Reading this, I discovered a few things: 1) Derleth's narrative leaves much to be desired, and 2) he apparently thinks a Godzilla vs. King Kong type fight between Hastur and Cthulhu makes for scary stuff. It really, really doesn't.
HASTUR: Derleth helps lay the groundwork for the Unspeakable Oath, gives Hastur the title "He Who is Not to be Named," demonstrates what happens to the Chosen of Hastur, and (sadly) tries to make Hastur the half-brother of Cthulhu; like we need some big family tree of ancient horrors to make it all make sense. Bless Derleth's heart, he does try hard.
"The Feaster from Afar" turns Hastur into a flying boogeyman. Which isn't necessarily a bad thing, as it contains the noteworthy death of a character. As opposed to a character safely talking about how he narrowly escaped mind-rending horror (but is all too eager to tell us about it).
HASTUR: Hastur sounds a lot like Cthulhu: all tentacles with a taste for brains.
"Tatters of the King" by Lin Carter contains all kinds of interesting tidbits about Hastur. It's actually three fragments, including a poem titled "Litany to Hastur," a "Carcosa Story about Hali" and "The King in Yellow" in verse.
HASTUR: Carter connects Byakhee to Hastur in "Tatters." Then we follow Hali (the guy, not the lake, harkening back to Bierce) as a necromancer trying to undo the curse of the undead in Carcosa. Hastur is the Thing in the Lake (he apparently sleeps in it), and the citizens practice human sacrifice to him. The verse is noteworthy for Price's intrusion as editor...he actually ADDS verse to the parts that are missing from Carter, who in turn took it from Blish. I thought editors were supposed to edit, not write...and certainly not provide completely new verse into someone else's work. But I digress.
Ultimately, The Hastur Cycle is an important but flawed survey of Hastur mythology. It's much less about Hastur than it is about Price's personal tastes on what stories influenced Lovecraft...as if the entire mythology's importance hinges upon Lovecraft's slim contribution. What's missing are other stories by Chambers, such as "The Mask" and the "The Court of the Dragon." Also missing are John Tynes' contributions, which have become part of the Hastur mythology mostly through Chaosium's support.
Did I mention it contains the majority of "The King in Yellow?" Read it, if you dare...

Excellent BookReview Date: 2007-12-28
Not RecommendedReview Date: 2007-02-14
How To Hide AnythingReview Date: 2008-02-08
Some general ideas about where to hide things. More details and mechanism drawings would be appreciated.
Book offers lots of hiding ideas for inside/outside of homeReview Date: 2003-06-16
The outdoor hidies are great for those with their own land. There are several innovative ideas that the other books do not have, including a tree stash.
The structural hidies are also different -- these aren't just making false drawer bottoms. :) There are pipe, appliance, wall and even drain hidies. Furniture hidies are covered extensively as well, but this review focuses on what makes this book different from the other hiding books.
The away-from-home hiding places are ingenious, easy to do and will hide your valuables from the casual thief and the sticky-fingered maid alike. Obviously, there is little to no carpentry involved and in fact you could use the same principles in your own home if you are carpentry impaired like me. :)
One last strong point of this book is the writing. Throughout, it talks about the psychology of the thief and why some hides work better than others to prevent theft. The main focus is not hiding things from the government or the police, who often have a whole different mindset and a lot more time than a thief does. If you are more interested specifically in strategies to hide objects from law enforcement or the government, there are hiding books that focus on that rather than thieves and I recommend you get one of those instead.
Please note: As with all hiding place books, you simply must have some carpentry experience and a lot of patience. There are no step-by-step, hold-your-hand instructions on how to make a hiding place here (or in any other hiding book I've seen either). The ideas are presented, and it is up to you to make them work in your own home or land.
How to hide a few thingReview Date: 2007-01-25
Used price: $35.85

Review Review Date: 2007-09-27
Western Experience truly brilliantReview Date: 2003-09-15
Very well done to the Authors.
A nice 1000-page synopsis of the European Culture, but...Review Date: 2001-05-12
If must be noted, however, that while it is at times difficult to follow, the book, especially in the more modern history parts, does a relatively good job of remaining objective.
Not a book for beginnersReview Date: 2001-05-26
I had never before had a course in European History and this gave me a disadvantage in using this book.
Because the text assumes you know who everyone is, the immeadiately tell you every single way history views important people, classes, wars, monarchs, etc.
Also, the reading can get very tedious.
However, I gave this book 3 stars because it does offer more than just what happened. It also tries to show the student, "why did it happen."
TO teachers/professors: Only give this book to your class if they have some experience of European History
"Western Experience" a good experienceReview Date: 2005-09-09
The book has many helpful maps, charts, and boxes with the chronology of certain important events (i.e. the "fall" of Rome and the Persian Wars.) There are also pale yellow boxes throughout containing sections of literature and poetry from or about the time period that is being covered. The text not only covers major battles and people, but a bit about the lifestyles of the people being studied.
In short, this book is a wonderful resource for all those learning about European History.

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Excelant BookReview Date: 2008-01-11
Helpful but not "the only thing you will need"Review Date: 2005-11-22
A must have study guide.Review Date: 2004-06-17
Disappointment for beginnersReview Date: 2005-05-06
First of all when I bought this book I was drowning in .Net books and E-Books, I was confused in where to start from, so when I found this book I told my self this is the end of the suffering..... but it seems to be is the beginning.
The book tries to cover the whole subjects required by Microsoft to pass and excel MCAD/MCSD so the book passes throw each of them but just like super sonic ...., it just like a cram no more no less, it try to cut that fat off but it cute much of the meet as well, so there is many subject that poorly covered and many other subject is covered in a way that left you in a state that you don't know what is this thing for, for example when covering ADO.Net it just pass throw it to tell you how to make connection and adapter, but it will not tell you how to add data, or even delete it, and it have not even show how to publish it in a datagrid, same thing happen in COM and assembly chapters.
Another thing it's not a wise choose for absolutely beginners, it have no concentrate on fundamentals of programming, so if you are fresh keep your hands off this book.
More over there is many typing errors, and even errors in tables and examples, so for fresh programmers that will turn the learning process into hell it self.
This book is only good to be quick reference for MCAD/MCSD, you can pass the test only with this book but take it word from me you will not excel it with it.
So what to do? If you are beginner get some easy to learn book like Deitel series, then get the huge MS-VB.Net, but you will need this book just to know what is exactly in the exam.
Finally, THERE IS BIG CHANCE THAT YOU CAN PASS THE EXAM WITH THIS BOOK, SO TAKE IT IF YOU ARE THAT KIND OF GUYS WHO JUST WANT TO GET THE CERTIFICATION.
Good Idea ... bad executionReview Date: 2004-09-04
Either the technical editor was sloppy or the proof reader/editor was a non technical person and so could not properly evaluate the logic of what was being written.
There is a published errors page on the publishers web site however the sheet only covers the first few chapters.
Its very frustrating when you are trying to learn something and the samples don't work and since you are learning you dont' know why?
I would NOT depend on this book as the only study guide for the exams.
There is a cd ,which comes with test questions, which is helpful however I'm not sure having taken one of the exams in question that the test questions prepare you for the level of difficulty of the actual exams.
Good Luck!!!
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