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Graphics Books sorted by Average customer review: high to low .

Graphics
Absolute Kingdom Come
Published in Hardcover Comic by DC Comics (2006-08-02)
Authors: Mark Waid and Alex Ross
List price: $75.00
New price: $41.79
Used price: $41.70

Average review score:

Superhero Hype, if you ask me...
Helpful Votes: 0 out of 4 total.
Review Date: 2008-06-05
First Off: When buying a slipcased, oversized comic book you should always CHECK THE QUALITY. This book in particular came with a torn up slipcase.

I'm by no means a "comic book" guy. Everyone I know puts this book in the league of extraordinary comics (such as Watchmen, Dark Night Returns) but I cannot figure out why.

The story is rushed and sporadic (see: the building/filling of the prison). The reproduction of the artwork is spotty (as many have pointed out). The overall length is depressingly short. The comic doesn't take its time and develop; it makes a mad dash for the finish line, ignoring its initial themes in favor of a quick, predictable ending.

Gorgeous and powerful
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-16
The story is magnificent, the wide array of background characters and new characters provides a rich backdrop for the conflict, and the artwork is absolutely amazing.

A ground-breaking must-read for any fan of DC comics characters!

Outstanding story, story, and highly recommended
Helpful Votes: 0 out of 3 total.
Review Date: 2007-08-15
The hardcover Absolute Kingdom Come is one of the BEST hardcover comics I own. The story is excellent as well. If you want a comic that will boost your collection this is definitely one of the ones to choose!

Absolute Kingdom COme
Helpful Votes: 2 out of 8 total.
Review Date: 2007-01-15
Exactly what I was looking for at a great price! My husband could not get enough of it - he has read it from cover to cover!!

Absolute Kingdom Come
Helpful Votes: 2 out of 8 total.
Review Date: 2007-01-09
This book was the best gift I've ever given. I've read it before and its a must read by for any comic lover. Plus, the price is unbeatable because it normally goes for atleast $75 in any give bookstore. It came in awesome condition and very timely. A high reccomended item for any comic fan.

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The Amazing True Story of a Teenage Single Mom
Published in Hardcover by Hyperion (1998-09-02)
Author: Katherine Arnoldi
List price: $15.50
New price: $46.18
Used price: $7.69
Collectible price: $15.50

Average review score:

Resistance art that is truly amazing!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-21
I've always been a fan of feminist comics. I wrote my thesis in 2003 on underground feminist comix as resistance art and include Arnoldi's work because it's so outside the norm. Autobiographic with stark images of people who've abused her turning into monsters. Her story of resistance and self-preservation is inspirational and moving. Her artwork is simple; it doesn't need to be more complex. Her story has enough complexity. It's a phenomenal read for an adult but it's also a great book to share with teens. I've used it in middle school and high school therapy groups and had a great response. I can't recommend this book enough!

The Heroism of Solidarity
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-12
Arnoldi's graphic-novel about a single mother is great. It is not only a direct and clear critique of the problems facing young single-mothers today (an increasingly large demographic in the U.S.), but it is also a hopeful and inspiring story about the way out of those problems -- a way out created by young single mothers cooperating as they find solidarity with one another. Although the story is simply told and very easy to read, it is not a simple story, and she weaves together issues of sexuality, family, and labor union politics.

great story in comic
Helpful Votes: 0 out of 2 total.
Review Date: 2006-10-13
I'm not a teen mother (or any sort of mother), but after reading a story about her struggles and her decision to put it in a comic form, I was intrigued. Her drawings describe her transition from being neglected by her mother and having no other place to go, other than to live with her sister and abusive brother-in-law. She was raped by a stranger in a car, after she left her sisters house and was again rejected from her mother, which left her to wonder the streets. She had the child from the rape, and she dreampt of leaving the town and attending college. When she was fired from her factory job after exposing hazardous working environments, she took off with her new boyfriend to Arizona. When her boyfriend began beating her, she left him, even camping out in the desert under the stars. Eventually she met up with a positive peer group, and began attending college. Great story, helps analyze the variety of circumstances that can happen to teenage mothers, particulaly alot of the negative social backlash that affects them.

Surprisingly powerful
Helpful Votes: 1 out of 1 total.
Review Date: 2006-06-17
I don't have a lot of experience with graphic novels, but this one is really powerful. It almost moved me to tears in several places. I love the illustrations in which she imagines what's going on in her daughter's brain. A great book to share with teen moms or any young mom who needs some encouragement about pursuing a college degree. Accessible even for those who aren't big readers.

Life is hard, but you can somebody if you don't give up.
Helpful Votes: 10 out of 10 total.
Review Date: 2000-12-24
This is the true poignant story of a young woman and her struggles to make dreams come true. Katherine Arnoldi, raped and left with a baby at 17, was forced, out of necessity, to take a dead-end, hazardous factory job. Her dysfunctional family tried to crush her and her dreams; her boyfriend turns on her and beats her. Yet through all of her pain and despair she does not give up. Arnoldi shows, in her comic book form, that if you hold on and pursue your dreams that you can overcome the ugliest past. This book is a treasure. It is simply great. And because it is so good you will want to pass it on. This is a book that can speak to the broken hearts of hundreds, if not thousands, of struggling teenagers, single moms or not. Her enduring love for her child, her courage to change her circumstances, a little luck, and a few kind people, transforms what could be a disheartening story into an inspiration.

Graphics
Battle Angel Alita, Volume 2: Tears Of An Angel (Battle Angel Alita (Graphic Novels))
Published in Paperback by VIZ Media LLC (2003-12-06)
Author:
List price: $15.95
New price: $4.86
Used price: $0.38

Average review score:

Another Great Book By Kishiro
Helpful Votes: 0 out of 0 total.
Review Date: 2006-07-14
Tears Of An Angel shows another side of Alita that you don't get to see in the first graphic novel. The cyborg "Battle Angel" is in love. However, the person she's in love with lives a dangerous life. The ending may or may not suprise you. It's basically a sad love story. Tears Of An Angel is a great and I hope you enjoy it.

love... wonderful
Helpful Votes: 0 out of 2 total.
Review Date: 2002-09-25
the love story in this book is beautiful, it's wonderful, and i luv it because of this. it's sad, rythmatic, and stays this way through the entire book. it DOES end a little suddenly, tho, but don't they all?

FOR LOVE
Helpful Votes: 2 out of 2 total.
Review Date: 2004-09-12
In this second poignant volume of Battle Angel Alita, Alita falls in love with a young street urchin named Hugo. Hugo's dream is to make enough money to move to Tiphares, the mid-air city where all your dreams can come true. Unknown to Alita, Hugo is making his money by assaulting and stealing body parts from cyborgs, a crime punishable by death. A character from the first volume, Zapan, who was humiliated by Alita, finds out about Alita's feelings for Hugo and begins to conspire a plot that will destroy Alita's heart. Will Alita's next bounty be Hugo?

This manga was fantastic. While I compared Battle Angel Alita to Ghost in the Shell in my review of the first volume, there really isn't a comparison. Alita operates in a more savage world, where laws don't function unless bounty hunters enforce them. It is a place where your fellow man will let you die on the street without lifting a finger. It's such a horrible world that Alita's love stands out in even starker contrast to the evil that surrounds her. Yes, there are scenes of "ultra-violence" but what makes that different from our world? The thing I like about Alita is that there are horrible scenes of graphic violence but there are also scenes of philosophic thought and tenderness. Just like real life. Horrible beauty.

The perfect follow-up to a perfect start in a series!
Helpful Votes: 2 out of 2 total.
Review Date: 2001-10-18
If "Battle Angel Alita" merely introduced us to the amazing cyber world of Yukito Kishiro, then "Battle Angel Alita: Tears of an Angel" builds upon that world and, more than likely, sets in motion the plot.

After her victory over the all-powerful "King of the Maggots" in the first manga volume, Alita now faces her toughest challenge yet: love. Yes, love. While that phrase usually sounds cliched, it applies perfectly in this second manga volume. Alita has it tough to begin with, but when things start to spiral down even further, she must make a choice that could end up destroying her.

Like before, the artwork is beautiful and very detailed. And, like before, "Tears of an Angel" is riddled with violence and blood and gore that sticks it in the section of mature readers who have very strong stomahchs. The story is a superb, miniature masterpiece, and it undoubtedly adds to the internal conflict of Alita trying to find her identity.

This second volume is also featured in the "Gunnm" two episode OVA anime series ("Gunnm" is the original name of the "Battle Angel Alita" series.) Like before, I advise you to read the manga before watching the series, as comparisons will most likely decrease the enjoyment of the manga. But with that said, enjoy "Tears of an Angel". Along with the first volume, the second volume is a superb triumph.

"Tomorrow is useless to a dead man"
Helpful Votes: 9 out of 9 total.
Review Date: 2003-01-16
As is true of almost any tale of cyborgs the question of the difference between mechanical consciousness and mechanized humanity is one of the driving forces behind the Battle Angel Alita series. At what point does a combination or brain, spinal column and hardware gain or lose its human nature. In this second stanza in the series, Alita, who was brought back to life in the first volume, re-finds her capacity for love when she meets Hugo, a human boy. Hugo's goal is to make his way from the traps of the Scrapheap to the upper city of Tiphares.

Hugo and Alita seem made for each other, despite the gulf of artificiality that separates them. But Hugo, despite being a complete human is willing to steal the spines out of their original possessors if it brings him closer to the day he can go to Tiphares. This gruesome sideline, and the ghouls he works for gradually eat away at his own humanity until it is clear that he and Alita are really going in opposite directions. Alita will discover her spirit as Hugo gradually loses his soul.

In the meantime, we get a close introduction to the grim nature of life below the city in the sky. Hunter Killers take heads for bounty, people feed on scraps while anything good is sent to Tiphares, and black market ops farm the neighbors for profit. For such as Hugo and Alita there is really no escape, only a dark struggle that can only lead to insanity and death if the dreamer refuses to waken.

Balancing what is almost a post-apocalyptic vision, is Yukito Kishiro's wonderful artwork. He has the same eye for detail that made 'Ghost in the Shell' such a compelling spectacle. The cover art made me wish, for the second time that this series had made it as a feature film or OAV series. If you have been feeling drawn deeper into the world of manga, Alita is a great introduction to Japanese science fiction.

Graphics
Bill Peet: An Autobiography
Published in Hardcover by Houghton Mifflin (1989-03-27)
Author: Bill Peet
List price: $22.00
New price: $8.92
Used price: $0.69
Collectible price: $60.00

Average review score:

Bill Peet Shines
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-09
Bill Pete started out as a daydreaming, doodling boy, and made it all the way to Walt Disney! Bill was born in Grandview and was raised in Indianapolis. He lived happily with his Mother, two brothers, and grandmother. His father was a traveling salesman, and didn't really come into his life until later. Ever since Bill was young, he loved to draw. During class, he would doodle in between the margins, and his books were a big favorite amongst the other kids when he sold them as second-hand. His childhood was fun filled, and he had some big hopes and dreams. First of all, he wanted to go on a safari and sketch the animals, but most of all, he wanted to be an artist. One day, in the summer of 1928, Bill's father returned "home" broke, travel weary, and demanding money. After arguing for many days, Bills mother gave in and paid his father. With that, his father drove away. Not long after that, Bill's grandmother tragically died, which put the family in complete shambles. They had to move, and everything changed. The Great Depression started, and Bills father kept taking money, so he kept them poor. Bill went through school well as a student, graduated, and went to college. That was when the work became harder. Bill was facing flunking some of his classes. One night, he ran into an old friend from school, and was persuaded to start taking some arts classes. Bill began painting, and it is there that he met his beautiful wife Margaret Brunst with which he eventually had two sons. He graduated with flying colors, and took a job as a painter. Finally, he realized he didn't have a steady income, and applied for Walt Disney Productions. He became a good friend of Walt Disney himself! Bill helped create many classics starting with Snow White, and going all the way to Jungle book. As time went by, Bill decided that after 27 years, it was time to leave. Bill had become attached to the company and his job, but mostly Walt. It was hard to say "good bye." About one year later, Walt Disney died. Bill went on to writing stories and illustrating them for children of all ages. They all relate to him in one way or another, but the one that felt the most connected to him was "Chester the Worldly Pig". Chester was who he was, and he had always been so. And like Chester, Pete "had grown beyond his expectations."

I can see myself in Pete sometimes. He never gave up and kept dreaming and kept his spirit alive. He has an easy flow to his writing that makes you feel relaxed and know that you're in for one heck of a good story. I loved his book for the truth that it told, and for the wonder that makes up Bill Pete. Keep dreaming, if you strive, you can reach the stars and soar beyond.

Wonderful look into an amazing artist's life
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-08
The book that introduced me to Bill Peet as a child and helped in inspiring me to push my art and chase my dreams. A must have for any lover of original Disney art or aspiring artist.

Bill Peet autobiography
Helpful Votes: 1 out of 1 total.
Review Date: 2005-09-21
Wonderful book. A must for any Bill Peet fan. He captures himself in Bill Peet style - with words and illustrations - just as I would expect. The book is simple and direct, with life lessons woven between the pages.

Bill Peet Autobiography
Helpful Votes: 1 out of 1 total.
Review Date: 2005-02-04
This Book is about my favorite author Bill Peet. This book tells about his life starting his career at Walt Disney, then going to wright his own books.
Bill Peet was born in Indianapolis, Indiana, he started drawing when he was around 6 or 7. He dreamed of being a author one day. When he got into college he was in different art classes, during going to college he entered painting compititions and one most of them for extra money.
When he was asked work at Disney Annex he gladly accepted, this was around the mid 30s. After working there for a few years he was asked to work on Pinnochio. During his time at Disney he had many arguments with walt himself. He drew Dumbo, and drew the rats and the cat in Cinderella.
After he quit working for disney, Bill realized that he was a good writer too.His first book was Huberts Hair Raising Adventure, which I own along with acouple more of his books, my favorite is The Wingdingdile.
Bill Peet a tall thin man that had a dream, and made it come true wrote about 30 to 50 books, retired win 1989 after he wrote this book.This book is excellent and it will make you want to keep on reading.

While not aimed at someone my age...
Helpful Votes: 2 out of 2 total.
Review Date: 2006-04-13
I nevertheless found it quite fascinating and engrossing.

Peet is a self-professed reluctant student, especially of English classes, but he is nonetheless quite the good writer. Peet's illustrations add a lot to the pace and feel of the book and are a joy in their own right. His stories of life in Indianapolis before World War II will be interesting to any native Hoosier (as am I).

However, the most interesting part details his jobs at Walt Disney studios. His descriptions of how they made movies in the old days as well as the insider's look at Walt Disney himself are fascinating. Peet worked on several Disney movies, including Pinnochio, Fantasia, Cinderella (he created the lovable mice) and the original 101 Dalmations.

Peet brushes over his life after he left Disney a little too quickly. I would have liked to have read his descriptions of life in the publishing world as well. Also lacking is much history of his family life.

That being said, it was still fascinating, entertaining and totally worth the reader's time.

I give this one a grade of A-

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Blitz the Big Book of Cartooning: The Ultimate Guide to Hours and Hours of Fun Creating Funny Faces, Wacky Creatures, and Lots More!
Published in Hardcover by Courage Books (1998-09)
Author: Bruce Blitz
List price: $14.98
New price: $11.42
Used price: $3.88

Average review score:

AMAZING
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-05
The book was better than I expected, and arrived before I expected it to.
Great buy. Thanks. :D

I Can Draw Cartoons!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-28
This book is so much fun. I'm a digital artist and use Illustrator as my tool. I learned so many techniques from this book. The pictures are big and bold and the author teaches without making you feel like a novice.

Great buy!
Helpful Votes: 1 out of 1 total.
Review Date: 2007-05-19
I bought this book for my husband and he loves it. He is constantly drawing little pictures for me. It will certainly bring out the inner artist in you. This book is easy to follow along with.

Very good
Helpful Votes: 2 out of 2 total.
Review Date: 2007-04-26
A casual glance through this book originally made me think it looked too cutesy and not what I wanted. I'll still say that too many of his characters and examples are cutesy, and rather stilted. But there's a lot of excellent material here. I found several tips that I (so far) haven't seen in several other books. I've had several nagging questions: Exactly how do I get things done? How is a finished cartoon created? On what size and kind of paper, using what tools? Blitz walks you through all of that stuff. The section on drawing backgrounds and perspective was also really handy.

I'd say this is the single best book I've seen to get started on cartooning. Even if you want to draw some other, very different style (like, some kind of dark Batman comic or something), if you have little or no cartooning experience, this book will be helpful.

A Great Book
Helpful Votes: 4 out of 5 total.
Review Date: 2007-04-15
I don't consider my self to possess any artistic abilities when it comes to drawing. I wanted to enter a contest on YouTube where I had to draw pictures of things. I got this book. Followed the easy to use instructions, drew my pictures, entered the contest and won the $5,000 grand prize. I would definitely say I got my money's worth from this book and much much more. Highly recommended.

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Caracol Beach (en español)
Published in Paperback by Alfaguara (1999-04)
Author: Eliseo Alberto
List price: $19.95
New price: $15.47
Used price: $2.81

Average review score:

Haunting and wonderful
Helpful Votes: 0 out of 0 total.
Review Date: 2006-12-03
I read this book a few years ago but still recall its images vividly. The interwoven stories, foreshadowing, and imagery are quite masterful and overall present a great narrative.

Una buena novela
Helpful Votes: 0 out of 0 total.
Review Date: 2006-11-05
Es un libro un tanto complicado, pero muy interesante. Tiene todos los elementos para vivir un poco de risas, muchos escalofríos, un buen absurdo y mucho del ser humano. Una novela que leí hace varios años y que aún recuerdo como cuando la estaba leyendo. Muy pocos libros logran eso.

Poniéndome en plan exigente, me hubiera gustado un poco mas de claridad en el ritmo de la historia, pero aún con eso, es un libro que cualquier amante de la novela debe leer.

Interesante
Helpful Votes: 0 out of 0 total.
Review Date: 2005-11-28
(va sin acentos)
Este libro me parecio interesante pero no lo suficientemente bueno para darle 5 estrellas. Tuve un problema con el "ritmo" de libro en especial al principio (digamos a "grosso modo" la primera mitad), ya que me parecio dificil de leer. El autor no parecia tener la fluidez suficiente para llevar la historia, rica en personajes altos en color. En la segunda mitad, cuando se desencadenan las acciones que guiaran al lector al final del libro, se nota una fluidez en la pluma que le da al libro un impulso definitivo. En suma, me parece un buen libro, un poco desigual para ser sincera, con un cierto abuso de adjetivos y una puntuacion un poco marcada que me irritaron en un cierto momento: los que lean el libro quizas comprenderan lo que digo. No merece un 3 en la clasificacion, mas no merece un 5. Puede ser que el prologo, en el que se habla de la admiracion del autor por Garcia Marquez y su amistad con el escritor colombiano hizo crecer una expectativa que no fue completamente satisfecha y esto es quizas, tambien, un error personal.

Increible!
Helpful Votes: 0 out of 0 total.
Review Date: 2004-12-18
Compre este libro hace 4 años y acabo de leerlo, no se como pude esperar tanto. Si de mi dependiera no le daria un premio sino dos. El mejor libro que he leido en este año.

El humor negro del realismo mágico
Helpful Votes: 2 out of 2 total.
Review Date: 2001-10-11
El manejo del absurdo en la novela es un arte bastante delicado pues se puede convertir en ridículo o tonto con solo pequeños errores. Estos están completamente ausentes en esta novela, en la cual la locura se explica a si misma a través de millones de pequeños sub cuentos que el autor logra enlazar una historia coherente, donde un cubano ex-veterano de la guerra de Angola en su desespero por escapar de un tigre alado imaginario ( o tal vez no) que lo persigue secuestra un grupo de muchachos que lo único que querían era un poco de sexo en su noche de graduación del colegio. Sin embargo esta trama es solo incidental para que el autor nos pueda presentar como en un mundo incoherente la "locura" es un medio tal válido para darle sentido como cualquier otro.

La novela es simplemente genial.

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Data Structures for Game Programmers (Premier Press Game Development)
Published in Paperback by Muska & Lipman/Premier-Trade (2002-11-25)
Author: Ron Penton
List price: $49.99
New price: $65.00
Used price: $82.50

Average review score:

Where's "...for dummies" in the title?
Helpful Votes: 1 out of 1 total.
Review Date: 2008-06-05
I will be brief.
I only have 4.5 years experience as a programmer, of those only 1.5 were spent on C++ and I have no experience whatsoever in game programming;
the new stuff I learned from this book could be printed on a letter page or less.

This is just generic, and rather primitive, data structures and algorithms book, that applies them to making a small game instead of usual example search/whatever programs. Sometimes it feels like a data structure was used merely as an example that fit in that place in grand example-place matching, and not as the most useful or efficient one...

One could probably turn it into "Data Structures for Database Server Programmers", "Data Structures For Embedded Device Programmers", or "Data Structures For Solving World Hunger" with copy/paste and minor grammatic corrections ;)

I loved this book like a cookie dough sundae.
Helpful Votes: 11 out of 15 total.
Review Date: 2005-06-07
Ron Penton, Data Structures for Game Programmers (Premier, 2003)

I don't normally get all googly-moogly over programming books. In fact, I just took a quick look back at my reading log since 1999, and a select few have gotten four stars, but nothing above that. But I picked up Penton's nine-hundred-page tome on Thursday and I finished it on Sunday. Nine hundred pages in four days. I've only been keeping track of page counts over the past year, but the books I've read that have come closest, page-wise, have been Robin Hobb's lovely novels, three of which I read earlier this year hovered around eight hundred pages. I read the shortest of them in eight days. And I love Robin Hobb.

Data Structures for Game Programmers is a wonderful book in no small part because Ron Penton was still an undergrad while writing it. Which is, of course, also the book's main problem, because someone like me who last saw ivy-covered halls well over a decade ago is likely to be sick with envy that some little greenhorn has already found his way into the world of professional computer-book publishing (and by "professional" here I don't mean "published by recognizable press," I mean "the kid's already published three books in three years, and they're ALL monstrous tomes, when does he have time to program?"). But let's face it, you expect something different when you read a book by a young writer, be it the hot new novelist or the new kid on the programming block. And Penton delivers it; Data Structures for Game Programmers is, if you're a programmer, the most readable computer book you've ever come across. Penton seems to have a healthy disrespect for textbooks, which he alludes to a few times in the course of the book, and it shows in his writing; he wants to write something that will teach you more than a textbook by being more accessible. And in this goal, he succeeds. Brilliantly. I learned more about C templates from reading this book than I have in any other three books devoted to nothing but templates, and here they're just referred to a few times in passing. How is this possible? Because Penton explains things in language far easier to understand than that of most programming books; simply put, he hasn't yet been so overwhelmed by jargon that he can't see when he's written something the layperson might not be able to understand, which is a common ailment among programming authors.

Also, there's been some minor grumbling from some critics about the book's insistence on reinventing the wheel. Of course it does. That's how you learn to program-- you bang away at it, doing something that's already been done, until you figure out why it's done that way. There may be five or six people on the planet who can read it in a textbook and immediately figure out why it's the case (and, one assumes, they are the same people as those critics), but the rest of us are much happier seeing it this way.

If any computer book publishers happen to be reading this, you, especially, should be reading Data Structures for Game Programmers. See what it's like. Try to get the rest of your authors to emulate it. You'll have much happier customers that way.

This is one of the handful of books I've read since getting a library card again (a total, in fact, of four since 2003) that, after returning it to the library, went back on my Amazon wish list, because I want a copy for myself.

A clean approach to Data Structures
Helpful Votes: 6 out of 7 total.
Review Date: 2005-01-17
This book actually teaches Data Structures!! Data Structures are the essence of programming. Ron manages to present all the basic Data Structures and the most famous algorithms in a clean and gentle way.

Many many thanks to Ron Penton for his help! Ron Penton really knows how to write a book! His way of writing shows that he knows the subject perfectly and presents it in a way that anyone understands what he is talking about. No matter how hard the topic is! By the way, Ron Penton has a great sense of humour!

If I could I would give one more star for the GREAT job he did with the CD. Although I intended initially to learn Data Structures, I also learned SDL. Perfect combination for someone who wants to start writing games!

I would recommend this book to a non-beginner
Helpful Votes: 6 out of 7 total.
Review Date: 2004-09-16
A pre-requisite for any book on Data Stuctures is that the person should be comfortable with the syntax and semantics of programming in a high level language such as C++ or Java. Hence this book assumes that you are comfortable with C++ and OOP. There is no such thing as Data Structures for Absolute Beginners. So discard the review with 2 stars. Overall this is an excellent and interesting book on Data Structures.

Bottom line is this, you can find the information presented in DS4GP in any other good book on data structures but what sets this book apart is the presentation, organization, practical content and the writing style of the author.

It's definetly not for beginners or for a person looking for a very detailed book on data structures that covers AVL trees and red-black trees. But for the other 99% its a must buy.

Does what it says
Helpful Votes: 6 out of 12 total.
Review Date: 2003-10-02
i wanted a book to brush up on some data structures since i've been out of programming for a few months. plus, most of my learning of these has been self taught and from the internet where there is limited (good) writings on more complex subjects such as programming. so i wanted to have a fresh perspective. not only does the book contain very useful details in many areas and to the point information (gets to the first data structure by page 14!) but the author somehow makes this stuff fun to read.
the author doesn't go hugely in to depth in some areas but that's pretty much what i wanted since i am already familiar with how to use most of the stuff. very good book and i'd highly recommend it. hope this author continues with more books!

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Digital Video Hacks: Tips & Tools for Shooting, Editing, and Sharing (O'Reilly's Hacks Series)
Published in Paperback by O'Reilly Media, Inc. (2005-05-27)
Author: Joshua Paul
List price: $29.95
New price: $15.56
Used price: $15.00

Average review score:

Great so far
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-31
Not soemthing I would read cover to cover, but the individual "Hacks" that I have read are pretty good. I have lots of books along this line and this is one of the bet. I put it up there with Stu's "DV Rebels Guide" which is also incredible. If you like the Rebel guide, you will probably like this as well. Lots of good stuff. Enjoy!

Lazy boys hacks
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-13
Great book with great content I recommend it to anyone who want to take there film making a step forward and is to busy or lazy to download the information from the internet becaue it is all there. Spread around of course but you will find every piece of information even most of the pictures used in this book so. If you have time and dedication you can save yourself the money by looking it up on the internet.

Very informative, very well written.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-18
This book covers many aspects of video. Labeling tapes, making excel spreadsheets for saving information, time code on tapes, how to achieve certain effects, lighting, and green screen effects just name a few. The book is general to most all video software and is a very usefull tool I'm glad I purchased. Don't let the term "HACKS' fool you it 's only refering to tips or tricks.

Many good tib-bits and pointers.
Helpful Votes: 2 out of 2 total.
Review Date: 2006-02-25
I found the book to be very practical and have the
kind of "nuts-and-bolts" pointers that I like. You
don't have to read it cover to cover (I didn't) but
can pick it up and go to the points that interest you
or where you are currently in need of help. It refers
to various "commerical products" that the author has
used to get the job done. I found this helpful. With so
many competing products to chose from it's nice to
hear, "If you get product X you'll be able to do Z,"
rather than buying and hoping (or not buying and
wondering). Kuddos to the author.

Must have for amateur/semi-professionals
Helpful Votes: 2 out of 2 total.
Review Date: 2006-02-23
I learned so much from this book. In fact, I've already implemented several of the ideas and have had great results. If you're semi-professional (video has been added to your responsibilities but you have no experience with this medium) BUY THIS BOOK.

Who would have thought of parchment paper and clothes pins to diffuse light and create a softer, more natural light over the subject? That's just one of the great tips I've already started using.

I've bought several digital video books while trying to learn this medium, and this has been by far the most useful.

Graphics
Everything You Ever Wanted to Know about Cartooning but Were Afraid to Draw (Christopher Hart Titles)
Published in Paperback by Watson-Guptill (1994-04-01)
Author: Christopher Hart
List price: $19.95
New price: $9.00
Used price: $4.49
Collectible price: $19.95

Average review score:

Beyond the Basics
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-28
I love how Christopher Hart really delves into the hard things to draw. Like hands and feet and expressions. This is a wonderful art resource. The pictures are fun and will help you generate many of your own ideas.

This would make a great gift!

Maybe not Everything, but Plenty Nevertheless!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-06-01
Before I finished my third book I decided it needed cartoons to visually explain some ideas (a picture is worth 1000 words) and provide humor to a tough subject. I started checking with hiring a professional artist (or student artist) to do the work. It quickly became clear the task would be time consuming, expensive and I may not get what I wanted in the end.

First, it would be difficult to find someone who would be able to take what was in my mind and transfer it to a cartoon

Second, it became painfully clear it would be expensive (even with a student artist). I wanted around twenty five cartoons drawn.

Third, some individuals wanted to discuss contracts and usage.

My best option was to learn how to draw cartoons myself. I figured it would be less expensive (only the cost of books and art supplies), and frustrating and I would get exactly what was in my brain. It would take some time to become proficient, but it sounded like a fun project. I was fortunately right.

Everything You Ever Wanted to Know About Cartooning but Were Afraid to Ask by Christopher Hart and a couple other books helped me learn how to draw cartoons good enough to put in my latest book.

Christopher Hart has done several books on drawing comics. He provides excellent common sense content, and teaches the skill very well though his words and cartoons.

Some the sections that I found especially helpful were: Expressions, How to Draw Hands, The Art of Character Design, Body Types, Principles of Layout, Layouts from a Distance, The Special Effects Lab, Explosions and more.

After finishing my sketches, I used Adobe Elements software to polish up the work. I was very pleased with the final cartoons that went into my book..and there have been many positive comments about them from people who have the book!

Overall, this is a great resource for learning to draw cartoons!

The Re-Discovery of Common Sense: A Guide to: The Lost Art of Critical Thinking

Drawing on the Funny Side of the Brain : How to Come Up With Jokes for Cartoons and Comic Strips

The Cartoonist's Workbook Drawing, Writing Gags, Selling

high quality
Helpful Votes: 2 out of 4 total.
Review Date: 2006-11-09
This a useful book for the artist (or developing artist) moving into cartoon drawing. The material is high quality, drawn and written by a professional with many years' work under his belt. You'll wish it were longer.

Excellent
Helpful Votes: 3 out of 3 total.
Review Date: 2007-05-19
Far more detailed than the How to Draw Cartoons book by this author. There are examples of heads, eyes, noses, mouth, hands, and many other elements in good detail.

Drawing on Inspiration
Helpful Votes: 9 out of 14 total.
Review Date: 2006-05-31
I bought this book so I can learn to draw cartoons with my 2.5-year-old daughter. Right around this time I had finished reading the book Emotional Intelligence by Daniel Goleman, and I was wondering how I might be able to start teaching my child about different emotions. Then on pages 18 and 19 of Hart's book I found a list of cartoon faces depicting emotions. We started drawing some of them. Currently we're concentrating on two: Happy and Laughing.

Graphics
Fables Vol. 6: Homelands
Published in Paperback by Vertigo (2006-01-01)
Author: Bill Willingham
List price: $14.99
New price: $7.67
Used price: $6.99

Average review score:

Much better than Vol. 5
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-20
This is number six in the series and it's a considerable improvement over number five. The first story concerns Jack's aborted career in Hollywood after leaving Fabletown in possession of a large quantity of stolen loot. As a talented con-man, he turns out to be a natural in the movie world and his first project -- a LOTR-like trilogy about his own fairy tale career -- is enormously successful. But he's still a louse, which is why the miniaturized Jill rats him out to Mr. Beast, Fabletown's new sheriff, and he finds himself on the road again, the least unpleasant option available to him. Then we go to the adventures of Boy Blue as he treks through the enemy-occupied Homelands in pursuit of Red Riding Hood, and to return the dead wooden body of his best buddy, Pinocchio, to Geppetto. And maybe he can do something about The Adversary while he's at it. Turns out Blue had a more-colorful-than-expected earlier career as a swashbuckling sword-swinger -- but things don't turn out quite as he expected. Then we return to the Farm, upstate, where Mowgli (a "tourist," i.e., undercover secret agent working abroad) has come back to try to spring Bagheera from the pokey. Then it's back to the tribulations of Boy Blue for a temporary resolution. There's a lot of good storytelling in this arc.

War of the worlds
Helpful Votes: 1 out of 1 total.
Review Date: 2008-06-17
In this case, it's the world of "Fables," the place where storybook characters have (or had) real lives versus the hundred or more planets under control of The Adversary. The Fables live in exile here on Earth, blending in when they look human enough, and withdrawing to a private enclave if they don't. No matter how many hundreds of years they live among us, they still have a dream of returning to their one-time home. Five of the seven monthlies collected in this volume follow a heroic quest to make return possible - an attempt to assassinate The Adversary himself. The story takes several startling turns, and promises more action in future volumes.

The other two monthlies reproduced here each tell one-issue stories of their own. In the first, Jack (of the Beanstalk, of the giant-killing and of many other stories) sets out to find his fortune, as he's done so very successfully so many times before. And he does - up until he incurs the wrath of a woman scorned, and doscovers just how much wrath can be packed in even a small woman. The other story looks inside the new administration. It's not nearly so solid as they'd like people to think, and a side-trip of an adventure gets under way. By its nature, it's best told in small glimpses at long intervals, so I'm looking forward to more of it.

This collection represents something a turning point in the Fables' tale. For one thing, we learn far more about the scope and power of The Adversary, with hints that the war is about to heat up. For another, it makes less mention of the Fables' fabulous lives. Partly for that reason, this might be the first in this series of collections that I wouldn't recommend to a newcomer. It certainly lives up to the standards of the earlier stories, but really works best for someone who already knows something about the characters and the premise of the story. It's very enjoyable, make no mistake, but easier to enjoy if you've been reading the series in order so far.

-- wiredweird

Demented fairy tales, but in a good way
Helpful Votes: 1 out of 1 total.
Review Date: 2007-06-11
The premise of this wonderful series is to rewrite and expand the world of fairy tales. They characters of which has entered our world fleeing a great evil. Lost of fun, smart and witty, typical american style illustrations for the most part, but nice. Some similarities of premise to the Sand Man series, but not quite as inventive or as extensively research and deep. Start at #1 for the best read.

one of the best so far
Helpful Votes: 2 out of 2 total.
Review Date: 2008-02-13
I really have to hand it to them, I wasn't that much of a fan of Jack or Blue until I read this collection. Jack's story takes place with his greatest scheme yet, which places him in Hollywood, creating a blockbuster trilogy and boom... well, you have to see. And Boy Blue's story is just fantastic as he battles his way across the Homelands to rescue Pinnochio and Red Riding Hood. A definite must.

.....the Valley of the Shadow of Death
Helpful Votes: 2 out of 2 total.
Review Date: 2007-03-14
This sixth volume of the "Fables" series does not disappoint. If you want to start the series at this point....don't. In order to fully appreciate this volume, you should start with Volume 1 and work your way forward. Storylines that have been under development for sometime are tied together at this point.

Don't even read anymore of this review! :-)

In a way, this graphic novel is about what happened to the things 'stolen' from Fabletown after the Adversary's attack and Prince Charming's election as Mayor.

The first part deals with Jack Horner and what he did with the contents of the late Bluebeard's missing treasure room. Up until now he has been portrayed as the pathetic hustler with one flawed get-rich scheme after another. Jack is the kind of guy that got your sister pregnant and then skipped town. He's the guy that's always borrowing money with no intention of paying it back. This is the loser your girlfirned dumped you for.....

Well this is one of his good ideas. Old Jack is a huge success. Even though he's set back at the end, he's still set up for his own personal series that I've reviewed elsewhere.

As satifying as the Jack tale is, it can't compare with Boy Blue's saga. He's left Fabletown stealing the Witching Cloak, the Volpal Blade and his best friends Pinocchio's body. He's returning to the Homelands to 1) Find Gepetto and see if he can fix Pinocchio 2) Reunite with his lost love - Red Riding Hood.

This is where Willingham and company's genius shines. Our nerdy trumpet-playing office clerk is really a man of cunning, brilliance, conspicuous gallantry and intrepidity. It's like Peter Parker and Spiderman. His primary motives are loyalty and love to the people closest to him. For this he risks his life in returning to the Adversary's empire, the Valley of the Shadow of Death referred to in the title. The journey is perilous and skillfully plotted with surprises and revelations along the way.

If I'm ever in jam, I'd want Boy Blue to come to my rescue.


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