Barton Books
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Starts out stuffy, then takes flightReview Date: 2008-08-25

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A nice collectionReview Date: 2008-02-06

Clara Bartons ReviewReview Date: 2000-04-30

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Barton's Own WordsReview Date: 2000-04-04
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a lot of information,but not enoughReview Date: 1999-05-14
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Send in the Clowns!Review Date: 2005-07-08
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An engaging application of Computational Complexity to NLPReview Date: 1998-04-18

More Like Cthulhu ThenReview Date: 2005-05-29
CTHULHU NOW has some great articles on forensics, weapons, and modern skills, equipment, and money. Fortunately for players, this has largely been included in the main rulesbook; of course, that reduces the need for this sourcebook. There are also 4 adventures included - "The City in the Sea", "Dreams Dark and Deadly", "The Killer out of Space", and "The Evil Stars". There is also a section of tear-out handouts (which I think is an improvement over breaking your book's spine to photocopy pages) and a 1980's investigator's sheet (which is now in the core rulesbook and also available with the Byakhee software).
The articles:
Modern investigators: If you have the core rulesbook, you don't need this at all. If you want to run an 80's campaign, it could be handy. The problem with it is that it details costs and equipment availability. There's been a lot of inflation since then, but surprisingly new technology has seen a lot of deflation, so that it would be impossible to "project" prices into the future (for things that players don't already know the price of - say, night-vision goggles). I guess the authors could not have forseen just how available technology would become in our day. Reading anything on computers is a little amusing.
Forensics: This is the best article on forensic pathology that I have read - both techniques and their development over time. A great article - on the other hand, you could do well enough for a game by watching a season of CSI.
Weapons: Again, a great article on modern guns, their characteristics, availability, and use. Again, much of this has been reprinted (particularly in D20 CTHULHU, which has a whole chapter in exquisite detail).
The adventures::
The first one, "The City in the Sea", was a wash for me. Not particularly excited about it - it could have been set in any time period as far as I could tell (even a "Jules Verne" version of Gaslight). An investigator gets sent an idol from a deceased uncle - haven't seen that one before. The second, "Dreams Dark and Deadly", is set in a lodge turned into research station. Dreams are studied using a supercomputer recording electrical signals. Perhaps it was science-fiction at the time, but it sounds exciting in the modern day to me. Very believable, could be well adapted to the 90's or even today. "The Killer out of Space" is about an alien that causes a space-shuttle to crash, bringing its infection to Earth. Some have said this could be in bad taste after the Columbia disaster. I think it could also be very apropos, depending on your players. "The Evil Stars" is a about a rock band bringing Hastur to Earth - at first glance I thought "That's so 80's." You could change the superficials - rock band to grunge or death metal, particularly, and still have a good modern scenario. Some scenarios are a prisoner of their times, but I think this one has an enduring core idea.
In summary, I think this is a good product for its times. Much that was good has been incorporated into the core rulebook, but the weapons and forensics articles are handy if you don't have them somewhere else. Three of the four adventures looked good and accessible to any "modern" period - 80's, 90's, or post-millenium. These scenarios shoudl be particularly good in conjunction with Delta green, but then again, what isn't?

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Local Impact of Civil WarReview Date: 2000-03-02

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:)Review Date: 2002-03-06
Once Deborah Vaughn had loved Ashe McLaughlin with all of her teenage heart. Then he'd disappeared, leaving Deborah with nothing...except the son they'd created. Now Ashe was back, insisting she play the part of his lover.
Ashe had never forgotten Deborah and the night of passion they'd shared, or the way her father had railroaded him out of town. But as the star witness in a murder trial, Deborah needed Ashe, and he would do anything to keep her safe...and the safest place for her was in his arms.
In my Opinion...
Ashe is called back to his hometown by Deborah's mother. Ashe is told
that Deborah is in need of a bodyguard. Deborah witnesses a murder and plans to testify against the man, however, someone
is threatning her life and trying to keep her from telling what she knows. Ashe never thought that he would return home after
Deborah's father ran him out of town, but how could he say no when Deborah's life was on the line. Ashe moves in with Deborah,
her mother, and her brother. Deborah hoped to never see Ashe again after he left her years ago. She has never told anyone
that her brother is actually her son, and Ashe's--not even Ashe. Now the man is living in her house and around their son
and she is scared that he will find out the truth. But what happens when Deborah discovers the truth, that her own father
accused Ashe of rape and ran him out of town. I had a hard time with this book and it was only because of my strong belief
that every man has a right to know that he fathered a child. Ashe was never told about his son and to me that is simply unforgivable.
Deborah may have been young and scared to go against her father, but later after she had gotten older and her father died
she should have found Ashe and told him about their son. The book was good and another great addition to The Protectors series.
The only problem with the book came from my own beliefs.
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