Bates Books
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Collectible price: $44.10

Do Them No HarmReview Date: 2000-11-29
The world as Indians saw itReview Date: 2000-01-08
It's a fairly short book written in the style of a novel, and is a good relaxing read for adults or teenagers.

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Super serviceReview Date: 2006-11-04
To begginerReview Date: 2006-11-03

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Better than averageReview Date: 2006-04-04
The present-tense, stiff-masculine action in this novel is reminiscent of the hardboiled detective novels from the forties and fifties. The protagonist, Wyatt, spends an inordinate amount of time thinking, an apparent attempt to present him as a sympathetic character. In general, this fails. Wyatt doesn't seem terribly motivated or bright. Nevertheless, there are some redeeming and curious qualities to this novel. For one, Wyatt's tendency to lose his extremities while sleeping. Why he wakes with an arm or a leg missing is never really explained - but he has the eerie ability to rebuild the missing parts by the power of his mind. That unique ability makes his DNA valuable. This alone is enough to keep most science fiction fans reading. It certainly grabbed my attention.
Wyatt misses his true love, Jenny. Jenny disappeared and none of Wyatt's friends remember her. It happens a lot in this book. Some people `disappear' themselves, and others are erased by the powers that be. We learn this is how the government controls the population, and the surviving masses prefer to forget their missing loved ones rather than search for them or even remember them. Wyatt is the exception.
Wyatt is a sweeper - a frightening profession with a certain prestige. He is authorized to carry a wand. The wand, carried in a holster beneath his arm, can instantly destroy anything organic, reducing it to smoke and ash. He goes out with other sweepers to eliminate drossies (people) animals or things in places where they don't belong. The job pays a very modest wage, enough for Wyatt to eat and pay the rent on his drab apartment in the worst area of the city. Wyatt often wonders if his sweet Jennie has been `swept.'
This world is a coldhearted place. No one seems to be kind or pleasant. There is no real tenderness or interaction between characters. Love is sex, sex is love. Conversations are brief. Dialogue provides information, but does not succeed in any real character-building.
Wyatt is offered a job he cannot logically or economically refuse. He becomes the bodyguard for a very powerful man and is dragged into a power struggle between feuding warlords. On his days off, Wyatt visits his latest girlfriend for sex or he stays in and studies, not appearing to have a definite preference. He gets a bit of education, but he is no wiser or more interesting.
Wyatt is very good with the wand, and can fry two or three drossies at a time. He impresses his boss again and again. He's earning good wages now, in the form of credits.
Eventually we meet Jenny. She is meek, tearful and she prefers her life in the Archives, locked away, studying and filing, or whatever devout Archivists do. It's a letdown as far as long lost reunions go. Luckily, it's not the climax.
Wyatt has some exciting adventures in the last third of the book, and they are worth the wait. He gains some initiative and travels to an area where a terrible plague is blamed for massive loss of life. While there he learns a number of things about his powerful boss and none of the things are good. He discovers that he is partly to blame for the loss of life in this sector. Does this change Wyatt for the better? No, he goes right back to frying people, in the employment of his evil boss.
The employer's daughter, Anastasia, is Wyatt's personal trainer. She kicks and punches him up, down and sideways on a regular basis. She is the only truly interesting character in this tale. What she sees in Wyatt is a mystery. Maybe it's because he bathes regularly and dresses sharp? Don't know. Over the length of this book he changes from out an ignorant dud to an educated dud.
Action scenes are this writer's strongest talent. The futuristic city, the limbs dissolving and rebuilding, the space station, the secret weapon, the bloody battle between the warlords, those are the genuinely entertaining parts. 'Imprint' is an better than average read if you're not insistent on sympathetic, believable characters. The ending was somewhat predictable, and it came, ultimately, as a relief to this reader.
A work that takes the reader one step beyond the edgeReview Date: 2005-08-02
Rachel Void wants Wyatt but she has left behind Heartland where all the decision makers and power brokers live under a dome because the air that everyone else breathes in the world is polluted. A chance meeting with one of the leaders of Heartland Victor Crist earns Wyatt the job of bodyguard, a dangerous job since his new employer wants to change the world order. Wyatt doesn't know that if he makes it through the coup alive, he probably will play a strong role in what will be a new world.
Not one word in this entire novel indicates this is planet earth. It could be any world where the plague and religious wars destroyed much of the orb and there is very little chance of nature regenerating itself without a major paradigm shift. Readers will find this dark grim work reminiscent of A CLOCKWORK ORANGE where those in control know what lies beyond the next symphony. Paul J. Bates has written a work that takes the reader one step beyond the edge.
Harriet Klausner

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If your not a librarian, don't bother.Review Date: 2001-03-24
I shouldn't say these types of things about this book as I studied under one of its authors in graduate school, but let's be perfectly honest for a minute... it's boring!
Actually, "For Information Specialists" is not that bad. Bates, White, and Wilson make some interesting hypotheses about the way people gather information, so the work has merit, it's just that the writing style is lacking and the content, dry as a bone.
A classicReview Date: 2005-06-29

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Decent, but surprisingly incompleteReview Date: 2004-02-28
First, there are a striking number of major publishers that are simply missing from the book. For example, the publisher that historically works the most with outside studios, Take Two (and their subsidiaries, Gathering of Developers, Rockstar, etc.) have no listing whatsoever. There is some solace in seeing companies like Microsoft Games... but they state firmly in their entry that they do not accept unsolicited submissions - which is exactly what a reader of this book would be doing. What's more, many of the entries in this section were obviously lifted straight from forms filled out by the companies themselves... complete with spelling errors, grammatical hash and useless statements.
The lists of developers and contractors seems to be a bit more of a help - particular for those that are looking for employment or for specialized contract labor to help them augment their own skills. However, this is something that is available through other outlet such as the perennial favorite, Gamasutra.com.
The other sections of this book hold some value, depending on your knowledge and exposure to the industry. There are some decent articles in Section 1 by some good names in the business. They provide an array of education, advice, encouragement and caution to those who may be looking at getting into the industry.
The last section of recommended reading, URLs, etc. is material you could find on your own. It is only really valuable if you are completely incapable of performing the most basic of searches via your engine of choice. Of course, if you couldn't Google with a reasonable level of skill, you probably wouldn't be the type of person that would be looking for this book in the first place.
All in all, it is nice to have this information between a pair of covers... but don't expect an all-encompassing tome of who's who and who wants you. On the other hand, for the price they are charging, it may be worth it to just pick it up so you don't have to burn the calories acquiring the information on your own.
Review of Game Developer's Market GuideReview Date: 2003-10-01
The book is organized into three coherent segments. The first portion is a series of articles describing various aspects of the game industry, including the business, the freelance lifestyle, agents and recruiters, legal issues, game design, and explanations of the various components and jobs involved in both the production and management of a game.
The second portion of this book is a compendium of publishers, developers, contractors, distributors, game recruiters, schools, and industry events. Each entry listed in this section provides a full description of the company, contact information, a brief history, and its function in the industry.
The third portion of the book is a list of important organizations and websites with which any serious developer should be familiar.
This is an enjoyable, well-structured, and well-formatted book containing a wealth of useful information. It succeeds in providing a solid foundation in the fundamentals of the game industry. The articles in this book present concrete examples and crucial information from some of the industry's top developers that empower readers to competently formulate an approach to entering the game industry.
In addition to the articles, the company list is an invaluable resource to student developers. One of the most difficult aspects of job application strategies for any student is gathering a list of prospective employers. This book provides a comprehensive list of companies that enables a reader to quickly track down contact information as well as identify companies that they might have otherwise overlooked.
The final section of the book provides links and information about popular game development organizations and websites. It provides an important foundation for students to understand and get involved with the community.
Regardless of whether you are an artist, programmer, designer, producer, tester, veteran, or novice, I highly recommend this book as an essential resource for understanding and existing within the game industry. Bates has fluidly organized the most important aspects of the game industry into a single comprehensive and easy to read reference guide. Each chapter is filled with information and tips that are crucial to the success of any game developer.

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very helpfulReview Date: 2003-01-27
simple but entertainingReview Date: 2000-05-15

A Stimulating BiographyReview Date: 2006-04-24
Pretty heavy goingReview Date: 1999-10-21
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Falls short of it's fellow sister games but can hold its ownReview Date: 1997-11-22
Amazingly Ingeneous, mentally tintilating, wonderfulReview Date: 1997-12-27
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Por favor comprendeme, tipos de caracter y temperamento.Review Date: 2008-06-09
Great for understanding, for learning, for trainingReview Date: 2000-07-24

Pepsi can collectors best bet so farReview Date: 2001-12-03
Pepsi can collectors best bet so farReview Date: 2001-12-03
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