Video Games Books
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Used price: $14.84

Wow - There's more here than meets the eyeReview Date: 2008-06-25
FSX for pilotsReview Date: 2008-06-07
MS Flight Simulator X For Pilots Real World TrainingReview Date: 2008-06-04
Even though I own two airplanes, I still fly MS Flight Simulator because I can practice to perfection procedures that make my real world flying much better. This book helps me reach that goal. I am looking forward to continually expanding my sim experience, and maybe I'll see you online!
Awesome bookReview Date: 2008-05-08
Make Your Hobby Take Flight !Review Date: 2008-05-08
Don't let the 800 pages scare you off. The diagrams and the tutorial flights are just awesome. I have been flying MSFS since way back in the early days. The interest over the years has come and gone and I would skip a version here and there... then FSX hit the market. I since have turned this interest into a full fledged hobby. Everything from a TrackIR, Matrox (3 screens), Rudder pedals, yokes,good PC and a full set of navigational charts and IAPs - I thought I had it all together and knew everything there was to learn. What I found out from this book, I had barely scratched the surface. What I was missing was real world knowledge. This book has tied it all together and has made my hobby seem almost as authentic as the real deal. Now I can go any place at anytime in any aircraft.
Great great book! Do yourself a favor and invest the tiny expense (relative to the rest of this hobby) and enjoy. Remember, it's all about the journey and not the finish line. Soak up the knowledge that these authors have penned for your simming pleasure!
If you would like more information or would like to discuss simming in general feel free to contact me at fly-bman2006@hotmail.com
Bman.

Used price: $6.51

J. kelly authorReview Date: 2008-03-22
Learning the processReview Date: 2008-05-13
A science project!Review Date: 2008-02-24
Engaging and HelpfulReview Date: 2007-11-10
I really like the templates provided in the book. It gives anyone a method of organizing their thoughts, so they can go ahead with the building and programming and know they're headed down the right path.
I bought this for my children because I have no interest in robotics or programming, and I've enjoyed it as much as they have.
Wonderful!Review Date: 2007-07-06
My sons are very young and I cannot wait for them to have this book to read and enhance their knowledge while having fun in the process. Melting together reading, technology, problem-solving, and programming could not produce a better combination for building a great education.
I know that this book has gained some significant recognition in the LEGO MindStorms world and the education field. LEGO Masters and Edu Teachers all agree it is a very good book.
If you are looking for a book that will entertain and teach your MindStormer (young or old) in a very pleasing way...this book is a fantastic starter.
Chris
MDP, MCP
USA - NASA

Used price: $14.50

Almost perfect, missed a few (important) characters...Review Date: 2008-06-04
- More pictures of Kuja's design.
- Pictures of Queen Brahne in the characters section.
- A picture of Zidane on trance form.
- More data to identify characters, name when possible, place where they are found when not (I am not sure if Puck appears in this book or not, and I have to check the in game graphics to know who other characters are).
That's it. Those are the points that make this book not reach the absolute perfection for me.
That said, I still love what is in the book! There are designs for many characters, even some who are not very important in the story, and there are different designs for the non-playable characters when they have variations in their clothes or hair.
The equipment section and the airship section have lots of details. Those are great for fan-artists!
The section with pictures from the in-game animations has a poster-like selection that will make you remember all those moments from the story.
I'm afraid that everything I say now will sound very fan-boyish, since Final Fantasy IX is my favorite of them all (beating Final Fantasy V, something I didn't thought was possible), so I hope what I have already said helps you somewhat in your decision to buy this book.
Awesome BookReview Date: 2006-03-11
I'm an artist, and I have a fondness for the Final Fantasy games. Final Fantasy IX was a challenge for me and after beating it, my claim is that it's the best in the series so far. After watching the last cutscene, I knew I had to have this book. I was very pleased when it arrived and have found it useful even today. FF9 is one of the most franchised game of the FF's(second to 7); I wouldn't waste that if you're a fan of it.
FF9 fans will be pleased.Review Date: 2003-08-02
If you're a fan of the FF series, anime, or just incredible art, I suggest you check this out.
Beautiful, Just Beautiful Drawings from the BestReview Date: 2003-02-12
The main reason that I took one star away was because most of the art in this book is finished up designs from Amano. I am a very big fan of his work, ex. Vampire Hunter D, FF1-6,and 9 adn several other Japaneese work. I enjoy his early sketches better, they are much more fantasy like. But that does not mean that this collection is not beautiful as printed.
This is a beautiful editon to any Final Fantasy collecton or just plain art or drawings collection. Dont pass this up.
Wonderful Art of Final Fantasy IX!!Review Date: 2002-09-10

Embedded with same heart-pounding action as movie predecessorReview Date: 2008-02-29
Lara Croft observes the first third of a complete planet alignment - an event that happens once every five thousand years - through the high-tech telescope at her home, Croft Manor. Little did she know, only hours later, she would become an integral part in protecting the alignment's omnipotent power from ill-intended hands.
Through her deceased father's gift of a planetary clock, she travels from one exotic location to another to locate the pieces of the power's medium, a triangle emblazoned with the All-Seeing Eye, the Masonic symbol of omniscience. But an internal desire to see her father again brings her motives to locate the triangle halves into question. If she finds the pieces, will she use the power it contains for herself? Or will she snatch the godly control away from her foes and bury its abilities for another five thousand years?
Odom's literary portrayal is accurate and engrossing, detailing the emotional impact of each event and discovery, someting that may be lacked in the film version. Rather than drooling over Angelina Jolie, Raider fans can envision the described settings and locales in the book with relative ease, with every exotic touch in place. There are only very slight changes in the book, such as Croft enemy (or perhaps not) Alex West's naked romp from the shower to the bedroom in response to mysteriously lurking shadows (provided by Croft, of course); that differs from the movie's ending locale of the dining room and its strategically placed dining table.
But the story proceeds with the same heart-pounding action and romantic passion that's found in the box-office seller. Though short, it makes the reader feel as though they are in Croft's military-booted shoes, even as much as the video games do.
- T.C. Robson
A GREAT NOVELIZATION OF THE FEATURE FILM!Review Date: 2002-05-11
Really good for a novelizationReview Date: 2002-01-12
Totally Awesome!!Review Date: 2002-01-03
Excellent! The movie followed the book very well too.Review Date: 2004-02-24
Lady Lara Croft was much like her father had been. Beginning with a clock he had hidden for her to find someday and tales he had told her as a child, she must set out to save the world. The Illuminati, a secret group of powerful people, were out to find the two triangle pieces before the planets aligned (which happened only once every 5,000 years). At her side was Mr. Hillary, her butler, and Bryce, her technician. Two tombs must be entered and survived or the world would belong to Manfred Powell.
***** I made that brief as possible, but left out much to do it. Even though the movie, as of now, has not been released, I can already tell that the book gives much more insight to Lara and the adventure in which she finds herself. However, many scenes have the potential to be much more vivid and exciting on the big screens! I found it to be a wonderful book! I plan to be in the theater, with a huge group of friends, on its first night out! *****
Reviewed by Detra Fitch of Huntress Reviews.

Used price: $24.95
Collectible price: $151.05

The Legend of ZeldaReview Date: 2002-12-01
Very Good Book, Except...Review Date: 2002-03-06
NEED ZELDA HELP LOOK HEREReview Date: 2000-04-10
Excellent Guidebook for one of the Gameboy Greats!Review Date: 2000-06-09
There is one stint I have against it, however. At the beginning of each section, they have suggestions for things you ought to do. This is all well and fine - but one some of these they should direct you to the page number that dealt with that specific item or whatever it is. Example: they say in one of the later sections it is good to go and get your boomerang. You have to go back and find where they talk about the boomerang (which, as I remember, in the early part of the book, not the section it should be). But this is only a minor stint.
Another good thing is they have a map, and on the back of that is where to get all the new pictures from the camera shop. The only problem with that is if you lose the map, you're basically screwed in the picture department.
Visually very nicely laid out. You can very clearly tell where you need to go. The dungeons are taken step by step, and is an excellent example in the writing of guides. I would like to see more of their work: if its anywhere near this good, then they're great overall. They should be regularly featured guide writers (they probably are). The one problem I mentioned is only minor, and does not deserve to detract an entire star.
Therefore, this guide book is 4 & ½ stars. Keep it up you guys! Actually, on second thought, a full 5 stars.
Excellent Guidebook for one of the Gameboy Greats!Review Date: 2000-06-09
There is one stint I have against it, however. At the beginning of each section, they have suggestions for things you ought to do. This is all well and fine - but one some of these they should direct you to the page number that dealt with that specific item or whatever it is. Example: they say in one of the later sections it is good to go and get your boomerang. You have to go back and find where they talk about the boomerang (which, as I remember, in the early part of the book, not the section it should be). But this is only a minor stint.
Another good thing is they have a map, and on the back of that is where to get all the new pictures from the camera shop. The only problem with that is if you lose the map, you're basically [messed up] in the picture department.
Visually very nicely laid out. You can very clearly tell where you need to go. The dungeons are taken step by step, and is an excellent example in the writing of guides. I would like to see more of their work: if its anywhere near this good, then they're great overall. They should be regularly featured guide writers (they probably are). The one problem I mentioned is only minor, and does not deserve to detract an entire star.
Therefore, this guide book is 4 & ½ stars. Keep it up you guys!

Used price: $0.04
Collectible price: $10.00

Fantastic!Review Date: 2003-05-16
If any of you are familiar with the Ultima games or Ultima Online then you'd know where this book comes from. This book is actually a novelization of what Ultima Online 2 was supposed to be before it was canceled. Even though I hate MMORPGs reading this book makes me wish that UO2 had seen the light of day.
I give this book 5 out of 5 stars. Very nice dialogue, fantastic characters, engaging storyline.
Sure to make Ultima Fans cheer and bring in a new flock too!Review Date: 2001-12-05
I cannot express through words how immersing and thought provoking this book was. Andrews has mastered the use of descriptive language and lavish descriptions to bring alive a "pre-Avatar" Sosaria. Although I could easily pick up on some of his minor errors, (Britannia Bay instead of Brittany Bay and the geographical location of the dun-geon Despise) his writing brought back a great feeling of nostalgia that "Ultima Online" simply does not bring.
When reading this tale, readers will become particularly enraptured in the char-acter development. Some of the most remarkable characters I will never forget and look forward to learning more about are the endearing, but elegant Way Master Thulann, the gruff but lovable Gabriel Montenegro, and the mysterious "Techo-Prophet," Lord Blackthorn, who in this tale seems to have made his way out of the Ethereal Void after being banished by Lord British.
This is a story of political strife, manipulation of cultural diversity, and divisive team players that turn out to be anything but. I cannot express how I loved this work. I rank Andrews among some of the classic sci-fi and fantasy writers including Heinlein, Tolkien, and Lewis. I look forward to the next installment with utter anticipation and commend Andrews for keeping the Ultima torch lit even after the authorities at Origin have faltered!
Andrews Rocks!Review Date: 2001-08-10
The language is beautiful. And Andrews shows great skill in presenting the story very clearly, yet, without patronizing the readers.
Though his attempts (to make references to what Ultima gamers would be familiar with) hardly qualifies it as "based on the bestselling computer game", The Technocrat War already has me looking forward to a compelling trilogy which I will read over and over again.
A superb first bookReview Date: 2001-08-07
The Technocrat WarReview Date: 2001-12-24

Used price: $6.49

coolist book I have enjoyedReview Date: 2008-07-03
Luke Ross
Birthday present...Review Date: 2007-12-01
The best way to live through Resident Evil 4 Review Date: 2007-07-29
Great Guide - But do You Need It?Review Date: 2007-07-09
First, the merchants in the game are really useful and they sell maps that highlight out all the treasure. While this doesn't tell you how to combine everything, you can simply keep all your odd little items and try combining them until you manage a priceless artifact. Second, you can look at the guns and see how they "stat up" to figure out what you want. The guide give advice that works if you want to edge up from one weapon to the other, but some of the weapons are pretty playthings and their use is what makes the experience unique. Third, this is the friendliest game as far as enemies are concerned, and you should be able to beat anything with a little practice and a few lucky shots. The same can be said for the puzzles - none of them are really difficult and finding out stuff on your own makes you feel strong. Finally, just play through the minigames in the game, kick it up and beat the game more than once, and power up your weapons all the way and see what you end up with.
So, you really don't need a guide and maybe you know it. Still, if you have to have one because you just need it or if you are buying this for someone who you might think needs help, it thrives here. This book is sexy, too, and I was impressed by the quality of the maps and the excellent care taken by the designers of the walk-through. I am of the opinion that a walk-through is either (1) a compulsive need to get everything or (2) a way to even the playing field. If you need either one of those, this is a golden ticket out of Las Plaga land. If not, you know how to run and gun.
Regardless, try to run the game first! The play-through is exciting when you have no idea what to expect AND you are better than you think. I wish i could wink when saying this, too, and add "trust me" for good measure. Resident Evil 4
this book is a MUST BUYReview Date: 2007-04-30

Used price: $82.50

Where's "...for dummies" in the title?Review Date: 2008-06-05
I only have 4.5 years experience as a programmer, of those only 1.5 were spent on C++ and I have no experience whatsoever in game programming;
the new stuff I learned from this book could be printed on a letter page or less.
This is just generic, and rather primitive, data structures and algorithms book, that applies them to making a small game instead of usual example search/whatever programs. Sometimes it feels like a data structure was used merely as an example that fit in that place in grand example-place matching, and not as the most useful or efficient one...
One could probably turn it into "Data Structures for Database Server Programmers", "Data Structures For Embedded Device Programmers", or "Data Structures For Solving World Hunger" with copy/paste and minor grammatic corrections ;)
I loved this book like a cookie dough sundae.Review Date: 2005-06-07
I don't normally get all googly-moogly over programming books. In fact, I just took a quick look back at my reading log since 1999, and a select few have gotten four stars, but nothing above that. But I picked up Penton's nine-hundred-page tome on Thursday and I finished it on Sunday. Nine hundred pages in four days. I've only been keeping track of page counts over the past year, but the books I've read that have come closest, page-wise, have been Robin Hobb's lovely novels, three of which I read earlier this year hovered around eight hundred pages. I read the shortest of them in eight days. And I love Robin Hobb.
Data Structures for Game Programmers is a wonderful book in no small part because Ron Penton was still an undergrad while writing it. Which is, of course, also the book's main problem, because someone like me who last saw ivy-covered halls well over a decade ago is likely to be sick with envy that some little greenhorn has already found his way into the world of professional computer-book publishing (and by "professional" here I don't mean "published by recognizable press," I mean "the kid's already published three books in three years, and they're ALL monstrous tomes, when does he have time to program?"). But let's face it, you expect something different when you read a book by a young writer, be it the hot new novelist or the new kid on the programming block. And Penton delivers it; Data Structures for Game Programmers is, if you're a programmer, the most readable computer book you've ever come across. Penton seems to have a healthy disrespect for textbooks, which he alludes to a few times in the course of the book, and it shows in his writing; he wants to write something that will teach you more than a textbook by being more accessible. And in this goal, he succeeds. Brilliantly. I learned more about C templates from reading this book than I have in any other three books devoted to nothing but templates, and here they're just referred to a few times in passing. How is this possible? Because Penton explains things in language far easier to understand than that of most programming books; simply put, he hasn't yet been so overwhelmed by jargon that he can't see when he's written something the layperson might not be able to understand, which is a common ailment among programming authors.
Also, there's been some minor grumbling from some critics about the book's insistence on reinventing the wheel. Of course it does. That's how you learn to program-- you bang away at it, doing something that's already been done, until you figure out why it's done that way. There may be five or six people on the planet who can read it in a textbook and immediately figure out why it's the case (and, one assumes, they are the same people as those critics), but the rest of us are much happier seeing it this way.
If any computer book publishers happen to be reading this, you, especially, should be reading Data Structures for Game Programmers. See what it's like. Try to get the rest of your authors to emulate it. You'll have much happier customers that way.
This is one of the handful of books I've read since getting a library card again (a total, in fact, of four since 2003) that, after returning it to the library, went back on my Amazon wish list, because I want a copy for myself.
A clean approach to Data StructuresReview Date: 2005-01-17
Many many thanks to Ron Penton for his help! Ron Penton really knows how to write a book! His way of writing shows that he knows the subject perfectly and presents it in a way that anyone understands what he is talking about. No matter how hard the topic is! By the way, Ron Penton has a great sense of humour!
If I could I would give one more star for the GREAT job he did with the CD. Although I intended initially to learn Data Structures, I also learned SDL. Perfect combination for someone who wants to start writing games!
I would recommend this book to a non-beginnerReview Date: 2004-09-16
Bottom line is this, you can find the information presented in DS4GP in any other good book on data structures but what sets this book apart is the presentation, organization, practical content and the writing style of the author.
It's definetly not for beginners or for a person looking for a very detailed book on data structures that covers AVL trees and red-black trees. But for the other 99% its a must buy.
Does what it saysReview Date: 2003-10-02
the author doesn't go hugely in to depth in some areas but that's pretty much what i wanted since i am already familiar with how to use most of the stuff. very good book and i'd highly recommend it. hope this author continues with more books!

Used price: $15.00

Great so farReview Date: 2007-10-31
Lazy boys hacksReview Date: 2007-09-13
Very informative, very well written.Review Date: 2007-02-18
Many good tib-bits and pointers.Review Date: 2006-02-25
kind of "nuts-and-bolts" pointers that I like. You
don't have to read it cover to cover (I didn't) but
can pick it up and go to the points that interest you
or where you are currently in need of help. It refers
to various "commerical products" that the author has
used to get the job done. I found this helpful. With so
many competing products to chose from it's nice to
hear, "If you get product X you'll be able to do Z,"
rather than buying and hoping (or not buying and
wondering). Kuddos to the author.
Must have for amateur/semi-professionalsReview Date: 2006-02-23
Who would have thought of parchment paper and clothes pins to diffuse light and create a softer, more natural light over the subject? That's just one of the great tips I've already started using.
I've bought several digital video books while trying to learn this medium, and this has been by far the most useful.

Collectible price: $87.00

A lovely book remenscent of the Myst gamesReview Date: 2006-04-03
The book has an introduction by Rand and Robyn Miller and is divided into four parts: Inception, Preparation, Construction and Completion. Included is even a lexicon of the D'ni grammar.
Well worth the wait and the price!
WOW!Review Date: 2005-05-31
Books and Ages and LifeReview Date: 2003-09-22
A gorgeous, glorious book . . .Review Date: 2002-08-21
A book no Myst, gaming, or computer fan should be without!Review Date: 2002-03-18
Related Subjects: Emulation Directories Music History Cheats and Hints Freeware Fan Pages News and Reviews Developers and Publishers Shareware Console Platforms Computer Platforms Word Games Roleplaying Action Action-Adventure Adventure Humor Recreation Music and Dance Puzzle Driving and Racing Fighting Platform Shooter Simulation Strategy Sports
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