Video Books
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Collectible price: $39.99

Another stunnerReview Date: 2007-03-20
Great book that dwells on too few subjects.Review Date: 2002-04-11
CARTOON MOVIE POSTERS: Serious Collecting Meets the Fun ZoneReview Date: 1999-12-07
A beautiful book on every level!Review Date: 1999-11-19
Superb, Extraordinary Detail On Every Level!Review Date: 1999-11-15

Used price: $3.18
Collectible price: $22.99

Highly entertainingReview Date: 2006-01-20
Makayla's reviewReview Date: 2006-01-07
I choose this book because I had seen the movie and every one said the movie is different from the book. The movie is different from the move in many ways.
It left out when he becomes a professer, when he moves to Paris, and when he is put in solitaire confinement.
I liked this book because it shows just how easy it was to rip off a bank in the 60's.I think it is funny how much training the tellers had at finding a bad check. Back then the tellers only asked for ID on large amounts, now we have technology so we can search out phonies.
This book is about Frank W Abagnale and how he conned every bank in New York City and several other major cities in all different countries. His schemes involved an airline pilot, an attorney, a physician, professor and a detective. He goes from state to state and from country to country and scams any one he can for what ever he needs.
The type of person that would like this book
a lot would be girls because he also tricks girls into helping him in his scams. I think that we all could learn a thing or two from this book. That is why I liked the book.
Catch Me If You CanReview Date: 2005-11-29
A Must ReadReview Date: 2005-04-18
A keepsake for avid fansReview Date: 2003-03-04

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Very interesting, but could have been shorterReview Date: 2006-06-25
I think the author really understands these difficulties. You want to make an emmersive worl, but you need to do it very quickly. So he talks about dialog, and how to convey as much information as possible in as few words as possible. He talks about how to get the player to sympathize with a chaacter, from the situation that characetr is in, to the design of the character art, to the words that the character says. All of the information is very practical, not like some books that leave you with a bunch of high-level nonsense that doesn't work in a real game. I really appreciated that he wasn't one of these "video games are mindless because they don't tell a story" type of guys. Or acting as if video games need to learn how to tell a story in order to "grow up" like movies or TV have. In a straight up action game or fighter, you don't need as much of a story as you do in a more adventure game. Playing a video game is a just a different experience, and the story has a different role, it's NOT the holy grail like some people think. Rather than trying to tell you how to convert video games into novels, he describe ways that you can inject story without taking away from the inetraction. I think he makes a good case that in almost any game, you can introduce just a bit of characetr depth and relationships, without stopping for a ten minute cutscene, and it adds value to the game.
This author's background was originally in TV, but he also has considerable experience in video games. I felt like he has a good background to be writing the book, and was speaking from experience.
The only negative comment about the book is that I found several of the chapters to be very similar. Like you'd be reading a chapter, and you'd think, "Hey, didn't I just read this exact same thing a few chapters ago?" Actually, you didn't, this chapter is covering a very slightly different topic. In other words, I think he could have consolidated a few chapters, which would have saved me some time. I suppose this makes it easier to jump around, since you don't rely on information from previous chapters. But I found it a little repetitive.
All in all, a really good book for anybody interested in video game design or storytelling in general.
An excellent book for all writersReview Date: 2004-12-14
Writing for games has a lot in common with writing for other media (e.g., character and theme) and a lot that is unique to itself. Lee does an excellent job of covering both aspects - so much so that I would recommend this book to writers with absolutely no interest in interactive media. (I've read my share of writing books over the years, and this one stands at the top of the heap.)
Of particular interest to me were chapters 3-6 on character and chapter 14 on modular storytelling, the most elegant way I've seen of organizing a linear experience into a non-linear structure. The book also does an excellent job of discussing storytelling in massively multiplayer games and provides extensive background material, much of which is intended to set up and justify Lee's modular storytelling model - rather more background than necessary, actually, since you should be sold on the need for something like modular storytelling long before he gets around to explaining it.
The book's does have a few faults. For example, a couple of the later chapters feel out of place, and the text is dusted with a handful of puzzling and sometimes repeated typos (Eowen? Kalishnakov?) But these are of little consequence and should not detract from your enjoyment.
Highly recommended.
Outstanding, but not what I expectedReview Date: 2008-04-17
Pros: It didn't matter that it didn't go where I wanted it because it was still very entertaining and unexpectedly beneficial to follow the writer on his path. The book is solid from start to finish and doesn't have a false air of superiority about it; everything is very practical and friendly. Definitely a good read that rewards the effort.
ExcellentReview Date: 2007-11-07
Breaking through barriersReview Date: 2007-07-05
While the title of the book is "Character Development and Storytelling for Games," the book really focuses more heavily on the latter. I was expecting the former, but by no means am I complaining! I have been able to break through blocks in my own role as a writer for this project.
If you are looking for the "right" way to write your story, you won't find it here. What this book does instead is to open doors, and then let you decide whether to walk through them or not. And even then, you still have to choose for yourself what to do once you've walked through them. If you are looking for new openings in crafting your game _and_ writing your story(and synthesizing them both together), this is the book for you.

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A composition of words to images.....Review Date: 2003-04-08
~Jeff
absolute!Review Date: 2002-01-30
A Must-read Book for True-Crime Enthusiasts & Cinema LoversReview Date: 1999-03-26
An Appetizer while we wait for the Film of this screenplayReview Date: 1999-11-26
Most interesting Take on Manson to dateReview Date: 1999-12-09


Excellent - extremely comprehensive and insightfulReview Date: 2007-11-25
The opening chapters, which provide a relatively brief yet surprisingly insightful treatment of Dickens' Christmas writings and social conscience, are a concise picture of the setting in which Dickens brought his classic to life. For those unfamiliar with the period, I would find this to be an essential background, lest A Christmas Carol be reduced to a fairy tale, as it is in certain film treatments. Those who are acquainted with these matters undoubtedly would find the quotations from Dickens' more obscure Christmas writings, and references to such other Christmas scenes as those in The Pickwick Papers, to form a comprehensive image of the combination of commentary and imagination in these works, and underlying themes which influenced a Christmas Carol itself.
The treatment of film adaptations, including the earliest silents, is extremely well researched and comprehensive. Even the biggest fan of "Scrooge pictures" would find some in this collection which were unknown. The classic films (for example, Alastair Sims' version) are analysed with an insightfulness that would increase anyone's understanding and enjoyment of their content.
As a Dickens lover, and also as one who is a "Christmas nut" (for whom the insights in this volume were a welcome and lovely nutcracker), I would highly recommend this book on all counts.
Very Well DoneReview Date: 2003-12-17
A Wonderful TreatReview Date: 2000-02-16
Excellent Reference MaterialReview Date: 2001-12-18
A Treat for "Carol" LoversReview Date: 2000-01-16

Used price: $2.73

Break through tough levelsReview Date: 2007-05-19
This book helped me out a lotReview Date: 1999-10-27
This book is great!Review Date: 2000-12-01
I think it was a great book.Review Date: 1999-11-04
I think it was a great book.Review Date: 1999-11-04

Collectible price: $119.00

A Mine of InformationReview Date: 2002-02-23
The only problem is that it brought back my enthusiasm to such an extent that I went out an bought my own machine, so this book cost me a lot of money!
Best Pinball Book Ever!Review Date: 2000-03-29
An incredible book!Review Date: 2000-12-30
Stunning!
Ballpin HammerReview Date: 2002-08-16
Fantastic book and an amazing enterpriseReview Date: 2001-02-13

Used price: $15.00

An unknown friendReview Date: 2008-09-30
I started to see Allen's movies a long time ago.
Every year, 90 minutes with an unknown friend,
sometimes fun, sometimes tragic, always entertaining.
Every important moment of my life could be associated with a Woody's film.
Every sentimental feeling, as well.
I have the habit to discuss a movie, after having seen it, usually in a "Pizzeria" with my friends.
I want to reassure Mister Allen that this habit is alive.
The book shares with us his professional story along the years, from the sixties right now.
It's a fantastic way to live all the emotions from the opposite point of view,
and it is a real pleasure.
I share also more of Mister Allen's reflections about life and death, and i was very
disappointed when his italian voice (Oreste Lionello), in a recent TV interview on an italian network,
used Mister Allen face to express ideas completely different from the author.
Explicitly, but anycase a sort of violence against Mister Allen.
Woody, life is very difficult, but it would have been worst without you.
Thanks a lot.
Better Than A BioReview Date: 2008-02-05
A must read for Woody Allen fans!!Review Date: 2008-01-23
Great for FilmmakersReview Date: 2007-12-06
take a walk through your salad daysReview Date: 2007-12-04
I never just saw a Woody Allen movie, read a Woody Allen short story or listened to a Woody Allen monologue...I was a participant in them. No I don't think I am psycotic, maybe a semi-adjusted bipolar person, who is cynical and overly critical about most things in this life, however swimming in the wake of Mr. Allen I somehow manage to smile at the "awful grace" of this existance. I do feel guilty since he does the heavy lifting and I benefit from it.
Recalling his movies is like recalling my first kiss, scoring my first touchdown, pineing my first broken heart or noticing death for the first time.
I recall each flick; when, where, who I saw it with, and the state of mind I left the theater to pursue the endless nuances of the adventure.
To the book. I hesitated picking it up as it is four hundred pages and did I really want to be mesmerized by Mr. Alllen and Mr. Lax during this very busy time. I resisted for almost four days then I was seduced, trapped and on my way to an intellectual orgasm that seems to continue when I turn each page.
These two guys are like friends you wish you had who made you totally comfortable hearing them talk and thilled that you are allowed to just be in the room and honored to be listening.
If you are an educator you must study it, if you are a doctor you must examine it, if you are performing artist you must value it, if you are a writer you must consume it and if you are, like myself an everyday person you gotta love it.
Bravo guys you gave me a great holiday gift.


Must have for Costume DesignersReview Date: 2008-09-29
I <3 this bookReview Date: 2007-06-27
The best book on movie costume availableReview Date: 2003-07-21
The pictures are fabulous, so I think this book has appeal for anybody interested in clothes, movies, or design. Obviously, it will be a necessity for anyone interested in costume design or interested in being a costume designer.
Although there is a section on Landis' work on such movies as Raiders of the Lost Ark and Coming to America, she has obviously expertly edited the interviews that make up the text of the book. It seems as if the reader is sitting in the living room of these famous costume designers, chatting casually about how they got started, what inspires them, and some of their most interesting professional experiences.
Phenomenal!Review Date: 2003-07-18
Fabulous, full-color, expertly written and designedReview Date: 2003-07-26

Used price: $8.50

an educator in costuming for theatreReview Date: 2008-10-03
I find this was a refreshing view point of a designer.He went into the nuts and bolts of the business,not just the artistic side. I enjoyed the book so much I ordered a copy for a gifted student of mine.
Extremely InformativeReview Date: 2008-07-10
Amazing book, great research tool!Review Date: 2008-01-16
Excellent, applicable referenceReview Date: 2007-11-24
I've read it several times and each time I get something new out of it. Read this book, apply it, and you will be a shining star that gets hired again and again for productions.
A MUST READReview Date: 2004-02-17
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