Electronics Books


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Electronics Books sorted by Average customer review: high to low .

Electronics
Desktop Video Studio Bible : Producing Video, DVD, and Websites for Profit
Published in Paperback by McGraw-Hill/TAB Electronics (2002-09-26)
Author: George Avgerakis
List price: $39.95
New price: $19.95
Used price: $18.98

Average review score:

Useful Info, but not for small markets
Helpful Votes: 1 out of 1 total.
Review Date: 2005-05-04
This is a good book, that covers a lot of info. It also holds up as a book, and not just a how-to. All the info in this book is good info, but it is better suited for large markets. Don't expect to be able to read this book and be able run a business right of the gates, but at the same time this will help get you on the right track. Get this book, it is a good look into how someone got into the business and was able to make it work for a long time.

Business Manual
Helpful Votes: 1 out of 1 total.
Review Date: 2004-11-06
A great book that gives you the important information you need to run your own production company! I don't know of another title that actually tells you how to get the work that will support your financial needs. After all, you have to have work coming in the door or else...

An absolute must for any entrepreneur
Helpful Votes: 2 out of 2 total.
Review Date: 2003-07-09
I am an instructor at advanced multimedia classes at a Business School close to Copenhagen, Denmark. I've been around for a while and have been working with 3D, animation, database programing and webdesign and I have also read parts of this book with great excitement and can't wait to finish it. This is a book that has been a demand for on the Danish market for several years...and now it is here. Wonderful. I particularly like the very direct and bold way it describes how the future entrepreneurs should behave on the market in order to survive. Conclusion: the absolute BEST step-by-step book ever written on the topic and a must for anyone going into the media business.

George is inspiring, passionate and practical.
Helpful Votes: 2 out of 2 total.
Review Date: 2003-07-08
As a reader just finishing the final pages of 'Desktop Video Studio Bible', I must say I totally enjoyed it. This is an excellent guideline to starting and maintaining a business. I'll keep this as a reference for years.

My wife and I have recently started a media production business on the side as presently we both work for a large computer company. I have been in the engineering related field for over 20 years. We got started in this media business at home doing simple home movies and transferring video tape. Slowly the word spread at work and among friends and before too long we saw a nucleus for a potential business. This spring we presented a surprise 40th birthday video produced by our company at a party hosting about 80 people. It was a great success and was a rush and now we are hooked. Maybe this was a peripheral effect of the "Really Big Thing"? Read this book to find out about the "Really Big Thing".

Great advice for media pros and beginners
Helpful Votes: 4 out of 4 total.
Review Date: 2003-08-25
Even though I have over 16 years experience in the video industry, this book has given me the tools, advice and motivation that I'll need to finally realize my dream of owning my own media creation business.

Not only is the book extremely informative, it has a very readable and enjoyable writing style that made me feel as if the author were speaking directly to me. If you have even the slightest interest in getting involved in digital video production and/or web production, you need this book!

Electronics
Machinations (Ultima: The Technocrat War, Book 1)
Published in Mass Market Paperback by Star Trek (2001-04-03)
Author: Austen Andrews
List price: $6.50
New price: $17.76
Used price: $0.04
Collectible price: $10.00

Average review score:

Fantastic!
Helpful Votes: 0 out of 0 total.
Review Date: 2003-05-16
Austen Andrews is the master of dialogue. Really. He writes some really fantastic dialogue. His character are also extremely likeable. This was another page turner book for me. I finished it in a couple days as well.

If any of you are familiar with the Ultima games or Ultima Online then you'd know where this book comes from. This book is actually a novelization of what Ultima Online 2 was supposed to be before it was canceled. Even though I hate MMORPGs reading this book makes me wish that UO2 had seen the light of day.

I give this book 5 out of 5 stars. Very nice dialogue, fantastic characters, engaging storyline.

Sure to make Ultima Fans cheer and bring in a new flock too!
Helpful Votes: 0 out of 0 total.
Review Date: 2001-12-05
I have just the distinct pleasure of finishing this masterfully written novel. I have been an Ultima fan for over 15 years; ever since I could understand the words on the computer screen, I could never get enough. Richard Garriott (Ultima's founder) is a true inspiration for me. Now I have found another...Austen Andrews. Like other Ultima fans, I was disappointed to hear about the disbanding of the "Ultima: Origin" design team and the cancellation of the game, but here we have the first in a trilogy of books that will turn both fans and newcomers toward the love for Ultima and keep the torch ablaze after two decades.

I cannot express through words how immersing and thought provoking this book was. Andrews has mastered the use of descriptive language and lavish descriptions to bring alive a "pre-Avatar" Sosaria. Although I could easily pick up on some of his minor errors, (Britannia Bay instead of Brittany Bay and the geographical location of the dun-geon Despise) his writing brought back a great feeling of nostalgia that "Ultima Online" simply does not bring.

When reading this tale, readers will become particularly enraptured in the char-acter development. Some of the most remarkable characters I will never forget and look forward to learning more about are the endearing, but elegant Way Master Thulann, the gruff but lovable Gabriel Montenegro, and the mysterious "Techo-Prophet," Lord Blackthorn, who in this tale seems to have made his way out of the Ethereal Void after being banished by Lord British.

This is a story of political strife, manipulation of cultural diversity, and divisive team players that turn out to be anything but. I cannot express how I loved this work. I rank Andrews among some of the classic sci-fi and fantasy writers including Heinlein, Tolkien, and Lewis. I look forward to the next installment with utter anticipation and commend Andrews for keeping the Ultima torch lit even after the authorities at Origin have faltered!

Andrews Rocks!
Helpful Votes: 0 out of 0 total.
Review Date: 2001-08-10
It might not be fair to review a book I haven't even finished. But I can't help but share what I think already. Andrews creates a very real world with very real characters who each in turn want something. This is cleverly weaved into a plot driven by greed, political warfare and power.

The language is beautiful. And Andrews shows great skill in presenting the story very clearly, yet, without patronizing the readers.

Though his attempts (to make references to what Ultima gamers would be familiar with) hardly qualifies it as "based on the bestselling computer game", The Technocrat War already has me looking forward to a compelling trilogy which I will read over and over again.

A superb first book
Helpful Votes: 0 out of 0 total.
Review Date: 2001-08-07
This book is exciting, entertaining, and suprisingly well written. I have been a science fiction/fantasy fan since I was a kid and try to support new authors. Austen Andrews was a name that I was not familiar with, so I picked up the book. What a delightful suprise: Great characters and a solid story line packed with excitement. I have placed Andrews on my list of "must read" authors, and look forward to his next offering.

The Technocrat War
Helpful Votes: 1 out of 1 total.
Review Date: 2001-12-24
Incredible read .. well written and will come to life again when the new release of Ultima online comes out in 2002 (blackthornes Revenge) . Gripping story and for those of us that played UO online was a very realistic look at what the Role playing and style of game is to feel. Well Done! look forward to more.

Electronics
The New McGraw-Hill Telecom Factbook
Published in Paperback by McGraw-Hill Professional (2000-07-31)
Authors: Joseph A. Pecar and David A. Garbin
List price: $34.95
New price: $6.00
Used price: $1.46

Average review score:

Information Plus
Helpful Votes: 0 out of 2 total.
Review Date: 2001-11-24
Covered everything I needed to know except for
some of the alphabet names. ie: CIC, ACD, Etc.
Well researched and written.

Only Book Needed to get Started in Telecom
Helpful Votes: 1 out of 2 total.
Review Date: 2001-03-19
Pecar and Garbin have the rare ability to convey a complex technical subject in an easy to understand manner. The New Telecom Factbook can be read from cover to cover, piecemeal, or be used simply as a reference manual. This book weaves the confluence of Telecom Network Architecture, Technology, Regulation, and Services into a story of amazing clarity. If you need to rapidly come up to speed in Telecom, I highly recommend this book. If you are getting started in Optical Networking this book will be an important tool to help you place the optical build-out into perspective. I enjoyed reading this book and will refer to it often. -Brad Boersen, MIT System Design and Management Program

An excellent reference
Helpful Votes: 2 out of 3 total.
Review Date: 2001-08-05
I found this book to be invaluable as a comprehensive source of information about telecommunications networks and related subjects. Unlike many other texts, this book does not assume that the reader is a consultant in the industry or has a strong engineering background. Even the choice of each chapter subject is carefully thought out so as to save the time and effort required of the businessperson who needs focused knowledge quickly. Pecar and Garbin do a great service by providing an outline, or basis for research of the expansive technologies and practical and historical approaches to the challenge of telecommunications. This book will see a lot of use in my office.. if I can keep it there.. It usually ends up in somebody elses!.

The Factbook is a Career-Saver!
Helpful Votes: 2 out of 2 total.
Review Date: 2001-05-31
This insightful work brings the divergent worlds of voice and data together. It provides a clear view of converging information technologies and implications for business processes. The Factbook is an indispensable guide to sound management decision-making.

Our telecommunications group has adopted the Factbook as its principal desk reference. And when it's needed, it's needed badly, so we each have a copy.

The Factbook is our go-to survival tool in today's information network jungle!...

Great book for quickly getting up to speed in Telecom
Helpful Votes: 2 out of 3 total.
Review Date: 2001-03-19
Pecar and Garbin have the rare ability to convey a complex technical subject in an easy to understand manner. The New Telecom Factbook can be read from cover to cover, piecemeal, or be used as a reference manual. This book weaves the confluence of Telecom Network Architecture, Technology, Regulation, and Services into a story of amazing clarity. If you need to rapidly come up to speed in Telecom, I highly recommend this book. If you are getting started in Optical Networking this book will be an important tool to help you place the current optical build-out into perspective. I will refer to this book often. -Brad Boersen, MIT System Design and Management Program

Electronics
Offshore Sailing: 200 Essential Passagemaking Tips
Published in Hardcover by International Marine/Ragged Mountain Press (2001-11-05)
Authors: William G. Seifert and Daniel Spurr
List price: $27.95
New price: $16.13
Used price: $15.06
Collectible price: $44.95

Average review score:

Well found advice
Helpful Votes: 1 out of 1 total.
Review Date: 2008-05-03
I have previously spent a year living aboard a Hans Christian 38 on the west coast and in the Sea of Crortez. The sailing bug has hit me again and plan to get out again in a few years. This book rekindled knowledge that I already believed in and offered insights that I wish that I had had before. A true joy to read.

Don't leave harbour without it!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-02-15
So many ideas, most will save you time, some safety tips could save your life.

Offshore Sailing: 200 Essential tips
Helpful Votes: 3 out of 3 total.
Review Date: 2007-07-05
I recommend this book to all novices and many experienced offshore sailors to prepare for the unexpected problems that you need to address or avoid especially when you are so exposed to the extremes of nature, and completely disconnected from any immediate help. Lots of good lessons learned and references.
Chris C.

Required reading for ASA108 certification
Helpful Votes: 4 out of 4 total.
Review Date: 2007-05-12
This book looks disappointing at first because it is a thin expensive hardcover, but it is worth the money. There is very little fluff and the content is well structured and to the point. It covers most things necessary to prepare your boat for offshore sailing including tool lists, weight distribution, polars and VMG, secants and many other useful tips. Lots of pictures, tables and diagrams.

Offshoore Sailing: 2000 passagemaking tips
Helpful Votes: 4 out of 4 total.
Review Date: 2007-01-31
This is a very comprehensive book explaining what you need to know about offshore sailing.

Electronics
Resident Evil 4 Official Strategy Guide (PS2) (Official Strategy Guides (Bradygames))
Published in Paperback by BRADY GAMES (2005-10-18)
Author: BradyGames
List price: $17.99
New price: $10.15
Used price: $6.49

Average review score:

coolist book I have enjoyed
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-03
The book helped me find all items and find ways to kill all the boss's and tells you how to unlock all characters. I loved it

Luke Ross

Birthday present...
Helpful Votes: 1 out of 1 total.
Review Date: 2007-12-01
I got this for my daughters friends birthday. She loved it ! It helped her get through the game.She said it was one of the best strategy guides she has ever gotten,very detailed.

The best way to live through Resident Evil 4
Helpful Votes: 1 out of 1 total.
Review Date: 2007-07-29
A friend introduced me to Resident Evil 4, and after several gruesome deaths during the course of the game I thought that maybe I should by the walk-through book. I first purchased one from a differant company, but found it to be unsatisfactory, and looked for and located a copy of this Bradygames version, which I have been extremely pleased with. The information and maps provided for game play are excellent, to the point where you can be totally prepared for what's around the next corner if you decide to read ahead, or you can just forge ahead, and then go back and read in the book where you messed up after you die, and do it better the next time. Some people might think it spoils the game to be prepared before hand, but it can easily make the game more enjoyable, and this walk-through definately makes it more so, if you decide to play that way. It's an excellent resource, and a definate must for any serious player.

Great Guide - But do You Need It?
Helpful Votes: 2 out of 2 total.
Review Date: 2007-07-09
The Guide for RE4 is a beautifully rendered one, covering all the places things hide, all the ways to combine items, and how to get every detail out with regard to outfits and the oddity of "other" weapons. The first time you play it you could probably use this, too, but only if you want to make one run at the game and only if you need it to fast-forward all of the puzzles. The problem with this is that a guide is simply a guide and, in the end, RE4 is player-friendly enough that you won't need it. You might need to find out about what to beat to get something bizarre, but there are things in game that allow for everything else.

First, the merchants in the game are really useful and they sell maps that highlight out all the treasure. While this doesn't tell you how to combine everything, you can simply keep all your odd little items and try combining them until you manage a priceless artifact. Second, you can look at the guns and see how they "stat up" to figure out what you want. The guide give advice that works if you want to edge up from one weapon to the other, but some of the weapons are pretty playthings and their use is what makes the experience unique. Third, this is the friendliest game as far as enemies are concerned, and you should be able to beat anything with a little practice and a few lucky shots. The same can be said for the puzzles - none of them are really difficult and finding out stuff on your own makes you feel strong. Finally, just play through the minigames in the game, kick it up and beat the game more than once, and power up your weapons all the way and see what you end up with.

So, you really don't need a guide and maybe you know it. Still, if you have to have one because you just need it or if you are buying this for someone who you might think needs help, it thrives here. This book is sexy, too, and I was impressed by the quality of the maps and the excellent care taken by the designers of the walk-through. I am of the opinion that a walk-through is either (1) a compulsive need to get everything or (2) a way to even the playing field. If you need either one of those, this is a golden ticket out of Las Plaga land. If not, you know how to run and gun.
Regardless, try to run the game first! The play-through is exciting when you have no idea what to expect AND you are better than you think. I wish i could wink when saying this, too, and add "trust me" for good measure. Resident Evil 4

this book is a MUST BUY
Helpful Votes: 2 out of 3 total.
Review Date: 2007-04-30
You can't do anything wrong in Resident Evil 4 as long as you have this guide. The maps show everything down to the ground texture, and the screenshots look like they are still on the TV. The guide covers playing strategies, characters, weapons, enemies, and just about anything else that has to do with the game. Resident Evil 4 is an extremely complex game at times, and this guide makes it a breeze. The only problem that I had was that the first few pages fell out, but the guide is better then any online walkthrough. BUY THIS BOOK!!!

Electronics
Weave Your Web: The Promotional Companion, 2003 Ed
Published in Paperback by Hard Shell Word Factory (2003-02)
Author: Karen S. Wiesner
List price: $18.95
New price: $15.50
Used price: $13.56

Average review score:

Promote online effectively!
Helpful Votes: 0 out of 0 total.
Review Date: 2003-06-18
This is a great resource for both publishers and authors. There are endless suggestions that have proven beneficial to me. I went from being a print publisher of sixteen years to publishing some of my titles electronically. This book saved me a lot of time and her ideas stimulated my own creativity as far as promoting effectively. The book is inspiring and the enthusiasm of the author proves to be contageous.

Most complete guide I've read
Helpful Votes: 0 out of 0 total.
Review Date: 2003-03-19
"...most comprehensive guide for e-publishing that I have read. It is jam packed with useful, complete information for publishers as well as authors. I highly recommend it!"
--A.J. Russo, Ph.D., President, HyperTech Media, Inc.

Worth every penny
Helpful Votes: 0 out of 0 total.
Review Date: 2003-03-19
"...this is the book for writers, particularly those
interested in publishing an e-book, or who already have. ... This book is worth every penny. ...I, intrepid promoter, am paid to write a column on book promotion. There was nothing I could learn. I knew all the tricks! Ha. I went from her book directly to my Writing To Do list and frantically updated it. In two minutes of reading I had gotten over a dozen new ideas."
-- Required Reading for Book Promotion

Award of Excellence for ePublishing Book of the Year
Helpful Votes: 0 out of 0 total.
Review Date: 2003-03-19
"A potpourri of ...resources for e-book promotion includes examples of a press release and press kit for a newly published e-book. E-published authors share some creative ideas for ebook promotion varying from ingenious tips on how to utilize the Free Gallery of Author's Voices, where to apply for awards, teaching on-line workshops, free book excerpts, and even emery boards imprinted with the ebook's title and ISBN were used to promote their e-books. A comprehensive list of e-book publishing and promotional resources round off this outstanding guide making one of the best I have come across. Overall, [this book] lives up to my expectations and I highly recommend it to all e-book authors, whether they have been e-published yet or not. Wiesner's growing knowledge of the e-publishing industry and her meticulous research in producing this e-book definitely shows and the quality shines throughout. In fact, I am so impressed with this resource that I have given it the eBooks N' Bytes Award of Excellence for the ePublishing Book of the Year."

You'll want to own this book
Helpful Votes: 1 out of 1 total.
Review Date: 2003-03-19
"Karen Wiesner has done the publishing world an immense favor and gone through a massive effort to construct this resource. The great thing about Electronic Publishing is that you can buy it [in electronic format] and have instant access to sites listed-saving the time and aggravation of typing addresses into your computer. ...The book is written in a clear question and answer format. ...lists a variety of unexpected ways to promote your e-book, including the contributions of successful e-book authors and promoters. ...If you're serious about participating (or learning about) the e-book world, this is the most comprehensive resource I've come across since I've been doing business on-line. And I'm digging for everything I can find on this new format for producing and selling books. "
--Dan Seidman, Editor, SPANworks

Electronics
Car PC Hacks
Published in Paperback by O'Reilly Media, Inc. (2005-07-27)
Author: Damien Stolarz
List price: $24.95
New price: $9.64
Used price: $4.47

Average review score:

So Far a great book!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-27
My book arrived 2 days earlier than expected.
That night I pretty much scanned it from cover to cover, stopping at the parts that caught my eye.
I bought two books, the other being "How To Build a Car PC". This book far exceeded the other one in knowledge, projects, etc.
My goal is to build the car PC, but I know nothing about car electronics, that's where this book came in, with tips on how to wire it, how to load balance the battery, so the PC doesn't crash on start up, etc.
If you are looking for info on Car PC's and OTHER hacks, this book will stear you in the right direction, if not give you all the info you need.
I loaned it to my neighbor who is a mechanic, and I still haven't gotten it back!!! (Little does he know, he's going to help me now)

Best of the books on adding a PC to your car
Helpful Votes: 15 out of 15 total.
Review Date: 2006-04-23
This is not a book about how to hack the controllers in your car's engine to make it go fast, burn different fuel mixtures, etc. Just like the title says, it is about car computers-and this means everything from actual onboard computers, to audio and video configurations. Like the other books in the "Hack" series, this is not a long narrative about Car PCs, it is simply a book full of 75 projects arranged by topic. Some of the tamer projects include installing headrest video screens, listening to email on the road once you've rigged up your computer to receive free wi-fi, installing a back-up camera and screen, receiving satellite TV, and rigging a free GPS-based navi-system. Of course, since all this stuff is power-heavy, there's also a bunch of hacks on how to strengthen your car's electrical system. To give you an idea, one of the hacks shows how to install a heavier-duty alternator. Throughout the book there are plenty of instructive diagrams, cross references to other relevant hacks in the book, and lots of links to web addresses where further instruction and freeware can be found.
There are seven chapters in Car PC Hacks, each covering a different way to turn your car into a functioning computer with cupholders. Amazon does not show the complete list of hacks, so I do that here:
Chapter 1. Car Power Basics
1. Understand Car Electrical Systems
2. Prevent Electrical Fires
3. Gauge Your Wires
4. Connect Your Wires
5. Calculate Your Car's Battery Life
6. Upgrade Your Car Battery
7. Add New Power Connectors Throughout Your Car
8. Use a Huge Capacitor to Sustain Power
9. Upgrade Your Car's Alternator
10. Add a Second Car Battery
11. Put Home Power Outlets in Your Car
Chapter 2. Automotive Audio Entertainment
12. Get a Headful About Your Car Audio
13. Install a New Head Unit
14. Get Computer Audio into Your Head Unit
15. Amp Up Your Computer Audio
16. Make a Very Cheap AUX-in
17. Reduce Your Audio System's Noise
18. Control Your iPod with Your Car Stereo Knobs
19. Tune Your PC for Radio Reception
20. Record Radio Shows
21. Listen to Email, Weblogs, and RSS Feeds on the Road
22. Find Out What Was Playing on the Radio
Chapter 3. Automotive Video Entertainment
23. Understand Video Connectors
24. Choose Your Screens
25. Install a Headrest Screen
26. Install a VGA Touchscreen in Your Dashboard
27. Install a Sun Visor Screen
28. Install a Motorized Fold-out Screen
29. Install a Fold-Down Ceiling-Mounted Screen
30. Supersize Your Fold-Down LCD Screen
31. Turn Your Laptop into a Fold-Down or Dashboard Screen
32. Connect a Car PC to Your Factory Screen
33. Install a Rearview Mirror Screen and Camera
34. Boost Your Video Signal for Multiple Screens
35. Customize Each Passenger's Video
36. Tune in TV in the Car
37. Receive Satellite TV While Driving
38. Play DVDs with Your in-Car Computer
39. Put Multi-Channel DVD Surround Sound in Your Car
40. Install a Video Game Console Computer in Your Car
Chapter 4. In-Car Computers
41. Choose an in-Car PC Hardware Platform
42. Power Your Car PC
43. Start Up and Shut Down Your Car PC
44. Reduce the Boot Time of Your in-Car Computer
45. Keep Your Computer on During Engine Cranking
46. Turn On Your Car Computer Before You Start Your Car
47. Boot Your Car Computer on a Schedule
48. Choose an in-Car PC Software Platform
49. Install Windows on a CompactFlash Card
50. Power Your Portable Devices in the Car
51. Install USB Ports in Your Car
52. Build an in-Car PC
53. Build an in-Car Macintosh
54. Install a Mac Mini in Your Car
Chapter 5. Car PC Interface Options
55. Control Your Car PC with a Keyboard and Mouse
56. Control Your Car PC with a Handheld Remote
57. Control Your Car PC with a Touchscreen
58. Car-Enable Clunky Applications
59. Listen to What Your Car Computer Is Saying
60. Control Your Car PC with Voice Recognition
61. Find More Ways to Control Your in-Car Computer
Chapter 6. Wireless Connectivity and in-Car Internet
62. Get Online in Your Car
63. Make Your Mobile Phone Hands-Free with Your Car PC
64. Transfer Data to and from Your Car PC
65. View Real-Time Traffic Data on the Road
66. Videoconference from Your Car
67. Use GPS on Your Car PC
68. Find WiFi Hotspots on the Road
Chapter 7. In-Car Applications
69. Plug into Your Car's Built-in Computer
70. Put a Video Jukebox in Your Car Theater
71. Choose Your in-Car Navigation Software
72. Play Thousands of Games by Emulating Video Game Consoles
73. Use CENTRAFUSE as Your Car PC Frontend
74. Use Neocar Media Center as Your Car PC Frontend
75. Use FrodoPlayer as Your Car PC Frontend

Must read
Helpful Votes: 2 out of 2 total.
Review Date: 2007-02-07
This book gave a good introduction for CarPC newbie.
I'm coming from computer background but have no idea about car electricity, AC/DC, etc. The guide was comprehensive and very clear.


Excellently helpfulicious
Helpful Votes: 3 out of 3 total.
Review Date: 2006-08-24
This book has almost everything you need to get started with hacking a car pc. Its great to have.

Buy this awesome book right now!
Helpful Votes: 4 out of 4 total.
Review Date: 2006-06-02
Car PC Hacks tells you how to install a computer and all sorts of cool tech in your car.

It includes 75 projects. Well, the first few are not really projects, but very helpful explanations of automotive electrical systems. I was most interested in the chapters on how to install LCD screens, how to integrate a computer in your car, and how to power everything from the car battery.

This book is obviously written by people who have installed a lot of computers in their own cars and used them for their own and their families' entertainment. It has just the information I needed to be able to do these projects. Excuse me, I'm going to geek my ride now.

Electronics
Data Structures for Game Programmers (Premier Press Game Development)
Published in Paperback by Muska & Lipman/Premier-Trade (2002-11-25)
Author: Ron Penton
List price: $49.99
New price: $65.00
Used price: $82.50

Average review score:

Where's "...for dummies" in the title?
Helpful Votes: 1 out of 1 total.
Review Date: 2008-06-05
I will be brief.
I only have 4.5 years experience as a programmer, of those only 1.5 were spent on C++ and I have no experience whatsoever in game programming;
the new stuff I learned from this book could be printed on a letter page or less.

This is just generic, and rather primitive, data structures and algorithms book, that applies them to making a small game instead of usual example search/whatever programs. Sometimes it feels like a data structure was used merely as an example that fit in that place in grand example-place matching, and not as the most useful or efficient one...

One could probably turn it into "Data Structures for Database Server Programmers", "Data Structures For Embedded Device Programmers", or "Data Structures For Solving World Hunger" with copy/paste and minor grammatic corrections ;)

I loved this book like a cookie dough sundae.
Helpful Votes: 11 out of 15 total.
Review Date: 2005-06-07
Ron Penton, Data Structures for Game Programmers (Premier, 2003)

I don't normally get all googly-moogly over programming books. In fact, I just took a quick look back at my reading log since 1999, and a select few have gotten four stars, but nothing above that. But I picked up Penton's nine-hundred-page tome on Thursday and I finished it on Sunday. Nine hundred pages in four days. I've only been keeping track of page counts over the past year, but the books I've read that have come closest, page-wise, have been Robin Hobb's lovely novels, three of which I read earlier this year hovered around eight hundred pages. I read the shortest of them in eight days. And I love Robin Hobb.

Data Structures for Game Programmers is a wonderful book in no small part because Ron Penton was still an undergrad while writing it. Which is, of course, also the book's main problem, because someone like me who last saw ivy-covered halls well over a decade ago is likely to be sick with envy that some little greenhorn has already found his way into the world of professional computer-book publishing (and by "professional" here I don't mean "published by recognizable press," I mean "the kid's already published three books in three years, and they're ALL monstrous tomes, when does he have time to program?"). But let's face it, you expect something different when you read a book by a young writer, be it the hot new novelist or the new kid on the programming block. And Penton delivers it; Data Structures for Game Programmers is, if you're a programmer, the most readable computer book you've ever come across. Penton seems to have a healthy disrespect for textbooks, which he alludes to a few times in the course of the book, and it shows in his writing; he wants to write something that will teach you more than a textbook by being more accessible. And in this goal, he succeeds. Brilliantly. I learned more about C templates from reading this book than I have in any other three books devoted to nothing but templates, and here they're just referred to a few times in passing. How is this possible? Because Penton explains things in language far easier to understand than that of most programming books; simply put, he hasn't yet been so overwhelmed by jargon that he can't see when he's written something the layperson might not be able to understand, which is a common ailment among programming authors.

Also, there's been some minor grumbling from some critics about the book's insistence on reinventing the wheel. Of course it does. That's how you learn to program-- you bang away at it, doing something that's already been done, until you figure out why it's done that way. There may be five or six people on the planet who can read it in a textbook and immediately figure out why it's the case (and, one assumes, they are the same people as those critics), but the rest of us are much happier seeing it this way.

If any computer book publishers happen to be reading this, you, especially, should be reading Data Structures for Game Programmers. See what it's like. Try to get the rest of your authors to emulate it. You'll have much happier customers that way.

This is one of the handful of books I've read since getting a library card again (a total, in fact, of four since 2003) that, after returning it to the library, went back on my Amazon wish list, because I want a copy for myself.

A clean approach to Data Structures
Helpful Votes: 6 out of 7 total.
Review Date: 2005-01-17
This book actually teaches Data Structures!! Data Structures are the essence of programming. Ron manages to present all the basic Data Structures and the most famous algorithms in a clean and gentle way.

Many many thanks to Ron Penton for his help! Ron Penton really knows how to write a book! His way of writing shows that he knows the subject perfectly and presents it in a way that anyone understands what he is talking about. No matter how hard the topic is! By the way, Ron Penton has a great sense of humour!

If I could I would give one more star for the GREAT job he did with the CD. Although I intended initially to learn Data Structures, I also learned SDL. Perfect combination for someone who wants to start writing games!

I would recommend this book to a non-beginner
Helpful Votes: 6 out of 7 total.
Review Date: 2004-09-16
A pre-requisite for any book on Data Stuctures is that the person should be comfortable with the syntax and semantics of programming in a high level language such as C++ or Java. Hence this book assumes that you are comfortable with C++ and OOP. There is no such thing as Data Structures for Absolute Beginners. So discard the review with 2 stars. Overall this is an excellent and interesting book on Data Structures.

Bottom line is this, you can find the information presented in DS4GP in any other good book on data structures but what sets this book apart is the presentation, organization, practical content and the writing style of the author.

It's definetly not for beginners or for a person looking for a very detailed book on data structures that covers AVL trees and red-black trees. But for the other 99% its a must buy.

Does what it says
Helpful Votes: 6 out of 12 total.
Review Date: 2003-10-02
i wanted a book to brush up on some data structures since i've been out of programming for a few months. plus, most of my learning of these has been self taught and from the internet where there is limited (good) writings on more complex subjects such as programming. so i wanted to have a fresh perspective. not only does the book contain very useful details in many areas and to the point information (gets to the first data structure by page 14!) but the author somehow makes this stuff fun to read.
the author doesn't go hugely in to depth in some areas but that's pretty much what i wanted since i am already familiar with how to use most of the stuff. very good book and i'd highly recommend it. hope this author continues with more books!

Electronics
Digital Video Hacks: Tips & Tools for Shooting, Editing, and Sharing (O'Reilly's Hacks Series)
Published in Paperback by O'Reilly Media, Inc. (2005-05-27)
Author: Joshua Paul
List price: $29.95
New price: $15.55
Used price: $15.00

Average review score:

Great so far
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-31
Not soemthing I would read cover to cover, but the individual "Hacks" that I have read are pretty good. I have lots of books along this line and this is one of the bet. I put it up there with Stu's "DV Rebels Guide" which is also incredible. If you like the Rebel guide, you will probably like this as well. Lots of good stuff. Enjoy!

Lazy boys hacks
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-13
Great book with great content I recommend it to anyone who want to take there film making a step forward and is to busy or lazy to download the information from the internet becaue it is all there. Spread around of course but you will find every piece of information even most of the pictures used in this book so. If you have time and dedication you can save yourself the money by looking it up on the internet.

Very informative, very well written.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-18
This book covers many aspects of video. Labeling tapes, making excel spreadsheets for saving information, time code on tapes, how to achieve certain effects, lighting, and green screen effects just name a few. The book is general to most all video software and is a very usefull tool I'm glad I purchased. Don't let the term "HACKS' fool you it 's only refering to tips or tricks.

Many good tib-bits and pointers.
Helpful Votes: 2 out of 2 total.
Review Date: 2006-02-25
I found the book to be very practical and have the
kind of "nuts-and-bolts" pointers that I like. You
don't have to read it cover to cover (I didn't) but
can pick it up and go to the points that interest you
or where you are currently in need of help. It refers
to various "commerical products" that the author has
used to get the job done. I found this helpful. With so
many competing products to chose from it's nice to
hear, "If you get product X you'll be able to do Z,"
rather than buying and hoping (or not buying and
wondering). Kuddos to the author.

Must have for amateur/semi-professionals
Helpful Votes: 2 out of 2 total.
Review Date: 2006-02-23
I learned so much from this book. In fact, I've already implemented several of the ideas and have had great results. If you're semi-professional (video has been added to your responsibilities but you have no experience with this medium) BUY THIS BOOK.

Who would have thought of parchment paper and clothes pins to diffuse light and create a softer, more natural light over the subject? That's just one of the great tips I've already started using.

I've bought several digital video books while trying to learn this medium, and this has been by far the most useful.

Electronics
Don't Get Burned on EBay: How to Avoid Scams and Escape Bad Deals
Published in Paperback by O'Reilly Media, Inc. (2006-03-10)
Author: Shauna Wright
List price: $16.99
New price: $4.93
Used price: $1.60

Average review score:

Stay away from this book!! Its a waste of paper...
Helpful Votes: 1 out of 3 total.
Review Date: 2007-10-06
This book is not for beginners, and contrary to the reputation of O'Reilly press, this is not for experts.

The book uses a simple way to discribe many cases of things going bad. But it stays on the superficial layer of the problems.

The paradigm it uses is describe the problem, ways to prevent it, and how to get off the hook. This may seem very tempting to read because of the easy way to analyse the content of the cases. I like the 3 step aproach, but I didn't see and substance of the way she explained and the conjectures of details each process entails.

The book in general is a simpleton... and its boring.

Doing eBay Right
Helpful Votes: 2 out of 3 total.
Review Date: 2006-09-08
I was unable to find something I really needed from my usual sources, and turned to eBay for help. Sure enough, there it was! I was an eBay virgin, unsure and feeling very vulnerable. Should I try it?
This is exactly the point where "Don't Get Burned on eBay" comes in handy. Reading this book was like finding a good friend and a compass while wandering lost in the wilderness. I started out marking the impor-
tant points I came across but soon gave that up since there wasn't a lot that I didn't feel like underlining. It's crammed full of useful information.
One aspect that doesn't get enough play for the prospective reader in
my opinion is that the book not only tells you how to avoid the scams
and frauds, it also tells a newcomer how to buy and sell with the legiti-
mate people and do it right the first time. To me as a newbie, that was
just as important. And even if you read this and never do an eBay trans-
action, you will have likely learned something about mail-ordering from
anyone. This is a good reference that I will keep in my library.

A great resource for new and experienced eBayers alike.
Helpful Votes: 7 out of 7 total.
Review Date: 2006-04-04
I've been using eBay since 1999 as both a buyer and a seller. I was amazed at the amount of things I learned from this book. The policies at both eBay and PayPal have been updated significantly over time, and I'm sure like many other people, I was not aware of many of the changes. From tips on insurance and shipping to information on how to block and cancel bids, this book is valuable to any eBay seller. It also provides tons of information for buyers and sellers on how to avoid common scams associated with eBay. For example, I didn't realize that some people would actually switch a new item for an old and try to claim a return. I also didn't realize that eBay flat-out warns against using Western Union - and that even money orders are not secure in an age of easy counterfeiting.

The book is also filled with real stories of eBay snafus which clearly illustrate the author's points. In addition, the author's sense of humor makes the book a pleasure to read. I would highly recommend this book to anyone that is active in eBay - even if you don't read it cover-to-cover, it would act as a great reference guide.

Worth Ten Times the Price
Helpful Votes: 7 out of 8 total.
Review Date: 2006-04-02
This book should be mandatory reading for every person who buys OR sells on eBay. Both sides need to understand their rights and responsibilities clearly, and understand what exactly to do when things go wrong. In addition, both sides need to know common scams, common problems, the ins and outs of insurance and shipping, and common payment issues. This book covers every important issue clearly and concisely. EBay should give a copy to every new user, and give them a quiz before letting them bid or sell.

In addition to being clear, the author has a sense of humor, which makes this not only informative, but entertaining as well. The chapter layout makes it useful as a reference tool, to which the reader can turn when she has a question. The reader should read the whole book once, but afterwards, it is easily used to refer back to for specific questions or occurrences.

I'm a librarian in a university library, and I evaluate books all the time. For its purpose, this is one of the clearest and best I've seen.

Takes the fear out of eBay
Helpful Votes: 8 out of 9 total.
Review Date: 2006-04-08
Whether you've been using eBay for years or have been afraid to try it, lest you be ripped off, this book is an invaluable tool. Unlike other books that deal with online subjects, it's actually fun to read. The wit makes these tips and tales very easy to absorb and remember while bolstering your eBay confidence and savvy.

I've been using eBay since 1998 and I still picked up dozens of new things and now understand some of the more esoteric features of the site. When I lent the book to my mom, who has shyed from the site because she felt it was too risky, she proudly made two purchases using only the book as a guide. I wish all DIY and instruction style books were this much fun to read, I'd know how to do a lot more things if they were.


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