Simulation Books
Related Subjects: Cockpit Construction Virtual Airlines
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Used price: $9.98

Not great, not awfulReview Date: 2007-09-23
Small, short and to the pointReview Date: 2005-03-18
Just enough to get you started.
Good beginners introReview Date: 2004-01-19
He starts with a good intro to matrices and quaternions, followed by a good intro to modeling concepts, and then describes a few formats in detail. Unfortunately, he doesn't go into any more advanced discussion on how to put things together... i.e. how to *use* the models. A few pages are wasted explaining how to use some basic "C", but I've seen worse...
Overall, I give it four stars because, if you know nothing of the topic, it is an excellent jump start. If you do have knowledge of the topic, then you aren't the target audience.
Not bad, definately not greatReview Date: 2005-07-13
By overview, I do mean quite sketchy.
The file formats talked about are:
.obj (ASCII, poor coverage)
.3ds (3DS Max)
.md2 (Quake II)
.ms3d (Milkshape 3D)
.mdl (Half-Life)
.md3 (Quake III)
(Note that the .obj format was not discussed correctly. The code that comes on CD is actually a very poorly done .obj loader with minimal functionality. The library known as GLM is an .obj loader that is well written and outperforms the authors code by a large margin.)
The .md3 and .mdl coverage is somewhat skant of details.
Overall, this book is not a definitive model format book - you can get the same information on the web for free, with much better written loaders and the likes.
If you can pick this book up for under 5$ go for it, otherwise forget it.
Fulfills its stated purpose wellReview Date: 2003-05-13
The model formats covered by this book are Quake 2 (.md2), .obj, MilkShape, 3D Studio Max (.3ds), Half-life (.mdl), and Quake 3 (.md3). All of these formats are covered quite well, with sample code showing how to load, display and (when applicable) animate them. The exception is the Half-life format, for which he just uses the SDK, so there's no real information on the format itself. In addition to the specific formats, there are chapters on skeletal animation and useful tips on working with models.
My only real complaint is that about 1/4 of the book's pages are spent on covering vectors, matrices, quaternions, and STL vectors. Although knowledge of these topics is important for understanding the rest of the book, I'd suspect most readers will already be familiar with them. I would have preferred to have these chapters included on the CD instead, freeing up space for more useful information (detailed coverage of the Half-life format, perhaps?).
Overall, though, I was happy with the book. It's compact, inexpensive, an easy read, and it's nice to have the most common formats covered in one convenient volume. If you're looking for an introduction to using 3D models, or just want a physical reference for these formats to keep on your desk, I'd recommend it.

Used price: $81.56

Review of LabVIEW Advanced Programming TechniquesReview Date: 2007-05-14
An excellent book for advanced LabVIEW usersReview Date: 2000-09-01
Good Book if You're Beyond BasicsReview Date: 2001-08-09
As for books, I have many of them. This book in particular, is aimed to the advanced user. Don't expect to learn how to write programs with this book. For a graphical programming language, this book has very little graphics or pictures.
What you can expect is to hone your applications so that they are easier for the end user, easier to maintain and separates `working' VIs from `expert' VI. Many little tricks in this book (such as setting preferences, using state machines, and yes, Active X) will make your applications run faster with less overhead.
If you're looking for a book to show you more programming techniques, with actual examples, I'd opt for Essick's "Advanced LabVIEW Labs" (an intermediate book) or Johnson's "LabVIEW Graphical Programming" (more advanced). If you're looking for ways to separate yourself from programmers that make `working' VIs, then this book by Bitter et al. is for you.
good starting point for googleReview Date: 2004-08-17
Great info on several topicsReview Date: 2001-05-07
The only bad part is more than 20% of the book is devited to Active X. This is a huge kick in the pants to platform independence. While I am working on NT (by force, not by choice) I try to avoid any technonogy that supports ... you know, the M word.

Used price: $0.80

For beginners only!Review Date: 2002-12-18
Great starter and comprehensive bookReview Date: 2001-09-19
Great for new startersReview Date: 2001-07-19
Learning for Labview Does NOT include demo files.Review Date: 2001-04-03
Good tutorial but.....Review Date: 2002-01-06

Used price: $37.76

Use only if your course requires youReview Date: 2007-03-18
Good Learning Tool!Review Date: 2006-11-06
Useful yet buggy...Review Date: 2006-02-19
Excellent digital simulation software for WindowsReview Date: 2005-10-04
A significant improvement in a good system - - - Review Date: 2004-09-19
So far in my testing, LogicWorks5 has improved on most of the features I've tried. I think it also offers an excellent way to get started in VHDL (jury still out until I try it in a class). A bit flaky still with SP1 in a few areas.
Anyway - highly recommended.
Used price: $668.67

Easy to understand, clear practice problemsReview Date: 2008-02-04
Perfect reading!Review Date: 2005-09-28
Very, very pleased with the book! It was practically new!
Nice book, but with mistakesReview Date: 2003-06-13
My only real complaint is that I have found a couple of mistakes in the fifth edition. I found at least two mistake in the answers provided for the chapter review on apothecaries' measurements. I would recommend that the publisher check their material a little better so as to prevent confusion for students.
Thumbs Up For Maths for NursesReview Date: 2003-05-01
Bad MathReview Date: 2006-03-30

Used price: $11.14

suggested for digital designersReview Date: 2007-07-28
action Review Date: 2007-01-10
A good startpoint for learning about scripting and algorithmic designReview Date: 2007-01-03
Conceptual Analysis with Little DetailReview Date: 2008-05-13
Although interesting, the discussion is left at a highly conceptual level, and the book could benefit from more detailed exploration and explanation. A website promising programming code to accompany the techniques has yet to be developed (and 2 years from date of publication probably never will) and does not appear to require the purchase of the book in order to access if it ever does go online.
A better discussion of algorithmic architecture can be found in Kostas Terzidis' Algorithmic Architecture, which not only shows better developed architectural projects but provides an analysis of code scripting.
Where's the website?Review Date: 2007-11-25
Why do I give this 3 out of 5 stars? I feel slightly miss led. On page 94 the authors write "Scripts from tooling experiments are available at www.arandalasch.com/tooling". Yet the site doesn't exist! The authors have yet to create this accompanying site that could give more tangible insight into the nitty-gritty of scripting. I assume it won't happen as its been more than a year now since the book was published. Too bad, because there are really few books that get into the details of scripting without becoming "programming books". Aranda and Lasch could have been pioneers in this area as they seem to enjoy the hands-on aspects of making stuff. Instead, they have dropped the ball.
The book is full of pseudocode which is fine if you already know how to program. But for DIY beginners like myself, its just not enough...

Used price: $44.12

Deep, thoughtful, and beautiful introduction to the fieldReview Date: 2008-03-01
While the subject matter of this book easily devolves into mathematical gymnastics, this text is wonderfully written to simultaneously build up an intuitive grasp along with proficiency with mathematical concepts. Introductory chapters on "What is statistical mechanics?" and "Random walks and emergent properties" are deceptively simple: the mathematical techniques employed in these chapters should be immediately accessible to senior level physics and engineering students. Yet by the end of Chapter 2, one finds oneself deriving a simple one-dimensional Fokker-Planck equation--a nontrivial application in statistical mechanics with applications in chemical kinetics, transport phenomena, mathematical biology, and finance.
This appeal to potentially broad applications is part of what makes this book unique. While a great number of important physical concepts are developed, this is really not an ordinary physics book. Instead, the tools and techniques of statistical mechanics are developed from an exceptionally broad perspective.
While I have worked very few of the problems, the end-of-chapter problems sets present deep and detailed questions that are critically integrated into the text. A reader who has the time and dedication to do the problems will gain much more than one who does not.
A terrific, contemporary and courageous textbookReview Date: 2008-01-08
I think that the main quality of the book is that it presents Statistical Physics as a very dynamical subject, interconnected with several subjects within physics, as well as outside it.
Since the book is aimed for a one semester course on the subject, the author had to make important choices. I really liked his choices. For instance, the book does not discuss approximate methods used to treat systems with interacting particles, instead the author has chosen to have a chapter on Calculation and Computation. Although these methods have played an important role in the past, nowadays the study of the relevant problems in the field require computer simulations. The chapter on Computer Simulation is excellent. Instead of only discussing how to perform a Monte Carlo simulation, it proofs mathematically in detail (except for the Perron-Frobenius theorem) why one ends up with an equilibrium probability distribution after a number of Monte Carlo steps. Another important subject covered in the book is that of Abrupt Phase Transitions. For most Statistical Physics books, only Second Order or Continuous Transitions exist. The exercises are also another very important and interesting choice made by the author. They are very different from the usual exercises one can find in a regular textbook on Statistical Physics. The exercises are in general very intelligent and they appear in a broad range of difficulty, from those which can be solved by inspection to those that are small projects. I recall two great examples, exercises 5.7 and 5.10, where it is shown in a very clear and clever way that, when we know the system from a microscopic point of view, its entropy does not increase, whereas if we know only a coarse-grained description of it, then its entropy does increase. Some exercises lead the reader, in a secure way, through aspects of the theory that are not covered in the text. For instance, Landau's theory for phase transitions is presented in a very nice way in exercise 9.5.
Perhaps, the aspect that I have enjoyed most in the book is that the author does not shy away from discussing one of the thorniest points in the fundamentals of Statistical Physics: what entropy really is. The book discusses in some detail Phase Space Dynamics and Ergodicity. It presents some physical situations where the ergodic hypothesis breaks down. Usually this problem with the theory is swept under the rug in most textbooks. One very interesting case is that of the entropy of glasses. A subject the author himself has worked on. If a liquid is cooled down very fast it may become a glass, undergoing what is called a glass transition. When the system is in the liquid phase its atoms are diffusing and the system goes through all different possible configurations, that is believed to be the cause for its entropy (ergodicity). When the liquid undergoes a glass transition, the atoms cease diffusing and the system is jammed in one (a single one) structure of the liquid that generated it. If the system is not anymore going through all the possible configurations available what has happened to its entropy? No heat is released in this transition, therefore, one does not expect a change in its entropy. A hardcore purist would answer that the glass is not a system in equilibrium and, therefore, the entropy is not well defined. The point is, it may take much more than the age of the Universe for the glass to reach the final equilibrium and become a crystal (reported changes in glasses of ancient churches are urban legends). The question about what has happened to the entropy of the liquid remains there, despite the purist's answer. The experimentalists can measure very well the residual entropy of a glass. For the author, for me and fortunately nowadays for many others, the satisfactory answer is that the entropy of a glass is the missing information about the system. Another example of residual entropy can be found in the ice cubes in your refrigerator.
At last but not least, I would like to comment on a misconception of a previous reviewer about Shannon's Information Theory. The entropy proposed by Shannon is a measure of the uncertainty of a set of possible messages that can be exchanged, regardless the content of each message. Therefore, this entropy is related to the probability distribution associated with the ensemble of possible messages, regardless of their content. If there are any doubts, I would suggest reading the first chapter of the book Mathematical Foundations of Information Theory by A. Ya. Khinchin. In section 5.3.2 of the book, the author is just analyzing the properties of the Shannon entropy of a probability distribution using a humorous example. The probability distribution can be associated with anything, even with a key lost by a careless room-mate. This entropy is a property of the probability distribution, independent of any possible meaning attributed to it by a human being.
Good for professors, not for studentsReview Date: 2007-03-08
Very good reference for Stat. Mech. Review Date: 2007-10-28
Excellent Advanced Statistical Mechanics BookReview Date: 2006-10-20

Used price: $26.98

Good book for computational neuroscienceReview Date: 2007-01-28
If math is your familiar language (says, system of differential equations and Bayesian probability), and you are interested to know, in technical details, how the brain functions, this book is for you. Then, I think, you can go into research topics of your interests after finishing reading this book.
"Theoretical Neuroscience" Dry but InformativeReview Date: 2006-03-22
Good starting point for undergraduate studentsReview Date: 2005-07-04
In my opinion, this book blurs the view of the reader by presenting results about experiments and theoretical models side by side in a way that no fair and solid discussion is provided indicating clearly the limitations and problems of current models. By this, one could get the feeling that the presented models are more than tool to analyse data. However, exactly this is not true for most of the models as can be seen by the fact that these models can also be found in other areas than neuroscience with other interpretations.
Theoretical Neurosciences from a Computational PerspectiveReview Date: 2004-06-10
Great textbook and referenceReview Date: 2003-08-15
on many aspects of computational neuroscience. It works very carefully
through the fundamental assumptions and equations underlying large
tracts of contemporary quantitative analysis in neuroscience. It is
an ideal introductory book for those with a quantitative background,
and is destined to become a standard course book in the field.

Used price: $3.24

As a gift, this book was a HIT!Review Date: 2002-04-04
WonderfulReview Date: 2000-04-27
WonderfulReview Date: 2000-04-27
DisappointingReview Date: 1999-08-31
Title promises more than the book deliversReview Date: 2000-08-09
I see the author foresaw interesting possibilities for computer reconstruction of past cultures, including virtual traveling 'inside' buildings and surveying vast areas from multiple points of view. This could be very interesting not only to the archaeologist but also to many people in other fields, from sociology to architecture, history, decoration and just travelling. But the still images don't convey a convincing picture of the final result.
I had unmet expectations about this book. It's more of a general account of some recent explorations grouped partly on a time basis and partly by region. I felt also an unbalanced mix in the final product, concerning virtual (little of this) and non virtual imagery, and also on the sites selected.
Summarizing: the book appears as a progress report on current archaeology investigations, with some reference to new techniques. The book title is misleading.


AirWarriors was the best internet game of all time~! Someone needs to get it back in the air.Review Date: 2006-05-14
Cliff Dunn...Llady
Flew as "Llady" with the AirMafia Squad on "AirWarrior" for many, many years from 1995 until the last night when "Air Warrior" was grounding and removed from the Arts Entertainment web site. That last night...I had a Air Warriors party at my shop with 3 members of our squad here with me for the final salute and goodbye to the greatest game and thousands of good friends around the world wishing we were not seeing the end. At the end Air Warriors from all lands were even flying around and not killing each other. Just honoring each other for our time together with this game. I even tipped wings to other AirWarriors from the lands of A-Land B-Land and C-Land~!
more about the game than the book......Review Date: 2004-01-17
someone has the software and it's just sitting there waiting for one of us to get the kahonas to make this idea a reality.
Someone out there has big $, buy it and put it back online, you will make money for years to come with a good user/membership base that's just itching to fly.
And save me a free lifetime membership for my thoughts and ideas in bring back our game!
SlayR
Outdated AWMVReview Date: 2002-07-13
After enjoying a 7-8 year life on AOL, then Gamestorm, then EA, it was dropped leaving thousands of gamers looking for a decent alternative. There ARE alternatives, but the AOL keyword is "DECENT" ;) Don't buy the book unless it's for nostalgia, or unless you know something that we don't!
.....phish
Not current enough to compete.Review Date: 2002-06-20
Nothing like shootin down dweebs at 20,000 feet!Review Date: 2000-03-23
Related Subjects: Cockpit Construction Virtual Airlines
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