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Can U sugest me howmuch useful this book to meReview Date: 2001-09-11
Comprehensive reference of COBOL, databases, VSAM, etc.Review Date: 1999-05-07
Very helpful for the new programmer!Review Date: 1999-07-21
I think it will be a good reference book for the future.
Great IDMS ChapterReview Date: 1998-09-16
A great reference on areas of COBOL rarely covered.Review Date: 1998-10-26
_ALL_ code examples assume familiarity with COBOL and familiarity with programming. Most are simply free-form code examples designed to inform, not actual programs.
As for a reference, if this book missed it, I didn't notice. It's already helped me on a number of issues, including covering why SECTIONs exist (something not even my compiler vendor manuals tackle, and I've certainly never seen anywhere else).
I've seen a few typos, but they were obvious (again, you need to be a programmer already to spot this stuff).
The CD-ROM has several demo compilers and the code examples from the book. I haven't used any of them, but have read about others liking them.
Overall, a good book and a great buy.

Used price: $35.50

belongs in the library of every language, library, and tool designerReview Date: 2006-06-26
Excerpt from C# Online.NET Review (wiki.CSharp-Online.NET):
"...this book goes beyond the online documentation to clarify and amplify the original standard and describe its implementation.... the single source programmers, language and tool designers, and library and VES developers need to render the CLI and the CLR fully comprehensible."
Excellent Reference GuideReview Date: 2004-02-23
Interesting Commingling of LanguagesReview Date: 2003-12-25
Arguably, Microsoft set itself a harder task than did Sun with java. Along this road, as the book describes, a standard arose - the Common Language Infrastructure. It describes a Virtual Execution System and what type of executable code can use it. So a version of Pascal, say, that wanted to run on a VES would need to pass the compilation rules of a Pascal compiler that adhered to CLI.
An analogy might help. In some rough way, you might consider CLI + VES to be like a java virtual machine, and the choice of a language to use atop CLI to be like running java under its jvm. Granted, this is crude, but many readers are probably unfamiliar with CLI, whilst having more acquaintance with java.
Warning. The book may be heavy sledding for most. The main audience is compiler writers and language developers. Daresay that even experienced developers may not usually deal with a language at this level.
A slight irony is that CLI is meant to decouple programmers from any specific platform, which is why Microsoft pushed it over to a standards body. But the most developed instantiation currently appears to be .NET, which is inextricably interwoved with Microsoft's operating systems.
Wow! The authorative coverage of the CLI (.NET) standardReview Date: 2003-11-11
This book, from the Microsoft employees that created .NET and with input from members of the standards bodies, annotates the standard with comments that provide insights into the reasoning behind the standard. If you are in one of these categories, you should seriously consider buying this book:
1. advanced .NET developers
2. language designers
3. tool designers
4. those interested in understanding virtual machines
5. developers of libraries
6. Java developer (wondering what a standard looks like, just kidding. As an intermediate-advanced Java developer, the book is very interesting though.)
7. developer who wants insight into current software architecture
Otherwise, the book is still a useful guide to help you grow as a developer if you even browse it sporadically, and unlike many programming books, it will not be obsolete in a year.
A unique 'insiders' look at many details that would otherwise not be exposedReview Date: 2005-11-08
Kind Regards,
Damon Carr
(...)

Used price: $9.91

Wow !Review Date: 2007-10-05
No-nonsense helpReview Date: 2006-02-13
Computer Ease to set your mind at easeReview Date: 2006-02-12
Finally...Review Date: 2005-11-28
So easy to understand with immediate resultsReview Date: 2006-01-12

Some things never changeReview Date: 1999-12-24
Great book!Review Date: 1999-09-02
Great book!Review Date: 1999-09-02
This handbook was easy to read and insightful.N.JacquelinReview Date: 1997-10-08
allReview Date: 2000-06-23

Used price: $0.10

Great!Review Date: 2005-07-05
Thanks!
Excelent bookReview Date: 2001-12-22
This is a MUST for CBT and WBT developersReview Date: 1999-05-29
A wide-ranging overview of methods and development for CBIReview Date: 1998-09-11
Hesitating between 3 and 4 stars (don't feedl myself sufficiently qualified to give higher scores).
A Valuable ResourceReview Date: 2000-05-02


Good for any programmerReview Date: 2006-12-20
ESSENTIAL & EXCELLENT for every PROFESSIONAL PROGRAMMERReview Date: 1998-07-12
It covers,
1.@The Ada Language
2. The Nature and Uses of Concurrent Programming
3. Inter-Process Communication
4. Ada Task Types and Objects
5. The Rendezvous
6. The Select Statement and the Rendezvous
7. Protected Objects and Data-Oriented Communication
8. Avoidance Synchronisation and the Requeue Facility
9. Using Protected Objects as Building Blocks
10. Exceptions, Abort and Asyncronous Transfer of Control
11. Tasking and System Programming
12. Real-Time Programming
13. Object-Oriented Programming and Tasking
14. Distributed Systems
15. Conclusion
Not only Ada programmers, but also all professonal software engineers who design real-time, embedded systems, advanced students of computer science, and even beginners should find it quite useful.
I've read the original print published in 1995, which has been out-of-print.
I am so happy to know it is now to be RE-PRINTed, and every programmers would be.
The "gold standard" for Ada 2005 in concurrent and real-time appsReview Date: 2008-01-28
The book first establishes the necessary foundation for understanding concurrent programming by explaining the possible problems (e.g., deadlocks and race conditions) and highlighting some of the mechanisms traditionally used in concurrent programming, such as semaphores and message-passing.
The tasking part of Ada is then covered in full detail, necessarily including interactions with some other parts of the language, such as exceptions, but also including interactions with the Ada object-oriented language facilities. The implementations of a number of reusable concurrency abstractions serve to illustrate the use of the tasking features.
The authors next lay another foundation, this time for scheduling in real-time systems, and show how Ada directly supports the common approaches. Both fixed-priority and dynamic-priority dispatching are supported by Ada and these are covered in detail. Ada 2005 also defines a number of time-related abstractions, such as a monotonic clock and timing events, and these are also covered completely. As in the concurrent programming part of the book, a number of reusable abstractions are implemented; in this section they illustrate the real-time language facilities. A discussion of the popular Ravenscar Profile, adopted by some other languages, is included.
No language is perfect and Ada is no exception. The tasking part of Ada 83 was particularly controversial in the domain of real-time systems. Ada 95 addressed many of these issues and added some new ones. Ada 2005 does the same. These issues are not ignored in the book.
I own 46 books on Ada (not counting older editions of some of them), gathered over 27 years of applying the language. Some are excellent and some not, but this one is highly prized. I highly recommend it to professionals and students alike.
very informative contents about ada task actsReview Date: 2005-06-07
i have several references about ada. of course, some of the references are written by the author of this book. But, regard to the acting mechanism of ada task, this book is awesome.
but, if you are the beginner of real-time & embedded system, you should have another reference(s) to fully understand the meaning of the every article of this book.
The definitive work on concurrency in AdaReview Date: 1999-02-09
The best aspect of the book is the analysis of features and their interactions, providing a depth not available in other texts covering the entire language.
Assumes you know some Ada, but includes an introduction to the sequential part of the language.
I own quite a few books on Ada; this is the one to get if you want the details of Ada concurrency.

Excellent Business Math BookReview Date: 2007-12-06
EXCELLENT BOOK EASY TO UNDERSTANDReview Date: 2007-01-12
great book, alot of examplesReview Date: 2002-01-26
Excellent textbook!Review Date: 2000-04-28
Good review of basic business math!Review Date: 1999-04-29


Used CorelDraw (R) 11: The Official GuideReview Date: 2005-09-15
Hallelujah !Review Date: 2003-08-26
This book was a pleasant surprise, despite being a totally comprehensive resource tool, close to 800 pages, it's written in a no nonsense, straight to the point style. How rare is that these days ? I found it concise, well written, with great illustrations and literally hundreds of useful tips and workarounds. It's also got plenty of "how-tos", and covers every aspect of the program in detail (including VBA scripts) in very easy-to-grasp terms. Also included are a complete shortcuts guide, downloadable web resource files, and invaluable hidden program functionality.
A huge bonus for me was that it covers both the Mac & PC releases - yeah ! I also found the sections on Text, 3D, and Animations particularly helpful.
Coreldraw is a great program and this is a great book - total quality from start to finish !
Excellent manual for the novice or expert!Review Date: 2003-08-31
An experienced user can flip through the section needed to learn shortcuts and streamline processes, while the novice can start from page 1 and treat it as a tutorial.
This book makes a great addition to the library of anyone who uses CorelDraw 11.
WOW! You won't be sorry you got this bookReview Date: 2005-04-08
Excellent reference book!Review Date: 2003-08-26


Still the best...Review Date: 1999-08-14
Excellent Book Takes Reader From Beginner to ExpertReview Date: 1998-12-25
I knew nothing about PowerPoint when I picked up this book. After going through the easy to follow lessons over several days, I became VERY proficient using the software. I'm not only proficient, but able to get results and use techniques FAR beyond my actual experience.
The only criticism I have is that the book is in need of editing for spelling, grammar and punctuation!! Also, a couple of examples/lessons need to be clarified. Despite that, I still give the book a 5 star rating. It accomplishes it's mission and then some!
This Book Delivers!Review Date: 2000-02-03
Clear, precise, to the point--best read, most insightful !Review Date: 1998-02-17
If there were ever a better use for "must have," I would really like to meet the person arguing the case as it is applied to an introduction to PowerPoint presentation creation.
And like the definition of "truth" itself, (truth is simple, ubiquitous and eternal) the "must have" is not limited to a new comer but to old timers as well.
I should know. I have been a graphics' specialist since the earliest days of my accounting curriculum major when I wanted to express the numbers as a pie and as a bar chart and had to labor for hours with marking pencils. rulers, and press-on type (not to mention calculators, allocation formulas and such). That was while as a high school student, I had a winning Science Fair project on the effect of heat and light on the eating characteristics of guppies--something that today, probably only a cat would appreciate.
Yes, there are many reasons to present. And not all of us have the luxury of 30 years of desire and hard work to call upon when placed in the spot of having to do it quickly. So, that is the "what" of the author's book.
The what this book is about is the hands-on experience of the author being made real in type. From the opening intro on the three key elements of all presentations being "How the presentation is shown," "How the presentation looks," and "How the presentation reveals the content," the substance of the book is distilled.
But the remarkableness of the book is the author's keen ability to delve into the matters that really matter.
First up is the "down-and-dirty doing of a presentation" that is kept fast paced, clear and to the point (almost angelic and certainly worthy of a cat's meow}.
The author cites his own "Reilly's Laws" on key issues. These issues (seldom referred to by most PowerPoint authors) are insightfully useful.
A case in point is the instance of having to present on a screen (where people in the back of the room can only read the type that is 20 points and larger) and yet provide the material in printed form as well. One of Reilly's Laws state: "Expect the worst, and you'll never be disappointed." Reilly explains, "You have to execute this presentation anticipating the worst-case scenario." Continuing, "Use nothing less than 20-point type." Reilly concludes, "The reader of the screen version will be happy, and the reader of the paper version will be able to read it without glasses."
The worst would be a screen version where the type is too small to be read by those in the back of the room.
Communication is the operative issue. As Reilly notes, "If the communication is not effective, it is a poor presentation no matter how fancy or cool the techniques are."
And the doing of techniques are not overlooked (as is often the case in more than half of all presentations). Reilly covers the bases of scanning pictures, incorporating sounds and movie files as well as using tables, graphs and org charts. But not just by stating how to insert them as another kind of object. Reilly delves deeper into these objects to once again help the creator stop or foresee the glitches in what he/she is doing or would like to do.
After all is stated, Brian Reilly has a vested interest beyond your purchase of his book. As a highly valued contributor to the Microsoft newsgroup of Microsoft PowerPoint and in the CompuServe forum on PowerPoint , Brian Reilly makes time to answer users in their momentary PowerPoint usage dilemmas.
Read his book today, and you will be better able to keep the graphics' doctor away. Here's to your health and to your keeping the good times rolling!
Lewis
Gudmundsen
Microsoft PowerPoint End-user MVP
Owner
Gudmundsen & Company, LLC
lewis@mymail.com
Still the best...Review Date: 1999-08-14


The Best Mindstorms NXT Book so farReview Date: 2008-05-08
I have 8 NXT book, nothing is as details as Daniele's Book. The best NXT book so far.
There are 6 robots describes in this book. From the concept and then step-by-step assembly it and even the guide line to program it. So you not only able to build the robot, but also teach you how it works.
The cream-of-the-soup of this book of course is the JohnNXT ...... About 1/3 of the book focus on this great Robot. If you plan to build JohnNXT, this is the only book you need.
I'm really impressed with Daniele, I cant wait to the next book "Lego Rubik Utopy (LRU)".
Creating cool Mindstorms NXT RobotsReview Date: 2008-05-07
One of the better books at this moment for the Lego Mindstorms NXT robotic set. This book is clearly written and despite the black and white images, the building instructions are also very clearly written.
This book is obviously written by people who know what they are doing and motivated to reach the highest standards.
After a short program in the Nxt-G programming language, they started to use the NXC programming language for the rest of the book. What makes this book so outstanding, everything is very well documented and everything is explained in great detail.
This is also an easy and pleasant to read book. And many times you find here what is missing in other books. For me, esspecially the introduction of NXC was very usefull. I wanted to use C for a long time, but I did not found the answers I was searching. This book takes its time to show you the mechanics behind th programming language. It teaches you clearly how to construct event tables and how you can visualise the design process, structuring your thaughts.
Also the walking models are very interesting. It gives you a clearly understanding about the problems of let a robot succesfully walk.
What I do missing is coverage of the acceleration, gyroscopic and compass sensors. It should be nice if those sensors also where covered in this book. But it is almost impossible to cover everything and an author has to draw a line.
The projects are well choosen and all very interesting. Personally Quasimodo I find the less interesting robot. While NXT AT-ST is in my opinion a very nice project to understand a walking robot. But I have to be honest, at this moment I am building the AT-ST robot. I did not have the time to build the other robots. Nevertheless, I took a quick look and i found the other projects also very impressive.
This book is a must have for every serious Lego Mindstorms NXT builder. You definatelly will refer back when building your own creations. I gave it five stars because it is well deserved.
Congratulations for the author and everybody worked behind the scenes of this book. A job very well done!
I wish you all very much reading and building pleasure. This book will surely touch your creativity and imagination.
Friendly greetings,
Bad_Wolf
ThrilledReview Date: 2008-06-23
JohnNXT5Review Date: 2008-04-29
A Very Cool, Highly Recommended NXT BookReview Date: 2008-06-12
Most of the robots seem intended for more advanced users looking for a challenge; in other words, these are generally more complex robots. For example, there are several walking robots--including three bipeds (two-legged robots), one of the most difficult types of robots to create. And with the exception of the massive, multi-NXT robot "JohnNXT" (chapter 8) and a remote control (chapter 9), you can build all the robots from the parts in a single retail LEGO MINDSTORMS NXT set. All the programming in the book is done in NXC (Not eXactly C), an unofficial text-based language with a C-like syntax.
Along the way you'll find in-depth explanations of robotics concepts and helpful descriptions of the robots. Besides an entire "theory chapter" on building biped robots (chapter 1) and another such chapter on finite state machines (chapter 3), the robot chapters themselves include explanations of concepts such as hysteresis, writing a multitask program, and quadruped (four-legged) walking as well as information on the robots' functionality and history. The author also does a good job of presenting and explaining the programming. Although prior NXC experience is helpful, such experience is not required.
The BIs (building instructions) are outstanding, which is important since they are a major part of the book. The author used advanced BI techniques, including complete electrical cables and callouts, and Ldglite to render the images, creating BIs that are remarkably "LEGO-like." I found that the BIs were generally very easy to follow even though many of the steps were complex. Such clarity is invaluable for a book that is filled with building instructions.
I admit that I didn't build the famed JohnNXT robot. Why? For starters, I don't have all the necessary pieces! All the same, I'm glad to see that the author included the robot because a number of readers will want tackle this enormous project.
In conclusion, this book is ideal for you if you're a more experienced NXT user looking to broaden your robotic horizons--while having lots of fun. Nevertheless, even if you're new to the NXT set, you would still enjoy the book. Either way, after working through the projects and grasping the concepts, you should be well-equipped to create your very own cool NXT robots.
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Thanks in advance.