Graphics Books
Related Subjects: 3D Software Desktop Publishing Image Editing Multimedia Fonts and Typefaces Illustration
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C&H FTWReview Date: 2007-09-12
The creator is a God.Review Date: 2004-11-03
My, there are so many monsters peopling this strip. The kid's a monster. His parents are monsters. The tiger's a monster. The teacher's a monster. The babysitter's a monster. And the only character who's not a monster (and more of a victim) is naturally enough, a young girl who is never bad or gets into any trouble. And the strip, while a rugrat's fantasyland, also smacks of extreme adolescent rebellion.
The strip is so overrated even after its demise a decade ago that it's been ensured that no cartoonist alive or yet to be born would ever create a strip as well-worshipped as it is for all eternity to come. So why not just remove the whole comic section from the news for good?
More CalvinReview Date: 2006-10-19
Another anthology of laughterReview Date: 2004-05-30
A walk through someone else's imaginationReview Date: 2004-07-25
If the others around him never quite see things Calvin's way, that's really not his problem. Hobbes will always understand, and generally offer some understated commentary on events. I prefer not to say too much about Hobbes. It's really best if you let him introduce himself.
This book is a treasury of daily and sunday color strips. It captures a part of one of the best strip comics ever. If you already know C&H, you'll surely want this collection. If you missed the strip when it was still in the papers, this will give you a wonderful introduction.
It's never too late to have a happy childhood, and Calvin offers his for your enjoyment.
//wiredweird

Used price: $6.20

Unexpected SupportReview Date: 2008-09-15
I take that last part back. It's not just that the author's experiences mirror my own life that makes this book notable. Rather, it's that Gregory manages to capture his own HUMANITY...without resorting to irony or the manufactured self-deprecation that seems to plague the modern memoir that makes this book so notable. I mean, finally!, someone has managed to write an HONEST memoir, one that does not require an attorney's Release of the Facts as a prologue.
"Everyday Matters" reads like a private journal, without the pretention that comes when the author knows other folks'll be reading it. Gregory's sketches are likewise uninhibited and imperfect; together, the text and illustrations create a personal, intimate environment for the reader that is inviting and judgment-free; none of the "You shouldn't have looked (though I knew you would, so I gave you my best side)" business that is the meta-text of so many memoirs, but instead offers a reassuring, "Well, that's me, hair and all...what do you think?"
A thoughtful, generous gift from Gregory to his readers.
loved this bookReview Date: 2008-03-10
Trauma and how to copeReview Date: 2008-01-27
great little gem of a bookReview Date: 2007-09-23
a wonderful inspiring little book.
perfect smaller size (6"x8") to carry along with your sketchbook to keep you encouraged in your drawing.
I expected moreReview Date: 2007-04-08
Used price: $3.79
Collectible price: $40.00

Excellent informationReview Date: 2007-07-14
A Must!!!Review Date: 2007-07-09
If you don't believe me, then please take a deep look at Ansel's master BW work... that should convince you!!!
a great classic, one little remark for the publisher.Review Date: 2007-04-24
One little remark I have to make is for the publisher. The book is printed into gloss paper (all the three books in the series) with a high reflectance index. This results in dificulty reading the book at certain angles.
An excellent technical referenceReview Date: 2008-08-08
The Negative (Ansel Adams Photography, Book 2)
learn the zone systemReview Date: 2007-05-30
This book is one that you should read as part of a complete education in photography, but there are some long sections in it. The parts of the book explaining Adams' zone system are very worthwhile and great stuff. Much of the rest of the book is only interesting if you are shooting film (not digital), as it deals specifically with darkroom processing.
Read about the zone system here or somewhere else, but learn it. If you are a film photog, read this whole book. For digital shooters, you might want to read only the sections of interest.

Used price: $19.95

Technical Writng As It Should BeReview Date: 2007-12-21
Adobe Photoshop CS2 Studio TechniquesReview Date: 2007-07-15
Best add-onReview Date: 2007-08-02
The one Photoshop book you have to have!Review Date: 2007-05-28
Ben Makes It Feel EasyReview Date: 2007-06-12

Used price: $2.49

Real People, Real Story, Real ArtReview Date: 2008-01-21
After a childhood of comics with muscle-freaks leaping around in pantyhose, I was glad to find comics where people actually get old and DIE. Robert Crumb drew adult-themed comics for 40 years before his stuff was put in regular bookstores, but Robinson's Box Office Poison can be found in Barnes and Noble. Hopefully the Pubic Libraries will soon stock up on graphic novels, which are finally being taken seriously as literary works.
This is as good a time as I've had...Review Date: 2007-05-13
thank you, Alex Robinson.
Lacking feeling.Review Date: 2007-01-14
Friends + Irving FlavorReview Date: 2006-04-06
The great strength of the book is the Irving Flavor character, a grumpy old comic book artist who draw the NightStalker, then got shafted. There's some great nuances to his character, and a wonderful section about his attendance at a comic convention.
I'd liked the experiments with story-telling styles, with disorganized panels, overlapping dialogue, and out-of sync visuals.
All I can say is Wow...Review Date: 2007-12-01
Alex Robinson has a great talent for both the artwork (he has a knack for individuating his characters so that it was easy to keep them all straight by their appearances) and storytelling. The dialogue and situations are naturalistic and believable, full of small and large real life dramas, struggles, questions and yes, laugh-out-loud funny moments. Every character has moments of showing deep flaws but at the same time nearly every one has a moment or two of deep nobility. Just like people.
I loved the clean black and white art style--I'm a big fan of Alison Bechdel's Dykes to Watch Out For, and this book reminds me somewhat of her style--very distinct looks for each character, sharp clear images and (it's underrated but a downfall for a lot of indie books)--crisp readable lettering. I'd never make it through 600 pages of poor lettering!
Definitely not for kids (one of the characters introduces himself on page one as someone who you get to see naked a lot and he is not kidding), this is a story that will keep any adult reading and turning pages to find out how these characters' lives turn out. This is one of those graphic novels that I'll not only re-read myself, I'll recommend highly to friends and happily loan it out. Gorgeous work of art and storytelling, and richly deserved every award it won.


ia ia Cthulhu fhtagn!!!Review Date: 2005-04-19
If you want real horror, ignore the WoD and make it Cthulhu!
Useful even to non-lovecraft fans...Review Date: 2005-04-03
That is amazing, considering exactly how LITE the rules system is. There are very few hard and fast rules, with almost everything being handled by percentile dice. The system is very organic, with characters increasing in skill by performing them.
The characters in a Call of Cthulhu game are more 'real' than some similar games from other companies. They have a great sense of depth due to the occupation system used. Also, considering how lethal combat is in the game, you are greatly encouraged to think your way out of problems.
One other area that has been found by my group to be important is the ease of transfer from one 'style' of play to another. Whenever we are wanting to run any type of realistic game set in any era, we always look to the Call of Cthulhu rulebook for ideas. So far, we have run a wild west game and several other genres using the rules in this book.
In his house at R'lyeh, dead Cthulhu waits dreaming...Review Date: 2004-06-22
An Unforgetable ExperienceReview Date: 2003-03-11
That old book, now tattered and yellowed with age, was read by my son and daughter, who now want to pass it on to my grandchildren. It's time for me to replace it with a new Penguin edition before is falls apart, totally!
Lovecraft's writing has many weaknesses, flowery language, poor characterizations and vague plots. I see all these faults now, but they never bothered me when I first read him. Women don't seem to be a part of Lovecraft's world, and that is a shame. His stories were too short to correct these faults. Modern full novels, in the Lovecraft tradition, like "The Riddle of Cthulhu," are written with many of HPL's faults corrected; like the inclusion, for example, of unforgetable characters, romance and a believable plot. Still, the "Call" is the source and the classic horror book. You must experience these classic stories, then move on to today's modern "Lovecraft Style" novels!
Yet another 5-star reviewReview Date: 2004-01-13
Some people will say the Basic Roleplaying rule-set is outdated. It's true that games like Unknown Armies and Godlike are pretty cool, and I know people who are using those rules for their CoC games. But just try introducing a newcomer to those rules, or getting someone who's only played D&D before to convert. They get dizzy, I tell you. Nope, for a simple, elegant rule-set that just about anyone can grasp right off the bat, Call of Cthulhu's Basic Roleplaying has still got it, after more than 20 years. The rules fade into the background, where they belong.
And unlike other games with their multivolume core rulebooks and endless splatbooks that you *need* if you want a fully fleshed-out campaign, everything you really need is right there in this one rulebook. Heck, every time Chaosium does a new edition, they comb all the supplements for spells, monsters, skills, and so on, and add them into the new edition--to save you time and money! Chaosium even printed the entire short story, "The Call of Cthulhu," in this edition, so newbies can get a taste of what it's all about.
If you've got an older edition of CoC, you don't need to buy this one--the rule changes are quite minor. Unlike D&D, a new edition doesn't make everything you already know obsolete--"editions" of CoC are back-compatible with older editions and old supplements. Chaosium does new editions to keep the book in print and to make it a little better every time, not to force the fans to spend money. I bought it because my old book was getting worn out, and I wanted a more durable hardcover edition. Now I can loan out the old book to players. But I'm really happy with the little changes, and it's nice to have some of the information that used to be in adventures and supplements all gathered together in one book.


antoehr great volumeReview Date: 2008-10-02
A Must Have for Fables FansReview Date: 2008-09-19
Fabulous, simply fabulousReview Date: 2008-09-07
Orientalist interludesReview Date: 2008-08-06
Even when we're removed from the court of the Sultan (which is full of tawdry 19th c. cliches, although in text more than images), the first story-proper artist seems bent on making sure we remember this is an Exotic Story. Thus he meshes and combines all sorts of Eastern visuals willy-nilly, and so in the first story we end up with a Snow White who looks bizarrely Asian, in a more-or-less European land, except that for some reason some of the Prince's men wear medieval Russian costume. The Prince himself alternates through all sorts of time periods and cultures in his clothing. The anachronism and cultural hodge-podge could have been made into a witty commentary on the universality of fairy tales, or their multi-cultural existence (a version of "Cinderella" exists in almost every culture), but the specific cultures here chosen were not suitable for that. Instead, I got the somewhat distasteful feeling that the artist just wanted to give the book a "Gee, how exotic!" feel and considered all non-mainstream-Western cultures as equally exotic and somewhat interchangeable, useful for giving "flavor" to the story and nothing else. A dash of Chinese, a handful of Russian, a spot of Korean, a root of Turk thrown in...
Happily the ensuing chapters do not take this route, but it was a bit of a sour taste to start off on.
The overall story stumbles along at first, as well. It works a lot better once we're done with the framing prose narrative and get into the comic format. The prose-pieces suffer from overwrought, mannered, cliche writing. Of course it is consciously drawing on the way 19th c. fairy tales were written, but clumsily so, amateurishly. Since most of the book is in comic format though, this is not really damning.
However, the art IS gorgeous and most of the stories ARE compelling. I just wish the book opened on a better note.
I don't even read graphic novels...Review Date: 2008-08-02
It is such a fast and interesting read. The illustrations are NOT for the younger crowd (nudity, rape, murder,etc.), but it is done in such a way as to appear to the eye as a movie instead of a book. The writing is very well done and the story is quite seemless. The beginning of the book reads like a child's picture book, but then you turn the page and the real stories begin...
Having been driven from their homes by a villain intent on destroying their realm, the characters of familiar fairy tales make their new homes in the modern day world of New York City (a popular place to have otherworldly creatures). Snow White is an ambassador of sorts, sent to a kingdom where her mission is to convince the ruling Sultan to form a treaty with the refugees of Fabletown, a treaty that will unite them against the dreaded "Adversary" who is slowly murdering his way through the various fable realms.
She arrrives and, through a bit of trickery, she is wed to the Sultan whose biggest vice is his complete distrust of all women. After a first marriage that had failed on account of his wife's infidelity, the Sultan has taken to marrying a bride every evening and sending her to the executioner first thing in the morning. Instead of weeping piteously at this news, Snow White gains the interest of the Sultan with her wonderful stories that she relays to him each evening for three years, thus sparing her life and changing the broken heart of a cruel man.
This is the collection of stories that the Sultan will hear each night, stories of different fairy tale charcters and their lives before the migrations and during the invasions of the "Adversary". BEWARE: There is no happily ever after to many of these tales but there is enjoyment in every page.


The Game Maker's Apprentice Review Date: 2008-07-14
Great Book for Early Game ProgrammersReview Date: 2008-06-01
Game Maker Apprentice achieves its goals masterfully, and I will continue to use it to teach game programming with my students.
Game Maker reviewReview Date: 2008-05-27
fun for making games without programming!Review Date: 2008-04-08
Déjà Vu - Hoping for More (3.5 Stars)Review Date: 2008-04-13
My hope was that it would fill in the "holes" not explained by the program manual.
First, the good.
The book gives an excellent explanation of program logic and keeps things simple and effective for any experience level.
I also liked the fact that you could read the book and see examples without actually completing the tutorials.
I especially liked the way the book would demonstrate a particular game tutorial with an easy-to-read flow chart.
So if you didn't understand the Game Maker's manual this book IS for you.
Here is where my 3.5 star rating comes in.
I paid about $25 for the book to go beyond the program manual.
The book had a couple of the tutorials that were listed on Yo-Yo games web site. I don't like the idea of paying for something that is provided for free. However, it gave a better explanation of Game Maker's interface.
Although you can make a fully functioning game without programming, I was hoping for more guidance on Game Maker Language (GML), which you will need in fine tuning games created with Game Maker.
I was also hoping for more variety in the tutorials. Not everyone may want to make an action oriented game. For example, I wanted to make a little board game, but that isn't discussed in the book. Hopefully, it will be covered in the next edition or another book.
I still recommend the book, but make sure you are getting it for the right reasons. Review the PDF file and sample text carefully looking at the table of contents and index. You might be able to accomplish your goals by reading Game Maker's manual and looking through the forums.

Used price: $23.91

Awesome book!Review Date: 2008-08-26
Igniting PurchaseReview Date: 2008-01-07
Steve, you're a Genius!!!Review Date: 2007-11-07
Cheers!
How to Cheat in Photoshop - A Have to Have BookReview Date: 2007-08-31
Straight and to the PointReview Date: 2007-06-09


Very helpful in the classroomReview Date: 2008-08-21
The rules of good newspaper designReview Date: 2007-07-03
For a beginner, this is a book that will give you the confidence and understanding to conquer page layout.
The CD gives the novice an even more practical guide than the book can deliver.
One criticism is that the book is printed on light gloss stock and is spiral bound. I am not sure how it was survive rough treatment.
Brian Hurst
Awesome TextbookReview Date: 2006-03-19
A must have Review Date: 2007-06-14
Although it was first published in 1989, this book will be relevant as long as newspapers exist, even in this age of computer design. Harrower explains and shows why certain designs are good and bad and he approaches it in a situational, problem-solving format. For example, he explains what should be done when you have to design a page with no art, when you have butting headlines, or two horizontal photos etc. Harrower says that most page designers stumble into the job and from this point of view he explains what exactly, a good design is. This book will always be on my desk.
(I wish my publications professor used this instead of the worthless $105 monstrosity he made us buy (and that we never used by the way).)
So, after some mild freaking out followed by a lot of reading, I can start my new job with confidence thanks to this book.
Practical and useful for the professionalReview Date: 2006-07-22
I came on this book quite a few years ago when I was a sub. It was recommended to me by an old hand in the newspaper game.
Without doubt, it is the single best aquisition I have made in terms of newspaper design.
In the places I have worked, I have been regarded extremely highly for my layout skills.
This book, with a little creativity, is the basis of almost everything I do in terms of layout.
If you are serious about the newspaper game, get it, study it and then apply what you learn. It will help our career enormously.
Related Subjects: 3D Software Desktop Publishing Image Editing Multimedia Fonts and Typefaces Illustration
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