Computers Books
Related Subjects: Calculators
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Top marks for clarityReview Date: 2008-04-06
ExcellentReview Date: 2001-01-09
We believe this book to be an essential read, and recommend it highly.
Very much self containedReview Date: 2001-02-10
Excellent intro to VoIPReview Date: 2005-08-06
Overall - a very good book. Highly recommend it.
Useful referenceReview Date: 2002-01-22

Used price: $1.20

Essentail Computer Graphic foundation.Review Date: 2003-06-09
Essential CG historical data!Review Date: 2002-09-25
An amalgam of CG terminology (pp. 1-209), impactful corporate industry presences (pp. 210-347), programming and mathematics terms (pp. 348-361), fundamental and miscellaneous terms (pp. 362-385), a computer graphics timeline (pp. 385-437) and other mini-sections on CG FAQ (pp. 438-451), job descriptions (pp. 452-461), previsualization (pp. 462-467) and the analog computer era (pp. 468-476), this unique text probably represents the definitive chronology of computer graphics' evolution. The resource's 500 pages belie the mundane name and cover by chronicling numerous advances marking the historic progression of computer graphics-from the pre-mechanical days of the 1940s to the archaic, punch card-based leviathan units of the 1950s and `60s, to the sleek and potent desktop workstations of the late `90s. (The book was published in 1999.)
With the ambitious aid of 97 other industry sources, Masson begins the book by defining "color and light," "painting and graphic design," "modeling," "animation," "rendering," "compositing" and "input & output" terms alphabetically, per section. Processes, programs, properties, rules, companies and more are clearly defined during this first section, accompanied by applicable screenshots, diagrams, quotes and informational tidbits. For the purely artistic members of the digital art community, this material doubtless will prove dry and unpalatable. But for those having more of a technical and scientific bent, this comprehensive industry reference is a fascinating excursion into the intricacies that help materialize the eventual pretty, pixelated pictures so many of us enjoy producing and admiring. Learn what "pixel" denotes ... who invented the Phong shading method ... what "pixmap" means ... the origin of the omnipresent teapot icon ... the beginnings of morphing ... who started Atari ... the conception of ILM ... the significance of SuperPaint ... and much more. It's all here.
Section 8, "Historically Significant Companies," really is the beginning of the salivating learning experience, though, introducing readers to pioneering companies and people whose prosperous contributions have nursed CG through its proverbial growing pains. Some of today's popular and recognized field leaders appear, such as Industrial Light & Magic and Robert Greenberg and Associates, and they're graced by numerous lesser-known but equally essential precursors. Remember the 1979 feature film The Black Hole? Think Abel Image Research and Robert Abel & Associates. Recall 1984's The Last Starfighter? Think Digital Productions. The list and sundry, voluminous details are phenomenal.
The second portion comprising stellar, historically intensive reading, Section 11, "Computer Graphics Timeline," lists and delineates all key advances in the industry, throughout the 20th Century's final half.
On the downside, some of the quotes by CG experts seem to ramble, are inapplicable or just plain too long, but they appear to represent Masson's method for best expressing these individuals' contributions to the digital art community-or just relating arguably interesting events. (Besides, art often is about storytelling, anyway.) The text also is somewhat outdated, having been printed three years ago. But this does not diminish the paperback's essential overall value.
As for the seemingly innumerable industry term definitions, these provide industry professionals -and interested hobbyists-with a valuable reference resource. They also remind the reader that, despite all the creativity involved in generating digital art, CG's undergarments are math and science. It's always technicality before imagination.
Quite simply, if you're genuinely interested in computer graphics as an artistic medium, and you value the learning experience, CG 101: A Computer Graphics Industry Reference is a must-read. All told, this undoubtedly is among the most interesting titles-of any kind-this reviewer has ever read. (No kidding.) Assuming you possess the technical interest in these details, you'll find yourself perusing this gem night after night, until you've marked your last highlight with a neon felt tip and a corner page fold. (I tallied 14 page folds and 39 blue highlight markings in my copy.)
Great history, great glossaryReview Date: 1999-12-10
Computer Graphics and how it all startedReview Date: 2001-07-01
BOOK REVIEW: CG 101 is a great reference guide. Forgotten what a particular term means? No problem! Just Open CG 101 and look it up. The first 208 pages and a few more inbetween are jam-packed with terminology and what they mean. There are side bar "blurbs" that contain factoids and quotes. This provides great bits of trivia.
The next 148 pages tell about the history of the graphics industry and how it has progressed from the start to what we know today. CG 101 tells about the companies and the people who use computer graphics to provide us with entertainment in movies and much more.
The 22-page index provides an easy way to find items, people and companies you want to know about. And just in case you wanted to know more than the book has to offer, there are URLs and telephone numbers to give you added places to glean information.
Must read for CG beginners especiallyReview Date: 2000-03-22

Used price: $53.14

A useful book with real life case studiesReview Date: 2008-06-18
Excellent Coverage of Cisco IOS Gateways and GatekeepersReview Date: 2008-05-12
As with most Cisco Press books, the opening chapter covers some basics, in this case the basics of Voice Gateways and Gatekeepers, as well as a high level review of gateway protocols and deployment scenarios.
The subsequent chapters jump right into the meat of the material. Each ensuing chapter covers each topic, such as H.323, SIP, MGCP, Dial Plans, and SRST with great depth and clarity. The book if full of very detailed and comprehensive sample configurations and debug outputs. Finally, the examples throughout the book are based off of the same case study network that is introduced in the opening chapter. As I consider sitting for the CCIE Voice Lab, I anticipate that I will revisit this book again and use the case study in my home lab.
I highly recommend this book to any looking to learning more about Cisco IOS Gateways and Gatekeepers, studying for the CCVP, and/or preparing for the CCIE Voice!
Mark G. Reyero, CCIE 12932
A godsendReview Date: 2008-02-11
If you are studying for you Voice CCIE, do yourself a favor and pick up this book.
Excellent Reference Book on Complex VoIP NetworksReview Date: 2006-12-15
This book is not so much an Exam Cram as a more traditional reference book. That is not to say that it doesn't cover the material that will be found on several Cisco certification tests. It gives a firm foundation in the complex VoIP networks that in which Cisco specializes. Obviously this book covers Cisco equipment, but as Cisco is the major manufacturer of such equipment as well as providing for the certification of workers in the field, that's not a bad place to start.
This book has the advantage of a very good writing style by the three authors. This is important as I don't find computer books to be nearly as much fun to read as say a good sci-fi novel.
Awesome AVVID bookReview Date: 2006-11-24
I've been searching for a comprehensive source for DSP information and deployment guidelines, and COR theory. This book does an excellent job on explaining both. It is a must for anyone working with or provisioning DSPs.
In other matters, it is well written and talks plainly of other gateway technologies that AVVID engineers run into day-after-day.
If your looking for VoIP books, this is a must for your library.

Used price: $4.34

This book rocks!Review Date: 2000-08-01
The written style is clear, concise and easily understood, and the side bars are very informative. The color pictures in the center of the book are helpful in defining the target look, and the enclosed CD with electronic "recipes" and results is great.
This is now in my top 10 technical book list!
CD is incompleteReview Date: 2002-02-25
Excellent Guide to Professional TechniquesReview Date: 2001-11-24
Outstanding ResourceReview Date: 2000-08-02
CorelDraw 9: FX and Design entertains and informsReview Date: 2000-03-22

Used price: $18.75

Clearly a "Must Have"Review Date: 2001-03-05
A Visual FoxExpress PrimerReview Date: 2001-03-01
A must have for the Visual FoxExpress developerReview Date: 2001-04-19
I think that if you buy Visual FoxExpress and buy this book, you will reduce your learning curve by several months.
A "Must Have"Review Date: 2001-03-04
Extremely helpful and very readable!Review Date: 2001-02-27

Used price: $0.01

Very BASIC!Review Date: 2001-04-03
This book is a must for all novice HTML web page creators.Review Date: 1998-07-31
Great for the inexperienced computer user.Review Date: 1999-07-11
Great as an overviewReview Date: 1999-06-20
Those of you who are mainframers will laugh your heads off when you see that the internet has made Script cool...
A door-opener to the world of HTML...Review Date: 1999-08-14

Used price: $0.01
Collectible price: $12.95

inspirational!Review Date: 2001-06-13
Very helpful and inspirational!!Review Date: 2001-05-29
Very usefulReview Date: 2001-05-24
Interesting and helpfulReview Date: 2001-05-18
The Old Girls NetworkReview Date: 2001-05-14

Used price: $13.80

Great Book!Review Date: 2008-06-29
Everything about symfonyReview Date: 2008-06-13
Very interesting and informativeReview Date: 2007-10-17
If you know this before (and I did), the book has the same quality like the online manual, in my opinion a very good one.
Imperitive for the Aspiring Symfony DeveloperReview Date: 2007-11-01
Also available onlineReview Date: 2007-08-09

Used price: $23.78

A must-read for anyone who designs websites professionalliyReview Date: 2008-08-15
A very good reference for people needing to get their sites caught up with the social webReview Date: 2008-08-13
The design framework he presents is aimed at taking new users of a social site through the steps that make up the usage lifecycle: not being aware of the site > becoming interested in it > using the site for the first time > becoming a regular user > becoming a passionate user.
I see a practical application of Joshua's design philosophy in the way Ning.com (a platform for you to create your own social network) is put together: it is easy for a new member to sign up and create/manage a profile page, interact with other members and sharing with others inside or outside the network so as to make more people aware of the network.
The main downside I found to the book was that, in an attempt to be more comprehensive, it went into certain topics that had little to do with design, such as the case with the chapter on "Authentic Conversations" (why they are the most important thing you can do for your social web site) and the closing chapter on "Funnel Analysis" which seemed a bit rushed and disconnected from the rest. Still, the chapter on authentic conversations was useful and even the one on metrics carried weight and useful tips, just not as much as the rest of the book.
Overall, a very good reference for folks needing to catch up with the social web in the sites they manage.
Great Resource for Those Defining the User Experience for Social Web SitesReview Date: 2008-07-18
The book explains how to prioritize features from the initial sign-up through active user participation on the social website. Many industry examples are given along with some of the reasons why each is successful or not.
The book is about designing the user interface and the overall web site experience. It can and should be read by all team members on the web project including: graphic designers, information architects and developers.
I lost this book so didnt read more than 1/4 of itReview Date: 2008-07-03
Sadly I lost it after reading 1/4 of it
He knows his subject Design for Social Web
and it was very interesting what I read
and there are good diagrams
Judy
Excellent textbookReview Date: 2008-06-30

Used price: $22.18

Changing Standard Practice?Review Date: 2002-01-25
After reading Ellen and Alan's description of how a UI Designer and a Developer should interact with each other, it just seems so obvious that everyone should work this way. User needs should affect architecture, and technology constrains design--how hard can it be to understand that? But the implications--design and development are iterative, and ongoing user testing is critical to the iterative process--could change the way some people think about programming projects. (The old Specify, Design, Program, Test, Release process seems somewhat naive in retrospect.)
The book has a kind of fun and lively feel to it. It's clear that the authors were having fun telling their various stories, and were excited about illustrating their points. The writing is casual, which made it amazingly easy to read.
On the other hand, once the informal style sold me on the overall approach, I almost immediately wanted a more rigorous treatment. I'd have loved an Appendix that summarized the formats of the various documents, for instance, and perhaps one that reviews the process flow diagram used at the beginning of the later chapters. (As a former academic, I found myself wondering as well about the independence and completeness of the Design Guidelines, too, but that's my quirk. It's probably not an issue most readers would care about.)
I think this book could become one of those that inspires a sort of religious commitment to its vision, and that that would probably be a very good thing.
Excellent UI design book. Programmers should also read it.Review Date: 2002-04-16
This is one of the books that have great impact on me. I agree with the review written by Kevin Mullet (printed on the book's back cover) that the ideas presented in this book are a bit "dangerous". It is dangerous because they are not the common practice yet. If people want to follow these ideas, they need to have changes. Changes are always dangerous to many people.
Those "dangerous" ideas include:
- Build fewer features but build them well. (The current practice is to build as many features as possible so that marketers can list those features for promotion. Is a product easy to use? Everyone can claim that since there are no criteria for such a claim.)
- User interface design should drive the system architecture, not the other way around. (Modifying system architecture is always hard. If we want to support a certain interaction afterwards, the architecture will probably can't support cleanly, if at all.)
- Technology should be used for user needs, but not for technology's own sake. (Visual design should also be treated the same.)
Last but not least, this book shows that user interface design is actually science but not art. We don't need a graphic design degree to be an interaction designer.
A must-read for web developers and designersReview Date: 2003-03-09
A book that wont simply collect dust on your bookshelf!Review Date: 2002-05-22
I have a read many books in this area and they have been a fantastic cure for insomnia. This on the other hand is a compelling read from start to finish. Many of the concepts presented will not be foreign to people that work in this field or in the area of product development. However the logical order and detailed examples work brilliantly to drive home the principles.
Publishers in this area should use this book as a bench mark for design and layout for its susinct and logical passage. Thank you very much Ellen and Allan for such a useful tool!
All web and product designers should read thisReview Date: 2002-02-05
I didn't give it a 5-star only because, to me, the section of their HUBBUB experience and the conclusion was too long and could have been made more concise. Also, it was disappointing to see their product not following their own design goals well enough, which seemed to make the book less effective.
Related Subjects: Calculators
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