Video Games Books
Related Subjects: Emulation Directories Music History Cheats and Hints Freeware Fan Pages News and Reviews Developers and Publishers Shareware Console Platforms Computer Platforms Word Games Roleplaying Action Action-Adventure Adventure Humor Recreation Music and Dance Puzzle Driving and Racing Fighting Platform Shooter Simulation Strategy Sports
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Used price: $0.06

Not for PCReview Date: 2008-02-15
Great Strategy Guide, As Per Usual From Prima!Review Date: 2007-05-15

Used price: $29.99

Well worth buying...Review Date: 2006-02-05
I knew nothing about sound programming so thought it was a hopeless dream to create my own sound engine.
In desperation I bought this book and was surprised (not just by the CD in 1 million bits :S)
Using this book as the basis I was able to create a fully functional sound library for my engine with all the features I was using in BASS.
Sound effects, music, 3d positional sound, panning, volume, pitch, playing .MOD music, OGG decoder. Basically all the functionality I wanted.
If anyone wants to see this in action... www.hoek.inkblue.com.
The book fills in the gaps MSDN seems to leave out. Also, unlike a lot of books, Mason has NOT cut and paste from MSDN documentation.
Thanks Mason!
An amazing introductory resourceReview Date: 2003-10-02
Beginning Game Audio Programming provides students with the ability to implement a modern sound engine. It meticulously guides the reader through basic sound concepts, common API usage, and sound engine design as well as covering, in the process, a myriad of audio topics such as DirectPlay Voice, audio scripting, and visualization to familiarize the novice with the diverse facets of the field. This work is the ultimate tool for any aspiring sound programmer.
I recommend this book for any developer seeking an introductory course in audio programming. It provides a solid foundation of sound principles, API usage, file formats, effects, and sound engine design that are crucial to the field of game audio development.
This book carefully avoids becoming overly complex or didactic, offering descriptive explanations of the core concepts of audio programming. This refreshing outlook provides a student with a solid foundation from which to take large successive steps into the audio world.
This book is truly an excellent resource for anyone wishing to learn more about the blooming field of computer audio programming.

pretty cool bookReview Date: 1998-01-19
"TBOSMB" is a collection of Mario comic books.Review Date: 1999-01-02
Used price: $0.01
Collectible price: $19.95

Riftwar Legacy - Book 1Review Date: 1998-10-20
Betrayal At Krondor : Official Strategy GuideReview Date: 2000-01-24
Used price: $999.00

Fantastic book - extremely useful and lucidReview Date: 2007-08-22
Regarding the sequel: It is already about a year late, and the publishers stopped posting publishing date updates on their website in February 2007.
Wow.Review Date: 2006-08-20
Grosjean presents a wide variety of material. This text assumes the reader is a successful gambler, and has mastered all beginner and intermediate material. If you are a blackjack card-counter and have made 50k from BJ, you have the background to fully appreciate this book.
This presents material from two different angles, each of which is original. He first analyzes traditional games (not just Blackjack) and shows you ways to beat them, with a mathematical focus on exploiting weak dealers (there is an exceptional analyzis of 3-card poker). Second, he presents a new way of thinking for "textbook gamblers" (those who profit from books, but don't develop original ideas for themselves.) This focus opened my eyes to new ways to profit, notably in Blackjack. One other thing that is surprising for a book of this price - the methods explained are legal.
Some auction sites will list this book from $500-$2000. If 1. you don't know people "in the know", 2. you have at least 50k in capital, and 3. you play a lot of +EV BJ, this book is worth the auction price.
Before you buy a used copy, be aware that Grosjean is releasing a new edition of "Beyond Counting" in 2006 or early 2007. Grosjean's website notes that there might be two versions - the normal one, and one for accredited professionals. Given what I read in the original edition, it would not surprise me if he removed a lot of exceptional material for the republication.

Used price: $6.99

Great gameReview Date: 2008-04-04
Black and White 2Review Date: 2007-12-08

Used price: $0.47

Black DahliaReview Date: 1999-03-02
black DahliaReview Date: 1999-03-02

Used price: $16.51

great gaming coffeetable bookReview Date: 2008-03-12
Well Researched, Well Thought OutReview Date: 2007-12-06
I was extremely impressed with the amount of research which had obviously gone into the production of Volume 2, as well as the new features which had been added for the individual game listings and ratings. These additions show that the authors listened to those who took the time to give them feedback on Volume 1, and as such have made themselves a part of the gaming community in a way which some authors never achieve, no matter how knowledgeable they may be on their topics. Another interesting sidenote was seeing another book which I am in process of reviewing featured in a sidebar in this book. As a journalist with a heavy research addiction, I always consider how useful a publication will be to me on my endless quest for knowledge, and The Book of Games Volume 2 passed that consideration with ease. There are many, many sources for further reading and education.
While The Book of Games Volume 1 was a handy reference for the parents and relatives of gamers, Volume 2 fully opens up the changing videogame industry, from development to tournaments and beyond. The authors have successfully put the industry into a nutshell - one which gamers, teachers, parents and even grandparents will appreciate. This volume has every component of the videogame world between its covers, and takes a look at every aspect in a well-worded, well-researched, and well-presented manner. Every chapter contains evidence of how videogames have become an integral part of our lives in the 21st century - from those who pick up a quick game of solitaire to those who travel the pro-gamer circuits. One photo I could immediately relate to was that of Norway's Olav Undheim, winner of the 2007 World Cyber Games Grand Final Warcraft III Tournament. I saw that match, along with all of the other events held on that final game day in Seattle this past October. I was there when Olav hoisted that $ 20 000.00 cheque over his head at the medals presentation - and that's what this industry called videogaming has at its core - a vibrant, global community - one which we experience at our own annual LAN tournament, and one which The Book of Games Volume 2 has opened to the world.
I think that this book will do more to bring an understanding of the videogame culture to non-gamers than any collection of web sites and media articles could possibly do. Parents everywhere will benefit from this book, while gamers will embrace this book for the validation it brings to our gaming culture. The Book of Games Volume 2 is an excellent counter-weight to those who vocalize loud and long their negative views on the gaming industry as a whole. I challenge those who, without really understanding what videogames are truly all about to pick up this book and read it. Understand what draws those of us who game into our multi-pixelled worlds. The artwork is amazing, the music is incredible, and the passion insurmountable. As the owner of a company which has been trying unsuccessfully for three years to obtain a business license for a digital media centre for youth in our hometown, I would love to see the members of our Township council who oppose us, as well as those in the licensing department who insist on calling us an arcade, read this book. The Book of Games Volume 2, I believe, will become a very useful tool for those of us who are not only proud members of the gaming culture, we support the up and coming designers of tomorrow and all of the possibilities the world of gaming has opened to them, whether they become game designers, engineers, architects or even doctors.
I whole-heartedly give The Book of Games Volume 2 a five star rating, and if there have been this many improvements in the series just between volumes 1 and 2, I can hardly wait until I get a look at Volume 3 which will be out in November 2008. To the authors I say "this is a work to be proud of, a job very well done."


Great bookReview Date: 2005-10-10
Broadband MPLS Review Date: 2005-02-28
I would definately recommend this book to any Service Provider networking professional with an interest in Broadband aggregation technologies.

Used price: $0.01

Ever wonder what some of those cars are?Review Date: 2005-03-23
awesome for GT fansReview Date: 2003-12-10
Related Subjects: Emulation Directories Music History Cheats and Hints Freeware Fan Pages News and Reviews Developers and Publishers Shareware Console Platforms Computer Platforms Word Games Roleplaying Action Action-Adventure Adventure Humor Recreation Music and Dance Puzzle Driving and Racing Fighting Platform Shooter Simulation Strategy Sports
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However, it looks like a very good guide for xbox, etc.
Don't buy it if you're playing BF2 on PC....better (and really only) information is online.