Simulation Books
Related Subjects: Creatures Series Monster Rancher Series Business God Games Life Games Trains Flight Dating Ships and Sailing Programming Games Military and Combat
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Used price: $8.81

Ed Sertab, Associate Professor of 3D AnimationReview Date: 2005-06-20
Lots of mapping theory, no texture paintingReview Date: 2004-06-26
This book has a lot of theory on mapping, shaders, procedurals maps and so on. But no information on painting textures. If you are looking for a more theoretic reader on this subject rather than an artistic book, then it might be of use to you. As such I guess programmers would also benefit in part from it.
Good book, but not on texturingReview Date: 2006-12-10
In any case, I still recommend this book. All the materials it does cover it covers well. There are really nice color pictures throughout the book, which really helps given the topics.
One thing to note though is that after presenting some topic, the book generally tells you how to accomplish that in Max, Maya, and Lightwave. If you use one or more of those tools, then great, if not, then I think the discussion will still be useful, but obviously you'll get a little less out of it then those who do use those tools.
The One BookReview Date: 2005-10-20

Used price: $0.01
Collectible price: $19.95

it was very........ helpful, heh heh hehReview Date: 1998-01-12
ZZOOOOOMMMM!!!!Review Date: 2001-07-18
Excellent book, but where is the colour ?Review Date: 1999-07-28
I think this book was very good.Review Date: 1998-11-11

Used price: $0.30

IntriquingReview Date: 1998-07-17
A very complete bookReview Date: 1999-01-05
IntriquingReview Date: 1998-07-17
One of the best game guides everReview Date: 2000-12-28

a must-have for communication system simulationReview Date: 2001-02-23
A must for anyone who simulates communication systems!Review Date: 1998-07-29
Bible on simulation of communication systemsReview Date: 1999-08-24


another book on econometric time series with a Bayesian approachReview Date: 2008-02-07
advanced text, good coverage, unique Bayesian perspectiveReview Date: 2002-04-25
Excellent introduction to Bayesian Time Series EconometricsReview Date: 2000-06-17

Used price: $0.10

Prompt Shipping but book not in the state desiredReview Date: 2002-09-17
An excellent Marketing Simulation GameReview Date: 2001-04-14
An excellent Marketing Simulation GameReview Date: 2001-04-14

Used price: $21.94
Collectible price: $49.95

Sound marketing strategies and production policiesReview Date: 2001-03-13
Practical Guide to Build Business IntelligenceReview Date: 2001-11-18
Charles Halliman's pragmatic approach is perfect for our times. While so many are desperately trying to keep afloat, thinking their only choices are to sink or swim madly, Halliman suggests a manageable process to uncover possibilities for breaking out of the doldrums. It's a challenge to divert resources to efforts like developing business intelligence, perceived to take extraordinary amounts of time and offer payoffs only in the long-term. But Halliman shows this does not have to be the case.
Halliman not only presents very straightforward tools for analyzing and using business intelligence to develop actionable ideas, he shows how text mining techniques can reduce the time and resources needed to turn large amounts of information about competitors and business environment trends into manageable business intelligence.
While the neatly packaged system Halliman describes can be used to more accurately assess a company's current situation and identify immediate tactics, its bigger return will be realized when used as part of an ongoing program of identifying success strategies for the ever-unfolding future. Even the near-term future holds opportunities, in the economy's turnaround. Now is the time for a company to ready itself.
Better yet, why not put the company on the leading edge of that recovery now, by being better informed about the business environment and competitors' activities? If they're in a holding pattern...imagine the possibilities!
The book provides an easy-to-follow, structured method of presenting information. Halliman employs review and preview techniques, so the reader can understand the context of new information, each step following logically from the last, with summaries that describe a progressively growing, but comprehendible and manageable system. Real examples give the reader hands-on experience as the system is built and then comes together to yield realistic actions.
Halliman is On TargetReview Date: 2001-05-23

A+!Review Date: 2008-08-24
Quick ShippingReview Date: 2007-02-19
i erceived it within a ccouple of days.
Practical PracticeReview Date: 2006-11-04

One textbook I was glad I boughtReview Date: 2007-09-04
The Politics of International Economic RelationsReview Date: 2001-07-17
Good Book on Political EconomyReview Date: 2003-04-29
The only downsides are a few bad examples and minor factual details. It is nothing that seriously affects or hurts the book as a whole. Also, the book has a slight slant to the neo-liberal perspective on political economy. Marxism, as a serious alternative theory, is short-changed a bit in the text, although most other texts have an even larger bias in this area. Overall, it is a good text.

Used price: $61.26

A valuable contribution to the field of data modeling revealing many useful insightsReview Date: 2007-08-14
A must read for both practitioners and academicsReview Date: 2007-06-11
The message we need to hearReview Date: 2007-04-09
So what's this important message? Simply that data modelling is a creative exercise, where multiple "solutions" may be generated, each with relative merits. The importance lies in practitioners consciously and deliberately generating alternatives. Without this open-minded view, I have personally witnessed heated debates where one modeller defends his/her model because they know it can be made to work, and therefore assumes anything different must be "wrong". But even more significantly, modellers may stop looking as soon as one "workable" model is tabled, and hence miss out on alternatives that may prove beneficial in a given business context.
And why is it even controversial? Apparently, some academics teach data modelling that way. Maybe because it's easier for them to have one "correct" answer to a problem so marking assignments is easier? Or maybe that was what they were taught, and any students who pass through their ranks and end up teaching without encountering real-world modelling may perpetuate?
One warning, though. This book is not the first text to be read by those interested in data modelling. I would recommend Simsion & Witt's "Data Modelling Essentials for such people, followed by one of many excellent books on "patterns". David Hay got the patterns topic going in the data modelling community, and Len Silverston's two volume series has taken it much further. And the object-oriented community also has contributions to make on patterns.
A minor criticism - Simsion largely dismisses the use of the Unified Modeling Language's class modelling notation, in part arguing that "Class diagrams are intended to represent data structures which might be directly implemented using an object-oriented database" and goes on to correctly note the struggle of such databases to gain significant database market share that their vendors initially might have predicted. I would simply comment that there is a difference between using a subset of the class modelling syntax to represent what is truly a data model, as compared to using class modelling notation to represent classes which, in some cases, may never have "persistence" i.e. may never have their data values stored in a database of any kind. And even if class diagram notation is used (some might say misused?) just to represent a data model, I have seen this approach used quite effectively. So on this point, it looks like Simsion and I have slightly different views. But at the very heart of his book, he encourages open debate on alternative views, with the understanding that all views may have something to contribute.
So let's thank Simsion for offering his views, and encouraging others to offer theirs. Well done, it's a great reference book (probably not easy reading for those not exposed to research styles - but don't let that put you off), and one that hopefully bridges the gap between academics and practitioners, and gives the practitioners "permission" to be creative as most know is the way to generate alternative solutions for consideration.
Related Subjects: Creatures Series Monster Rancher Series Business God Games Life Games Trains Flight Dating Ships and Sailing Programming Games Military and Combat
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
The book fills two vital needs. Not only will you learn to use the color and lighting tools in your program, but if you need to get up to speed on the other software packages that are covered, this book is the answer. The book covers Maya, 3D Studio Max and Lightwave!
If you work for various clients you will find this is a great reference to help get going regardless of software used in most of the production studios you would encounter. If you are a student or have just graduated, this is a wonderful tool to keep handy and help convert from one package to another, fast. There is just enough background or theory to let you understand what you are doing with the tools, as well as actual useful examples that reinforce the instructions in the book. But, wait, that is not enough, what I really appreciate, is that Mr. Summers actually talks about the "Gotchas" and traps that seem to be inherent in all 3D packages. These are the little undocumented software "features" that usually take hours or days of experimentation, e-mails to colleagues, or digging through the underbelly of the internet, to uncover or understand.
Now two things that bother me about the book, and hence the four stars instead of five, are the name of the book and the errors found in it. Now, the errors are all minor and I never found an error that was so bad as to make a lesson unusable (like I have found in so many other books and online tutorials), but I would believe that by now publishers should be able to find good technical editors. Which leads me to the title.
The title just does not do justice to the material. There is so much more in the book then just texturing. I find the book more of a good instructional manual or reference for color and lighting in general. For example, in one lesson Mr. Summers covers not only how to use and make layered textures, but also how to create and control displacement maps and backgrounds, without being overwhelming, dryly technical, or worse, confusingly abbreviated, like so many online tutorials.
The book is not a guide on how to paint textures, there are plenty of... well I call them "efforts" to cover that arena. I suggest you find a way to carefully review those books if that is what you are after. Instead, Mr. Summers has provided a way to form that mental map of the software that will allow you to use it or learn it effectively. In today's fast paced job market and in the everchanging academic environment, this could be the edge you need to succeed.