Lighting Books
Related Subjects: Organizations
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Used price: $39.95
Collectible price: $94.47

a sad commentary on contemporary aestheticsReview Date: 2002-08-04
More of a Sales BrochureReview Date: 2001-03-21
A cogent, coherent way of thinking about illuminationReview Date: 2001-03-27
That said, I rate this above the other dozen or so books I have recently acquired on this topic in preparation for working on a new house. The reason is simple: this is the book that suggests ways of thinking about lighting and demonstrates the consequences of planning -- or not planning -- in various ways. To think usefully, not to mention creatively, about lighting, I felt I needed a way to think about the overall impact. While other books provide lots of specific information about particular situations, this is the one that offers more of a systemic outlook.
But it is not lacking in specifics. It offers enough detail about every technical aspect of lighting that I finally feel able to listen more intelligently to lighting specialists and electricians. The information seems up-to-date, at least in terms of what's available in the market where we live, and it is the single book on the topic that I would not part with as we begin the day-to-day slogging through making another house into our home.
Don't buy this book if what you really want is a specific recipe to cook up half a dozen recessed lights and some task lighting in your kitchen. You'll be disappointed. But if you're willing to tease apart the vagaries of your particular space and suss out the special uses of your own kitchen, this book will reward you by empowering you to develop and evaluate lighting solutions for yourself.
Good ResourceReview Date: 2000-06-11
If you are looking to learn about how to design good lighting for a home you are going to build, then you should read this book. Glen Johnson does have a lot of good experience, and covers the basics well. Could do better though.
Excellent bookReview Date: 2000-07-06

Used price: $49.94
Collectible price: $165.00

The World of ColorReview Date: 2002-06-28
A unique and wonderfully inspiring bookReview Date: 2004-06-01
YUKReview Date: 2001-09-06
A dismal failureReview Date: 2002-02-26
Useful and IlluminatingReview Date: 2002-03-14

Used price: $0.35

Great book for beginner.....Review Date: 2008-08-08
Good, but not the bestReview Date: 2008-04-06
a good one...Review Date: 2001-11-04
good job!
Disappointingly small amounts of infoReview Date: 2005-06-02
Worst photography book on the marketReview Date: 2003-10-27

Used price: $2.22
Collectible price: $24.95

Lighting for Glamour Photography: A Complete Guide to Professional Techniques for Film and Digital Photography (Revised Edition)Review Date: 2007-01-20
Beginners GlamourReview Date: 2006-08-04
effects picture takerReview Date: 2006-03-19
Not satisifingReview Date: 2005-09-29
Mixed reviewsReview Date: 2005-09-08

Used price: $4.09

Lighting TechniquesReview Date: 2007-05-31
What an Amazing Book!Review Date: 2005-10-09
you can judge this book by its coverReview Date: 2005-09-01
A valuable resourceReview Date: 2005-09-07
I found the step-by-step approach very helpful in learning each and every parameter. I believe my lighting is much better now that I have read most of the book. I would highly recommend it to anyone wishing to learn lighting in 3DS Max
High Quality 3ds max ResourceReview Date: 2005-07-11

Used price: $1.54

Tips from a master printerReview Date: 2000-03-06
Detailed but disappointing book on use of VC papers w/B&WReview Date: 1999-12-16
Answers MANY Questions ...Review Date: 2002-09-08
Not broad enough in scope...Review Date: 2002-03-10
Not what I expectedReview Date: 2001-10-29
While he discusses the methods used to create each print, he does not discuss them very fully, and he doesn't usually say how he came to choose those methods to get the "best print" he could. There is some how-to info in the back but it's not very comprehensive.
If I had known this was how the book was before, I would not have bought it. There is simply far too much white space and not enough useful information for someone wishing to learn the techniques to improve their own prints.

Used price: $13.53

SB-800 GuideReview Date: 2007-01-10
It's a good bookReview Date: 2007-01-24
Throwing a Little Light on the SubjectReview Date: 2006-11-20
The book starts out providing some basic flash concepts and explaining Nikon's nomenclature (which is often confusing because of the similarity of terms over the years) for its different flash modes. The author follows with a discussion of flash techniques, including direct flash, bounce flash, and repeating flash. The most practical chapters tell you how to use a single speedlight to take pictures, and how to use multiple speedlights. Finally, there are descriptions of both the early digital speedlights, i.e., the SB 28DX and the SB-80DX and then the components of the CLS. There is an addendum on the D80 which has a built-in speedlight that works with the CLS, and which probably was necessitated by Nikon bringing that camera to market as the book was going to press.
The book is aimed purely at the technical side of using these speedlights and does not touch on the artistic use of the lights. This book probably was in response to the difficulty that some people had in understanding the manuals that come with Nikon products, and integrating the manuals from several different products. But this effort at integration creates its own brand of confusion. The author tries to tell you how to use the products with both film and digital cameras, but since the automatic features of the CLS have to be handled differently for film and digital cameras, the instructions are somewhat confusing. I suggest you go through the book with a magic marker and highlight the sections applicable to your type of camera (and if you shoot both film and digital, you'd better use both a yellow and a blue marker!)
Moreover, don't think you can skip over any of the material, because important information may just have a passing reference in an unusual place. It took me several readings to understand that I could not use my SB-28DX with a digital camera for multiple speedlight use. (That's not altogether true - it's possible to shoot in manual mode, but if you are going to do that, you lose all the advantages of modern speedlights. You're better off junking your old SB-28DX and getting a new CLS speedlight).
There are several pictures included in the book but they are of a rather pedestrian nature and add nothing to one's understanding of Nikon speedlights. Additionally, except for the cover there is no color printing in the book. Finally, for a system that has been on the market for a couple of years, this book looks like it was rushed to market with many typographical errors.
The Nikon CLS system offers unprecedented opportunities for photographers to use flash for better pictures. However, if you are looking for ideas on increasing your creativity, look elsewhere. On the other hand, if you are still having a problem with the technical side of your speedlight, like how to set your SB-800 to control the lighting balance of a second flash, this book will prove useful to you.
Finally!Review Date: 2007-01-18
Expected betterReview Date: 2006-11-11
Then I tried to refer to the book on how to use the Nikon D200 camera in commander mode with the new Nikon CLS speedligths. And while I could find the info on how to set up the SU-800 controller, I just could not find any info on how to set up the camera itself to act as a commander, when not using the SU-800 commander. My camera does not need the SU-800 commander, so I don't own one. So I ended up refering back to the Nikon camera manual to find out which menu item to set and how. Hmmm. Shouldn't this info be in the book? Easily accessible and indexed?
Anyone want to buy a slightly used book about the Nikon AF Flash system?

Used price: $19.22

A very gook bookReview Date: 2006-10-23
Well written and easy to followReview Date: 2006-08-16
Be CAREFUL If You Plan on Buying This BookReview Date: 2006-07-08
- Well organized.
- Good examples.
- The TEXT is easy to read.
- The code can be complied, built, and run without
receiving errors.
The Bad :
- The code included on the CD-ROM doesn't always
match the code covered in the text. Sometimes
little changes have been made, but at other times
ENTIRE functions appear out of nowhere.
The Ugly :
- The author's coding practices and techniques are
HORRID. They are by far the worst that I have ever
come across in any computer science book that I
have ever read. His rare use of spaces makes the
code very difficult to read. Also, the names that
he gives his variables are nothing short of
ludicrous. Many of them make absolutely no sense.
In my experience, people who write code that is this hard to follow, have very little experience working with other programmers. This is a guy who has a computer information systems degree from DeVry and I'm guessing is only a hobbyist at best. Don't get me wrong, there are some good DirectX points made in this text, but the heart of any programming text is always the code.
Huh?Review Date: 2006-12-06
I purchased another book awhile back: Programming a Multiplayer FPS in DirectX - very well written and organized.
Ultimate Game Programming has a lot of "bugs". The program as you go along seems to fall apart, what is in the book isn't exactly the same as the code provided on the CD Rom. The author leaves out information as to what header files are required, where you should place some of your code. As said before the key failure is the difference in code from book and Rom.
Aside from the bad points. Good points. I do like the some code in the pages provided, even though I must realize it might be different on the Rom. Mainly because I'm using another book and this to help solidify my DirectX concepts.
So considering I have the Microsoft documentation, another book from the same publisher on programming in DirectX and now this, I have to really research and piece everything together.
The coding is really night and day too. The book by Vaughn Young, really sticks to appropriate coding practices, while this seems quickly written.
One to skipReview Date: 2007-09-29
I was asked on very short notice to teach a Game Development class at a local college. So off I went to Borders to find a textbook. After some digging, this is what I picked out. The features that recommended it to me where that it included the source code, and over the course of the book it promised to build a fully functional game.
Here's what I found instead:
* I would guess from his terminology that the author has never worked at a game company. He just doesn't know the lingo - or he's worked somewhere so remote from my own experience that his lingo is completely different. Also, based on the quality of his code and the quality of the resulting game, he wouldn't survive a second at any game company out there. He wouldn't make it past the phone interview. If you are considering a career in game development, do NOT follow this person's example or you won't even get in the door.
* The code is the most horribly written I have ever seen. I would expect better out of anyone who has ever taken any sort of class on object oriented programming - or worked on any sort of project employing more than one person. The best way to describe it is poorly written C code written in C++. The spacing is non-standard. That variable names are horrible. For many of the programs, it's all in the main.cpp file. Global variables everywhere. Hardly any use of classes, and where they are used they are monolithic and poorly designed. Ugh.
* The book is frequently innaccurate. It needs an errata list badly - but if there is one, I haven't been able to find it. For example, in chapter 1 he tells you that you only need 1 line of code to enable z-buffering. After talking to colleagues and looking on the web, I was able to get this to work (I'm an AI guy, not a graphics guy) - but he was missing 4 of the 5 lines needed to make it happen.
* The book also tends to be incredibly light on details. It tells you the DirectX functions you need to call (mostly) and the specific values to plug in - but not what the functions do, or what the other possible values for their paramaters are, or how the parameters affect the output. The style of the writing is also incredibly informal - it sounds like something written by a 10th grader. Granted, if the quality of the content was solid I wouldn't care about this - but added to the poor content it makes the whole thing feel unprofessional.
* The quality of the final game is what I would expect out of a high school project (at best). The collision detection is horrifically buggy. The characters don't animate or move at all (although my understanding from looking at the book is that they're supposed to). The code won't compile under VS2005, only VS2003. It also won't run without a game controller plugged in to the computer - but it doesn't appear to actually use the game controller. He's been promising since the book came out to post the fixes for those last two problems on his web site, but I couldn't find them.
All in all, this book is an embarassment. I'm sorry I made my students spend the money on it - and now I'm scrambling to find material to teach my class, because this book hasn't delivered anything close to what it promised.

Used price: $2.00
Collectible price: $72.31

Great insights but a caution to 3d Max 4 usersReview Date: 2001-10-03
Unfortunatley when I went to use the tutorials I found that the required plug-ins of the third party texture creator (Dark Tree) didn't work with 3D Max 4. The demo for the upgrade of this product wasn't available and I had to try to simulate the tutorial using Max's on material editor. I'm dissappointed that the author did not use these materials in the first place. I would also caution anyone utilizing these tutorials to have a decent computer to run them on. Some of the exercises use a lot of grouped lights along with raytracing and it can take some time to see the results.
Excellent book on LightingReview Date: 2001-06-18
MAX r4 Simbiont update infoReview Date: 2001-11-11
THROW IT IN THE WASTE BASKETReview Date: 2003-11-26
Wish it had been more useful...Review Date: 2001-04-06
I wish that more of the sections had been tied together or made relevant to 3D graphics. For example, the lengthy chapter on the anatomy of a human eye could have been copied from an encyclopedia or anatomy book, and just seemed pasted-in to this book, without leading into any conclusions or techniques related to making your own images.
Some of the most important parts of the lighting process (that I'd like to do more of in my projects!) weren't covered at all - there was nothing about matching the lighting from real-life background or combining and compositing your renders with real footage, there was nothing about casting and receiving shadows and reflections from real-world scenes, or rendering multiple layers and compositing them to build more realistic surfaces.
The actual images and sample scenes in the book were very basic - the author never moves to anything more sophisticated than lighting that same statue head and model of his desk scene, none of the images in the book are any more challenging or professional. (I give this book 2 stars to reward the author's effort, but if I were grading this book on how useful it was to me I only would have given it only 1 star, because it didn't teach anything new or useful.)


amazing book!Review Date: 2007-11-15
One of the best lighting booksReview Date: 2003-09-23
Misleading titleReview Date: 2002-10-30
Buyer Beware!Review Date: 2002-03-16
Great Glamour CookbookReview Date: 2002-08-09
That said, great photos, with lots of different styles and variations, make this a book I often pull down simply to spark my creativity. If Bavister had published it as an art book, with out the studio setups and diagrams, it would still have been worth the price.
One note: some reviewers don't understand that, in the photography world, glamour is often a euphemism for nudes. The fact that Amazon didn't mention that the book contains them is no reason to downgrade it.
Related Subjects: Organizations
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It's hard to separate the book from the work it features: generally the overwrought, more-is-better, ego-stroking stuff that passes for architecture in this era which I hope against hope is not the twilight of American culture. Mr. Johnson's relegation of the architect to a subsidiary of the general contractor in his formula for a design team is telling-it is either the arrogance of the nouveau-riche who blusters, "Just design me the d--d house; I'll attach my architecture to it as I see fit!" -or a sorry statement on feeble, derivative design that is typically being put forth today.
Mr. Johnson is a clever engineer; his innovations, such as removing the silver and etching the perimeter of a mirror to conceal a bathroom light source, are efficient as well as beautiful. However, on the pages of his book, the miniscule diagrams of such details require a magnifying glass to be appreciated.
The best works featured in the book are the kitchens and bathrooms. To me, it is here that Mr. Johnson demonstrates his sensitivity, and acknowledges that shadow is as important as light in creating a pleasing effect.