Simulation Books
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15 years on, still relavant. We have a long way to go....Review Date: 2007-05-14
Another piece of the puzzleReview Date: 2007-04-09
When I returned to it, after having done some refresher reading in cognitive psychology, Hofstaders' intent was much clearer. To understand his program, you have to start by discarding GOFAI ideas about the stored representation being primary, and look at the problem as a psychologist would: Before you can even ask how representations are stored, you have to ask how they got there in the first place, and that's what Hofsatder is looking at here.
Perception consists in large part of taking a mass of sensory data, and looking for patterns- in it. That's a critical part of cognition. It's both how we extract words from marks on paper or sounds uttered by another, and why we see a face when we look at a full moon, or a stain on a curtain, or a piece of burned toast. Hofstader and his team are looking for those fundamental processes that allow to both match raw perceptual data to representation, and to generate those representations in the first place.
Since the publication of this book he's moved on to another research program, and having been away from the field for over a decade, I'm not sure how influential it has been. But as far as I can tell, no one else has done as in-depth an analysis of this sort of primitive pattern matching, and for that reason alone, I think it's a program that every cognitive scientist should familiarize themselves with to some degree.
A serious read for AI wonksReview Date: 2005-05-24
Wonderful but quite dry in partsReview Date: 2004-04-18
It is a serious attempt to discuss the real issues and difficulties with AI research. There is a lot of quite dry material and in places it is repetitive.
It provides terrific insight into the problem of imitating human thinking at a deep level, and I found it very rewarding. It was also very interesting to follow the threads of how he went about doing research, and what he thought of other AI research.
His views of various flavours of AI research were very instructive and inightful I thought.
In summary a good book, but this is not (high quality) brain candy like Godel Escher Bach etc.
Too distant from my usual routes ...Review Date: 2004-04-22
So, the book is surely very pleasing for people professionally involved in semantics, but I am not confident in its general interest.
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Very SatisfiedReview Date: 2007-10-01
Do not use!Review Date: 2006-08-20
Management Science made understandableReview Date: 2006-03-10
Anyone that has responsibility for making business decisions should keep a copy of this text nearby.
Not as describedReview Date: 2006-05-09
Good book but focus is more on how to get to answer fast than processReview Date: 2005-12-19

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Very good one to start a good modelReview Date: 2003-08-28
Poor choice for experienced modelers - just ok for beginnersReview Date: 2004-05-14
May be good in the class room; but in actual practice there are much better references available such as Silverston, Inmon, Kimball, and of course the Zachman framework.
Very academic in nature, more theory than realityReview Date: 2004-02-05
The help screens on the Data modeling tools are more advanced in explaining data modeling than this book.
Probably great for theorists - managers or teachers that don't know what they are doing! But the real modelers will seek help elsewhere.
I'd rather visit the dentistReview Date: 2003-03-25
Misleading or, if you want, wrongReview Date: 2003-09-26
Poor, underdocumented examples. Oversimplification. Unfortunately at the time I had only the title to choose from. Good thing most books now have a table of contents.
Database modeling still doesn't have strong references as database theory does (Date's, Ramakrishnan's, Elmasri's only to cite three). There are excellent theoretical (Thalheim's "Entity-Relationship Modeling" is good) and philosophical approaches (finally they re-published Kent's opera-prima "Data and Reality", fabulous).
The picture is poor when it comes to hands-on modeling. Bruce's "Designing Quality Databases..." is an exception. Good and useful for someone who is developing modeling expertise. But I especially don't recommend Reingruber&Gregory's book.


Good book for startersReview Date: 2003-02-25
What is the software version ?Review Date: 1999-09-21
A bit disappointedReview Date: 2001-02-09
The author has presented some electronic material that's been around and published in many books. It's presented in a matter of fact manner. If he still teaches students, I'd try to find another class; one with more enthusiasm in the air.
I formally got into electronics in 1961. I built my first Allied Radio receiver around 1959. I loved to listen to the radio amateurs talk about their "Home Brew" equipment they were building. My point is that electronics should be fun, exciting and an adventure. It should not be a chore. It should not be boring.
There's nothing wrong with the simple circuits in the book. It's almost as if the Electronics Workbench demo was added to sell a book full of stale material. Then the title was juiced up to allow a potential buyer to think the book was about the use of Electronics Workbench with these hand-picked circuits. Not so. Except for six short statements before chapter one ( a clue ) the author barely alludes to the Electronic Workbench program; leaving the reader to figure it out on his own.
In conclusion I'll just say that this whole purchase and experience could have been much better if the Electronics Workbench demo would allow for more components in a circuit and if the author could have alluded to that program in his text.
A comprehensive beginners guideReview Date: 1999-12-05
Don't buy this bookReview Date: 1999-12-04

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This is the best character animation book for Maya.Review Date: 2006-07-18
The book is concise and well written and the illustrations are plentiful and simple to understand. The best feature of this book is that the enclosed CD contains the generic animation figure "Generii" created by Andrew Silke. Generii is used for the exercises instead of the usual 'realistic' (and often extremely poorly designed)character. The well-planned exercises and explanations work for any CGI program, so it is too bad that the title is going to date the book badly--look past the title and get this book if you are interested in learning character animation in CGI.
great for animationReview Date: 2006-01-17
I appreciate the study of movement presented in this book. It isn't rehashed from other books - it is fresh and makes a lot of sense. The wave theory is great - and is easy to do in 3d.
This book talks about the graph editor in huge detail. I got a lot out of it - especially since no other book does this.
great bookReview Date: 2005-11-12
It was cool to work with this book because it focused just on animation. I bought a $50 book called animation, and it was all about modeling and rigging. I appreciate that this book was written by Disney guys, and kept me focused on movement.
Not so goodReview Date: 2005-10-10
Headache & Heartache for BeginnersReview Date: 2005-10-31
If you are a beginner you will feel like someone dumped an 18-wheeler truck on you. The descriptions of tools and how things work are barely explained and then you are given exercises to do using those tools. The exercises say to start with a shape as shown in the picture and then "tweak" the shape until it looks like the other picture shown. I don't see how that can be called instructional. Unfortunately, how to get from one to the other is a complete mystery. I unsuccessfully spent several hours just trying to get anything accomplished with this book. I don't feel like I learned anything. The book seems to be written for those who know Maya's basics and want to get on with building. If you are new to Maya, AVOID this book. I am good at learning new programs generally speaking, but this book makes it hard and not fun.

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heavy material...Review Date: 2006-11-10
Disappointing & unenlighteningReview Date: 2005-11-14
Some good parts, but patchyReview Date: 2007-02-22
Turning the tide on AI research in a senseReview Date: 2004-07-09
However, he spends 10 chapters saying "you are all wrong - this is the way to do it" - then doesn't follow up on doing it himself but rather takes enough shortcuts to make the work suspect - but to his credit he does say he's doing going just that :) All in all - if you're a software engineer or software developer I highly recommended the book.
Lots and lots of buildup ... and very little payoff.Review Date: 2004-05-27
So in short, there are books out there that do a better job of explaining the application of neural networks. There are better books on the philosophy of consciousness and life. There are better books on game design.
So you don't need this one, because Grand only tells you what you already know, if you're at all interested in the subject, and doesn't add enough best-practice techniques to make his way of building a-life better than any other. It's as though he was so worried about giving away his secrets that he redacted all of the information in the book that would have made it more than 'Here's my philosophy.'
The only thing saving the book from a one-star review is that the first 10 chapters do light a fire in your belly to find out more. But this book isn't going to provide that 'more' that you want to know.

Used price: $11.70

Lives up to its reputationReview Date: 2008-08-15
I made a note of this title and did not buy the book until recently, but I'm glad I did and wish I bought it sooner. I was able to read the book cover to cover during my lunch break in less than a week and picked up some great messages. Here are the techniques that make this book five stars:
1. The business card example - explaining data modeling with something so simple like a business card is a great method, and I should have bought this book back in March just for this example. A business card is chock full of data and is used to tie all of the data modeling concepts in the book together.
2. Normalization - this is a topic I used to struggle with before reading this book. Steve's simple steps in Chapter 8 are easy to follow and remember.
3. Data Model Scorecard - this is how Steve reviews a model. A template is provided that my company is using and so far the feedback is positive.
The one thing I think Steve should have included in the book is a comparison to other modeling notations. Steve uses information engineering (IE) notation and I would like to see a short side-by-side comparison with IDEFIX (which we use here).
Data Modeling Made Simple is easy to read and understand, and I think it is true that someone that does not have a technical background can also benefit from reading this book.
Worthless if you already know anything about data modelingReview Date: 2008-07-08
Terrible book. Don't waste your money. Seriously.Review Date: 2008-07-02
looking forward to find out what a "master" data modeler might have
to say and the knowledge imparted. I was disappointed within the first
couple of pages. The second huge word that comes to mind right
from the start is "confusion". Unless you are a database guru
you will find the explanations in the book utterly confusing.
To give an example: the concepts for candidate key, primary
key, alternate key, surrogate key and foreign key are all
explained within the length of 1 page! You tell me you've
mastered those concepts by reading only 1 page (page 30)?
Are you kidding me? What is the author thinking? Is this a
dictionary or a book to learn from?
Data modeling can be quite complex especially when it borrows from
data base concepts. When data modeling is made "Simple"
(as the book's cover states) then it becomes useless.
As useless as this book is.
Seriously! I'm not trying to knock it. I'm just being straight forward.
This book does not explain anything that a person can pick up
and say: "oh I understand that", "it's clear to me". Surprisingly
disappointed. Sad book. Is there something less than 1 star?
(And I actually read the reviews by the other people who gave it
5 stars before I bought it).
An important book for data modelerReview Date: 2008-01-17
I recommend it.
A great combination of theory and practiceReview Date: 2007-09-05

In depth, detailed, and Review Date: 2008-07-22
All in all, I find this to be a great resource, and look forward to sharing the book with others in my department that are mathematicians and can truly appreciate the content.
Risk AnalysisReview Date: 2006-05-24
1st edition more useful to a practitioner than the 2ndReview Date: 2003-10-18
Rigouros, clear and practicalReview Date: 2003-04-20
Best Book for Quantitative Risk AnalysisReview Date: 2004-04-25


Extremely useful and interesting, but not technical enoughReview Date: 2004-04-18
Code samples in C and RenderMan are given throughout, although most algorithms are given in only one of those languages. This can be a bit of a problem, as many readers will probably not have access to a RenderMan implementation. Nevertheless, it is not too difficult to translate the RenderMan code into C code in many instances.
The biggest drawback to this book is its lack of rigorous technical coverage. The decision to omit many mathematical details was a conscious choice on the part of the authors. Instead the book is mostly prose discussion of the techniques and the coarse descriptions of the underlying concepts. Although the prose is mostly clear, many times I felt myself in need of more specific, technical details. Fortunately, the book's authors are the primary researchers in this field and most of the ideas in the book have been published in academic journals. It was very easy to supplement the book with these primary sources.
Overall I found this to be a very interesting and useful book, with many algorithms essentially ready-to-run right out of the book. It would get five stars, except for the lack of technical and mathematical details mentioned above. Every serious worker in graphics needs to have this book on their shelf. I use mine often.
hits and missesReview Date: 2002-03-04
This could easily have been a lot betterReview Date: 2001-12-06
The most glaring is that a significant number of the examples are coded in the "Renderman shading language". This language serves, in this book, to hide detail, detail specifically related to producing textures. Of course, if you know the language, you're fine - but most won't know the language and so this is a grievous error.
By way of welcome contrast, other examples in this same book are instead presented as C code fragments or functions. That's just the ticket - using a broadly known, freely available, relatively low-level language with no recourse to unknown hidden graphics functionality is precisely the way to go when explaining ideas in the domain of those this book is intended to convey.
The second problem is one of content. While being concise to the level of a math text is not desirable, this book contains a very sparse field of useful information considering the number of pages. The margins are too wide, the text too large, the form factor of the book too small, and the authors too wordy to possibly convey a good basis for texturing in general - it is a broad and fascinating field, touched only in the briefest and most unsatisfying manner by this book.
I do take issue with the reviewer who complained about the exposition on how to make a brick texture; that area of the text, while it may be already quite familiar to many who are interested in texturing, contains precisely the level of detail that needs to pervade a book of this type, and detail about steps that underly critical basic texturing ideas. Without understanding those basic texturing tools, a novice misses the first step on the stairs and fall on their face. The problem is, this approach is not consistent for more complex ideas in this volume, few as those actually are.
The book is entitled "Texturing and Modeling". While there is a moderate amount of texturing information in it, whatever you do, don't get it if modeling is your goal. It is very nearly devoid of modeling information, and what there is (smoke, a planet simulation, a few other items) is very basic indeed.
Finally, as a general critique, the authors (all of them) need to learn the basic idea that when presenting a function in any language to a new audience, one should precisely define the domain (and rationale) of the inputs and outputs of the function. As an example, one might encode the function for Perlin noise, and have no idea whatsoever as to what values to feed it to get particular types of results. For those of us who can read and understand what the function is actually doing (which is esoteric, make no mistake about it) the answers will eventually be illuminated by careful study of the function. However, this is very advanced material, and I am absolutely certain that many readers will be unable to figure out how to effectively use this function without a great deal of trial and error. You can also read that as "wasting a great deal of their time." That is because they won't be learning anything that could not have been conveyed by the author(s) in a single short paragraph of domain information.
In summary:
The 2 stars is because I didn't think this was a very good book. On the other hand, it is one of the very few books that deals with the subject at all, and for that reason, you should definitely own it if textures are an interest of yours.
If you're newly interested in textures, this will give you a basis for further exploration. It won't give you a cookbook by any means.
If you're looking for cookbook and "how to" approaches, get on the web and the newsgroups.
Finally, if you're considering writing a good book about creating textures, by all means, please do. The world needs a good one: this most definitely isn't it. I'd be delighted to be one of the first owners of your new book.
A low-level intro to procedural graphics coding concepts.Review Date: 2005-03-11
The authors cover a very large array of topics in the field, including many pertinent code examples, mostly in the RenderMan shading language. It focuses on the groundwork of the field from the first texture maps in the 70's onward, with a cursory mention of the state of the art at the time of publication.
Representative text:
"The particular kind of fractal we're building is called fractional Brownian motion, or fBm for short. fBm is characterized by its power spectrum, which charts exactly how amplitude relates to frequency. Oops! Pardon me - I'll knock off the math."
"Long ago I gave this idea the wonderfully unpretentious - not! - moniker "generalized Impressionistic texture," or GIT for short. (We need more TLAs - threeletter acronyms.) The GIT matrix generator system takes the form of a time-varying swarm of color samples in a color space, usually the RGB color cube."
An E for effort but not expositionReview Date: 2006-11-26
An example of the authors' inconsistent narrative style is this: Chapter two goes into great detail on the obvious - clamping, antialiasing, and the brick wall texture. In chapter 15 on "Fractal Solid Textures", the authors brush over the complex issue of how to produce fire, water, wind, and rocky terrains. Also, the vast majority of the time, rather than show the procedural modeling with pseudocode or with a high level language such as C, the authors choose "Renderman", which is unfamiliar to many people and makes the included code useless to those uninitiated in that language. Plus, in many cases Renderman has functions that hide the details of particular algorithms. This is counterproductive, since the algorithms are supposed to be the point of this book in the first place, or at least I thought that they were.
My advice to people interested in this subject is to skip this book unless you can find it at a greatly reduced price and look online at Elias Hugo's webpages on procedural modeling. Mr. Hugo explains the authors' techniques much better than the authors themselves do.

Not the greatest, but respectable.Review Date: 2000-03-16
Some of the problems are tedious, and void of instruction. Oftentimes, one has to result to digging through the chapter just to find the correct equation, leaving you with no physical intuition of what is really happening. If a professor drew up their own problems to accompany this text, you'd definitely have a winner. END
Griffiths this, Griffiths that.Review Date: 1999-10-05
Excellent practical and accessible reference.Review Date: 2002-12-12
One of my favorite features of the writing is the clear references to previous results making it easy to review the references (and completely eliminates any need to search the index). I far prefer this to the usual method to make only vague references to previously developed concepts and is one reason why I find this is a good reference work.
Overall, the level is more advanced than Cook though better written. Some of the development of the material is rather novel (e.g., Amperes Law) and considerably more approachable than corresponding works by Smythe (ugh), Peck, or Stratton. I recommend Feynmans lectures in addition to this book. I find the two complement each other quite nicely.
Nicely done.Review Date: 2001-06-07
Wangness is very much _detailed_ and provides ample examples, many of them kindly worked out. I am not sure if this book provides strong background in vector calculus, though. I always had troubles getting some geometrical intuitions. I guess I have learned more from Purcell in this respect.
Of course, there are many other great books such as Lorrain/Corson, Feynman volume 2 and such. Should be nice to look at those as well.
wanna master Jackon?Review Date: 2006-02-15
Most people love Griffith, but this is more than it.
Some people complain about this book which is too mathematical, but math is the language of E&M. Without strict, precise math, you gonna get nothing from E&M.
This book, I bet, will solidify your all needed mathematical background to conquer Jackson's Classical Electrodynamics.
Specially, the concept on conductor is explained very well with very nice examples in Ch.6 and dielectrics in ch.10 is well treated.
Useful and powerful solved examples are available on the right place.
The only not well treated topic is a radiation part, but Griffith will compensate for this.
Again, I'll strongly recommend this book for anyone who will continue graduate study in physics, whatever he will major.
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Basically the question of the book how would a computer solve the following:
"X:x as Y:?"
You can get much more complex, but basically his group spents the 80's and early 90's researching this questions and trying to figure out, "know when to break the rules" applied.
His overall appraisal of AI is that even within confined realms, it still produces inconsistent results, and there is a long way to go.
Processing power is ~1000x greater than when he wrote this book, but as he observed with Deep Blue, "Brute force methods tell us nothing about Human thought".
I realized this was a small sampling of the issues facing the whole approach. Enjoy.