Software Books


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Software Books sorted by Average customer review: high to low .

Software
Game Art: Creation, Direction, and Careers (Game Development) (Game Development)
Published in Paperback by Charles River Media (2005-02)
Author: Riccard Linde
List price: $49.95
New price: $30.23
Used price: $31.25

Average review score:

Great educational tool
Helpful Votes: 0 out of 0 total.
Review Date: 2006-04-14
I am an instructor for a 3D Game Content course and Game Art is one of our books. The industry art pipeline and procedures are very well laid-out in this book. Would love a second edition covering the next gen techniques that will be surfacing.

Fantastic
Helpful Votes: 0 out of 0 total.
Review Date: 2005-04-24
I have read this book and find it extremely informative. The book is written with the readers perspective in mind. It gives beautiful insight into the industry and the dynamics of it. It also has great walk-throughs with media on a CD that you can use as part of the "practical" experience.

Good Job!

Great Game Art Book
Helpful Votes: 1 out of 2 total.
Review Date: 2005-10-16
Great book that covers modeling techniques for game companies, uv layout's , future Tech Compontents such as Normal Maps, etc. A well good purchase for anyone who wants to know how it's done or to improve there knowledge.

This is a great book
Helpful Votes: 10 out of 10 total.
Review Date: 2005-04-09
I was an art director in the video game industry for a number of years and one of the most frustrating aspects was interviewing artists that wanted to be part of the industry but did not know how to prepare themselves. This book addresses that problem in a thoughtful and comprehensive way.

For any aspiring artist that wants to be in the video game industry, this is the book. The examples and explanations are clear and easy to follow. Using this book, you would be able to prepare a very capable portfolio.

Buy it, read it, and put the knowledge to use.

Bringing the Real World to the Student Artist
Helpful Votes: 7 out of 8 total.
Review Date: 2005-03-22
People don't think alike. The person who can handle the programming complexity of doing a graphics engine is often not the person who is capable of designing the characters, scenery, and equipment needed for the rest of the game. In this area, the digital artist comes into his/her own. Note this says digital artist. This requires two separate skills, one is the ability to create vizualize what art is needed, the other is to use a computer rather than some other media to generate the desired image.

The game design business represents an opportunity for the digital artist to obtain jobs with real companies that are relatively well paying. This book gives an artist's perspective into the game industry. It talks about the industry, the work, and gives insight on how to get a job. But mostly it talks about what kind of art is needed for gaming. It shows the detail that is necessary to produce a visually pleasing game.

The CD included with the book includes numerous illustrations and files from Maya and ds max. It also includes a trial version of Rt/Shader software. The book presumes that you have a workingknowledge of at least one major 3D program (3ds max or Maya) and Photoshop.

This is a splendid book that is positioned to take an aspiring digital artist and carry him to the next level -- employment doing a job well beyond flipping burgers.

Software
Game Design Workshop: Designing, Prototyping, and Playtesting Games (Gama Network Series) (Gama Network Series)
Published in Paperback by CMP Books (2004-02)
Author: Tracy Fullerton; Christopher Swain; Steven Hoffman
List price: $44.95
New price: $200.05
Used price: $14.00

Average review score:

Excellent Reference
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-05
I like this book so much, I've purchased it 3 times! (My first copy was "borrowed" by one of my designer/producers, my second copy was left at Ubisoft SF, and this is my 3rd copy for myself.)

Great mixture of theories, old-school practices, and new-school techniques.

Great book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-17
Although I personally disagree with some parts of what this book teaches, it this game design book is one of the most comprehensive I've seen. Well-recommended.

good book for educational use
Helpful Votes: 3 out of 4 total.
Review Date: 2006-06-03
This might be a good book for teachers looking for material in their classes gamedesign or gamedevelopment. It may also be a good book for selfstudy, if you have the discipline to do the exercises. You need to have played a lot of the classic videogames though, otherwise you might not be able to do the exercises, which are mostly about thinking about gamedesigns and making little designs or design alterations on existing games.

Not programming, Not Graphics, Overall Game Design
Helpful Votes: 30 out of 32 total.
Review Date: 2005-04-14
Few people realize just how big a business digital gaming has become. Think of it this way: It's bigger than the domestic box office of the film industry. The amount of time spent playing games by young people now exceeds everything but television in time spent on entertainment. The main factor driving the development of the new extremely powerful computers is gaming, slower machines are capable of handling almost all office tasks.

The authors of this book have a great deal of experience in both designing games and teaching how to design games. This has given them an understanding of how beginning designers grasp the structured elements of games, common traps they fall into, and certain developmental exercises that help the student learn to make better games.

Note that this is not a programming manual, nor is it a graphics design manual. It is on game design. What are the characteristics that make a game, how can you prototype and play test the game without a horrendous programming expense, and finally some input on the game industry and how to decide on how you might like to be employeed in that industry.

Excellent Practical Book of Game Design
Helpful Votes: 7 out of 7 total.
Review Date: 2007-07-18
I consider this an excellent book on game design. As an amatuer board game and basic computer game designer, I found a lot of the material extremely useful in the *process* of coming up with a game from start to finish.

The chapter on prototyping did a great job in showing how to go ahead and create a prototype from a game idea, while keeping it simple and concentrating on the "core gameplay mechanism."

The chapter on "Playtesting" and "Functionality, Completeness, and Balance" builds on the prototype chapter by emphasizing the iterative nature of design where one go aheads and evaluates, tries new things, identify problems and keep evolving.

The next chapter following is maybe the most important chapter that discusses whether you game is fun, goes in to some theory of what makes a game fun, and relates various techniques of improving player's choices so as to make the game fun.

This is a great book that gives you the necessary tools to go ahead and be able to at the very least create a viable prototype of a game that is possibly fun and playable.

Software
Game Programming: The L Line, The Express Line to Learning (The L Line: The Express Line To Learning)
Published in Paperback by Wiley (2007-02-09)
Author: Andy Harris
List price: $39.99
New price: $13.60
Used price: $13.61

Average review score:

Game snakes, great shakes!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-24
Let me join the chorus here, this is a really well written book. The focus on free and current software tools (Stanti's Editor especially) makes following along easy. It may be a testament to the ease of use when it comes to python in general (just beware your use of the tab key!), but I had no problems getting the results described and learned buckets as a result.

A very thourough guide for the beginner and a great referenece for the novice
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-01
If you're new to game programming (or even programming in general) Andy Harris' book is certainly a great place to start. I am by no means an "expert" in the programming field, in fact, I only picked up programming again for the first time in about 10 years. Python is a very powerful, user-friendly environment to program in and coupled with what you'll learn in this book, you have the tools and potential to become almost an expert in no time. Game programming is a great place to start if you're looking to pick up programming in general.

"Game Programming: The L Line" is very excellently and comprehensively written. In my opinion, Harris has made a very useful guide to game programming and I hope you enjoy this book as much as I have!

how to use pygame, for beginners
Helpful Votes: 1 out of 6 total.
Review Date: 2007-04-16
For someone who has never coded a game before, and who perhaps is also new to the entire field of programming, this can be daunting. Commercial games are usually coded in C++. Which is quite an intricate language, especially for the neophyte. Harris furnishes a plausible alternative, where the scripting language Python is used to teach an introductory course in game programming.

You do need some earlier exposure to Python. Though if you still feel awkward in it, you can use this book for the extra reason of gaining experience in Python. Harris explains that there is an open source Python gaming site, that offers the eponymous pygame. You download and install this on your machine. It gives a simple, very bare bones Integrated Development Environment for game coding. If you have used more general purpose IDEs, like Microsoft's Visual Studio, then you can certainly learn pygame. It is much smaller.

Within pygame, you can code small games. Yes, small. But the pedagogy is important. The games elucidated in the text have properties common to many, much larger games. As in how to write event driven code, for example. Or drawing geometric figures on the screen. And using sprites.

The flavour of the games is like those games of the early 80s. Or the current games for cellphones.

Don't judge this book by it's cover!
Helpful Votes: 10 out of 10 total.
Review Date: 2007-11-03
Don't judge this book by it's cover! For some reason,
this book is part of a series of Wiley books, and they
all have the same cover.

This is a book about learning how to program computer
games using the Python programming language and the
PyGame package. PyGame is a Python wrapper around the
SDL library. This book offers step-by-step tutorials
that introduce game programming with complete Python
programs. All the programs work on several platforms:
MS-Windows, Mac, and GNU/Linux. Chapters 1-3 introduce
the Python programming language. Starting with Chapter
4, you begin to learn about graphics programming. In
Chapter 6 the programs begin to use OOP/classes. Then,
in Chapter 7, you begin to learn how to make 2D games
with sprites, sound FX, and keyboard and mouse control.
Game programming is a fun way to learn how to program
a computer, and Python with PyGame makes it relatively
easy as well.

This book has detailed information on creating graphics
and sounds for your games, using free, open source
third-party tools that are available on all platforms.
The GIMP is used for graphics, and Audacirty is used
for sounds. So unlike many other game programming books
which require expensive third-party programs in order
to make games, ALL the programs in this book are free.

The book has an easy-going, conversational style of writing
that makes it seem that the author is looking over your
shoulder, helping you to learn game programming. I'm really
glad I bought this book. It is worth many times its cover
price considering the amount of information it contains.

Things I like about this book:
1. Easy to read and understand with step-by-step tutorials.
2. Helpful reference tables throughout the book.
3. Complete example game programs.
4. All the third-party programs required are free and open.
5. Source code and extra appendices available for download.

Happy Programming!

The best of the Python game programming books.
Helpful Votes: 2 out of 2 total.
Review Date: 2007-12-12
Andy Harris did a great job on this book. I sponsor a computer programming club for high school students and this book is the best at getting to actual game creation. The first three chapters go over basics of programming, but then graphics and pygame are used early and well.

This book is a bargain at 570 truly helpful pages.

Software
GIMP (Visual QuickStart Guide)
Published in Paperback by Peachpit Press (2000-05-15)
Author: Phyllis Davis
List price: $19.99
New price: $10.00
Used price: $4.97

Average review score:

The best beginning GIMP book I've seen.
Helpful Votes: 11 out of 11 total.
Review Date: 2000-11-01
I'm not a graphic artist, and I don't have time or the desire to read a mammoth tome on image manipulation. What I want is a book that will teach me the basics of GIMP in as little time as possible. This is that book. With this book I was able to get up to speed with most of the basic functions in just a couple of days. This is the best GIMP book I have seen for beginners. My only complaint is that most of the illustrations are in black & white, and the sections on color manipulation, etc. would probably be a little easier to follow with color illustrations. I plan to read the author's book on CorelDRAW in the near future

Wonderful book!
Helpful Votes: 11 out of 11 total.
Review Date: 2000-05-11
This is an extremely complete guide to the Gimp. Everything you can do in PhotoShop, you can do in the Gimp -- and more! (Plus, the price of the software is right!) Phyllis Davis' book tells how to do anything you might want to do, with easy step by step examples. It is well illustrated. Perhaps the best part is the full color gallery section, showing Gimp art from around the world. If you want to learn to use the Gimp, I highly recommend this book. (Heck, you could learn stuff about PhotoShop from it while you're at it. Phyllis Davis is a wonderful writer, and explains computer graphic concepts and tools very clearly.) If you are just curious about all the fuss about the Gimp (Gnu means images!) check it out, too!

Good but already outdated
Helpful Votes: 13 out of 13 total.
Review Date: 2001-08-11
I agree with previous reviewers that this book provides easy-to-follow instructions for learning GIMP. I used it recently to help me devise lesson plans for a 5-week class for children ranging from 8-15 years old! Having it with me to consult during class boosted my confidence, since I had never used GIMP before teaching the class! My only additional comment is that I quickly discovered that GIMP, which is continuously being revised, has new and different features which are not covered in this book. Fortunately, the online manual fills these gaps. Still, I think this book was a good purchase, and I do recommend it to GIMP newbies.

Excellent and complete introduction.
Helpful Votes: 13 out of 13 total.
Review Date: 2000-08-05
At the time of this writing, this is easily the best introduction to the GIMP. It covers about 90% of the material in the GIMP for Linux Bible, but the explanations are more concise. I would recommend the other book only if you need coverage of scripting, which this Quickstart doesn't really have.

Finally a GIMP book that's easy to use!
Helpful Votes: 8 out of 10 total.
Review Date: 2000-05-27
This book is *so* easy to use. There are pictures with each step and instructions that are really easy to follow.

Software
God's Little Instruction Book
Published in Software by Logos Research Systems (1998-01)
Author: Logos Research Systems Inc
List price: $14.95

Average review score:

quick and powerful insights relevent to current situations
Helpful Votes: 0 out of 0 total.
Review Date: 2001-06-13
This little gem is insightful, profound, and funny.

Each page relates a scripture to contemporary quotes or cultural ideas. I love to browse it, and it often leaves me meditating on the topic covered. Other pages make me laugh my head off. Easy to carry and enjoy when traveling or waiting somewhere. Also quite useful to provoke interest in a topical study.

The scriptures lead us to the higher Christian life-real meat here-without preaching or someone elses interpretion. Great for the office, attache case, or waiting in airport terminals.

Powerful, fun, and inspires. Applicable to all denominatins and ages. I think this will make a fantastic gift ror any occasion, for both Christians and non-Christians. This is an undiscovered gem. You must check it out.

Thanks for considering my review-if it influences you to purchase the book, I would love to hear feedback! One of the best (if not the best) devotional I have ever found. Also highly recommend the devotionals in this series for teens and kids.

quick and powerful insights relevent to current situations
Helpful Votes: 0 out of 0 total.
Review Date: 2001-06-13
This little gem is insightful, profound, and funny.

Each page relates a scripture to contemporary quotes or cultural ideas. I love to browse it, and it often leaves me meditating on the topic covered. Other pages make me laugh my head off. Easy to carry and enjoy when traveling or waiting somewhere. Also quite useful to provoke interest in a topical study.

The scriptures lead us to the higher Christian life-real meat here-without preaching or someone elses interpretion. Great for the office, attache case, or waiting in airport terminals.

Powerful, fun, and inspires. Applicable to all denominatins and ages. I think this will make a fantastic gift ror any occasion, for both Christians and non-Christians. This is an undiscovered gem. You must check it out.

Thanks for considering my review-if it influences you to purchase the book, I would love to hear feedback! One of the best (if not the best) devotional I have ever found. Also highly recommend the devotionals in this series for teens and kids.

quick and powerful insights relevent to current situations
Helpful Votes: 0 out of 0 total.
Review Date: 2001-06-13
This little gem is insightful, profound, and funny.

Each page relates a scripture to contemporary quotes or cultural ideas. I love to browse it, and it often leaves me meditating on the topic covered. Other pages make me laugh my head off. Easy to carry and enjoy when traveling or waiting somewhere. Also quite useful to provoke interest in a topical study.

The scriptures lead us to the higher Christian life-real meat here-without preaching or someone elses interpretion. Great for the office, attache case, or waiting in airport terminals.

Powerful, fun, and inspires. Applicable to all denominatins and ages. I think this will make a fantastic gift ror any occasion, for both Christians and non-Christians. This is an undiscovered gem. You must check it out.

Thanks for considering my review-if it influences you to purchase the book, I would love to hear feedback! One of the best (if not the best) devotional I have ever found. Also highly recommend the devotionals in this series for teens and kids.

quick and powerful insights relevent to current situations
Helpful Votes: 0 out of 0 total.
Review Date: 2001-06-13
This little gem is insightful, profound, and funny.

Each page relates a scripture to contemporary quotes or cultural ideas. I love to browse it, and it often leaves me meditating on the topic covered. Other pages make me laugh my head off. Easy to carry and enjoy when traveling or waiting somewhere. Also quite useful to provoke interest in a topical study.

The scriptures lead us to the higher Christian life-real meat here-without preaching or someone elses interpretion. Great for the office, attache case, or waiting in airport terminals.

Powerful, fun, and inspires. Applicable to all denominatins and ages. I think this will make a fantastic gift ror any occasion, for both Christians and non-Christians. This is an undiscovered gem. You must check it out.

Thanks for considering my review-if it influences you to purchase the book, I would love to hear feedback! One of the best (if not the best) devotional I have ever found. Also highly recommend the devotionals in this series for teens and kids.

quick and powerful insights relevent to current situations
Helpful Votes: 1 out of 1 total.
Review Date: 2001-06-13
This little gem is insightful, profound, and funny.

Each page relates a scripture to contemporary quotes or cultural ideas. I love to browse it, and it often leaves me meditating on the topic covered. Other pages make me laugh my head off. Easy to carry and enjoy when traveling or waiting somewhere. Also quite useful to provoke interest in a topical study.

The scriptures lead us to the higher Christian life-real meat here-without preaching or someone elses interpretion. Great for the office, attache case, or waiting in airport terminals.

Powerful, fun, and inspires-one of the best (if not the best) devotional I have ever found. Also highly recommend the devotionals in this series for teens and kids.

Software
Going Wi-Fi: A Practical Guide to Planning and Building an 802.11 Network
Published in Paperback by CMP Books (2003-11)
Authors: Janice Reynolds and Janice Reynolds
List price: $40.95
New price: $3.99
Used price: $1.58

Average review score:

Business-like approaches to adoption wireless
Helpful Votes: 0 out of 0 total.
Review Date: 2004-10-08
I bought this book at full price when I saw it (not through Amazon - though I wished I'd waited) because I needed a book that would explain the ins and outs of wireless data in an enterprise. This is an excellent guide to thinking through the processes needed to establish a new wireless network. Although I would not recommend it as a sole resource, it does provide the person considering wireless a series of case studies, questions, and definitions that are quite useful. I found out about this book in an add in back of my new Newton's Telecomm Dictionary, which is a MUST for all telecomm folks.

An indispensable how-to resource
Helpful Votes: 0 out of 0 total.
Review Date: 2004-02-07
Going Wi-Fi: A Practical Guide To Planning And Building An 802.11 Network is a straightforward manual by information technology and Internet/Intranet expert Janice Reynolds for installing a "Wi-Fi" wireless network, whether within an existing corporate network or starting from scratch. An overview of "Wi-Fi" history; an introduction to its technology; and a "walk through" of the individual steps to get started, Going Wi-FI also addresses such critically important concerns as security issues, antenna positioning, troubleshooting, and more. Packed from cover to cover with a richly detailed and "user friendly" text, Going Wi-Fi is an indispensable how-to resource for understanding and implementing Wi-Fi technology at home, in the workplace, or at school.

Largest, most comprehensive book on WiFi
Helpful Votes: 0 out of 0 total.
Review Date: 2004-01-27
This large book (with small type) covers everything about WiFi, from the theory behind the underlying technology to the way it can be used in both private wireless networks and public "hot spots." It is probably the widest-ranging book on the subject.

IMAGINE .....
Helpful Votes: 1 out of 1 total.
Review Date: 2005-03-30
Imagine a world where you can communicate with anyone, anywhere, and at any time without interruption. This is the world of wireless fidelity (Wi-Fi) that is coming of age. Author Janice Reynolds has done an outstanding job of presenting this wonderful technology at our doorstep.

Reynolds begins by defining what Wi-Fi really is. She then goes on to explain the benefits of Wi-Fi with regards to its freedom and mobility. According to Reynolds, "Wi-Fi use is experiencing an explosive growth." She maintains that the "successful, long-term development of the Wi-Fi industry is contingent upon the availability of spectrum for its expansion." Next, the author covers signal modulation, whereby data is superimposed on or encoded onto a carrier signal wave by means of a process, which is referred to as modulation. Then, she explains why and how all of this is happening; and, how important it is to understand a bit about Wi-Fi's technology, its standards, history, and even its future. Next, the author explains why wireless LAN's foundation is built upon wired technology. Then, Reynolds examines why WLAN deployments are growing by leaps and bounds. Next, she looks at wirelessly bridging, through the use of Wi-Fi technology to provide a perfect way to connect two buildings. Then, the author gives you a valuable insight and practical knowledge of the different aspects of wireless networking technology, some general issues that each Wi-Fi flavor presents, and awareness of specific problems that may arise during implementation of the various Wi-Fi technologies. Next, Reynolds looks at how the WISP industry encompasses all businesses (for-profit and non-profit) that operate under new, although varied, business models with a common theme: providing publicly available Internet access via Wi-Fi technology. Then, she will help you determine what is best for your wireless networking environment. Next, the author provides a quick tutorial on antennae in a WLAN environment. Finally, Reynolds looks at Wi-Fi's open future.

With the preceding in mind, the author does an excellent job of making Wi-Fi an outstanding candidate for building out mainstream data networks not only in the developed world, but also in emerging markets, such as Africa, India, and China, where cost is a very important factor. Finally, with a Wi-Fi-enabled wireless infrastructure serving as the cornerstone, it is now possible for many areas of the world to leapfrog over more developed nations into a high-speed environment.

Everything You Want to Know!
Helpful Votes: 2 out of 2 total.
Review Date: 2006-02-12
I'm a technology consultant for a Wi-Fi company, so I'm interested in books that go beyond how to set up a nice network in your home or connect to the hotspot at your local café.

I've researched quite a few books and while many offer insights into Wi-Fi, this is finally a book that offers the depth and coverage that I need.

The book covers the entire spectrum of information (pardon the pun) from the history of Wi-Fi down to the gritty details of just what a radio signal looks like, how antennae function, the nuts and bolts of the various standards, and what it really takes to roll out a secured hotspot for the home, the local café, or the business enterprise.

I especially enjoyed the insights into the entrepreneurial aspects of Wi-Fi. The book covers various business models, how the market was segmented at the time of writing, and who the players were.

The only drawback is that as a hot technology, the landscape is changing quickly. I did find that the book was dated in several areas just because it is already a few years old, and the market is changing quickly.

I do consider this a must-have on the shelf of anyone who either works with Wi-Fi or is managing projects that involve Wi-Fi, and especially those companies tapping into delivery of Wi-Fi solutions as a business model.

Software
Graphic Design Portfolio-Builder: Adobe Photoshop and Adobe Illustrator Projects
Published in Paperback by Peachpit Press (2005-08-25)
Author: Sessions.edu
List price: $44.99
New price: $94.00
Used price: $40.00

Average review score:

Half way through the book, Recommended
Helpful Votes: 14 out of 14 total.
Review Date: 2006-08-03
Graphic Design Portfolio Builder is a good supplemental book for designers and beginning students. I wrote supplemental because this book does not comprehensively cover the features of Photoshop and Illustrator software (and it wasn't suppose to) but to help beginners you get familiar with the software and up and running.

The book is very colorful, well laid out and full of useful information. What is comphrehensive is that it covers all aspects of what designers or artists would face and be challenged at work or in classrooms. Each lesson is written by an professional designers and artists with years of experience and I highly enjoyed reading the chapters so far.

The projects in the book are fairly challenging and somewhat time consuming which is good since it makes you explore the software to its full potential if you're feeling ambious.

For inspirations, I recommend you checkout other students work in the book or on their website. It really challenges you to come up with your best work and experiment with different ideas and creative concepts.

Great for getting your feet wet!
Helpful Votes: 20 out of 22 total.
Review Date: 2006-03-20
PROS:
Easy reading... lots of hands on pratice, which is also worded in an easy to understand language... Comes with a FREE membership to basically a webgroup website, but if you choose to take advantage of the service, the very authors of the book will critique and help you develop your projects, VERY HELPFUL/VERY COOL

CONS:
You have to have photoshop and illustrator in order to take advantage of this product

This book is fantastic!
Helpful Votes: 3 out of 3 total.
Review Date: 2007-04-10
This book was so very helpful in aiding my desire to build a portfolio! It helped me learn more about Photoshop and Illustrator - plus gave me assignments that were reviewed and critiqued by a very helpful and polite instructor. This is more than just a book it is a full class at a book rate! I would recommend it to anyone looking for this type of work or just to improve what they already know.

Projects to be Reviewed by Professional Designers
Helpful Votes: 37 out of 37 total.
Review Date: 2005-09-24
[...] The company is centered around on line training in the general area of graphics design. ==This book is designed to go with one of their courses. The goal of this course is to help you create a portfolio of your work. It has a series of projects where you download various components of a project, then you do the project and post your results back on-line. A Sessions instructor will then give you a short critique of your work so you will have specific person to person contact that lets you know how you are progressing. This is kind of like working as a designer and having the client look at what you've done.

As you might well guess from the sub-title, these projects are oriented to Adobe Photoshop and Illustrator. This is not exactly a beginners course in these software package. You should have at least some beginning understanding of how to use these packages. The concentration hers is on improving your design skills, not on the details of the software.

Some great ideas for students and those redoing a portfolio
Helpful Votes: 9 out of 9 total.
Review Date: 2006-07-27
Having taught graphic design for the last 13years, I am always looking for material to use as a reference or even text in my classes. This book gives many ideas on projects that students can use to create a quality looking portfolio for that first job interview. Even though I am constantly encouraging my students to go beyond the simple text assignment, many do not. This book my just give them that spark to do just that.

Software
Griffith's 5 Minute Clinical Consult
Published in Audio CD by Oxford University Press (1997-01)
Authors: Mark R. Dambro, M. Dambro, and H. Winter Griffith
List price: $59.95
Used price: $170.69

Average review score:

Great source for medical information for medical personal
Helpful Votes: 0 out of 0 total.
Review Date: 1998-09-01
This volume is a needed manual for the health care provider. The general information on disease processes are invaluable. Everything needed for charting up through ICD9 coding for insurance is covered. A must have volume!

Absolute must have for primary care providers
Helpful Votes: 1 out of 2 total.
Review Date: 1998-09-26
This book is essential in todays 15 min appt times to aid in quick workups of problems, speedy diagnosis and treatment of the problem.

5 minute consultant
Helpful Votes: 4 out of 6 total.
Review Date: 2000-03-30
it is a handy book . Gives practical points in different titles. good book for quick reference.

Excellent resource for all health care providers!
Helpful Votes: 5 out of 6 total.
Review Date: 2002-06-01
The entire "5 minute consult" series is incredible. Easy to use and up to date ... you can't ask for much more than that in today's chaotic health care arena. Thanks to Lippincott for publishing such a necessary yet accurate product.

La respuesta JUSTA en el momento JUSTO
Helpful Votes: 5 out of 21 total.
Review Date: 2000-05-05
Soy medico de Familia y el tiempo en la consulta medica en muy valioso pues veo muchos pacientes en el dia. El "Griffiths 5 Minute" me soluciono este inconveniente para mi y mis colegas pues es muy facil de encontrar lo que busco y define mi conducta frente a los problemas e inquietudes de mis pacientes. EXCELENTE!

Software
Hacker's Guide to Word for Windows
Published in Paperback by Addison-Wesley (C) (1994-09)
Authors: Woody Leonhard, Vincent Chen, and Scott Krueger
List price: $39.95
Used price: $2.87

Average review score:

Great book for anyone struggling with Word's programming
Helpful Votes: 0 out of 0 total.
Review Date: 1997-12-09
This is the only book I've found that makes programming Word understandable. The biggest stumbling block to programming in Word is not knowing what the terms are. I was very frustrated (as a programmer for 20+years) because there was no place to find what the elements were in a consistent fashion. Woody's book solved this! Projects that would take days (head scratching to figure out how to find what I needed)are now done in minutes. Only one problem with the book: WE NEED A WORD 97 VERSION!!!

Excellant Guide to Advanced WinWord
Helpful Votes: 0 out of 0 total.
Review Date: 1997-08-26
This book is a must-have for anyone who REALLY knows Word back and forth and wants to tap into its power. It's NOT for people who use Word casually and/or only use its word-processing tool.

The only problems I have with this are as follows: The book was published in '94 and is very dated; people who don't know BASIC will have some trouble with learning WordBasic, which is the underlying program language of Word; and also the fact that 3.5" floppy in the back is IMPOSSIBLE to get out! It had to use sharp scissors and use them carefully.

However, if you don't have a problem with my above complaints, and you know Word inside and out, BUY THIS BOOK

The single best book on Word for Windows--period!
Helpful Votes: 0 out of 0 total.
Review Date: 1997-04-17
As a professional software support technician specializing in Microsoft Office products, I've found Woody Leonhard's HACKER'S GUIDE TO WORD FOR WINDOWS (2nd Ed.) to be the single best book on Microsoft Word--period. While on the surface it is a guide to the WordBasic language, what it really is, is a look inside Microsoft Word, letting you see the nuts and bolts, the cogs and wheels--and the not-so-occasional glitch. My personal copy, sitting beside my pc as I type, is very battered and dog-eared, testimony to the hard use it has received over the past year. I can recommend it without reservation to anyone using Word, writing WordBasic macros, or just plain interested in what makes a word-processing program tick

A must-have for support personnel.
Helpful Votes: 1 out of 1 total.
Review Date: 1997-09-19
This is quite possibly the single most useful computer book I have ever bought. My company bought the original first edition after I read the rave reviews in Byte and PC-Week. I was not disappointed.

The book paid for itself within two days. I solved nagging problems which had plagued my users for months, if not years.

This book is both an astonishingly good reference book (look up a problem in the index, and you'll likely find it points you to a page with step-by-step instructions on how to fix your exact problem) and one of the most entertaining books I've ever read. On any subject.

Woody is hilarious and irreverent. He makes what could have been dreadfully dry material into a very informative, VERY entertaining read.

I loved this book so much, I personally bought the second edition when it became available and I have recommended it to everyone I know who needs to support Word for a living

Getting Word to work for you
Helpful Votes: 2 out of 2 total.
Review Date: 1998-03-12
My experience with this book shows Amazon's strength. Having read the other reviews, I purchased this book, and found that it more than fulfilled my expectations. It has a simple way of doing pseudo-hypertext with Word. It tells what works, what doesn't, and what work-arounds to use to get Word to work for you.

Without Amazon.com, I would never have found this excellent resource among the dozens of books on Word and WordBasic. Highly recommended.

Software
The Hidden Power of Illustrator CS Web Graphic Techniques
Published in Paperback by Sybex (2003-10-17)
Author: Steve Kurth
List price: $39.99
New price: $2.67
Used price: $0.69

Average review score:

Illustrator CS: Not Just For Print Anymore
Helpful Votes: 21 out of 21 total.
Review Date: 2004-02-22
Adobe Illustrator is a highly regarded professional software for creating digital artwork. Over the years Illustrator's capabilities have been closely identified with print publishing, where the application's high quality precise vector line-art can be scaled up or down in size and not change its resolution. It turns out there's far more uses for Illustrator than just print work. Adobe has been steadily adding features in its last three versions that make Illustrator a very valuable tool for creating Web graphics.

"The Hidden Power of Illustrator CS: Web Graphics Techniques", by author Steve Kurth, focuses on many features that Adobe has bestowed to its latest version of Illustrator. What the book does very well is elaborate on important Web graphics features that Adobe sparingly describes in its Illustrator CS users manual, or omits all together.

Prior to reading "The Hidden Power of Illustrator CS: Web Graphics Techniques" I've been creating navigation buttons, banners, and most other Web page visual components in PhotoShop. If I've needed to slice a graphic or create a button roll-over effect, I have relied on PhotoShop's integrated companion ImageReady. Thanks to this book I'm now much better informed about what Illustrator CS can offer, and it's going to change the way I create Web graphics.

I wouldn't recommend this book for the person who hasn't spent some time using Adobe Illustrator. The author attempts to address many of the application's basic features in the first two chapters. However, it's not going to be adequate for beginners, although users already experienced with Macromedia FreeHand or CorelDraw may find these two chapters quite useful for understanding and adapting their acquired knowledge into effectively using Illustrator CS.

Chapter Three begins explaining what makes Illustrator CS such a great tool for creating Web graphics. The author, Steve Kurth, has more than 10 years experience as a graphics professional. His "how-to's" with Illustrator CS are peppered with explanations of time-saving techniques for increasing workflow productivity when creating Web graphics with Adobe Illustrator. This is particularly the case in chapters five and six "Preparing The Work Environment" and "Preparing Single Graphics".

In Chapter Eight, "Creating Complete Pages", Steve Kurth explains and shows (with sample screen shots) how an entire Web page can be an Illustrator graphic sliced into sections that lessen the apparent wait of screen loading for dial-up users. He also explains how links can be created with specific bits of HTML code embedded into Illustrator Web graphics. Additionally, there are good explanations and examples throughout the chapter explaining how important Cascading Style Sheets (CSS) embedded code can be for precise placement and alignment of graphics in a Web page (better than HTML code instructions), and for creating fancy functional items such as drop-down menus.

With Adobe having given Illustrator CS 3-D graphics creation abilities, the possibilities for making sophisticated Web animations are exciting. Chapter Nine provides some easy-to-follow examples that certainly fueled a number of animation ideas I will be trying. Sequential frames created in Illustrator layers can be exported as a series of GIF graphics, or they can be exported to Macromedia Flash, Adobe AfterEffects or LiveMotion to create quick-loading vector graphics animations.

Chapter Ten is devoted to explaining the features, advantages, and the hopes for the Scaled Vector Graphics (SVG) format. Similar to SWF Flash files, SVG is also a quick-loading vector format that displays well in Web browsers-as long as you have the free plug-in that must be downloaded from Adobe and installed. Unlike the proprietary Flash format, SVG is an open standard. The descriptions given of SVG makes it seem considerably more versatile for website designers than SWF. The Flash plug-in, however, was introduced well before SVG and now enjoys a much larger market share. SVG's ultimate success (and survival) may hinge on developers writing future versions of Web browsers that will natively display the SVG format the way they currently support JPEG, GIF, and PNG.

"The Hidden Power of Illustrator CS: Web Graphics Techniques" is a treasure of information. If you use Illustrator and have not moved up to CS (v. 11), the book will likely motivate an upgrade.

Tom Shackle is a freelance media professional and a member of the Alaskan Apple Users Group

Sheading new light on Illustrator
Helpful Votes: 6 out of 6 total.
Review Date: 2004-09-22
I hardly ever buy books on software because they are all hard to read and follow. This book intrigued me because I am coming from an extensive print background trying to venture into web design. Who knew the program that I use on a daily basis had such web design power? This book is awesome, it's set up in a clear, easy to follow way and the author is extremely knowledgable in the ways of Illustrator. Pick up this book now!

An amazing book about Illustrator for web
Helpful Votes: 7 out of 7 total.
Review Date: 2004-02-10
This book was a real eye opener for me. I love Illustrator, and I've been using it for many years, but never realized it has such practical application for web design. Steve Kurth gives practical examples of ways to make your workflow more productive, and his technical expertise in Illustrator is unsurpassed.

Kurth presents a comprehensive training course in the efficient use of Illustrator and aspects that especially apply to web creation. The "Save for Web Reference" gave an excellent overview of file formats and optimizing for web.

Some features were new to me, such as exporting to CSS layers for creating motion animation and more complex design effects. Pixel dimensions when transferring art to GoLive and Dreamweaver was a very useful reference. I found the detailed color discussion most informative.

In the section on creating browser templates. Steve Kurth walks us through constructing an Illustrator template for creating a full web page, something I had never thought of doing before.

All in all, I would highly recommend this book to anyone interested in fully and efficiently using Illustrator to design for web. It will definitely increase your production knowledge.

Express instructions, screenshots, tutorials, & more
Helpful Votes: 8 out of 9 total.
Review Date: 2004-01-12
The Hidden Power Of Illustrator CS Web Graphics Techniques by Illustrator CS software expert Steve Kurth is a "do-it-yourself" guidebook for tapping into the depths of Adobe Illustrator's graphics capabilities with respect to an effective and attractive website presentation. Express instructions, screenshots, tutorials for advanced web tools, instructions for building one's own page, and so much more utilizing Illustrator CS software fill the pages of this resourceful and easy-to-follow instructional from cover to cover.

Good - and Not Just Web Stuff
Helpful Votes: 9 out of 9 total.
Review Date: 2004-02-19
I got this book even though I already know Illustrator. I am a print designer and I wanted to learn web stuff, too. There was plenty of that, and current stuff too. A lot of books on web graphics were written 4 years ago and a lot has changed. This book was up-todate and pertintent. It was complete and easy-to -read.

The part that came as a surprise is that I learned a lot I didn't know about Illustrator in general while reading it. I was surprised at that. I especially liked the animation section. A good book for any Illustrator user.


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