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Not Free SF ReaderReview Date: 2008-06-06

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A very welcome surpriseReview Date: 2001-08-28

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RunawaysReview Date: 2008-07-04
The Maroons -- Carey Robinson sometimes calls them Coromantees, but it is not clear that all of them derived from that tribe -- did not revolt against Spanish slavery but objected to the British and took to the mountains.
The Maroons were never numerous, so the colonial government vacillated between hunting them and buying them off. The Maroons themselves hired out to capture other runaway slaves, as a protective device to make themselves useful to the British.
The "defeat" of the British amounted to ambushes of some half-hearted expeditions by armed slaves (Black Shots), poorly trained local militia and unenthusiastic (mostly Irish) regulars. In the 1740s, a peace was declared and the Maroons were given a little land in exchange for a promise not to harbor runaway slaves.
The colonial government chipped away at the rights of these free Africans until they revolted again. By this time, black revolutionaries inspired by the French Revolution were a much more serious threat to white Jamaica, not to mention the possibility that the French would use them as they had the Irish to attack the English. Thus, for the first time the British mounted a serious military campaign against the Maroons. Robinson is weakest in not placing the second Maroon war into this context.
As we have seen many times since (in Afghanistan now, for example), it is very expensive to put down guerrillas. However, the British were not defeated the second time, and the most active of the Maroons were (in violation of an armistice) transported, first to Nova Scotia, later to Sierra Leone. Four small settlements of pacified Maroons survive until today, with some minor local privileges. Robinson says they still make the best jerk pork and "the strength and spirit of the Maroons are no longer the exclusive property of the mountain strongholds; they belong to all Jamaica."
Considering the violence of Jamaican politics, that is not obviously a wholly good thing; and considering the recent history of Sierra Leone, the descendants of the Maroons may well wish that their ancestors had attained their ardent desire to return to Jamaica.
Although fully sympathetic to the Maroons, Carey Robinson's history is judiciously fair to all sides, although neglectful of the bigger context of the English and Africans in the Caribbean.
A Well written History of the Jamaican MaroonsReview Date: 2003-05-18
The author brings to life the development of the escaped Spanish slaves into the fighting Maroons. We see these men and women warriors hiding out in the cockpit jungle, establishing and defending their towns against the British Army. As Robinson describes it, we cannot help but admire these men and women fighting for their freedom and often winning against a superior force.
Robinson recounts the struggle of the British governors in dealing with the Maroon problem, while hampered by a demoralized army, runaway slaves, discontent, unreliable indentured servants, and deserting soldiers.
The author introduces us to the great Maroon chiefs: the commanding Cudjoe, Quao the mighty hunter, the magnificent Smith, and the mysterious Nanny, Queen and motivator of the Maroons. Robinson takes us into the settlements and towns of these freedom fighters and allows us to witness the battles to keep them. Robinson explains the decisions of each chief and illustrates how each plan led to defeat or victory.
Although, the focus of this book is the Maroons, the author also presents us with a history of Jamaica from the fifteen hundreds until the late eighteen hundreds. He explores the motives and fears of the British governors and planters as they strove to create a society free of rebellious slaves and frequent Maroon attacks. In the Epilogue, Robinson also takes a brief look at the modern Maroons and the legacy they have given Jamaica.
I found this book very interesting. The narrative did become dry at times, especially when the author felt compelled to describe in detail the arms, ammunition, and provisions it took to fight various battles. However, other parts of the book, such as the descriptions of the actual battles, the myths and legends surrounding these warriors, I found fascinating.
This book will hold the attention of both people interested in Jamaican or Caribbean history and those interested in the birth of a culture. The Maroons of Jamaica still exist although in lesser numbers than they once did. They dwell in peace in their historical towns and as part of the regular population of the country. Their undefeatable spirit and quest for freedom still exists in all Jamaicans.


Historically based saga about the first Alaska RailroadReview Date: 1999-09-03

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THE IRON CHEF MANGA STYLE!Review Date: 2006-04-11
Other contestants come after Jan and get high scores with their dishes, including his fellow chefs from the Gobancho Restaurant, Kiriko Gobancho and Celine Yang, as well as a mysterious chef from California. Nichido embarrasses Jan, and even has him down on his knees as Jan stubbornly refuses to accept his score until the judges try his Somen noodles. Nichido tells him it will never happen but as the contest goes on, Jan's noodles begin simmering and ripening, giving off a powerful aroma that almost seduces everyone who smells it. Soon the judges are practically stampeding to try Jan's noodles as Jan explains his incredible technique and Nichido steams in anger. But can Jan reverse his score high enough to make it to the next round? And what other surprises are in store for the competitors?
Iron Wok Jan really is quite like watching the Iron Chef TV show. The chefs use very exotic ingredients that are foreign to most Americans as well as using some rather inventive cooking techniques. Saijyo certainly seems to know his way around a kitchen. The book even comes with a few recipes such as marinated cucumber & octopus, and various types of potstickers. It's a fun book...different than other types of Manga in its unique and specialized subject matter. I enjoyed it.
Reviewed by Tim Janson
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DESTROY THE IGNRANT ONE DESTROYReview Date: 1999-07-05

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Good quality for a great price! Review Date: 2007-02-11
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ExcellentReview Date: 2003-06-20

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Mechanika - it's what's for dinner...Review Date: 2006-05-12
Unlike the World Guide, which was entirely fluff, the Liber Mechanika is full of crunchy goodness; a mix of rule and lists sprinkled through with the kind of fluff that gives the Iron Kingdoms their unique bite.
The book is divided into three large chapters (which read more like 'themes'), themselves divided into topics covering anything from steamjack construction to mechanikal limbs.
Chapter 1: Hands-On Experience begins with a completely revised arcane mechanik class description. The original arcane mechanik (AM) was a woefully underequipped wizard variant with a few abilities to aid in creating mechanikal devices. The new AM has an almost entirely new bag of tricks: his BAB stages faster, he gains spells per day faster (for example, the original AM could not cast 3rd level arcane spells at 6th level, the new AM can), and his abilities have been rearranged and added to. Of these new abilities, the fabrication score is the most useful for those characters who look forward to creating mechanikal devices. Fabrication reduces the XP amount needed to fabricate and draft mechanikal plans. Since only the arcane mechanik gains this ability the increased magic creation costs put forward in the IKCG become even more costly and dangerous for wizards and other spellcasters to create purely magical or even mechanikal devices.
The Liber Mechanika introduces four new prestige classes. Each class interacts in a specialized way with the inner workings of mechanikal devices. The field mechanik is a combat mechanik, capable of repairing mechanikal constructs during the heat of battle. The ironhead knows how to squeeze performance out of her steam armor, and is able to customize it in ways never imagined by its original builders. A preceptor of Cyriss seeks to further his knowledge of the Maiden of the Gears by following Her precepts and enigmas. Both clockwork and steam-powered servants are the domain of the mechanist.
Since no d20 book is complete without new Feats, the LM contains 15 feats, of which 6 are updated from the IKCG. Following feats a section on equipment begins with rules on building steam armor. Steam armor is heavy, expensive, customizable armor worn by adventurers and soldiers in Immoren. The design and creation rules cover both light and heavy steam armors as well as customization rules for such addons as servitor bays and cloud venting. Mechanikal limbs are also covered, from construction and maintenance to customizations such as punch pistons and secret compartments. Servitors and their care and feeding follows, including how mechanikal familiars interact with their owners, and enhancements like the porter's scabbard (my sword, Patsy). Servitors can even be taught to reload firearms for their owner, something any gun mage will be happy to hear. Tools of the Trade rounds out Chapter One and covers a range of mechanika-themed mundane equipment for purchase such as the Amblerose rivet gun, portable steam engine, and new firearm customization.
Chapter 2: The Foundry expands on the rules for creating purely mechanikal equipment found in the IKCG including new power sources like the Stormchamber, and new mechanikal components including elemental emitters. Creation of arcantrix wondrous items includes glyphweave garments - essentially cloth woven with metal threads which can be used as rune plates along with several other new components. Warcaster armor is reworked in the LM, replacing and expanding the design rules contained in the IKCG.
Building mechanikal and arcantrix items has always involved a fair bit of number-crunching. Components must be socketed together and run through a power source such as a Stormchamber or arcane accumulator. The process is involved, but players and DMs alike who enjoy working with the meat of the rules will enjoy the steps set forth in the LM. But, for players or DMs who do not have the time or patience to work through the design rules Rob Baxter has also included a streamlined mechanikal creation system. This allows the player and DM to build items with a minimal amount of time investment. Mechanikal devices can be damaged or destroyed in the course of adventuring, so the LM is nice enough to provide rules for when that Thrall Lieutenant sunders a player's mechanikal sword. Several new spells, such as arcane insulator's ability to block dispel magic attacks against magical power sources make life easier for arcane mechaniks, while lash cortex is just about enough to ruin a servitor's - and its controller's - day. The foundry explores some of the mysteries of Cyriss and her enigmatic Cyriss-tech. Cyriss-tech functions better, requires less power, and often defies fundamental mechanikal principles. Creation of Cyriss-tech as well as the inhuman Vessels of Cyriss template are also included.
Chapter 3: Minds of Metal, Hearts of Fire is the owner's manual for steamjacks. These rules replace those found for steamjack creation in the IKCG. Steamjack (and warjack) creation is a process similar to creating steam armor. Chassis design, cortex selection, and attribute increases are covered, as well as a sidebar on converting WARMACHINE miniatures game warjacks to the d20 setting.
The Good
The Liber Mechanika is a great resource tool for designing and using mechanikal items in the Iron Kingdoms. Since magic has its own perils in the IK, mechanikal design replaces on many levels the traditional magic item design found in the DMG. The revised arcane mechanik is a useful core class now, and will find utility in more parties than it used to. The rules are well-written, if a bit convoluted (see The Bad), and although scarce, the artwork throughout the book is top-notch. What background and fluff the LM contains is scattered through the relevant sections and takes into account the ongoing war in Immoren, providing information on how to work specific situations into your campaign (for example, how the party might be treated if it wanders into Khador with a steamjack and no mercenary charter). The information on Cyriss raises even more questions about the newest god in the IK pantheon, but puts some to rest as well. This book is a must for any DM or arcane mechanik player, as well as fans of the IK setting.
The Bad
I had to read through The Foundry twice and create a few items as samples to fully grasp the mechanika/arcantrix construction rules. They are complex, but diligent reading and the much appreciated inclusion of the streamlined creation process will help players and DMs. There are a few typos in the book, things like the ironhead's Mechanikal Aptitude ability being listed as Mechanik in the level table, but nothing that can't be overlooked. I had also hoped to see more pre-generated mechanika/arcantrix items in the book, but the rules for creation take up any room they might have needed. In addition, the conversion rules for WARMACHINE warjacks cover the basic statistic conversions, but leave the rules for weapons and special abilities up to the DM (luckily, Privateer Press' No Quarter magazine has begun converting warjacks over, giving DMs a better starting point for their own conversions). And on the subject of steamjack/warjack weapons only a couple weapons are listed in the equipment section in chapter one, there is no list of weapons (ranged or otherwise) for purchase and installation under the 'jack creation rules.

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well worth the moneyReview Date: 1999-05-06
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4 out of 5