Graphics Books
Related Subjects: 3D Software Desktop Publishing Image Editing Multimedia Fonts and Typefaces Illustration
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Used price: $5.45

ExcellentReview Date: 2008-05-05
Summer Break with the SohmaReview Date: 2007-09-22
Sugoku tanoshii wa yo.Review Date: 2007-06-05
finding happinessReview Date: 2007-01-06
Rockin'Review Date: 2006-02-15
Used price: $16.18

A collection of daily comicsReview Date: 2008-05-11
Garfield's best book everReview Date: 2006-02-25
Good old GarfieldReview Date: 2003-02-21
Highly recommended.
Garfield is back in a brand new look!Review Date: 2002-06-21
PERFECT stocking stuffer.Review Date: 2002-12-16
It's rather thick and taller than usual. Plus it's in full color. As long as I can remember I've loved reading Garfield, even when I was a little kid reading the black and white pocket books. So kids will appreciate this too. Trust me.
It opens with 'Garfield's code of Nevers', such as 'Never Eat the Mystery Meat. And ends with 'Garfield's Top Ten Suggestions for New Athletic Events, such as 'The Fridge Lift' and 'Eat till you Explode'. Crammed inbetween are hundreds of hilarious comic strips. Plus there is information on the last page on how to join the Garfield fan club. And why not?

Used price: $12.98
Collectible price: $60.00

Graphic SF ReaderReview Date: 2007-09-03
Cerebus is a barbarian, and the movers and shakers around him are looking to exploit that as he enters their high society circle. The manipulators get him elected PM, which leads to bad things.
The torch burns brighterReview Date: 2002-12-08
Yes, we have a plot!Review Date: 2000-10-26
.Review Date: 2000-10-29
"High Society" is my favorite "Cerebus" graphic novelReview Date: 2005-03-10
That would be Lord Julius, one of several key characters in "High Society" who is introduced during the first two years of the title, along with the Roach, the would-be superhero that Sim would transform into a parody of whichever Marvel character was the current flavor of the month. Then there is Jaka, the dancer Cerebus first met in a tavern in Beduin. These three characters represent three major impulses in Sim's work. Lord Julius represents the inclusion of real characters into the world of Cerebus, which would eventually include the likes of Mick Jagger and Oscar Wilde. What began as a sort of simple joke (Groucho popping up is always going to be funny), became serious when the characters started symbolizing the reality of their real world counterparts. The Roach symbolizes Sim's commentary on the comic book business, which for me is the weakest of the three impulses. The whole Petuniacon takeover on a comic book convention is funny at face value, but it detracts a bit from the political satire that is at the heart of "High Society." Then there is Jaka.
It is hardly surprising that the original characters created by Sims would become the most important. In "High Society" this means not only Jaka but also Astoria and the Regency Elf. The Roach can move on to become first the Moon Roach and then Sergeant Preston of the Royal Mounted Iestan Police, and you can throw in the brothers Dirty Fleagle and Dirty Drew McGrew, but they are mere comic relief while the trio of feminine figures are at the heart of the story. Suddenly we have moved well beyond a funny animal to larger issues such as politics and gender (with religion and creativity to come in future novels).
Cerebus shows up in Iest at the Regency Hotel carrying with him the last few pieces of loot he has acquired on his travels. Expecting to be denied admittance, Cerebus is surprised when he is given free lodgings and food. Suddenly people are paying him bribes to just to remember the name of a company that makes gold-plated streetlamps when he talks to Lord Julius. From Cerebus the Aardvark to Cerebus the Barbarian we now have Cerebus the Lobbyist. Actually, it seems Cerebus is now a ranking diplomatic representative of a southern city-state and if you think the aardvark is in over his head, wait until Astoria shows up and starts dispensing political advice. More importantly, wait until Cerebus runs against a goat for the office of Prime Minister, because that is when "High Society" shifts into high gear, even as Iestan society falls apart.
That is also the point where "Cerebus" gets told sideways, starting in issue #44 "The Deciding Vote." I highlight that particular issue because it includes my all-time favorite page by Dave Sim, which would be page 383. In several of the preceding pages Sim shows Cerebus and another character traveling across a snowy landscape. What he was doing was drawing the landscape, dividing the drawing into vertical panels, with Cerebus and his companion shown in each panel making their way along. But on my favorite page on the dozen pages the first eight include the exact same drawing, with the last two being identical. What changes is the sound of Cerebus walking away on snowshoes ("WUFFA wuffa") and walking back ("wuffa WUFFA"). The page represents one of Sim's best jokes ever and whenever I have had occasion to lecture on comic book art I have always shown these pages along with those in one of Frank Miller's "Daredevil" comics when he retells the character's origin and has a line representing the Fixer's heartbeat indicating a heart attack going across the panels of DD chasing the man down.
"High Society" is my favorite Cerebus novel, although it is neither as ambitious as "Church and State" nor as polished as "Mothers and Daughters." But the impression it made when it was clear that Sim was now working the deep end of the poem has stayed with me and I do have an inherent love of political satire. Besides, Cerebus' reconciliation with Jaka is more touching than their poignant parting, the Regency Elf shakes up things nicely at inopportune times, and I love liberty as much as the next person raised in a free democratic society. Still, more scenes with Lord Julius would have been nice, especially if Astoria is involved. After this novel Gerhard starts doing backgrounds for Sim and the look of "Cerebus" changes dramatically (Gerhard did the cover, so if you compare that to the first splash page inside you can see how much of a difference this will make for the rest of the 300 issues of "Cerebus").
Used price: $999.00

Awesome quality and fast deliveryReview Date: 2008-04-05
The Essential "Must Have" Reference Book For All Interior Design ProfessionalsReview Date: 2008-03-29
The chapters are well-organized, the graphics are abundant, clear, and easy-to-understand, and they contain information from all ends of the spectrum. The price tag of the book is steep, but well worth the investment. Save your pennies and make a point of buying this book, or look for used versions as they come available on Amazon.com. You will be glad to have this book in your collection!
Great and Helpful Book!!Review Date: 2007-12-08
A ...must have bookReview Date: 2007-05-12
Excellent resource for Architects/DesignersReview Date: 2006-11-03

Used price: $2.42

For artists seeking more than programmer's technical tipsReview Date: 2004-11-13
A thoroughly enjoyable bookReview Date: 2001-11-06
Finding that balance of an artist and technologist from where to launch one's vision and future visions of creativity starts with good knowledge. Ratner gives many facets of where to see this vision and tutorials to follow through with your own creative projects.
I commonly work with many high-end graphics programs, Lightwave 7.0 being my newest program on my plate. Peter Ratner's 3d book getting me from a begining user from just reading the index to a 3D artist ready to start the new facets of my own portfolio. Mastering 3D Animation helped quite a bit everything from the Modeling and subdivides to the theory/progress.
Joseph Arthur
Information Architects, Principal
"Mastering 3D Animation" suitable as collegiate textReview Date: 2001-11-26
Make no mistake: This is no cursory guide to constructing simple geometry, slapping on some stock textures, animating basic movements along spline paths and rendering to AVI while you're sipping on a latte, watching the Discovery Channel. A full-time professor in the 3D Computer Animation department of James Madison University and the program's founder, Ratner relies on the broad and substantial digital and conventional art experience that has rewarded him with artistic entries in more than 80 national and international juried exhibitions. Ratner is well-versed in most aspects of 3D art creation, choreography and cinematography. The results of his industry experience are a splendid collection of detailed and refined insights and experiences assimilated into a thorough tutorial guide. I have no doubt-as many experts agree-that Mastering 3D Animation is equipped to serve as a collegiate-level textbook for 3D computer animation curricula.
Spanning the many processes related to generating 3D digital art, Ratner illustrates his critical techniques with 658 black-and-white line drawings and grayscale screen captures. The images vary from basic and sketchy but illustrative black-only perspectives, steps and graphs to grayscale representations depicting character renderings, particle systems, height fields, geometric displacements, facial close-ups, rendered environments and more. Of particular interest to those having cinematography or traditional art backgrounds are the commentary, instructions and grayscale reproductions of painted and sketched art dating back multiple centuries.
Those attending to a more technical emphasis and interest are accommodated in every respect, however-minus superficial references to hardware specifications. Early on, Ratner clarifies his intentions in composing this text: "[The book's] purpose is not to create button pushers who can boast about megahertz, abundant RAM, big monitors and software with all kinds of bells and whistles. It is hoped that aspiring 3D artists will learn some valuable lessons from the great art geniuses that have preceded them." (Foreward/vii) Yes, Ratner does wane philosophical, at times, but his contemplative tendencies bring a refreshing and purist perspective to a field frequently inundated by overly technical meanderings and functionally pointless rambling. Thus, Ratner blends an in-depth artistic and technical knowledge with a practicality and philosophy altogether forming a well-rounded perspective-one catering to persons of various inclinations and backgrounds.
The companion CD contains 200-plus 3D models in a variety of formats: LightWave 3D's .lwo and .lws; Wavefront's .obj; Maya's .ml and the generic .dxf. Tutorial project files are archived in QuickTime (.mov) and JPEG (.jpg) formats, and Ratner also includes a Photoshop brush file (.abr) for creating "grime" textures.
As for the text's informational composition, chapters one and two explore the basics of 3D modeling-polygonal and spline-based (NURBS). Chapter 3 addresses basic 3D animation, while the fourth delves further into animation by considering the role of deformation tools: skeletons ("bones"); kinematics; lattice flexors, etc. In Chapter 5, Ratner explains special effects, including the use of spheres, particles, collision detection, voxels, fragments, displacement mapping and more. Part II of the text, Advanced 3D Modeling, begins with commentary about the human head's structure and composition, including muscles and bone. Ratner explains both the NURBS- and polygon- based methods for modeling the head. Special attention is allotted to features, such as the eyes, eyelids, eye sockets and ears. There's no lack of detail, here, and NURBS fans will experience a rare sensation-a feeling of belongingness.
The next two chapters, six and seven, are devoted to modeling the human figure. The latter stresses finishing-hair, eyelashes and clothing. Chapters 9 and 10 comprise Part III: Preparing for Animation. Lighting is the focus of Chapter 9, and Chapter 10-another that may appeal particularly to conventional artists-deals with surfacing techniques. The author goes beyond the typical texture map types-cylindrical, planar, spherical, cubic, etc.-and the use of photos to address alternative surfacing methods, such as transparency (alpha) and displacement maps. In short, Ratner extends well beyond the conventional surfacing methods most highly publicized, deeply exploring what might be categorized more aptly as upper-echelon trade tips than as common genre knowledge: creating sophisticated bump maps; using grayscale gradients in displacement; and more.
Part IV of the book, Character Animation Fundamentals, includes chapters 11-14: Expressing Emotion with Facial Animation (11); The Elements of Action (12); Movements of the Figure (13); Composition and Cinematography (14). Once again, the author uses an expansive knowledge of choreography and anatomy to help quantify how human emotions are exhibited: body posturing; eye wideness; lip contour; eyebrow position; even directional muscular pull. Each of these considerations can be projected in a 3D figure, and Ratner shows the reader how. "A muscle is composed of a bundle of fibers that work in mutual association to perform common duties," Ratner writes on Page 248. "... It is this combination of movements that results in the complicated harmony of the facial muscles."
The Elements of Action chapter confronts those issues pertinent to a convincing human portrayal by a mere collection of polygons or surfaced curved lines: timing; sound syncing; weight and recoil ("squash and stretch"); walk cycles and more. Chapter 13 addresses concerns complementary to those in the previous one, including body mass motion, pace and impact, equilibrium, action lines, rhythm and still more. The final score of this harmonized tutorial prose pursues line composition, spatial arrangement, blocking (proxy geometry) and all manner of photographic issues and techniques. The reader will learn practical cinematography terminology-camera techniques and movements, transitions, more-and the fundamental tenets of motion depiction utilized by artists centuries earlier.
Wonderfully writtenReview Date: 2001-05-12
First Mediocre ReviewReview Date: 2001-06-27

Used price: $6.65
Collectible price: $99.00

Utterly CharmingReview Date: 2008-04-17
I'd read all her books but had never seen these.
I've returned to them often.
Beautifly published bookReview Date: 2007-12-06
I have to say that the book look beautiful and makes a perfect gift. I will order second copy now so I can read it myself. :)
Tales of pleasantly foolish innocenceReview Date: 2007-11-30
DelightfulReview Date: 2008-04-02
It's too whimsical and funny to limit to younger audiencesReview Date: 2007-09-08
Diane C. Donovan
California Bookwatch

Used price: $3.49

I;ve read all Hatties booksReview Date: 2008-01-05
Reading about the shennigans, shall I say, that went on at Fair Acres was similiar to a day in my 'home.' The residents/folk become family and interacted as such. They took care of each other. And we staff felt like family to them and they to us. We staff/residents were the only 'family' some had. Despite the illnesses some had there was a lot of fun too.
I tried to get in touch with Mrs. Wilder but alas, unable to do as I wanted to thank her for writing those books.
I was saddened to learn this year of her death.
A joy to read.Review Date: 2002-05-06
Loved this book!Review Date: 2002-04-01
Wilder's also an inspiration to fledgling authors who say they're too old to write that book they've put away time and again. Not so. Go Effie go!
I loved this book!Review Date: 2001-08-26
Great book about a forgotten generationReview Date: 2000-07-18

Schroeder Rocks the HouseReview Date: 2006-12-14
Great BookReview Date: 2006-08-17
Still love PeanutsReview Date: 2007-01-12
Peanuts: A True Staple in American CultureReview Date: 2006-01-02
This final collection of Peanuts strips cannot quite live up to Schulz's genius from years past, but they are still very charming and fun to read. I'd like to see you try to come up with a funny idea every day for fifty years. In this collection, Schulz draws more self suffecient strips, than strories carrying accross the dailies, probably because it was easier on him at his old age.
Peanuts is a very rare commodity. It is certainly not gorgeously drawn, but the writing and lovable characters make up for it's visual spareness. Plus, although the drawings were somewhat crude, the were outragously funny, and the whole point of a comic strip is to make you laugh, so there you are.
Charles Schulz is a true comic genius. His later work (i.e. this collection) is not his best, but he was still able to draw a funny comic strip every day. In the words of Bill Watterson, the brilliant man behind the wonderful "Calvin and Hobbes"-"I've never met Charles Schulz, but long ago his work introduced me to what a comic strip could be, and made me want to be a cartoonist myself. He was a hero to me as a kid, and his influence on my work and life is long and deep. I suspect most cartoonists would say something similar. Schulz has given all his readers a great gift, and my gratitude for that tempers my disappointment at the strip's cessation. May there someday be a writer/artist/philosopher/humorist who can fill even a part of the void "Peanuts" leaves behind."
"How can I ever forget them?"Review Date: 2004-03-01
I remember the last "new" comic strip came out 13 February, the day after he died. Thanks, Sparky, for all the memories and the inspiration (I work on my own cartoon strip).
These cartoons were originally published early 1999 through February, 2000 in the newspapers. Charlie Brown has a date for a dance (something that rarely happened). Rerun holds the football for Charlie Brown (he got more and more parts in the cartoon strip in the final years). Charlie Brown pays tribute to the ever scowling Joe Torre! Cartoonist Day is remembered (5 May). Snoopy writes more novels and plays golf with the musical notes from Schroder's piano. "Wolves are making a comeback," as Sally philosophises. There's also a tribute to painter Andrew Wyeth and Valley Forge, as acted out by Snoopy. Snoopy Claws can be seen downtown around Christmas.
Also, Charlie Brown hits a grand slam, Linus kicks the habit once and for all and gives his blanket to Snoopy, Peppermint Patty gets straight A's, the Great Pumpkin comes as promised and Schroeder finally admits he's got a crush on Lucy! Don't hold your breath on the last 5, folks! I was just seeing if you were paying attention!
However, this book is poignant since these were the final strips of Peanuts. Charles Schulz must have known the days of the Peanuts cartoon were numbered when he let Rerun hold the football! If you're a Peanuts fan, you'll enjoy this book!

Used price: $17.05

Beautiful book!!!Review Date: 2007-12-28
Catalogue - A Silver AgeReview Date: 2007-07-25
This book is more like Pet Shop Boys history in pictures. While it's true this is a catalogue of all the album and CD covers. It is also the history of Pet Shop Boys in a brief chronology near the back of the book. It gives a time line of what they were doing on particular dates.
There's also an interview from April 2006 with Neil and Chris by Chris Heath. It also includes a complete in depth discography of all their singles and albums they released.
The silver cover of the book makes a great coffee table attraction. It's a must for any Pethead's collection. It's also a great reference book for new fans of the boys. For those who never subscribed to the fan club will enjoy looking at the various Christmas Cards and cover art of the fan club magazine Literally.
I purchased multiple copies so I could have one on display and to thumb through and one is kept sealed. At this great price, who could resist?
Pet Shop Boys Catalogue
Un MUST para cualquier seguidor de los PSBReview Date: 2007-06-19
PerfectReview Date: 2007-04-09
The perfect retrospective of a stellar career...so faf.Review Date: 2007-05-17
Its fun to see all the international releases, versions, one-off items that have come from their musical output, from singles to albums to videos to other books. Catalogue is comprehensive to say the least. And the photos are many, and all relatively great quality.
This is a true gift to the real PSB fans. It is sort of like your own personal scrapbook if you've been following the Boys through the years or a wonderful collection to introduce newer fans to the career that Neil and Chris have enjoyed. Price seems more than reasonable for the quality of the book. The cover is stunning and makes a great conversation piece for your coffee table. It just sort of begs to be opened with its silvery cover image.
Pet Shop Boys fans should be thrilled that such a volume exists and that the artists have seen fit to offer something of this scale. So many bands, defunct or ongoing seem to spurn their fans requests for such items. In this case, no matter what the intent of the artist--whether purely self indulgence or wanting to give back, the fans who purchase this book are the winners.
Love this book. Love the Boys. And most importantly, Love the music they continue to release. Left to your own devices, you probably will buy this book.

Used price: $10.70

CS2 TipsReview Date: 2008-06-11
Great BookReview Date: 2008-06-06
top 100 tips and tricksReview Date: 2008-02-13
Easy to FollowReview Date: 2008-02-09
There is lots of valuable information and it is very easy to follow the instructions to get the desired results/effects. Some things I had already learned either on my own, from another book, or from a two day Photoshop CS2 class I took.
Would recommend to beginners or maybe beginner/intermediate looking to expand with fast tips.
I bought "Hacking Photoshop CS2" use off of Ebay, Amazon has them new, but this book really paid for itself just in the first chapter of tweaking the Photoshop preferences, etc. Starts up noticiably faster on my laptop now! Would recommend that book highly for intermediates and up.
Photoshop CS2 tips and tricks are greatReview Date: 2007-11-26
Related Subjects: 3D Software Desktop Publishing Image Editing Multimedia Fonts and Typefaces Illustration
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