Adams Books
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Great "howto" for a great system.Review Date: 2008-06-09
GURPS made simpleReview Date: 2007-03-13
A Real RPG "How To"Review Date: 2006-04-25
The first thing you notice when you open the book is the great three-panel double sided pullout cheat sheet containing a ton of information that is invaluable to have at your fingertips during play! This alone is worth almost the cost of the book, and for new players gives them their options in a succint little package.
The book basically appeals to two audiences: Players and Game Masters and the six sections of the book are divided amongst the two.
PART ONE introduces GURPS and gives a player tips on how to come up with the foundation of a character, that is the concept and role the character will play in the story. This information is applicable to any role playing game, and the advice is clear and uncomplicated. This section continues on to describe how to use the GURPS rules as the building blocks of the character, not by teaching the rules or by repeating the rules (you need the GURPS books for that) but by telling you how the different elements work in the game and interact together. In other words, they tell you how to use the game mechanics to recreate what is in your imagination. Its almost like having an experienced player actually helping you through the process step by step, explaining what each thing in the rulebook REALLY MEANS and how it will REALLY WORK (or not work). You are told how high is high, and how low is low.
PART TWO builds on Part One by going into more detail on magic, powers, technology, and non-humans. This section is basically a much deeper exploration of all the different ways the elements of the game (advantages, perks, talents, skills, etc) can be put together, and how each one works. The authors also provide insight on how to use the different game mechanics to achieve the vision you have for your character, and the possible ways to get there (as there is usually more than one).
PART THREE gives solid advice on role playing, again, relevant to any RPG. Combat is explained, with very detailed information given to how different elements works together in combat and how combat flows in GURPS (which can be much different than other RPG's). I would have liked to have seen more information regarding the various reach ranges, because they can have a major affect on swords and sorcery type games. The combat chapter teaches you how to choose armor, what choices there are in combat and more importantly, why you would want to choose certain options, when and how to defend yourself, and how to make wise weapon choices. In fact, there is an excellent chart describing what the solid weapopn choices are for each character strength level. This is perfect for those countless times I have heard players say "What weapon should I choose?". There is a great section on how to solve common combat problems (too many opponents, can't penetrate armor, etc) and a section on how best to use healing magic. This section also describes good ways to keep track of all the information used in GURPS.
PART FOUR is where the Game Mastering (GMing) section begins. This section and the next should be read by every GM, no matter what the game they run. I've been GMing and playing for almost 30 years, and I found the advice in this section and the next to be invaluable. Part Four describes how to be a GM, gives an EXCELLENT chapter on how to design an adventure with an example of how that would play out.
PART FIVE describes how to build the campaign, that is the world, or epic, or whatever that will be the focus of why the story is, what the story is, and why are the players even creating characters to begin with. The advice is once again solid, and while there are references on how to use GURPS, as in Part Four, the information is applicable to any Role Playing Game/GM.
PART SIX are three short chapters containing the authors' preferences for spending points, their top ten favorite advantages, and top ten favorite disadvantages. There was to be a chapter on the "10 skills no PC should be without" but it was apparently cut. Seeing the chapter released in electronic format would be a great addition to the book.
Overall, this book is a "must have" for anyone even contemplating playing or running a GURPS game. New players will find the answers and help they need to bring their imagination to life, and old veterans will find an angle they hadn't thought of. The GMing section really could have been "Game Mastering for Dummies", because the tips and advice here go beyond what do do in GURPS. I wish I had seen this advice when I first started GMing oh-so-long-ago. This book should be considered the third of the core books (Characters and Campaigns being the first two) and is a book no gaming library should be without.
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Small book with a big story!Review Date: 2007-02-19
5 Stars +, Extraordinary and PowerfulReview Date: 2005-01-29
A must read if your parents kept their distance emotionallyReview Date: 1999-05-20

Used price: $3.75

Nicely writtenReview Date: 2006-06-16
Reads like a novel...etteReview Date: 2004-10-25
Unlike many other authors for Osprey, Konstam isn't tied up with naming useless movements of ships in a dry fashion, rather, he presents this book like a story. Descriptive and storylike, he tells of how the crew of the USS Congress was grinded like meat against the relentless heated shot of the CSS Virginia, the elation of the USS Cumberland when they believed they where taking down the Virgina with them, the silent, desperate crowds of Confederate onlookers at the departure of the Virginia from Norfolk, as well as using many eyewitness accounts to portray the seeming invincibility of the Ironclads against simple cannonfire.
Everything in the book is easy to understand very enjoyable to read, as well as teaching you nifty facts about early Ironclads. My only complaint is the seeminly extreme numbers of casualties on the Union side at the end of the first day, seemingly a typo. All in all, Hampton Roads 1862 is definetley one of Osprey's strongest Campaign books (right behind Lepanto 1571, also by Konstam).
An Excellent Campaign SummaryReview Date: 2002-05-08
In accordance with the standard Osprey Campaign format, Hampton Roads 1862 begins with a brief introduction and chronology, followed by sections on opposing leaders and forces. The leaders section covers the secretary of the navy, ironclad designers and vessel commanders for both the Federal and Confederate sides. In the opposing forces section, the author covers the origin and design of both the USS Monitor and the CSS Virginia, as well as the role of the Federal blockading squadron, the Confederate James River Squadron, the CSS Virginia's armed tugboat escorts (which are rarely mentioned in most accounts of the battle) and the army units involved in local coastal defense. Complete technical details are provided on all warships, but exact information on the Federal and Confederate army units involved is not provided. An 18-page section covers the background to the battle, including the capture of Norfolk Navy Yard in April 1861, the conversion of the ex-USS Merrimac, the construction of the USS Monitor and the Monitor's near-disastrous coast-hugging voyage to Hampton Roads. The two-day Battle of Hampton Roads is covered in 43 pages and includes much information that is often glossed over in other accounts. A brief section on aftermath covers the fate of the CSS Virginia and the USS Monitor. There are a total of five 2-D maps (the Confederate seaboard in March 1862, Hampton Roads area, the Monitor's voyage to Hampton Roads, warship dispositions on 8 March 1862, operations in the Peninsula Area May 1862) and three 3-D "Birds Eye View" maps (the attack on the USS Cumberland and USS Congress, and two covering the early and later phases of the Monitor-Virginia engagement). There are also three excellent battle scenes: the final construction of the CSS Virginia, inside Monitor's turret and the Virginia's attempt to ram the Monitor).
Overall, this is an excellent Osprey Campaign title. The only obvious error was the misquote of Union casualties from the sinking of the USS Cumberland and USS Congress, when the author asserts that, "over 2,650 sailors had been killed, and almost as many were wounded." This bizarre error must be the result of poor editing, since the combined crews of both Union warships were only around 600 sailors. Actual losses from both ships totaled about 260 killed and 110 wounded. Otherwise, the author displays sound analysis of the main points of the battle as well as the oft-ignored minutiae, such as the role of the neutral French observer warship, the Confederate attempt to board the Monitor and the actions of the James River Squadron. Very well done.

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Excellent but look for the new editionReview Date: 2008-06-19
Awesome teacher made awesome book!!!!Review Date: 2008-03-19
Excellent Reference for All SingersReview Date: 2004-04-28
This book will prove a tremendous asset for any singer whose goal is more than simply singing correct notes. It will assist in adding that element of expression only possible with the clarity of the text as it was intended by the composer.

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Collectible price: $10.00

Great way to spend your time.Review Date: 2001-04-25
Feel good bookReview Date: 2001-05-07
WOW! Two times in a rowReview Date: 2001-04-11

Used price: $24.14

A first-rate primer not only for teens, but for anyone unfamiliar with simple money matters.Review Date: 2007-03-04
Everyone Should Have This BookReview Date: 2006-12-12
Want to teach someone how to balance a checkbook? See page 90. What credit card should one get? See pages 50-52. Why is it critical to start saving for retirement at an early age? See page 108 for a very convincing set of scenarios and you may be surprised! What is money, anyway? See page 1.
The book arrived at the beginning of a complicated and busy week and I sighed when I saw it, wondering how I would ever find the time to read it, much less to write a review. I decided to just glance inside, to get a taste of what was waiting for me. To my amazement, I was so captivated that I sat and read the entire book right then!
Don is right, there should be a class for high school-aged kids called "Money Smarts 101." Maybe even adults should be required to take it!! But since most people don't have access to such a class, this book is the next-best thing. Everyone should have a copy of the High School Money Book on their bookshelf!
A first-rate primer not only for teens, but for anyone unfamiliar with simple money matters.Review Date: 2007-03-04


Hope by Adam EisensonReview Date: 2007-08-03
A Future ClassicReview Date: 2005-09-24
Hope teaches kids empathy and respect towards peersReview Date: 2005-09-24
Hope is a sad looking homeless girl who gets picked on relentlessly in her new school. The main character, Chantel, learns Hope's secret after the pair get teamed up to write a report about homelessness. Before Chantel can talk to Hope about her situation, Hope vanishes, and Chantel is left with a lot of unanswered questions.
Hope brings to life the difficulties many homeless children face, and teaches those who aren't homeless, that even people who seem "different" deserve respect. I would recommend this book for anyone who wants to teach their kids compassion.
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A warning from the Cold War eraReview Date: 2002-03-05
One woman's fight against Russian conquest of the USA.Review Date: 2000-11-03
Excellant readingReview Date: 2000-04-13

Used price: $14.82

A real credit to the late Mr Heyerdahl [1918-2005], who is a real credit to Western Civilization!Review Date: 2006-07-14
athlete, explorer and writer par excellance,
who wroter twenty very good to great books
and this is his best. The greatest explorer
in our cultures history, I highly also rec-
ommend the books, 'On the Seventh Day' and
'Kon-Tiki'. Actually all his book s are worth
getting, provided the price is right here on
amazon.com or alibris.com.
Great readReview Date: 2004-03-11
Diary of an adventurous man.Review Date: 2003-12-21
"There is nothing for modern man to return to. Our wonderful time in the wilderness had given us a taste of what man had abandoned and what mankind was still trying to get even further away from. Progress today can be defined as man's ability to complicate simplicity. Nothing in all the procedure that modern man , helped by all his modern middlemen, goes through before he earns money to buy a fish or a potato will ever be as simple as pulling it out of the water or soil. Without the farmer and the fisherman, modern society would collapse., with all its shops and pipes and wires. The farmers and the fishermen represent the nobility of modern society; they share their crumbs with the rest of us, who run about with papers and screwdrivers attempting to build a better world without a bluprint."
All this author's books are GREAT reads! If you are a city dweller you will especially appreciate his adventures as he asks the question- "Were we meant to live in jungles made of plants or concrete?

A great freezing storyReview Date: 2006-01-31
a great thrillerReview Date: 2004-08-24
One ancient snow beast you don't wanna mess with!Review Date: 2003-10-30
I have to admit I am a freshman in high school, but I have been reading Droon since I was ten. I know these types of books are way out of my reading level, but they are so magical that you really do feel sucked into Keeah's world. Little kids will love this book, and it is a great way to start your children on chapter books. A must-read!
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