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Graphics Books sorted by Average customer review: high to low .

Graphics
The Authoritative Calvin and Hobbes: A Calvin and Hobbes Treasury
Published in Paperback by Time Warner Paperbacks (1991-10-17)
Author: Bill Watterson
List price:
Used price: $1.00

Average review score:

C&H FTW
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-12
If you love C&H, you'll like this book. For me, Calvin is like pepperoni pizza... when it's good, it's really good, and when it's bad, it's still good.

The creator is a God.
Helpful Votes: 1 out of 50 total.
Review Date: 2004-11-03
Unfortunately, I say it rather cynically.

My, there are so many monsters peopling this strip. The kid's a monster. His parents are monsters. The tiger's a monster. The teacher's a monster. The babysitter's a monster. And the only character who's not a monster (and more of a victim) is naturally enough, a young girl who is never bad or gets into any trouble. And the strip, while a rugrat's fantasyland, also smacks of extreme adolescent rebellion.

The strip is so overrated even after its demise a decade ago that it's been ensured that no cartoonist alive or yet to be born would ever create a strip as well-worshipped as it is for all eternity to come. So why not just remove the whole comic section from the news for good?

More Calvin
Helpful Votes: 2 out of 2 total.
Review Date: 2006-10-19
This book combines material from both Yukon Ho! and Weirdos From Another Planet!. Perfect to read with a blanket and a cup of tea on a rainy Sunday afternoon. It lifts my spirits up and makes me laugh, even when there's no one around. Really, that could be said about any Calvin and Hobbes book, though!

Another anthology of laughter
Helpful Votes: 5 out of 5 total.
Review Date: 2004-05-30
Whether the collection is the "Indispensible" or "Essential" or "Quintessential" Calvin and Hobbes, it doesn't really matter. Watching this hyperactive, hyperimaginative child and his willing though wise accomplice, Hobbes, take on evil babysitters, Susie Derkins, the class bully and all creatures (real or imaginary), is a pleasure and laughter without stop. "The Authoritative Calvin and Hobbes" is another in a long list of the great comic work of Bill Watterson. This is an indispensible/essential/quintessential collection for all Calvin and Hobbes and humor fans!

A walk through someone else's imagination
Helpful Votes: 7 out of 7 total.
Review Date: 2004-07-25
Calvin is a beam of light, a dinosaur, Spaceman Spiff, a pollster on the election of new parents, a robotic explorer from Jupiter (in search of chocoloate) -- well lots of things. He's all the best and all the worst a boy about five can be, and that covers a lot of ground.

If the others around him never quite see things Calvin's way, that's really not his problem. Hobbes will always understand, and generally offer some understated commentary on events. I prefer not to say too much about Hobbes. It's really best if you let him introduce himself.

This book is a treasury of daily and sunday color strips. It captures a part of one of the best strip comics ever. If you already know C&H, you'll surely want this collection. If you missed the strip when it was still in the papers, this will give you a wonderful introduction.

It's never too late to have a happy childhood, and Calvin offers his for your enjoyment.

//wiredweird

Graphics
Everyday Matters
Published in Paperback by Hyperion (2007-01-09)
Author: Danny Gregory
List price: $14.95
New price: $5.92
Used price: $6.20

Average review score:

Unexpected Support
Helpful Votes: 0 out of 0 total.
Review Date: 2008-09-15
I was not expecting anything when I started this book...frankly, I'm not sure I remember ordering it. In any event, the parallels between this graphic memoir and my own life make this book read more like an answered prayer than merely another memoir.

I take that last part back. It's not just that the author's experiences mirror my own life that makes this book notable. Rather, it's that Gregory manages to capture his own HUMANITY...without resorting to irony or the manufactured self-deprecation that seems to plague the modern memoir that makes this book so notable. I mean, finally!, someone has managed to write an HONEST memoir, one that does not require an attorney's Release of the Facts as a prologue.

"Everyday Matters" reads like a private journal, without the pretention that comes when the author knows other folks'll be reading it. Gregory's sketches are likewise uninhibited and imperfect; together, the text and illustrations create a personal, intimate environment for the reader that is inviting and judgment-free; none of the "You shouldn't have looked (though I knew you would, so I gave you my best side)" business that is the meta-text of so many memoirs, but instead offers a reassuring, "Well, that's me, hair and all...what do you think?"

A thoughtful, generous gift from Gregory to his readers.

loved this book
Helpful Votes: 0 out of 1 total.
Review Date: 2008-03-10
A very enjoyable read and inspirational. I went out purchased a sketch pad and started drawing after finishing the book!

Trauma and how to cope
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-27
This is a great book! I read it in an hour and a half. I enjoy knowing the process people take in order to deal with life's occasional hiccups that knock the world out from under you. It helps to know that you're not the only one sometimes. It's always a relief when the person works it out positively and thinks enough to want to share it with others. Thank you, Danny!

great little gem of a book
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-23
love it, love it, love it !!!!
a wonderful inspiring little book.
perfect smaller size (6"x8") to carry along with your sketchbook to keep you encouraged in your drawing.

I expected more
Helpful Votes: 2 out of 5 total.
Review Date: 2007-04-08
I suppose I had some misperceptions of this book. I was assuming there would be more inspiration that would cajole me into journaling and artwork. I also thought is was he who was disabled - it was his wife. There was little mention of how his wife's diability figured into the whole pictue of his life. As a disabled person, I thought there would be some insight into overcoming disability to do what you want. I do however, love the way he draws and journals. In the end I saw this as a simple journal that anyone might have done. I still have his other book and I have higher hopes for that.

Graphics
The Negative (The New Ansel Adams Photography Series, Book 2)
Published in Hardcover by New York Graphic Society (1968-12)
Authors: Ansel Adams and Robert Baker
List price: $40.00
New price: $17.95
Used price: $3.79
Collectible price: $40.00

Average review score:

Excellent information
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-14
I am new to large format photography. This book is extremly informative and focuses just on negative construction, manipulation and b&w processing. An excellent and timeless resource! Excellent for all formats!

A Must!!!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-09
If film shooting is interesting to you (and you should; I'm 26 and grew up with cameras, then I move to digital, and recentlly, I discovered the wonders of a darkroom and BW prints) then this book is a MUST Well, the whole series)!!! there aren't enough words to emphasize my feelings over the 3 books of Ansel Adams (camera, negative & print)

If you don't believe me, then please take a deep look at Ansel's master BW work... that should convince you!!!

a great classic, one little remark for the publisher.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-04-24
This is an excellent book that will help experienced and newcomers in photography. Pay attention to the Zone system that Adams has devised. It will realy help you take total control over your pictures with a helpfull and very creative perspective. The last part of the book (developing negatives) might be ommited by the person who is into digital, although it helped me comprehend a lot about the various Adobe Photoshop features and relate them to classic photography.

One little remark I have to make is for the publisher. The book is printed into gloss paper (all the three books in the series) with a high reflectance index. This results in dificulty reading the book at certain angles.

An excellent technical reference
Helpful Votes: 1 out of 1 total.
Review Date: 2008-08-08
Concisely written in Adams' own scholarly style, "The Negative" is a valuable resource for photographers learning the foundation of technically correct (as opposed to generally good) base exposure in a variety of scenes, both pedestrian and those that are more conflicting. One must, however, consider that more than 4 decades have passed since the techniques were founded and the technology described can be viewed, in many cases, with a quaint tug at nostalgia. Today's evaluative and matrix metering systems, programmed along the Zone System, do a remarkable job where once exposure was tedious and error prone, and this is where learning the Zone System to competently handle difficult scenes is a useful addition to a photographer's "book of tricks". But despite the clarity of explanation and steps, Adams' Zone System remains a complex, intertwining system to understand (theory) and apply (field application); it never was and never will be a five-minute task. For B&W fine art photographers, "The Negative" holds a timeless reference quality with many techniques remaining the solid benchmarks for fine art production. In summary, a tremendously good read and a most valuable addition to any learned photographer's library.

The Negative (Ansel Adams Photography, Book 2)

learn the zone system
Helpful Votes: 8 out of 9 total.
Review Date: 2007-05-30
Ansel Adams was a master of photography but not the most exciting storyteller , in my opinion.

This book is one that you should read as part of a complete education in photography, but there are some long sections in it. The parts of the book explaining Adams' zone system are very worthwhile and great stuff. Much of the rest of the book is only interesting if you are shooting film (not digital), as it deals specifically with darkroom processing.

Read about the zone system here or somewhere else, but learn it. If you are a film photog, read this whole book. For digital shooters, you might want to read only the sections of interest.

Graphics
Adobe Photoshop CS2 Studio Techniques
Published in Paperback by Adobe Press (2005-08-27)
Author: Ben Willmore
List price: $55.00
New price: $22.98
Used price: $19.95

Average review score:

Technical Writng As It Should Be
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-21
Ben is that rare teacher who makes his subject clear for anyone, beginner or advanced user. He will not remain on my shelf, but in my travel bag and by the computer. This book will be well used and look it. Don't hesitate. Push the buy now button. You will not regret it. I am not related and have no financial interest in the book!!!!!!! Join the enlightened!!!!

Adobe Photoshop CS2 Studio Techniques
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-15
This book is very good. Ben Willmore is an expert of expert. Buy it and it will not make you disappoited.

Best add-on
Helpful Votes: 1 out of 1 total.
Review Date: 2007-08-02
I'm a photoshop user since version 5, but with the latest developments I feld a little bit lost between all the possible features. Ben shows you how to use them and to develop your own style. It's more then telling how it works, but also how it can work for you. Now I can adjust and create my pictures even better. The book is easy to read, for the novice and even for an expert designer. Lot of tips, tricks and humor makes this book the best add-on for this product.

The one Photoshop book you have to have!
Helpful Votes: 3 out of 4 total.
Review Date: 2007-05-28
All of Ben's Studio Techniques books are a must read! There is no better Photoshop book out there! If you only buy one Photoshop book, this is the one to get!

Ben Makes It Feel Easy
Helpful Votes: 6 out of 6 total.
Review Date: 2007-06-12
Ben Willmore makes learning easy and appeals to the full range of learners. Great website support and lots of examples to help a person learn what they want. Dive in on any chapter and you will find out what you want to know and walk away with a better understanding of Photoshop as well. I would highly reccommend this book to all but the very newest to Photoshop, for it is jam-packed with knowledge that a lot of books promise but do not deliver.

Graphics
Box Office Poison
Published in Paperback by Top Shelf Productions (2001-05-01)
Author: Alex Robinson
List price: $29.95
New price: $7.95
Used price: $2.49

Average review score:

Real People, Real Story, Real Art
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-21
I began reading Box Office Poison in 1995 when it was a Xeroxed mini-comic in the $1-box at Jim Haney's Comics (NYC) and devoured it instantly. I loved the shadowy back and white drawings and the quirky dialogue. All the characters seemed real; they live in shared apartments, have uneasy first dates, and work in jobs they don't like. This was a lot more REAL than MTV's REAL WORLD series. Then again, maybe this comic shows you "the real world" with the overweight guys and girls.

After a childhood of comics with muscle-freaks leaping around in pantyhose, I was glad to find comics where people actually get old and DIE. Robert Crumb drew adult-themed comics for 40 years before his stuff was put in regular bookstores, but Robinson's Box Office Poison can be found in Barnes and Noble. Hopefully the Pubic Libraries will soon stock up on graphic novels, which are finally being taken seriously as literary works.

This is as good a time as I've had...
Helpful Votes: 1 out of 1 total.
Review Date: 2007-05-13
reading an original graphic novel. I love every one of the 602pgs of this book.
thank you, Alex Robinson.

Lacking feeling.
Helpful Votes: 2 out of 8 total.
Review Date: 2007-01-14
There is something wrong with this book. There are many characters that should be interesting, who have interesting situations and back-stories, but they act like paper cut-outs. This book is boring. There is no spark in it, no life or soul or whatever you might call it. Everything in this book just generally falls flat, in my humble opinion.

Friends + Irving Flavor
Helpful Votes: 2 out of 3 total.
Review Date: 2006-04-06
A bunch of recent arts college graduates in NYC: their ups, their downs, tears and laughter. That sums up the weaknesses of this book, which sometimes swings into soap-opera land, but only sometimes.

The great strength of the book is the Irving Flavor character, a grumpy old comic book artist who draw the NightStalker, then got shafted. There's some great nuances to his character, and a wonderful section about his attendance at a comic convention.

I'd liked the experiments with story-telling styles, with disorganized panels, overlapping dialogue, and out-of sync visuals.

All I can say is Wow...
Helpful Votes: 5 out of 5 total.
Review Date: 2007-12-01
I read this book (all 600+ pages) in one long sitting and I will definitely be back to read it again and savor it. It's the story of an interwoven group of friends and acquaintances, mostly in early post-college life, in New York in the mid 1990s. The book mostly focuses on Sherman, a frustrated bookstore employee/wannabe writer and Ed, his close friend who aspires to be a comic book artist. Around them orbit a host of characters, from Sherman's roommates Jane and Stephen, to elderly Golden Age comics creator Irving Flavor (Ed's "boss"), to Sherman's kind-of-crazy girlfriend to secondary and tertiary characters who drift in and out.

Alex Robinson has a great talent for both the artwork (he has a knack for individuating his characters so that it was easy to keep them all straight by their appearances) and storytelling. The dialogue and situations are naturalistic and believable, full of small and large real life dramas, struggles, questions and yes, laugh-out-loud funny moments. Every character has moments of showing deep flaws but at the same time nearly every one has a moment or two of deep nobility. Just like people.

I loved the clean black and white art style--I'm a big fan of Alison Bechdel's Dykes to Watch Out For, and this book reminds me somewhat of her style--very distinct looks for each character, sharp clear images and (it's underrated but a downfall for a lot of indie books)--crisp readable lettering. I'd never make it through 600 pages of poor lettering!

Definitely not for kids (one of the characters introduces himself on page one as someone who you get to see naked a lot and he is not kidding), this is a story that will keep any adult reading and turning pages to find out how these characters' lives turn out. This is one of those graphic novels that I'll not only re-read myself, I'll recommend highly to friends and happily loan it out. Gorgeous work of art and storytelling, and richly deserved every award it won.

Graphics
Call Of Cthulhu: Horror Roleplaying In the Worlds Of H.P. Lovecraft (5.5 Edition / Version 5.5)
Published in Paperback by Chaosium (1998-01-01)
Authors: Sandy Petersen and Lynn Willis
List price: $29.95
Used price: $7.00

Average review score:

ia ia Cthulhu fhtagn!!!
Helpful Votes: 1 out of 1 total.
Review Date: 2005-04-19
I have been gaming for over 15 years, ond only recently picked this up and played at a con. I love it. It's simple, easy to learn and play, and has an inherent flexibilty that makes it easy for Keeper's to make a judgement call on events not covered in the rules. (When in doubt, the Luck roll is a good bet).

If you want real horror, ignore the WoD and make it Cthulhu!

Useful even to non-lovecraft fans...
Helpful Votes: 1 out of 1 total.
Review Date: 2005-04-03
The Call of Cthulhu system, as written in the 5.5 and 6.0 versions, is one of the most complete systems I've ever found.

That is amazing, considering exactly how LITE the rules system is. There are very few hard and fast rules, with almost everything being handled by percentile dice. The system is very organic, with characters increasing in skill by performing them.

The characters in a Call of Cthulhu game are more 'real' than some similar games from other companies. They have a great sense of depth due to the occupation system used. Also, considering how lethal combat is in the game, you are greatly encouraged to think your way out of problems.

One other area that has been found by my group to be important is the ease of transfer from one 'style' of play to another. Whenever we are wanting to run any type of realistic game set in any era, we always look to the Call of Cthulhu rulebook for ideas. So far, we have run a wild west game and several other genres using the rules in this book.

In his house at R'lyeh, dead Cthulhu waits dreaming...
Helpful Votes: 5 out of 5 total.
Review Date: 2004-06-22
The works of master horror writer H.P. Lovecraft of the 1920s have influenced almost every single good horror writer to date, from Ann Rice to Stephen King. COC is likely the best RPG ever put to print, and the publisher Chaosium just makes things easier for players by adding content from their various supplements with each new edition. A typical game session has your characters snooping around for clues, and interrogating various NPCs (non player characters), and then implementing a course of action. The climax of a campaign also often (unfortunately for players) includes one of the hideous deities of the Cthulhu Mythos, such as Azathoth, Cthulhu himself, Dagon, or, possibly the worst, Nyarlathotep, trickster god with a thousand avatars or "masks". COC is the only game that has ever given me, as the gamemaster, chills reading a supplement in the middle of the day. I also recommend picking up one of the numerous Cthulhu Mythos anthologies of short stories. Prepare to be scared

An Unforgetable Experience
Helpful Votes: 6 out of 11 total.
Review Date: 2003-03-11
I first read these tales in an "Armed Services Edition" of HP Lovecraft stories, back in 1944! Sitting underseas in a US Navy Submarine in the South Pacific, scared to death, and lonely for home, these stories gripped me so completely, I forgot my real fears of war.

That old book, now tattered and yellowed with age, was read by my son and daughter, who now want to pass it on to my grandchildren. It's time for me to replace it with a new Penguin edition before is falls apart, totally!

Lovecraft's writing has many weaknesses, flowery language, poor characterizations and vague plots. I see all these faults now, but they never bothered me when I first read him. Women don't seem to be a part of Lovecraft's world, and that is a shame. His stories were too short to correct these faults. Modern full novels, in the Lovecraft tradition, like "The Riddle of Cthulhu," are written with many of HPL's faults corrected; like the inclusion, for example, of unforgetable characters, romance and a believable plot. Still, the "Call" is the source and the classic horror book. You must experience these classic stories, then move on to today's modern "Lovecraft Style" novels!

Yet another 5-star review
Helpful Votes: 7 out of 7 total.
Review Date: 2004-01-13
Doesn't it tell you something, that *every* review for this edition of this book gives it 5 stars? (Some of the out-of-print editions have reviews here too.) And let's face it, us RPG enthusiasts are not the sort of folks to shy away from criticizing.

Some people will say the Basic Roleplaying rule-set is outdated. It's true that games like Unknown Armies and Godlike are pretty cool, and I know people who are using those rules for their CoC games. But just try introducing a newcomer to those rules, or getting someone who's only played D&D before to convert. They get dizzy, I tell you. Nope, for a simple, elegant rule-set that just about anyone can grasp right off the bat, Call of Cthulhu's Basic Roleplaying has still got it, after more than 20 years. The rules fade into the background, where they belong.

And unlike other games with their multivolume core rulebooks and endless splatbooks that you *need* if you want a fully fleshed-out campaign, everything you really need is right there in this one rulebook. Heck, every time Chaosium does a new edition, they comb all the supplements for spells, monsters, skills, and so on, and add them into the new edition--to save you time and money! Chaosium even printed the entire short story, "The Call of Cthulhu," in this edition, so newbies can get a taste of what it's all about.

If you've got an older edition of CoC, you don't need to buy this one--the rule changes are quite minor. Unlike D&D, a new edition doesn't make everything you already know obsolete--"editions" of CoC are back-compatible with older editions and old supplements. Chaosium does new editions to keep the book in print and to make it a little better every time, not to force the fans to spend money. I bought it because my old book was getting worn out, and I wanted a more durable hardcover edition. Now I can loan out the old book to players. But I'm really happy with the little changes, and it's nice to have some of the information that used to be in adventures and supplements all gathered together in one book.

Graphics
Fables: 1,001 Nights of Snowfall (Fables)
Published in Hardcover by Titan Books Ltd (2006-11-24)
Authors: Bill Willingham, Brian Bolland, and James Jean
List price:

Average review score:

antoehr great volume
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-02
If you like the series, this one will not disappoint. The art *IS* spotty in some places but the story makes up for it

A Must Have for Fables Fans
Helpful Votes: 0 out of 0 total.
Review Date: 2008-09-19
If your a fan of Fables or your looking for a nice quick read Fables: 1001 Nights of Snowfall is a great graphic novel worth checking out. While it helps to have some invested interest in the series to understand why each story's relevance and why it lends so much insight in to the background of the main characters of the series, that is not to say that this is not also a stand alone read. The book has great interesting stories, some as short as a few pages, others that are much longer they are all compelling, sometimes funny and occasionally disturbing but have so much heart and an underlying sense of humanity and universality that anyone can enjoy these tales as much as the Sultan threatening Snow's life in the story.

Fabulous, simply fabulous
Helpful Votes: 1 out of 1 total.
Review Date: 2008-09-07
I definitely loved this book. It was a bit disappointing knowing that it wasn't Scheherazade telling these tales, I would rather have seen her do this, but the stories themselves were nonetheless fantastic, so for that, I give five stars.

Orientalist interludes
Helpful Votes: 1 out of 1 total.
Review Date: 2008-08-06
The artwork is beautiful but the framing narrative and first story has very little cultural sensitivity, indulging in all the tropes of 19th c. Orientalism with gusto and lack of any self-consciousness that I could pick up. The "Snow-White-in-the-Land-of-Arabian-Fairy-Tales" framing narrative even manages to re-appropriate all of Scheherezade's original wit and cunning to Snow White instead, so that Show White--as the enlightened diplomat from the industrialized, colonizing West--is the one who shares the key to survival with Scheherezade. How lovely for Scheherezade that a white woman was there to help her!

Even when we're removed from the court of the Sultan (which is full of tawdry 19th c. cliches, although in text more than images), the first story-proper artist seems bent on making sure we remember this is an Exotic Story. Thus he meshes and combines all sorts of Eastern visuals willy-nilly, and so in the first story we end up with a Snow White who looks bizarrely Asian, in a more-or-less European land, except that for some reason some of the Prince's men wear medieval Russian costume. The Prince himself alternates through all sorts of time periods and cultures in his clothing. The anachronism and cultural hodge-podge could have been made into a witty commentary on the universality of fairy tales, or their multi-cultural existence (a version of "Cinderella" exists in almost every culture), but the specific cultures here chosen were not suitable for that. Instead, I got the somewhat distasteful feeling that the artist just wanted to give the book a "Gee, how exotic!" feel and considered all non-mainstream-Western cultures as equally exotic and somewhat interchangeable, useful for giving "flavor" to the story and nothing else. A dash of Chinese, a handful of Russian, a spot of Korean, a root of Turk thrown in...

Happily the ensuing chapters do not take this route, but it was a bit of a sour taste to start off on.

The overall story stumbles along at first, as well. It works a lot better once we're done with the framing prose narrative and get into the comic format. The prose-pieces suffer from overwrought, mannered, cliche writing. Of course it is consciously drawing on the way 19th c. fairy tales were written, but clumsily so, amateurishly. Since most of the book is in comic format though, this is not really damning.

However, the art IS gorgeous and most of the stories ARE compelling. I just wish the book opened on a better note.

I don't even read graphic novels...
Helpful Votes: 1 out of 1 total.
Review Date: 2008-08-02
I have never read a graphic novel before this one, and I rarely read the comics in the sunday paper, so my experience with illustrated stories for older audiences is fairly limited. I have a thing for re-written fairy tales, and the beginning of this book looked very promising, so I crossed my fingers and hoped it would be a wise choice to purchase. It was.

It is such a fast and interesting read. The illustrations are NOT for the younger crowd (nudity, rape, murder,etc.), but it is done in such a way as to appear to the eye as a movie instead of a book. The writing is very well done and the story is quite seemless. The beginning of the book reads like a child's picture book, but then you turn the page and the real stories begin...

Having been driven from their homes by a villain intent on destroying their realm, the characters of familiar fairy tales make their new homes in the modern day world of New York City (a popular place to have otherworldly creatures). Snow White is an ambassador of sorts, sent to a kingdom where her mission is to convince the ruling Sultan to form a treaty with the refugees of Fabletown, a treaty that will unite them against the dreaded "Adversary" who is slowly murdering his way through the various fable realms.

She arrrives and, through a bit of trickery, she is wed to the Sultan whose biggest vice is his complete distrust of all women. After a first marriage that had failed on account of his wife's infidelity, the Sultan has taken to marrying a bride every evening and sending her to the executioner first thing in the morning. Instead of weeping piteously at this news, Snow White gains the interest of the Sultan with her wonderful stories that she relays to him each evening for three years, thus sparing her life and changing the broken heart of a cruel man.

This is the collection of stories that the Sultan will hear each night, stories of different fairy tale charcters and their lives before the migrations and during the invasions of the "Adversary". BEWARE: There is no happily ever after to many of these tales but there is enjoyment in every page.

Graphics
The Game Maker's Apprentice: Game Development for Beginners
Published in Kindle Edition by Apress (2006-06-26)
Authors: Jacob Habgood and Mark Overmars
List price: $39.99
New price: $23.75

Average review score:

The Game Maker's Apprentice
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-14
This is a wonderful book! The instructions are easy to follow and all of the games are fun. I liked the fact that the finished games are on the CD so you could see what they are like while you are working on them.

Great Book for Early Game Programmers
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-01
As a special education teacher, I would like to think that I have a keen eye for books that can hold my student's interests while meeting their diverse needs. The Game Maker Apprentice does that and more. The only negative comment I have heard about this book from a student is that it does not cover modern three dimensional game programming. My response, you have to learn how to crawl and walk before you can run.
Game Maker Apprentice achieves its goals masterfully, and I will continue to use it to teach game programming with my students.

Game Maker review
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-27
I have started using the Game Maker's Apprentice book and it is well written and has easy to follow directions. I am sure I will enjoy creating games with it.

fun for making games without programming!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-08
This book, and the accompanying software, provide a FUN way to create some games. I used this book with four teenagers (ages 12-17) and they had a blast! I would recommend this book for anyone who wants to learn more about how games work, while having fun at the same time.

Déjà Vu - Hoping for More (3.5 Stars)
Helpful Votes: 11 out of 11 total.
Review Date: 2008-04-13
I downloaded Game Maker 7.0 and read its manual prior to purchasing this book.

My hope was that it would fill in the "holes" not explained by the program manual.

First, the good.

The book gives an excellent explanation of program logic and keeps things simple and effective for any experience level.

I also liked the fact that you could read the book and see examples without actually completing the tutorials.

I especially liked the way the book would demonstrate a particular game tutorial with an easy-to-read flow chart.

So if you didn't understand the Game Maker's manual this book IS for you.

Here is where my 3.5 star rating comes in.

I paid about $25 for the book to go beyond the program manual.

The book had a couple of the tutorials that were listed on Yo-Yo games web site. I don't like the idea of paying for something that is provided for free. However, it gave a better explanation of Game Maker's interface.

Although you can make a fully functioning game without programming, I was hoping for more guidance on Game Maker Language (GML), which you will need in fine tuning games created with Game Maker.

I was also hoping for more variety in the tutorials. Not everyone may want to make an action oriented game. For example, I wanted to make a little board game, but that isn't discussed in the book. Hopefully, it will be covered in the next edition or another book.

I still recommend the book, but make sure you are getting it for the right reasons. Review the PDF file and sample text carefully looking at the table of contents and index. You might be able to accomplish your goals by reading Game Maker's manual and looking through the forums.

Graphics
How to Cheat in Photoshop : The art of creating photorealistic montages - updated for CS2 (How to Cheat in)
Published in Paperback by Focal Press (2005-08-24)
Author: Steve Caplin
List price: $41.95
New price: $23.50
Used price: $23.91

Average review score:

Awesome book!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-08-26
This book is amazing! The tricks and tips are so much fun to try out, and some of the stuff in here is just unbelievably amazing! I absolutely love Photoshop, and it is so much fun learning how to do cool new things to amaze your friends! The projects in here are so creative. And the book also comes with a CD so you can try out the projects described in the book. Excellent book!!!

Igniting Purchase
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-07
This product was bought as a gift for a bright 16 year old girl. It was purchased to fuel her interest in PhotoShop without her having to first wade through a ton of dry how to. This book allowed her to see what was possible so that she now seeks out the ways that she can do other more mundane applications of the program. It provided what it was purchase for. A match for a creative fire.

Steve, you're a Genius!!!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-07
I purchased this book over a year ago, and I'm still using it. You give several examples in your chapters on how to do a certain task, in a down to earth writing style which I find very easy to understand. I've become so much more efficient in Photoshop thanks to your book.
Cheers!

How to Cheat in Photoshop - A Have to Have Book
Helpful Votes: 1 out of 1 total.
Review Date: 2007-08-31
This is a very fun book to work thru. It comes with a CD that has photos to work with. You will install the CD and use the different effects over and over. I find myself going back to the book on many different projects. Most of the effects are ones that you can use in editing any type of photo. I loved the book and recomend it highly. Even beginners will find it easy to follow.

Straight and to the Point
Helpful Votes: 1 out of 2 total.
Review Date: 2007-06-09
Just got into this book and I love it already. It may help for you to have another book along for tool and palette reference. The accompanying cd-rom is a great help, but i just wish that it had more videos. This book is definitely one of the top PAdobe Photoshop CS2 One-on-One (One-On-One)hotoshop books that I own.

Graphics
The Newspaper Designer's Handbook
Published in Spiral-bound by McGraw-Hill Companies (1997-08-01)
Author: Tim Harrower
List price: $63.90
Used price: $4.39

Average review score:

Very helpful in the classroom
Helpful Votes: 0 out of 0 total.
Review Date: 2008-08-21
I have taken this book apart and used it in the classroom. I bought it used and didn't receive a CD-ROM with it. My students are able to glean many ideas from it for our school newspaper.

The rules of good newspaper design
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-03
Tim Harrower provides a very practical guide to newspaper design. The art of newspaper design tends to be very subjective, so this book lays down some facts and guidelines to put to rest some of the indecisive elements of design.

For a beginner, this is a book that will give you the confidence and understanding to conquer page layout.

The CD gives the novice an even more practical guide than the book can deliver.

One criticism is that the book is printed on light gloss stock and is spiral bound. I am not sure how it was survive rough treatment.

Brian Hurst

Awesome Textbook
Helpful Votes: 0 out of 0 total.
Review Date: 2006-03-19
This textbook is awesome. I've never seen a better textbook. It lays everything out, and makes it simple to understand. It tells you what to do and what not to do in simple language and clear pictures. It's one of few textbooks worth keeping for future use in your career (provided you're going into the newspaper industry)!

A must have
Helpful Votes: 1 out of 1 total.
Review Date: 2007-06-14
When I accepted my first "real" job in journalism as a page designer for a local weekly I was struck by a horrifying thought, I really knew nothing about newspaper design. I had done it before for my college paper, sure, but this was the big time. I needed a refresher course and I needed it fast... Tim Harrower and this spiral-bound book came to my rescue.

Although it was first published in 1989, this book will be relevant as long as newspapers exist, even in this age of computer design. Harrower explains and shows why certain designs are good and bad and he approaches it in a situational, problem-solving format. For example, he explains what should be done when you have to design a page with no art, when you have butting headlines, or two horizontal photos etc. Harrower says that most page designers stumble into the job and from this point of view he explains what exactly, a good design is. This book will always be on my desk.

(I wish my publications professor used this instead of the worthless $105 monstrosity he made us buy (and that we never used by the way).)

So, after some mild freaking out followed by a lot of reading, I can start my new job with confidence thanks to this book.

Practical and useful for the professional
Helpful Votes: 3 out of 3 total.
Review Date: 2006-07-22
I am an editor these days.
I came on this book quite a few years ago when I was a sub. It was recommended to me by an old hand in the newspaper game.
Without doubt, it is the single best aquisition I have made in terms of newspaper design.
In the places I have worked, I have been regarded extremely highly for my layout skills.
This book, with a little creativity, is the basis of almost everything I do in terms of layout.
If you are serious about the newspaper game, get it, study it and then apply what you learn. It will help our career enormously.


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