Software Books
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My daughter is 12 and this is still a family favoriteReview Date: 2008-01-27
Marvin the ApeReview Date: 2007-01-10
awesome bookReview Date: 2007-01-04
The Fun's not in Finding Marvin: Its the Hidden Others!Review Date: 2006-05-08
I confess - my husband and I love finding the hidden pictures, too. Its also our favorite birthday gift for my kids friends. Get the book and scan the illustrations closely! Fun!
Currently my 3-year-old's favorite bookReview Date: 2006-01-10

Used price: $4.83

Great readReview Date: 2007-02-06
Great BookReview Date: 2006-03-09
I thoroughly enjoyed this book and I think that anyone who has worked in software or worked for complete butthead would also like it and relate. It's so well written that I just wish it were longer.
Book worth readingReview Date: 2004-02-19
Buy FoxtalesReview Date: 2004-02-24
There have been many stories of what the inside of the high-tech business looks like from the most famous and successful business leaders. Most of these stories are attempts to write history and promote themselves. This story is about a hard working and honest guy who wants to work hard and make something of himself by joining a small software company. After reading this book you can tell that Kerry wrote this book to just share his experience. He is not trying to promote himself, and by doing so he tells a story that so many people can relate to, and he records for all of us a fascinating story of a small software company at a time when the industry was growing exponentially.
This story has a happy ending, despite all of the obstacles presented in the book, Kerry and others continued to work hard and were rewarded years later at Microsoft. I am looking forward to more great books from Kerry.
Right on the MoneyReview Date: 2004-02-17
If nothing else, Dr. Fulton had an excellent eye for talented developers and he certainly did manage to assemble an incredible team. It's great to see how Keary and others were eventually rewarded by Microsoft for their efforts and perseverance.

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Going straight to the WCF technical matter.Review Date: 2008-08-31
Great empathetic writer!Review Date: 2008-07-12
My first and last book by this publisherReview Date: 2008-10-09
I personally don't like the way this book is organized. You walk through several examples in the first chapter using terms and technologies that you haven't learned about yet - I found myself jumping around in the book to try to figure out what I just typed into Visual Studio and why I typed it. I like to learn a little bit about the concepts before I start getting into the examples.
Excellent!Review Date: 2008-03-01
superlative Review Date: 2008-06-10
Lowy's book is good for different reasons, but I feel far more conversant in the WCF area having read and re-read Bustamente's book. Lowy's is a nice companion and it goes deep into stuff that, unless your current project really needs it, you'll brain dump in two weeks. Quote Lowy at swank cocktail parties with the hoi poloi, but use this book when you want to gain a solid understanding of this thing we call WCF.
Bustamente writes clearly and to the point. Git r' done types like me who are interested in exploring the functional without getting lost in the minutiae will appreciate Learning WCF.
This book is not about SOA although the author does touch on some basic premises governing what it does for the enterprise. Unlike Lowy, there weren't any real groaners about how SOA is going to replace OO and end world poverty. OO maybe got 30% penetration among software developers in formal polls. (As an informal measure, go into any MS shop and check out how many OO diagrams are created by devs in their work and you'll see what I mean. Most MS shops won't even spend money on third party modeling tools.) SOA isn't going to do any better and it addresses a different set of problems than does OO. Bustamente gives developers a solid grounding in appreciating what WCF can do while leaving all the fluff about "paradigm shifts" and what-not for others.

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Authoritative but inconsistentReview Date: 2008-03-04
Newton's Telecom Dictionary by Harry NewtonReview Date: 2004-05-16
constituency of educators, computer programmers, web designers and just about anyone who may need to understand computerese in simple English. Important definitions are listed; such as, ADCU, back lobe, card cage, isochronous distortion, etc. There are strategies to minimize calling charges by utilizing prepaid cards for national and international calls. Important computer user groups may be accessed at:
o atmforum.com
o ectaportal.com
o ecma.ch
o gigabiethernet.org
o 10gea.org
o 3GPP.org
o aitp.org
o ansi.org
o apcointl.org
The book is a solid investment for any computer professional, teacher, computer user group or business person.
This is the oneReview Date: 2003-12-12
The best dictionary for Telecommunication and computingReview Date: 2004-12-15
As an economist I had a lot of problems understanding the sector and the acronyms that telecommunication people love to use. Having this dictionary at hand did definitively help me a lot. I do recommend it to every person wanting to get a general understanding of the sector. Only a pity that Harry did not include more graphics to help with the explanations.
Worth every penny!Review Date: 2003-10-14

Used price: $4.24

Excellent!Review Date: 2003-05-20
The book pays itself many timesReview Date: 2001-08-30
The most useful and practical Oracle8i Reference BookReview Date: 2000-09-15
Most useful DBA book I've read so farReview Date: 2000-10-12
The best DBA book for new and experienced DBAsReview Date: 2000-09-07

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James Coplien has outdone himselfReview Date: 2007-01-12
Breaks the complexity of agile into understandable partsReview Date: 2005-09-16
From an organizational perspective, roles and responsibilities within your development teams are a primary success criteria for your agile (or any other process) adoption. This book presents how and why key roles within your teams work and why teams without these key roles don't work. The way they have presented the material provides for a quick cross-reference when you are looking for solutions to help your teams.
Beyond the organization patterns themselves, I believe some of the richest material in this book is presented in the last few chapters as they present the history and importance of organizational structures, roles and responsibilities in applying process - "Process emerges from structure, and structure emerges from values". There is great value in this book beyond most software development process books.
Gives you a really practical leg up in implementing and improving Agile team structures and organizationReview Date: 2007-02-07
If it hasn't already, it begins to dawn on you that the "soft" side of project management (client relationship building, communication within the team and between teams, team dynamics and team morale, motivation, empowerment, commitment, a human-style of project management) are as important or even more important than the technical work and the technical skills required. Most of us have run across teams with prima-donna's who think they're the cat's whiskers, be they project managers or technical personnel, who have the personal graces of a warthog and who are incredibly destructive to team morale and team performance. They continue to exist, sadly, and because they often deliver, albeit at the expense of everyone who works for them or with them, they continue to survive in "Death Star" style IT shops where delivery is all important and the style of successful delivery means nothing or is short-sightedly disregarded. OK, so that's my rant.
Now for the book. We've all seen successful projects and successful teams (or at least, I hope we all have). Some teams gell and perform way above the norm. What this book does is distil over 100 successfully applied organizational patterns of one sort or another from real projects in real software development groups. These patterns are broken down into logical groups (Project Management Patterns, Piecemeal Growth Patterns, Organizational Style Patterns & People and Code Patterns) which are dissected and explained, with examples provided. What the authors have done is to identify and describe key organizational patterns which are used by successful teams - not processes, but organizational structures of various types that are needed to make processes work successfully. A large amount of practical experience has gone into the content - over ten years of research experience from the authors alone.
I've read a lot of books on Agile, but this is the first I've come across that sets out organizational patterns - and does it so effectively that you'll wonder why all the stuff in here never occurred to you before. As you read through the book, you'll see patterns that will make sense, the kind of "ah-ha, that's what the problem is and this is how I can dom something about it" sense. You'll find this book useful in that the contents can be taken and applied right away. It's easy to pick what is most useful for your team, what can be applied immediately and what would be nice later on, once some of the basics are in place. The content is practical in that you can easily identify what your problems are and what pattern would help fix it, why the pattern is intended to fix it, and there's good advice on how to introduce new patterns.
With over 100 patterns, there are a lot, but they're set out concisely, a page or two to each pattern. There's no fluff, it's well-written, there's no appreciable bias, there's a lot of material, including some good coverage of the importance of effective organizational structures in applying process. As we all know, all the process in the world will not a great project team make. The book's structure is coherent and well-organized, the patterns described can be used individually or as groups and the authors give you some pretty good ideas as to what's immediately useful.
And the pictures all the way through the book are great! A nice humorous touch that helps make the point each time. Overall, I'd recommend this book very highly as a resource to anyone managing a project / team, whether Agile or not. There's a wealth of practical advice in here that any project manager could take and use, although the orientation is towards Agile Projects. An added bonus - unlike many technical books, this one won't date quickly - organizational patterns that work don't change much over the years, unlike programming languages. From a practical point of view, I've applied some of these patterns to teams I work with and the results have been positive - I've also shared the book with co-workers and they've all found it both illuminating and useful.
Essential for Software Managers and EngineersReview Date: 2005-06-27
To anyone who has worked in the software industry, this book is clearly the product of an enormous amount of practical experience in both management of people and projects as well as the development of software.
Coplien and Harrison have written a book which both the project manager and software engineer will understand and will immediately be able to apply to their respective work environments: This is because the book cunningly captures essential organisational concepts using a framework that is familiar to software engineers. Thus, the concepts will be by recognised by staff trained in business as well as those trained in software and systems.
I strongly feel that the material covered in this book can achieve a common communication basis between managers and engineers, and can help business developers understand the nature of their people and organisation.
If I could insist that all people in software read this book I would; but without the policing power, I can only highly recommend this book to those involved in all facets of software.
Outstanding book about sociology in software developmentReview Date: 2005-04-10
As a former developer and now a software development manager, I have come to realise that the "soft side" or sociology of software projects (communication with clients, communication with teammates, project management, team dynamics, cultural issues, morale, division of work, remote collaboration, etc) is considerably more complicated than the programming work itself.
Over time, you start to see patterns emerge such as "start a large project with a small experienced group and gradually phase people into a project as time goes on". This book does by far the best job of cataloguing and explaining dozens of these patterns related to (1) software project management (2) structuring, building and nurturing software project teams and (3) organization and division of development tasks to maximize the effectiveness of the team as a whole.
Highly recommended to anyone involved with software development at both the management level and in the trenches. Have fun!

Used price: $15.80

BrilliantReview Date: 2008-10-27
I highly recommend this book to any avid photographer and aspiring professional photographer. I'd like to get more books in the photoworkshop series.
The best photography book I've read so far...Review Date: 2008-10-18
Photographing Children PhotoshopReview Date: 2008-09-11
Children Photo TipsReview Date: 2008-07-26
Very informativeReview Date: 2008-07-13

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Collectible price: $99.99

Amazing Book - Inspiring AuthorReview Date: 2007-03-18
The book is beautiful, very informative.Review Date: 2004-03-12
Very GoodReview Date: 2003-06-18
The only reason I don't give it 5 stars is that there could have been more content.
Amazing Work from an amazing artistReview Date: 2003-06-24
This book is full of amazing artwork Bert has done with Photoshop, along with a lot of tips and techniques from the master himself. You'll have a hard time believe that this book isn't just a collection of photos. Bert style is so photo-realistic it's jaw-dropping.
Definitely a must-have book for any PS enthusiast. Even if you don't plan to use PS for Photoreal artwork, there are techniques here that are applicable to other uses for PS but the book itself is worth the price just for the awe factor of Monroy's work.
Paint in Photoshop!Review Date: 2003-07-26

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Excellent logistical guide for any software projectReview Date: 2008-06-03
Fogel presents lots of down and dirty day-to-day details on how to create excellent software. Not just Open Source, either... the transparency built into the processes he describes are also useful within a company firewall.
Fogel places a huge emphasis on development by random unsalaried people, but I feel that most important and rapid development is due to corporate sponsorship.
Overall: excellent. Read it cover to cover, refer back to it often.
Step-by-Step for a Open-Source Project ManagerReview Date: 2008-01-13
The book is very well written and goes over lessons learned of others that created their own open-source projects. Believe me... every step so you don't have to guess anything!
How to start, how to document, where to deploy the project, what people to invite, whether or not coding standards are necessary, democracy versus dictatorship, all of these questions are answered inside.
A friend of mine has told me that much of the information in this book can be seen for free in video in Google. It's worth looking for.
I read the book in 5 hours and i think my time was very well invested. I now believe that this model is not only suitable for small projects but to larger projects. The complexity of the system will not the an issue if you apply the rules in the book. I still have to try it though... ;-)
In my case, five stars is an understatementReview Date: 2007-07-26
With this book you will be in touch with topics like the needed infra-structure to setup open source projects, the dinamics of the open source community, strategies for packaging and releasing software, common issues that arise in open source daily development and how to workaround then, a brief about licenses (with properly links for more information on this topic); just to highlight some aspects.
This book was the first hand someone land me into the open source world. It's helping me in three ways: to extract more from open source softwares that already exist, to start my own open source project, and to look at software development through a new, different, and till now better perspective.
Hope this review helps you!
Required reading for Open Source project leadersReview Date: 2007-06-19
Drawing from his extensive experience with the Subversion project, Fogel provides in this book a comprehensive overview of all aspects of Open Source software development, covering technical, social, political, economical, legal, and managerial aspects.
While the book is more aimed at medium-to-large scale projects, especially those involving some kind of corporate entity, there is much in it that is applicable to most projects, excluding maybe only those little, one-man efforts that rarely become successful. But if you are the originator of one of the latter and, should it suddenly attract a wide following, you'd better be prepared to face the unavoidable problems that popularity brings.This book will come in handy in this case.
Here are, in my opinion, the strong points of the book:
* Providing a concise, yet comprehensive, overview of all aspects of Open Source development. This is really the manual of open development.
* Demonstrating that there is much in open development that is similar to more traditional, corporate-style software development (you cannot always rely on good will and volunteers), but also much that is different, in motivation, rewards and objectives.
* Putting the accent on the human aspect of development: mutual respect between participants is often the deciding factor in determining whether a project will thrive or fail. Since even the best of intentions sometimes are not enough to foster a peaceful, productive and collaborative environment, Producing Open Source Software contains a lot of useful, practical advice that you can follow if you want to keep developers happy and motivated.
"Must Read" for Open Source ParticipantsReview Date: 2007-04-28

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Good JobReview Date: 2008-01-01
Still good for Flash Media Server 2Review Date: 2007-04-11
Only good resource I've found on this subjectReview Date: 2006-11-08
Since this book is concerned with situations where multiple Flash applications will be executing on the same server simultaneously, there is going to be considerable effort involved in coordinating events, which is addressed by this book. You should already have FCS installed and running on your server and you should also have Flash MX available on the client. The following is description of the book by chapter:
Chapter 1, Introducing the Flash Communication Server - Acts as an introduction to FCS and an overview of the whole book.
Chapter 2, Communication Components - How the FlashCom communication components encapsulate commonly needed features such as chat, video recording and playback, bandwidth control,and user configuration. These components implement many basic building blocks for your application.
Chapter 3, Managing Connections - This chapter covers connections in more depth past the SimpleConnect component, including how to write custom code to handle various changes in the connection status as well as different errors.
Chapter 4, Applications, Instances, and Server-Side ActionScript - This chapter describes how to write Server-Side ActionScript and work with the objects that control application instances and the Flash movies that connect to them.
Chapter 5, Managing Streams - Offers a somewhat oversimplified but complete example that shows the basic steps in publishing one live stream and subscribing to a second.
Chapter 6, Camera and Microphone - This chapter explains how to use both the Microphone and Camera classes to record live streams. These classes are at the heart of most communication applications involving multimedia.
Chapter 7, Media Preparation and Delivery - This chapter covers many details for compressing and streaming audio and video.
Chapter 8, Shared Objects - This chapter starts an entirely new subject - shared objects, which provide a mechanism for the transmission of data between client and server.
Chapter 9, Remote Methods - This chapter also shows how to broadcast method calls to every movie and application instance connected to a shared object or stream, or send them to and from individual movies using RMI.
Chapter 10, Server Management API - Discusses the Server Management API and its applications, including monitoring a FlashCom Server, gathering statistics on application instances, and managing the log streams.
Chapter 11, Flash Remoting - Demonstrates how Flash Remoting can be used to add data connectivity to FlashCom applications. Flash Remoting can access web services, server-side scripts, CGI applications, XML files, or the local filesystem with the help of an application server such as ColdFusion.
Chapter 12, ColdFusion MX and FlashCom - Teaches some specifics involved in using Flash Remoting with ColdFusion MX and FlashCom. There are some practical working examples shown that demonstrate how you can leverage the benefits of Flash Remoting in conjunction with FlashCom.
Chapter 13, Building Communication Components - This is the first step in building complete applications, and is demonstrated through an extensive example.
Chapter 14, Understanding the Macromedia Component Framework - How to modify an existing component and how to create a new one. Also discusses server-side framework code and its core features and data structures.
Chapter 15, Application Design Patterns and Best Practices - Describes some of the best practices available to application developers. This chapter provides some useful design options, patterns, and best practices that will help you build better applications.
Chapter 16, Building Scalable Applications - Deals with building multi-instance and multiserver applications that don't bog down as the number of client connections increases.
Chapter 17, Network Performance, Latency, Concurrency - Traditional network design issues affect FCS also.
Chapter 18, Securing Applications - Specifically this chapter examines the three A's of security - Authentication, Authorization, and Accounting.
This is a great reference.Review Date: 2006-03-16
Obligator reference in projects involving FlashCom, either for fast consultations and advanced tasks.
Excellent approach of subjects as Design patterns and security, yonder a perfect demonstration about audio, video and much more.
A necessity for the bookshelf...Review Date: 2006-03-02
Topics covered include:
- learning about components and how to use them
- establishing and managing client connections
- publishing live and recorded streams
- local communication with clients
- remote communication with outside applications
The book also shows how to build and integrate your own custom components, and how to scale your application using the components that you've created. Other highlights include information on how to use shared objects and server management API, as well as ways to improve both design and performance.
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I think we enjoy the nostalgia of reading a favorite book together and we still
like seeing Marvin's adventures in the city and trying to remember where the
emu and the cat are. It took us years actually to find the emu on the subway.