Software Books
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Used price: $21.45

If you have a Computer Science background and just starting with PERL, this is the book for you.Review Date: 2008-08-08
Excellent Tutorial Enabled Use Almost ImmediatelyReview Date: 2008-04-27
Understand PerlReview Date: 2008-03-19
Best introduction to Perl 5 in printReview Date: 2008-02-04
James Lee's book is excellent from start to finish. I found his explanations very clear and his writing style lively. He covered just about everything I hoped to read in a book of roughly 400 pages. The book is ideal for the self-educated since it contains exercises with answers in the back. I personally enjoyed learning more about regular expressions in Ch 7, since PCRE is an important part of several network security tools.
It is easy to take a good programming book for granted. I have started and stopped reading several other books written to teach programming because their style is terrible and the assumptions they make confuse the beginner. BP2E is always conscious of what the reader has already seen. The author makes it clear when a briefly mentioned topic will be more thoroughly explained later in the book. Plenty of technical authors could learn from this example.
Even if you plan to read the author's new book -- Beginning Perl 6 (or BP3E) -- you may want to read BP2E. Perl 5 will be with us for many more years, so it pays to understand the material in BP2E. (It's possible that BP3E could demonstrate Perl 5 and 6 syntax, but I doubt it.)
Fantastic tool for beginnersReview Date: 2007-07-12
I bought this book very recently, having no prior experience with Perl. I had seen a couple of scripts that other people had written, but since I have minimal programming experience I could only somewhat figure out what they were intended for.
I read the first chapter of Beginning Perl (11 pages), and read bits and pieces of the second chapter (37 pages). Then I began writing my first Perl scripts, using the book primarily for reference. It makes a great reference tool because the index is very thorough and the examples are easy to understand without necessarily reading the entire book in order. About 3 hours ago I couldn't have told you what a subroutine was or how to create a hash, but now I have completed my first interactive program using subroutines, hashes, various types of loops, error-checking, etc. That would have taken me weeks to learn if I had not discovered this book.
I highly recommend this book to anyone interested in learning Perl.

Used price: $23.66

I-Photo - very helpful book!Review Date: 2008-10-18
Good StuffReview Date: 2008-10-09
Ain't gonna do a bang up job with out it.
Walt
Saving Me Time and Making Lightroom a JoyReview Date: 2008-09-07
Things that I previously was unable to figure out became clear within a short time thanks to the Missing Manual for iPhoto '08. I feel more confident that I am going to master the photo processing software and spend much less time at the iMac while doing a better job of editing and printing my images. A great value because it translates right into time saved. Much easier than using on line help and tutorials because the manual asks the questions that I was unable to even think to ask - and then proceeds to answer the questions. I am very pleased with this book. I have over 15,000 images in iPhoto now and feel that I will soon be in command of the images and not the other way around.
A must haveReview Date: 2008-07-24
macReview Date: 2008-07-09

Used price: $4.25

Well-written and coherentReview Date: 2003-03-09
Some
of the useful features of this book are
- well-selected examples
- a description of the product development process
-
an excellent description (with examples) of how to develop and use "personas"
- guidelines for when and how to use specific
models of interaction in a product
- simple, bullet-pointed summary guidelines for solving interaction and display design
problems
- case studies at the end which are evaluated using criteria the author has developed throughout the book
I am a designer working in this field and this is the guide I would recommend for exploring and understanding the practice of web-application design.
Deconstructing User InterfacesReview Date: 2007-09-11
Solid informationReview Date: 2005-08-09
An excellent resource for user researchers!Review Date: 2003-04-04
An impeccably-organized encyclopedia of web designReview Date: 2003-11-14
If I had to base an entire web design class on a single book this would be the one. Bob Baxley's "Making the Web Work" is easily the most comprehensive manual for applying good design to create a great user experience on the web. This book has both breadth and depth-just look at the table of contents. Regardless of your level of web design proficiency you will find more than your money's worth of useful insight here (even if you have already read just about every other web design book!).
One thing I especially like about this book is that Bob doesn't provide a single solution for a design challenge, but takes time to present and evaluate (pro/con and why) several alternatives. He doesn't just feed you the "right" answers the way Jakob Nielsen does in his "Designing Web Usability." Bob's approach will help you gain a thorough understanding of the options and make informed design decisions.
The two case studies of Amazon and Ofoto included at the end of the book are the most comprehensive I have seen: they're about 30 pages each!
About the only gripe I have is that Bob takes the liberty of using lesser known versions of some terms without providing their more known synonyms. For example, while Lou Rosenfeld and Peter Morville have all but established the terms "ambiguous" and "exact" for the two types of classification schemes, Bob prefers to call them "subjective" and "objective," respectively, without providing the alternative terms. Similarly, "organization scheme" is replaced by "classification scheme", and "organization structure" with "model of association." My IA students have enough difficulty keeping one set of terms straight!
Overall, however, this one serious web design book. Highly recommended. Other books I liked: "Interface Design for Ecommerce Applications" by Paul Gokin (search for this one on the web), "Designing Web Site Interface Elements" by Eric Eaton, and "Submit Now: Designing Persuasive Websites" by Andrew Chak.

Used price: $0.65

For artists seeking more than programmer's technical tipsReview Date: 2004-11-13
A thoroughly enjoyable bookReview Date: 2001-11-06
Finding that balance of an artist and technologist from where to launch one's vision and future visions of creativity starts with good knowledge. Ratner gives many facets of where to see this vision and tutorials to follow through with your own creative projects.
I commonly work with many high-end graphics programs, Lightwave 7.0 being my newest program on my plate. Peter Ratner's 3d book getting me from a begining user from just reading the index to a 3D artist ready to start the new facets of my own portfolio. Mastering 3D Animation helped quite a bit everything from the Modeling and subdivides to the theory/progress.
Joseph Arthur
Information Architects, Principal
"Mastering 3D Animation" suitable as collegiate textReview Date: 2001-11-26
Make no mistake: This is no cursory guide to constructing simple geometry, slapping on some stock textures, animating basic movements along spline paths and rendering to AVI while you're sipping on a latte, watching the Discovery Channel. A full-time professor in the 3D Computer Animation department of James Madison University and the program's founder, Ratner relies on the broad and substantial digital and conventional art experience that has rewarded him with artistic entries in more than 80 national and international juried exhibitions. Ratner is well-versed in most aspects of 3D art creation, choreography and cinematography. The results of his industry experience are a splendid collection of detailed and refined insights and experiences assimilated into a thorough tutorial guide. I have no doubt-as many experts agree-that Mastering 3D Animation is equipped to serve as a collegiate-level textbook for 3D computer animation curricula.
Spanning the many processes related to generating 3D digital art, Ratner illustrates his critical techniques with 658 black-and-white line drawings and grayscale screen captures. The images vary from basic and sketchy but illustrative black-only perspectives, steps and graphs to grayscale representations depicting character renderings, particle systems, height fields, geometric displacements, facial close-ups, rendered environments and more. Of particular interest to those having cinematography or traditional art backgrounds are the commentary, instructions and grayscale reproductions of painted and sketched art dating back multiple centuries.
Those attending to a more technical emphasis and interest are accommodated in every respect, however-minus superficial references to hardware specifications. Early on, Ratner clarifies his intentions in composing this text: "[The book's] purpose is not to create button pushers who can boast about megahertz, abundant RAM, big monitors and software with all kinds of bells and whistles. It is hoped that aspiring 3D artists will learn some valuable lessons from the great art geniuses that have preceded them." (Foreward/vii) Yes, Ratner does wane philosophical, at times, but his contemplative tendencies bring a refreshing and purist perspective to a field frequently inundated by overly technical meanderings and functionally pointless rambling. Thus, Ratner blends an in-depth artistic and technical knowledge with a practicality and philosophy altogether forming a well-rounded perspective-one catering to persons of various inclinations and backgrounds.
The companion CD contains 200-plus 3D models in a variety of formats: LightWave 3D's .lwo and .lws; Wavefront's .obj; Maya's .ml and the generic .dxf. Tutorial project files are archived in QuickTime (.mov) and JPEG (.jpg) formats, and Ratner also includes a Photoshop brush file (.abr) for creating "grime" textures.
As for the text's informational composition, chapters one and two explore the basics of 3D modeling-polygonal and spline-based (NURBS). Chapter 3 addresses basic 3D animation, while the fourth delves further into animation by considering the role of deformation tools: skeletons ("bones"); kinematics; lattice flexors, etc. In Chapter 5, Ratner explains special effects, including the use of spheres, particles, collision detection, voxels, fragments, displacement mapping and more. Part II of the text, Advanced 3D Modeling, begins with commentary about the human head's structure and composition, including muscles and bone. Ratner explains both the NURBS- and polygon- based methods for modeling the head. Special attention is allotted to features, such as the eyes, eyelids, eye sockets and ears. There's no lack of detail, here, and NURBS fans will experience a rare sensation-a feeling of belongingness.
The next two chapters, six and seven, are devoted to modeling the human figure. The latter stresses finishing-hair, eyelashes and clothing. Chapters 9 and 10 comprise Part III: Preparing for Animation. Lighting is the focus of Chapter 9, and Chapter 10-another that may appeal particularly to conventional artists-deals with surfacing techniques. The author goes beyond the typical texture map types-cylindrical, planar, spherical, cubic, etc.-and the use of photos to address alternative surfacing methods, such as transparency (alpha) and displacement maps. In short, Ratner extends well beyond the conventional surfacing methods most highly publicized, deeply exploring what might be categorized more aptly as upper-echelon trade tips than as common genre knowledge: creating sophisticated bump maps; using grayscale gradients in displacement; and more.
Part IV of the book, Character Animation Fundamentals, includes chapters 11-14: Expressing Emotion with Facial Animation (11); The Elements of Action (12); Movements of the Figure (13); Composition and Cinematography (14). Once again, the author uses an expansive knowledge of choreography and anatomy to help quantify how human emotions are exhibited: body posturing; eye wideness; lip contour; eyebrow position; even directional muscular pull. Each of these considerations can be projected in a 3D figure, and Ratner shows the reader how. "A muscle is composed of a bundle of fibers that work in mutual association to perform common duties," Ratner writes on Page 248. "... It is this combination of movements that results in the complicated harmony of the facial muscles."
The Elements of Action chapter confronts those issues pertinent to a convincing human portrayal by a mere collection of polygons or surfaced curved lines: timing; sound syncing; weight and recoil ("squash and stretch"); walk cycles and more. Chapter 13 addresses concerns complementary to those in the previous one, including body mass motion, pace and impact, equilibrium, action lines, rhythm and still more. The final score of this harmonized tutorial prose pursues line composition, spatial arrangement, blocking (proxy geometry) and all manner of photographic issues and techniques. The reader will learn practical cinematography terminology-camera techniques and movements, transitions, more-and the fundamental tenets of motion depiction utilized by artists centuries earlier.
Wonderfully writtenReview Date: 2001-05-12
First Mediocre ReviewReview Date: 2001-06-27

Used price: $0.81

An Outstanding Wealth of InformationReview Date: 1998-12-22
Excellent for beginnersReview Date: 2000-02-29
It is one of those very rare books that presents advanced concepts in a context understandable by users of all experience levels. The author often throws in tips about Oracle PL/SQL quirks to watch out for, as well as some very applicable information about how Oracle works internally.
I've since become more comfortable with PL/SQL, and the book also serves as a great reference. I highly encourage you to read this book straight through.
I recommend this well-written book to anybody wanting to learn PL/SQL, as well as anyone needing a great reference.
Well-Organized, Useful Examples, Easy to ReadReview Date: 1999-02-27
An Excellent BookReview Date: 1999-02-02
Good but outdatedReview Date: 1999-01-27

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VERY VERY GOODReview Date: 2008-08-17
I'd buy from them again.
Learn Quark FastReview Date: 2003-02-21
Can't Learn Quark without itReview Date: 2002-03-07
Powerful manualReview Date: 2001-09-11
Outstanding book for those who use or want to use QuarkReview Date: 2002-01-17
I am constantly referring to the book now as a reference.
Can't go wrong with this one.

Used price: $24.95

Excellent bookReview Date: 2007-05-17
Extremely Comprehensive OSI Layer 2 CoverageReview Date: 2007-05-08
About 10 years ago in my communications classes I studied Ethernet, transmission/arbitration using CSMA/CD, frame structures, etc, but forgot much of it. "The Switch Book" has everything I learned in my EE curriculum and then some. At 650 pages, almost exclusively dedicated to layer 2 of the OSI model, this book is extremely comprehensive. Considering its breadth, it is a very easy read for self study and would also make a good reference. What makes it an easy read is that it does not regurgitate the RFCs and IEEE Standards. It contains tons of examples, graphs, network diagrams, and footnotes. BTW, the footnotes are full of humor; oh, and there is even a funny poem on link aggregation. When the book gets overly technical (e.g. hardware implementations), Seifert tells the reader he can skip the section without losing continuity.
This book as helped me debug a problem I had with Spanning Tree and Link Aggregation (trunking). After reading this thick book, I feel confident that I can put an analyzer on the wire and know exactly what's happening by watching the bitstreams. Frame formats for everything are graphically represented. Even some cool stuff, like LACP, GARP, GVRP, and GMRP are covered. Ethernet, FDDI, and Token Ring are the three LAN technologies covered.
All chapters follow a similar format. Each chapter starts with theory and some (usually visual) examples. Then some technical software/hardware implementations are explained, followed by configuration and more examples. Usually, the end of the chapters discuss the history of the technology and the official standard (IEEE, technical pub, RFC, etc.).
The author mentions that much of the material was written in mid-1999. Considering its age, it is still very relevant. The only two technologies that I can think of that weren't around when this book was written are "Rapid Spanning Tree Protocol", although STP is covered, and 10GbE, which is negligible.
The bottom line is, if you need to understand layer 2, you need this book.
Best technical bookReview Date: 2007-06-10
The book is especially valuable to those who do not have much background in switching. The concepts are explained in plain language and the book provides many references for further reading.
The only negative is that the book is getting a little dated and so does not contain information on some of the latest standards and product developments. Hopefully a new edition will come out soon. But even so, I highly recommend this book.
Best technical book I've ever read!Review Date: 2006-03-21
The author clearly knows his subject matter and explains things well. He even tells you when a particular section can be skipped without loss of meaning to the rest of the book.
I hate technical books with lame jokes. His jokes are FUNNY and worth reading.
Excellent book for switching concepts.Review Date: 2005-11-10
Used price: $12.43

Promote online effectively!Review Date: 2003-06-18
Most complete guide I've readReview Date: 2003-03-19
--A.J. Russo, Ph.D., President, HyperTech Media, Inc.
Worth every pennyReview Date: 2003-03-19
interested in publishing an e-book, or who already have. ... This book is worth every penny. ...I, intrepid promoter, am paid to write a column on book promotion. There was nothing I could learn. I knew all the tricks! Ha. I went from her book directly to my Writing To Do list and frantically updated it. In two minutes of reading I had gotten over a dozen new ideas."
-- Required Reading for Book Promotion
Award of Excellence for ePublishing Book of the YearReview Date: 2003-03-19
You'll want to own this bookReview Date: 2003-03-19
--Dan Seidman, Editor, SPANworks
Used price: $134.12

fast shippingReview Date: 2008-09-16
books are wrapped in good condition
Very goodReview Date: 2008-05-18
The book is very useful with many tips about the subject.
The Torenbeek's book and Roskam's books is also recommended.
A Very Good Book for aspiring Aeronautical EngineerReview Date: 2008-01-18
Great Great Great Great Book.Review Date: 2008-01-09
An essential book. Every people who work in aeronautic and space industry HAVE to read this book. Very easy to understand. Should be the first book on airplane design that you read.
A great overview of the conceptual design processReview Date: 2007-11-01
Arriving at this final design involves several layers of complexity. Initially the process involves creating several simple designs and performing a brief evaluation of their performance. This allows the designer to select the best design and develop the design to the point where it can be `fixed' and sent to the specialists who will design the individual parts for manufacture.
The conceptual designer needs to be a jack of all trades, he needs to understand all of the issues, but he doesn't need to be an expert in any of them. For this reason this book is makes it a great reference for people like me with a general interest. It gives an excelent overview of aircraft design, but doesn't go into fine detail.

Used price: $1.55

The book has been marvelous!!!Review Date: 2004-09-02
Beginning SQL Server 2000 for Visual Basic DevelopersReview Date: 2003-06-27
OK for starters, but 33 percent irrelevantReview Date: 2003-08-27
Taught me everything I needed to know...Review Date: 2003-01-11
This book will make you feel that you not only know how to make Visual Basic talk to SQL Server, it will make you feel you know more than the basics of SQL Server itself. Previous to reading this book I had no idea what a stored procedure was, or how a query works in SQL Server (I had worked extensively with Microsoft Access, and these skills were not necessarily transferable to SQL Server, though many of the concepts are similar). Now I know my way around SQL Server 2000. This book fulfilled a dual purpose.
There are chapters on Database design, SQL Server installation, SQL Server security, Querying, Stored Procedures, the SQL language, IIS, and XML. Most of the book is taken up with what developers do everyday: the storage and manipulation of data. Over 300 pages of the book is dedicated to data in general, and how to get the most out of it using VB and SQL Server.
If you need to create a VB6 (there is no discussion of VB.NET since the book predates it) database application using SQL Server, this is the book to start with. Its bulk pays off.
Excellent introduction to SQL Server 2000 for VB DevelopersReview Date: 2002-10-11
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