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Used price: $19.99

Orange BookReview Date: 2007-03-09
do your own shading?!Review Date: 2006-02-08
In contrast, you have the approach in this definitive book on OpenGL Shading Language. This lets you implement in your code, shading routines of your own devising. To be sure, given the same shading method, one done in this language, and one in the hardware, then the latter will have better performance. But it turns out that today's computers are fast enough, and have enough RAM, that the difference in response might not be appreciable.
The book describes an extensive set of built-in convenience functions that come with the language. And the language's API is explained in detail. The author rightly recommends that you come at it with some experience in the standard OpenGL.
Since the language is still quite new, you are more or less on your own, when looking at development tools. This dearth is expected to be remedied in a few years. But right now, you'll have to rely on your wits. Along with a chapter that gives general principles of how you should develop your own shader. What may be even more use, however, is the second half of the book. Devoted to case studies of many shaders. Understanding these may be more beneficial than any IDE.
Oh, as you might expect from a graphics book, there is a lovely set of colour plates in the middle of the book, showing what custom shaders can do. Treat it as inspiration if you wish.
Excellent guide to OpenGL Shading LanguageReview Date: 2006-02-17
The book begins with a review of OpenGL basics, followed by an introduction to shaders and how they fit into the pipeline. It then covers the language itself, including data types, operators, interaction with the OpenGL state machine and fixed function pipeline, built-in functions, and more. It also introduces and explains the OpenGL APIs needed to use shaders.
The last half of the book focuses on shader development, including general process and workflow, and coverage of many specific techniques, such as procedural textures and GPU-based animation. It even includes a section on implementing the fixed function pipeline using shaders. The book ends with a handy comparison of OpenGL Shading Language with other shading languages, such as Cg, HLSL, and Renderman and a couple of appendices providing a language grammar and API reference.
I particularly liked chapters 6 through 8, which take you from a simple shading example -"brick"- through the specific steps of shader development that you would need to master regardless of the API you are using. Also the chapters on procedural textures and noise and the accompanying code examples helped clear up some matters that were murky when I read "Texturing & Modeling: A Procedural Approach" by Ebert et al. In summary, I highly recommend this book to anyone interested in implementing software shading, both from the standpoint of OpenGL and from the standpoint of the design process itself. I notice that Amazon does not show the table of contents for the second edition, so I do that here:
Chapter 1. REVIEW OF OPENGL BASICS
OpenGL History; OpenGL Evolution; Execution Mode; The Frame Buffer; State; Processing Pipeline; Drawing Geometry; Drawing Images; Coordinate Transforms; Texturing;
Chapter 2. BASICS
Introduction to the OpenGL Shading Language; Why Write Shaders?; OpenGL Programmable Processors; Language Overview; System Overview; Key Benefits;
Chapter 3. LANGUAGE DEFINITION
Example Shader Pair; Data Types; Initializers and Constructors; Type Conversions; Qualifiers and Interface to a Shader; Flow Control; Operations; Preprocessor; Preprocessor Expressions; Error Handling;
Chapter 4. THE OPENGL PROGRAMMABLE PIPELINE
The Vertex Processor; The Fragment Processor; Built-in Uniform Variables; Built-in Constants; Interaction with OpenGL Fixed Functionality;
Chapter 5. BUILT-IN FUNCTIONS
Angle and Trigonometry Functions; Exponential Functions; Common Functions; Geometric Functions; Matrix Functions; Vector Relational Functions; Texture Access Functions; Fragment Processing Functions; Noise Functions;
Chapter 6. SIMPLE SHADING EXAMPLE
Brick Shader Overview; Vertex Shader; Fragment Shader; Observations;
Chapter 7 OPENGL SHADING LANGUAGE API
Obtaining Version Information; Creating Shader Objects; Compiling Shader Objects; Linking and Using Shaders; Cleaning Up; Query Functions; Specifying Vertex Attributes; Specifying Uniform Variables; Samplers; Multiple Render Targets; Development Aids; Implementation-Dependent API Values; Application Code for Brick Shaders;
Chapter 8. SHADER DEVELOPMENT
General Principles; Performance Considerations; Shader Debugging; Shader Development Tools; Scene Graphs;
Chapter 9. EMULATING OPENGL FIXED FUNCTIONALITY
Transformation; Light Sources; Material Properties and Lighting; Two-Sided Lighting; No Lighting; Fog; Texture Coordinate Generation; User Clipping; Texture Application;
Chapter 10. STORED TEXTURE SHADERS
Access to Texture Maps from a Shader; Simple Texturing Example; Multitexturing Example; Cube Mapping Example; Another Environment Mapping Example; Glyph Bombing;
Chapter 11. PROCEDURAL TEXTURE SHADERS
Regular Patterns; Toy Ball; Lattice; Bump Mapping;
Chapter 12. LIGHTING
Hemisphere Lighting; Image-Based Lighting; Lighting with Spherical Harmonics; The *erLight Shader;
Chapter 13. SHADOWS
Ambient Occlusion; Shadow Maps; Deferred Shading for Volume Shadows;
Chapter 14. SURFACE CHARACTERISTICS
Refraction; Diffraction; BRDF Models; Polynomial Texture Mapping with BRDF Data;
Chapter 15. NOISE
Noise Defined; Noise Textures; Trade-offs; A Simple Noise Shader; Turbulence; Granite; Wood;
Chapter 16. ANIMATION
On/Off; Threshold; Translation; Morphing; Other Blending Effects; Vertex Noise; Particle Systems; Wobble;
Chapter 17. ANTIALIASING PROCEDURAL TEXTURES
Sources of Aliasing; Avoiding Aliasing; Increasing Resolution; Antialiased Stripe Example; Frequency Clamping;
Chapter 18. NON-PHOTOREALISTIC SHADERS
Hatching Example; Technical Illustration Example; Mandelbrot Example;
Chapter 19. SHADERS FOR IMAGING
Geometric Image Transforms; Mathematical Mappings; Lookup Table Operations; Color Space Conversions; Image Interpolation and Extrapolation; Blend Modes;
Chapter 20. REALWORLDZ
Features; RealWorldz Internals; Implementation; Atmospheric Effects; Ocean; Clouds;
Chapter 21. LANGUAGE COMPARISON
Chronology of Shading Languages; RenderMan; OpenGL Shader (ISL); HLSL; Cg;
Appendix A. Language Grammar
Appendix B. API Function Reference
A little chunky, but a good necessary workReview Date: 2006-03-09
I would have liked full color throughout, but I accept that it would have been cost prohibitive on a book of this heft. Speaking of heft, yeah, this is a doorstop of a book. I think some of the text could have been edited down and the formatting tightened up to reduce bulk.
Joins the OpenGL canonReview Date: 2005-04-12
The book begins with a review of OpenGL basics, followed by an introduction to shaders and how they fit into the pipeline. It then covers the language itself, including data types, operators, interaction with the OpenGL state machine and fixed function pipeline, built-in functions, and more. It also introduces and explains the OpenGL APIs needed to use shaders.
The last half of the book focuses on shader development, including general process and workflow, and coverage of many specific techniques, such as procedural textures and GPU-based animation. It even includes a section on implementing the fixed function pipeline using shaders.
The book ends with a handy comparison of GLSL with other shading languages, such as Cg and HLSL, and a couple of appendices providing a language grammar and API reference.
If you're doing shader development with OpenGL, you'll definitely want this book on your desk. My only complaint about it is that it was written before GLSL was officially promoted to the core. When that happened, a number of important things were changed that aren't reflected in the book. However, determining the differences isn't difficult, so don't let that deter you from picking this up.

Used price: $29.98

Very Useful!!!-Review Date: 2006-11-04
Best handbook around!Review Date: 2007-07-08
Very well explainedReview Date: 2007-02-14
I am not through with the entire book yet, but whatever i have red till now is really well written. All features - desktop and admin are well explained with examples and screen shots. Notes at the end of items provide special remarks which are very useful as well.
A very helpful book for beginners as well as advanced users.
Loved itReview Date: 2006-06-18
Complete, comprehensive coverageReview Date: 2006-05-07
Armstrong-Smith has achieved this goal in a pragmatic book that not only shows the "how" but the "why", with simple illustrative examples from real-world systems.

Used price: $1.40

Changed my email lifeReview Date: 2002-02-23
Sherwood's book is funny and immensely helpful to me both on the receiving end of email and the sending end. I have never been more grateful for a practical book. It will change your email life significantly and instantly. It's also a great new-job warming present.
Time saving treasureReview Date: 2001-11-08
For any worker who relies on Outlook 2000 or 2002Review Date: 2001-12-09
Myshelf.Com Book ReviewReview Date: 2001-11-17
In the pages of Kaitlin Duck Sherwood's OVERCOME EMAIL OVERLOAD WITH MICROSOFT OUTLOOK 2000 AND OUTLOOK 2002: GET THROUGH YOUR ELECTRONIC MAIL FASTER there is hope for the weary email user. From page one, readers will quickly gain the knowledge to help eliminate countless hours spent sorting through email to determine which requires their immediate attention. This book explains all the advanced techniques that are often left out of general computer classes. The easy to follow language and illustrated graphics allow novice users to quickly grasp the many helpful tips and tricks and put them to effective use within minutes.
Kaitlin Duck Sherwood's book was helpful in teaching worthwhile techniques which I was able to effectively use in my current occupation. Having worked fifteen years in an office environment email has become the primary means of communication. Often, I have felt overwhelmed with the daily struggle of finding ways to manage hundreds of email messages. Ms. Sherwood's simple and helpful advice has been helpful in allowing me to regain the precious time that has been consumed by email. This book has found a permanent place beside my computer. For anyone who is looking for a way to save time, money, and help relieve stress, this book is a must read.
Beyond The Nitty GrittyReview Date: 2002-05-08

Used price: $38.04

Good peoplesoft bookReview Date: 2007-03-29
Great Book for quick startReview Date: 2003-04-10
Excellent documentation for PeopleSoft HRMSReview Date: 2005-09-23
Great Reference BookReview Date: 2002-02-18
I strongly recommend this book for Begenners and is useful as a reference book for any one.
A treasure for technical and functional usersReview Date: 2002-07-27
In addition to the thorough coverage of the data architecture, the book also provides an excellent compendium of information and tips for using SQR to its fullest potential. Although my main interest is in the tables, I considered material on SQR to be a bonus and learned a great deal from this section.
If you are working with PeopleSoft on either the technical or functional side this book will probably be your most used reference. The author deserves the highest accolades for clear writing, technical knowledge and the ability to distill the essentials into one of the best references and tutorials I've read in a long time.

Used price: $12.44

An excellent way to get more out of Perl than you ever realizedReview Date: 2007-10-28
Those of you not familiar with O'Reilly's "Hacks" Series may need an introduction. The "Hacks" Series is an ever-growing set of books with focused attention on a particular topic, like Astronomy, Mental Improvement, or even Halo 2. The books are generally short, and contain article-length "hacks" of varying difficulty, noted by a thermometer next to the hack number and description. These "hacks" fall into several categories; the non-obvious solution to a problem, the performance improvement, and the "gee, I didn't know it could do that" oddity. What makes this series special compared with other books is the willingness to "void the warranty" on a particular product, and get straight to the internals, whether they lay in hardware or software. If something can be made better by opening the covers, or twiddling with the program layout, then its eligible for inclusion in these books. The series lends itself to a wide range of topics, and the format is great for a quick read, or for (my favorite) just randomly opening the book and reading what's there.
Perl Hacks is not a book that you'd find yourself reading straight through (although you do want to make sure you visit every hack in the book at least once). The book is divided into nine chapters: Productivity Hacks, User Interaction, Data Munging, Working with Modules, Object Hacks, Debugging, Developer Tricks, Know Thy Code, and Expand Your Perl Foo. There are 101 hacks in this book, ranging from the simple (Reading files backward, or managing your module paths) to the truly perverse (Replacing bad code without touching it by substituting the system-wide exit call with your own[...]. Each hack title is listed in the table of contents, with both the page number and the hack number. Each hack contains a graphic of a thermometer next to the number to show the relative difficulty of the hack (higher temperatures = more difficult hacks). There quite a variety of hacks placed throughout the book. Not once did I feel that the book was padded with something that really didn't belong in the book. If anything Perl Hacks opened my eyes to things that I would never have thought to do, but could easily see as being useful. I wouldn't have thought to create my own personal module bundles for moving my Perl programs between machines (I've always done it the old fashioned way: run, cpan install, repeat), but hack #31 makes it so "of course" that I'm thinking of including this in all of my Perl code that I ship. Hack #74 shows how to trace all of the modules your program uses (and all of their modules, too). Hack #52 is a simple hack ("Make Invisible Characters Apparent") but I can see this saving a developer or two some time when figuring out why their code isn't behaving properly. Of course, not all hacks in the book are productive (at least, not while you're programming). Hack #37, "Drink to the CPAN" is a drinking game you and your Perl buddies may want to try.
Perl Hacks is a short book, at less than 300 pages, but it's loaded with incredibly useful information. Much like the "Perl Cookbook" (also from O'Reilly) you'll find lots of useful items hidden in their pages. Many times I started with one hack, and finished the chapter reading the rest of the hacks because there were just that interesting. Perl Hacks is highly recommended for any Perl programmer to have on their programmer book shelf. Sure, you might be able to find some of the hacks out there on the net, but I think you'll find as I have that this is more of a go-to reference for finding out some of the more interesting corners of Perl.
A Great Collection of Perl TricksReview Date: 2007-02-09
the 2006 Perl Advent Calendar. It's the first book I read as part of the
O'Reilly Hacks' series of books, and it proved to be a light yet informative and entertaining
read.
The book covers various useful "hacks" or small tricks that allow one to
achieve a lot of cool tasks when working with Perl. These tricks are unorthodox
and stretch the limit of one's Perl knowledge. Since they require an advanced
knowledge and understanding of Perl, I would recommend this book only for Perl
experts. Some of the B:: using modules were even too high-level for me to
understand how they worked internally. However, I understood the purpose of the
code in all cases, even if I didn't understand the code itself.
So it is a recommended read for people who've worked with Perl a lot,
and wish to learn many new and useful tricks. Perl Hacks for Perl hackers,
indeed!
Excellent Compendium of Perl TricksReview Date: 2006-11-21
I was wrong.
Oh, it started off easily enough. Making use of various browser and command line tools to get easy access to Perl documentation, creating some useful shell aliases to cut down typing for your most common tasks. "Oh yes", I thought smugly to myself, "I know all that". But by about Hack 5 I was reading about little tweaks that I didn't know about. I'd start a hack thinking that I knew everything that the authors were going to cover and end up frustrated that I was on the tube and couldn't immediately try out the new trick I had just learnt.
It's really that kind of book. Pretty much everyone who reads it will pick up something that will it easier for them to get their job done (well, assuming that their job involves writing Perl code!) And, of course, looking at the list of authors, that's only to be expected. The three authors listed on the cover are three of the Perl communities most respected members. And the list of other contributers reads like a who's who of people who are doing interesting things with Perl - people whose use.perl journals are always interesting or whose posts on Perl Monks are worth reading before other people's. Luckily, it turns out that all these excellent programmers can also explain what they are doing (and why they are doing it) very clearly.
Like all books in the Hacks series, it's a little bitty. The hacks are organised into nine broad chapters, but the connections between hacks in the same chapter can sometimes be a bit hard to see. But I enjoyed that. In places it made the book a bit of a rollercoaster ride. You're never quite sure what is coming next, but you know it's going to be fun.
In fact, the more I think about it, the more apt the fairground analogy seems. When you ask Perl programmers what they like about Perl, you'll often hear "fun" mentioned near the top of the list. People use Perl because they enjoy it. And the authors' enjoyment of Perl really comes through in the book. It's obvious that they really wanted to show people the things that they thought were really cool.
Although I did learn useful tips from the earlier part of the book, it was really the last three chapters that were the most useful for me. Chapter 7, Developer Tricks, had a lot of useful things to say about testing, Chapter 8, Know Thy Code, contains a lot of information on using Perl to examine your Perl code and Chapter 9, Expand Your Perl Foo was a grab-bag of obscure (but still useful) Perl tricks.
So where does this book fit in to O'Reilly's Perl canon? I can't recommend it for beginners. But if you're a working Perl programmer with a couple of years' experience then I'd be very surprised if you didn't pick up something that will be useful to you. And don't worry about it overlapping with other books in your Perl library - offhand I can't think of anything in the book that has been covered in any previous Perl book.
All in all, this would make a very useful addition to your Perl library.
Super-advanced PerlReview Date: 2007-07-21
The content reminds me a little of the likes of Exceptional C++ Style, a mixture of advanced best practices, and things which you may not need to know, but you'll probably still be interested in finding out how it works. For instance, have you ever considered tieing an array or hash variable to a function? Ever wanted to name a supposed anonymous subroutine? Print out the source code as well as the line number of a syntax error? Nor me, but Perl Hacks shows how it could be useful. These are illustrative of the spirit of the book.
My favourite material was probably the chapter on modules. Included are how-tos for outputting all the modules used in a package, automatically reloading modules in running code, shortening long package names with the CPAN 'aliased' module, and making up your own bundle of modules for easy installation. There's also an interesting object chapter with subjects such as: inside out objects, using YAML for serialisation, using traits and autogeneration of accessors.
Additionally, there's a little on using those scary B:: packages, using modules which use the B:: packages or other dark magic (e.g. peeking inside closures), some fairly hardcore tracing and profiling, that touches on some Perl VM internals. Also worth mentioning is the hack that hijacks the angle bracket glob operator to create Haskell/Python-style list comprehensions.
You are going to have to be one scarily gifted Perl hacker not to find something useful or at least thought-provoking at regular intervals throughout this book. My only complaint is that the hack format, which the blurb on the back of the book describes as a "short lesson", does not lend itself equally well to all hacks. While I liked the chapter on objects, some of the hacks (in particular the traits hack, some of the testing material) were too short.
If you like the sound of a book that's somewhere between Perl Cookbook, Perl Best Practices and the second edition of Advanced Perl Programming, you're going to love this.
Do perl or die - $@Review Date: 2006-11-18
Simply put if you like perl, you'll love this book. Welcome to the next level...

Used price: $32.06

Photoshop CS3 for Forensics ProfessionalsReview Date: 2008-02-29
Any one who is interested in this profession, law enforcement and private, must have this book. Even if you already are an FVA professional, this book is an excellant reference source.
Best Photoshop Book Ever!Review Date: 2008-04-18
Well doneReview Date: 2007-09-29
This book both improved my workflow and my abilities to enhance images. The pratical exercises hit home the finer points.
I would compare this book to a "Forensic Photoshop" course costing much more, well done!
Should be on the shelf of every forensic imaging professional!Review Date: 2008-03-06
Part 2, "The Digital Darkroom", and Part 3, "Image Analysis and Enhancement", are detailed instructions regarding Photoshop's settings, filters, and the multitude of related processes to achieve optimum imaging results. Included with the book is a CD-ROM contianing sample images to work with when going through the tutorials, as well as some free scripts and trial plugin's.
I've been using Photoshop for several years now in my Forensic Video workflow, as well as personally for Graphic and Web design projects. This book has already proven to be the single most valuable reference for me pertaining to the use of Photoshop in either setting. It's also probably the smartest investment I've made in quite some time.
Great job GeorgeReview Date: 2007-10-17
Great job George!
Cheers,
Jim Hoerricks
[...]

Used price: $28.68

Not bad from what I've seenReview Date: 2008-05-09
I would say this book could be utilized by a novice or experienced PHP programmer. The author covers topics starting advanced enough not to bore the hell out of the experienced and thorough enough not to loose the novice.
Very pleased with this bookReview Date: 2008-03-29
I can recommend this book to other PHP programmers at the novice/beginner level as well as the more advanced levels.
ExcellentReview Date: 2007-12-12
Extremely useful, well written, and very few errorsReview Date: 2006-11-20
Excellent Book for new and experienced PHP programmersReview Date: 2006-08-30

Used price: $0.87

Excellent bookReview Date: 2005-06-29
The book can be read from start to finish or just dip in to where the specific information is. The book is written so both ways work.The clear instructions enable even a novice to be proud - even amazed at what they can do.
Two days after reading this book I put a mini movie on the internet! If I can, you can!
Now, Studio 9 Plus is coveredReview Date: 2005-04-04
I agree with the other reviewer's comments and no point in repeating them here, except to say that for me the best parts about the author's presentations are the illustrative examples.
Great Book for After you Get The Software Loaded.Review Date: 2005-03-25
But as for the book, this is one of the Visual Quickstart Guides. They're great. They use a format of having two columns on each page with the outside column being text and the inside being pictures. Each page is devoted to some small task and handles that task completely. You can start at the front of the book and go all the way through and you'll get a pretty good tutorial on the software. Or you can use the index to skip around and quickly get to the particular detail you are looking for.
Jan Ozer is an excellent writer. He starts out with the statement "you have the manual for the software" and then goes on from there. This is not a manual of how to, this is a what and why kind of book that explains what it is that you are trying to do and then goes on to tell you how to do it. The manual tells you how to do a J-Cut and an L-Cut. This book tells you what they are.
The author sails to new horizons with Pinnacle Studio 9 Visual Quickstart Guide!Review Date: 2005-06-30
If you're looking for a tutorial that can whiz you through the subject matter with ease and accuracy this is it! No matter where you wish to refer back to, you can do it without reading the whole chapter (as with other tutorials). Quickstart is the name however I feel it should be named Quick referrence.
Best investment I've made in a while. I'm making movies that are in awe at my office. I've been told they have been made professionally.
A "Must" for Studio 9Review Date: 2004-10-29

Used price: $22.44

Really just for "issues"Review Date: 2008-09-22
Nice Time SaverReview Date: 2008-05-27
Clear & In-depthReview Date: 2008-05-26
Jeanne Tarazevits, CPA, CITP Tara Consulting Orange Co. CA
Amazing Referrence Book That Needs To Be On Your Desk!Review Date: 2008-08-14
It is jam-packed full of readable and easily understood information needed by users, business owners, accountants and QB ProAdvisors alike.
Don't just bookmark this page and tell yourself you're going to buy it tomorrow or next week - buy it today! You can't beat the price!
And, as QB 2009 is released, I'll be buying the 2009 version of this book, immediately!
Great Reference Tool for our CustomersReview Date: 2008-04-16
Peter Cullen

Used price: $0.01

Explains how to use QuickTime clearly for non-programmersReview Date: 2000-08-03
[Full disclosure - I work for Apple on the QuickTime Engineering team, and know the author - believe me I wouldn't endorse this book if it wasn't great]
A Rare Find in the World of Computer Books!Review Date: 2001-01-09
I purchased this book for its material regarding steaming content over the Internet, and learned a great deal in the process. The chapter on QuickTime VR answered my "how do they do that?" questions, and has led me to explore the use of this technique for my upcoming projects.
The QuickTime VR chapter is a good example of the depth of knowledge used to develop this text, as it gives in-depth information on photography techniques that only a mid- to experienced photographer would know.
My only criticism of the book is that it only begins to explore about half of the knowledge needed to set up your own streaming web server, but I can hardly fault the authors for that -- it says right on the cover "A Hands-On Guide for Webmasters, Site Designers, and HTML Authors." It says nothing about being aimed at System or Network Administrators. If your main interest in this book is the setup of streaming servers, you might want to consider another book (or better yet, purchase this book along with another to round out your knowledge).
With the ... QuickTime Pro included, I can say without reservation that this is one of the best computer book values I have ever purchased. The book paid for the rest of the cost by showing me how to trick Microsoft Internet Explorer / Windows Media Player in such a way that it will not try to open your .mov files (great in a Windows-dominated environment)!
Highly recommended, even if you have only a passing interest in QuickTime.
An holistic resourceReview Date: 2000-07-12
The book is full of useful info and the author is fun and helpful. He assumes we have little prior knowledge with either QuickTime or HTML and by the end of the book, he teaches us how to produce some amazing content.
Essential Reading for Web Delivery of MultimediaReview Date: 2000-10-23
QuickTime for the WebReview Date: 2000-07-17
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