Video Games Books
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Used price: $0.03

Gets you through the game in no-time!Review Date: 1999-08-05
Finally a way to get past the Second disk!Review Date: 1998-07-31
Book for help.Review Date: 1998-08-27
A useful guide to getting unstuck in The X-Files GameReview Date: 1998-07-27
X Files Strategy GuideReview Date: 2000-04-03

Used price: $0.37

Great bookReview Date: 2000-05-24
ExcellentReview Date: 1999-06-16
this is the most helpfull book u could hope forReview Date: 1999-07-13
A Great HelpReview Date: 1999-06-12

Used price: $1.75
Collectible price: $14.95

I LOVE this book!Review Date: 2003-02-27
A "must" for all dedicated anime fans everywhere!Review Date: 2000-06-04
The Ultimate Answer To The Anime Questioner!Review Date: 2000-08-26
Hours of Hysterical, Fangirl (or fanboy) fun for all!Review Date: 2000-06-20


Excellent bookReview Date: 2007-03-05
great bookReview Date: 2007-01-03
I wish his books never went out of print -- It was challenging to find the predecessor to this book (Animation I).
Animation&FilmmakingReview Date: 2000-09-02
A peek at the genius of Disney animation--Mickey Mouse genreReview Date: 1997-11-24

Used price: $1.99

Dark Age of Camelot - PRIMA Book - CatacombsReview Date: 2005-09-15
Saves a lot of hunting for info.Review Date: 2004-12-30
The downside is that as the game continues to evolve some of the info will be out of date.
Another Author Chimes In:Review Date: 2004-12-02
The book itself is packed with information: Mob lists, zone writeups, gorgeous full-color maps with NPCs, zone points, and dungeons clearly marked, along with class writeups <<by the developers!>>, strategies for the Passage of Conflict and Darkness Falls dungeons, backround on the new classes, the lore of each of the new zones, and even a full loot list for the new Darkspire instanced epic dungeon! There's also blurbs explaining Arulite and instanced dungeons.
Trust us on this one, the guide is really worth the money. Of course, it's not 100% accurate, but pretty darn close. Total accuracy is almost impossible, since the game literaly changes every week due to Mythic putting through new patches. But like I said...it's VERY useful, even with a few minor flaws.
A Note From One of the AuthorsReview Date: 2004-12-01
Not only are the maps extremely well done, but the listing of items and monsters is very comprehencise, and has the sort of information that a player will need.
The new character classes are amazingly detailed in this book as well. There is the added bonus that each class has a section written by the developer hiimself! This way you get an inside view into the class, as well as getting a player's perspective on the class.
And the additional material included makes for very enjoyable reading! There is a lot of background lore on Catacombs included as well as some RvR strategies, information on housing, and the ever popular humour from Kwip!

Used price: $5.00

...Review Date: 2001-12-12
This guide is defenitely good. Anyways, I read the other reviews, and Dan Birlew didn't do the Xenogears guide nor did David Cassady, it was Ronald Wartow, its right there on the fron cover. The maps are easy to read while I do admit they get tiresome every guide does. I know the maps aren't done by Dan Birlew but still they could use a little work. I look more at the detail in the walkthrough rather than how flashy the maps and screenshots are.
The walkthrough helps you out a lot and doesn't give off any spoilers at all and gets right to the point. I like this guide because the walkthrough is put together organized and doesn't look like it was rushed to get out. Its 160 pages and the guide has extremely good detail to it. Unlike the Prima (only 90 pages) and VERSUS BOOKS (112 pages) this guide has a ton of info.
I'd recomend this guide for anybody who likes strategy guides as much as I do.
Easy to follow strategy guideReview Date: 2002-10-05
I'm one of those players who doesn't have great reflexes and normally gets sliced to ribbons playing a game like this. But thanks to Birlew's guide, I was able to survive some of the toughest bosses, bad reflexes and all. The book points out the bosses's strengths and weaknesses, how to attack them and how to avoid them, as every good game guide should.
Oh, yeah, I did find one mistake in Birlew's guide: he states that you can't purchase untouchables (items that temporarily make you invincible). In fact, untouchables can be purchased at any time, though it'll cost you. Perhaps this was a change in the game that was implemented after Birlew's guide went to press.
Thorough and ConciseReview Date: 2001-11-21
Very good guide much better than all the othersReview Date: 2001-11-14
Anyway, the guide really seems to live up to my expectations. Detailed maps of EVERY AREA unlike some of the other guides, and they pin-point the location of items and blue orb fragment. Not to mention that the strategy is very good as well. The maps are colorful and very detailed.
The walkthrough is well done giving you a brief details on bosses. For each boss they show you a suggested Life Gauge and a suggested Devil Trigger. Now thats something that I found really helpful in this guide.
The guide covers all the secrets including how to lock hidden characters and game modes! The guide also features an art gallery and exclusive Interviews! Again, it doesn't hurt to read them!
Overall, this is probably the best DMC guide out there. Much more detail and organization went into the walkthrough. Forget VERSUS BOOKS, this is your perfect guide to DMC!

Used price: $0.23

Great info for the digital desigerReview Date: 2005-07-24
Excellent resourceReview Date: 2005-05-31
A Good ReferenceReview Date: 2005-03-07
Excellent reference for the beginnerReview Date: 2005-07-19
A MUST for any beginner...this is the best reference I have come across by far.

Used price: $24.16

best guide Review Date: 2006-04-05
best guide Review Date: 2006-04-05
what it doesReview Date: 2002-07-13
Much better than most of Prima's guidesReview Date: 2002-07-05

Used price: $6.41

Awesome Book and Layout!Review Date: 2008-02-27
Lanesa Stubbs
everything you need to know about second lifeReview Date: 2007-12-04
Great GuideReview Date: 2007-11-20
I figured this would be a useful book because when I was interviewed for it the questions were in-depth, thoughtful, and non-fluffy. And it turns out that the book is even better than I expected. This is a GREAT book for anyone who wants to start an in-world Second Life business, or for someone who wants to improve their existing business. I would have turned a profit quicker if I'd had it when I was a newbie!
Practical and Fun Look at The PossibilitiesReview Date: 2007-12-03


This bookReview Date: 1999-01-09
You can't fly Falcon 4.0 without this bookReview Date: 1999-10-29
Of particular importance are the anecdotes, or personal *real-life* stories that Pete presents at the head of each section. These are more than just "war" stories, they are stories with an important lesson to be learned, and they apply to the *virtual-life* experiences that you'll have in the sim. If you fly Falcon 4.0, you need this book.
Falcon FreakReview Date: 1999-08-23
A Complete packageReview Date: 1999-02-04
Related Subjects: Emulation Directories Music History Cheats and Hints Freeware Fan Pages News and Reviews Developers and Publishers Shareware Console Platforms Computer Platforms Word Games Roleplaying Action Action-Adventure Adventure Humor Recreation Music and Dance Puzzle Driving and Racing Fighting Platform Shooter Simulation Strategy Sports
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