Simulation Books
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Used price: $59.77

awesome masterpiece on MathematicaReview Date: 2008-07-30
One of the most thorough books on ANY subject!Review Date: 2008-01-10
It is hard to even consider all the information in here. I like areas others have discussed, like the Lambda calculus and the Metamathematica discussions. I also like that all 4 of the books are included, formatted as Mathematica Notebooks, on the DVD. The DVD that comes with any one volume contains that volume's notebooks already evaluated, and the other 3 volumes' notebooks unevaluated, and an unevaluated copy of that volume's notebooks, and the Table of Contents and Index and other infrastructural notebooks. So, while the hardcopy is very nice to have, I've also hunted around in the other volumes with great benefit.
It really makes no sense to compare these with Ruskeepaa's Mathematica Navigator, which is a nice example of the several books that help get one started with Mathematica. Trott is aiming at a whole different level. His explanations are more insightful, more complete. He discusses more topics.
Trott goes well beyond Wolfram's book. To quote him, "The four GuideBooks contain about 25,000 Mathematica inputs, representing more than 70,000 lines of commented Mathematica code. (For the reader already familiar with Mathematica, here is a more precise measure: The LeafCount of all inputs would be about 800,000 when collected in a list.) The GuideBooks also have more than 4,000 graphics, 100 animations, 8,000 references, and 1,000 exercises. More than 10,000 hyperlinked index entries and hundreds of hyperlinks from the overview sections connect all parts in a convenient way. The evaluated notebooks of all four volumes have a cumulative file size of about 10 GB."
Mathematica is a huge and powerful tool. As Mathematica is to other technical computing tools, Trott's set is to other Mathematica books.
Bad BookReview Date: 2006-06-16
A stunning triumphReview Date: 2007-02-14
Here we see Mathematica as used by a master. The instruction is top notch, the examples are superlative, the topics are fascinating.
I think the customer rating system shows a blemish in allowing someone to rate this book as a poor introduction. It is a guidebook, a survey of capabilities, and as such is superlative example.
A Treasure of Mathematica InformationReview Date: 2005-12-29
Mathematica in scientific research is extraordinarily impressive, as I
have found to my considerable
benefit from some extended professional contact.
His infectious passion is manifested very strongly in this Guidebook
(devoted to programming, with the subsequent three volumes --- already
available --- being
concerned with the topics of graphics, symbolics and numerics).
Chapter 1 ("Introduction to Mathematica")
alone contains close to twelve hundred
references to the scientific literature (mostly physics, mathematics
and engineering
in nature), pertaining to one application or another --- many of an
engaging/intriguing nature.
Each chapter includes a set of exercises and a detailed solution
proposal for each exercise.
It certainly behooves each reader to peruse the Table of Contents and the
Index to find the topics of most interest to him or her. Much valuable time
for the computer practitioner
can certainly be spent with simple browsing of this impressive work of
devotion and erudition.
Desirably, some of the virtuosity in the use of Mathematica, abundantly
exhibited here by Trott, can be acquired by the reader.

Used price: $27.05

Very Disapointing Review Date: 2008-08-15
Fantastic Book Fantastic AuthorReview Date: 2008-07-20
Particles, Soft Bodies, and Hair!Review Date: 2008-07-03
You need this book. Definitely.Review Date: 2008-07-18
Chapter 1 - Re-creating the World: An overview
This chapter describes those tools and techniques that are not well explained elsewhere by the Blender literature. It covers topics like material creation with nodes, transparency, subsurface scattering, sky maps (sphere maps and angular maps) and those tools that can be used to fake physics, when accurate simulations are not necessary at all but you still need a "quick and dirty" method to achieve an effect efficiently and with sufficient speed (an example: water simulation with surface tension displacement or cloth simulation using a displacement modifier). Obviously, these techniques are useful for everyone involved using Blender. No doubt. Much appreciated.
Chapter 2 - The Nitty-Gritty on particles.
The first thing I thought after reading this chapter was:"WOW". *ALL* the latest development on Blender particles is covered here: emitters, reactors, positioning particles on a grid, chained physics systems, various types of visualizations, force fields (harmonic, magnetic, vortex, spherical, wind, etc.)
You will be guided through the creation of a convincing fire material using clouds and stencils textures! All is explained gradually and with great style. Highly informative.
Chapter 3 - Getting flexible with Soft Bodies and Cloth.
As you can expect, all that has been developed is covered here: baking, how to animate a spring, force fields and collision, using curves with softbodies (it will teach you how to animate a chain using an empty), stress maps, how to produce a fantastic cube of gelatin using lattices, simulating clothes. It will even explain how to use the demolition plugin to produce a window breaking in a spiderweb pattern!
Chapter 4 - Hair Essentials: The Long and Short of Strand Particles.
How to produce hair, fur and grass. After covering the basics, this chapter will guide you through the creation of an hairstyle on top of a practice head. One of my preferred chapters.
Chapter 5 - Making a Splash with Fluids.
One of the most interesting part of Blender: the fluid simulator. All is covered here: domains, resolution, inflow, outflow, fluid object intersection, kinematic viscosity, obstacles (considering animation, of course).
Chapter 6 - Bullet Physics and the Blender Game Engine.
One of the less undestood parts of Blender is certainly the game engine. So I was favourably impressed when I have seen an entire chapter dedicated to it. This chapter describes all the tools needed to produce hard bodies simulations, using the game engine and the powerfullness of the Bullet Physics Library. Actors, actuators, IPO curves, rigid body simulations with IPO curves, joints, ragdolls ... This is material that will be probably new to most Blender users.
Chapter 7 - Imitation of Life: Simulating Trees and Plants.
This chapter explores a few tools that can be used for creating trees and vegetation in general, like the L-System, ngPlant and Ivy Generator.
Each chapter is independent, so you don't need to read the book from the first page, with the exception of chapter 4, who strongly depends by the two previous chapters. This book is of course not intended for beginners. This book is completely updated with the latest Blender development and it covers the actual stable release. This is the documentation Blender needs. I highly recommend this book. It is well written, well presented, well structured and, most importantly, it's definitely fun!
Not For Beginners, But Definitely a Buy!Review Date: 2008-07-07

Used price: $45.52

It's ok but not useful in the course i bought it forReview Date: 2007-03-28
Fast ShippingReview Date: 2007-03-14
good recapReview Date: 2002-05-03
Of unusually high quality for a Proakis textReview Date: 2002-11-27
One of the winning ingredients is that all the Matlab code is written to be understood. Where some texts will write all code to be as optimal as possible, this book actually uses loops where Matlab array operations could have been used (which is not recommended in Matlab due to speed). It actually makes the code very readable and enjoyable. Surprisingly a few of the code snippets have left out the plot and stem commands? This is not too much of a hassle if you understand Matlab well, you can just generate that code yourself. Newcomers to Matlab will probably not be impressed. While the Matlab code is very simple and readable, it is still not for the beginner.
NOTE: This book will not teach you communication systems. This book is written like a Schaums text, where they briefly go over the key points, and then start programming them. If you only have this book and no other one to reference, you will be lost.
If you hate the Proakis Digital Communications text (as I do), you will love this one. This book has all the examples and fills in the missing points of that text. I find it interesting that this book has a co-author. I suspect that Salehi must influence the reign of reason in Proakis since this book is written so much clearer than Digital Communications.
In a nutshell, this book is worth its price. Very happy with this purchase.
George Katsoulis---NTUAReview Date: 1998-10-15

Used price: $26.98

Great learning resourceReview Date: 2003-06-20
The first reviewer complained that complete algorithms are not always given. The book is not meant to be a listing of algorithms to copy. If that's what you're looking for, you should look elsewhere. What this book does is presents the mathmatics and mechanics behind CAGD. It gives enough of the algorithm to start your implementation once you understand the topic. This promotes a fuller understanding of the subject and the theory behind, allowing you to apply the knowledge in domains outside of the subject area.
If you want to learn the basics of CAGD and have a good background in linear algebra and vectors (a must for any graphics programming), I'd highly recommend this book.
Delivers exactly what the title says...Review Date: 2003-06-05
The book attempts to give the reader all the tools that are necessary to get started in CAGD, and I strongly believe it succeeds in doing that. From the very first chapter, which reaches all the way back to descriptions of points and vectors, to the end of the book, which introduces the reader to some of the same methods that are used in Computer Graphic Animation (composite surfaces) and CAD/CAM (NURBS), the book provides just about everything necessary to learn the material.
With the material I learned in this book, I created some very cool looking models...the kind of things that got "ooh's" and "aah's" from my friends, and most of all made me feel like the methods used to create animated films are not beyond me.
To the first reviewer, I'd say go back and re-read the first two chapters that describe points, vectors, lines, and planes. Although if someone isn't comfortable with linear algebra and vector math, then that would make tackling any form of CAGD or graphics difficult. As far as graphics knowledge necessary, the methods in this book can be applied by only knowing how to draw lines on the screen.
It's a great book I'd recommend to anyone interested in CAGD!
Delivers exactly what the title says...Review Date: 2003-06-05
The book attempts to give the reader all the tools that are necessary to get started in CAGD, and I strongly believe it succeeds in doing that. From the very first chapter, which reaches all the way back to descriptions of points and vectors, to the end of the book, which introduces the reader to some of the same methods that are used in Computer Graphic Animation (composite surfaces) and CAD/CAM (NURBS), the book provides just about everything necessary to learn the material.
With the material I learned in this book, I created some very cool looking models...the kind of things that got "ooh's" and "aah's" from my friends, and most of all made me feel like the methods used to create animated films are not beyond me.
To the first reviewer, I'd say go back and re-read the first two chapters that describe points, vectors, lines, and planes. Although if someone isn't comfortable with linear algebra and vector math, then that would make tackling any form of CAGD or graphics difficult. As far as graphics knowledge necessary, the methods in this book can be applied by only knowing how to draw lines on the screen.
It's a great book I'd recommend to anyone interested in CAGD!
Good resourceReview Date: 2003-06-04
The math in the book is not for the beginner. It does require a good exposure to linear algebra and some calculus to understand. There are many examples of calculations to follow along if you have trouble.
The basic concepts of how to create curves using the methods described, anyone could understand.
This book is a really good reference and a pretty good introduction to many of the CAGD concepts. There are a number of errors in the book, but most of them are easy to spot.
CAGD for DesignersReview Date: 2003-06-04

Used price: $110.28

excellentReview Date: 2008-02-11
Best introduction to SNA methodologyReview Date: 2007-03-05
Each chapter of this book highlights an important type of analysis and takes the reader through doing the analysis step-by-step using the freeware software package Pajek (Slovenian for "spider"). Pajek allows the user to do a huge range of analysis and visualize it. It can work with large networks. Tho book does not assume knowledge SNA and explains the motives for the types of analysis so that after going through the book the reader has the basic skills to both do SNA and understand the studies that have been done using SNA.
Pajek - A Must Read for Network AnalystsReview Date: 2007-12-21
The book is an easy read and nicely complements the manual - in fact I think it could easily replace the manual.
I learnt that Pajek is actually quite a bite easier to use than I first thought. Having played around with Pajek after reading the book I found I could manipulate my datasets in new ways. That said I am not a convert to Pajek.
I did like the examples and the explanations that went with them. Even if I never use Pajek again the book is useful simply because the examples explain rather than describe many of the complexities and pitfalls of network analysis. Read in conjunction with other publications like Wassermann and Faust's "Social Network Analysis. Methods and Applications" the student of network analysis should gain a solid theoretical understanding of network analysis and be able to read network studies more critically. I also found the many exercises in the book most useful. They progressively built and reinforced understanding and competence in Pajek, as well as understanding of network ideas.
So all in all I would give the book a five-star rating - five stars for readability and five stars for the learning by doing approach. It has a place on the bookshelf of even serious student of network analysis.
Regards, Graham
The digital version is a joke!Review Date: 2005-11-21
Plain-English guidance for excellent softwareReview Date: 2006-05-12

Used price: $46.00

Pretty good book, worth buyingReview Date: 2007-09-12
Excellent BookReview Date: 2007-03-08
N.A.S.
Very pedagogical expositionReview Date: 2007-09-02
Intuitive as it saysReview Date: 2006-11-10
More bang for your buckReview Date: 2008-03-28
1. Don't be confused about the title. By "intuitive" he means he's not going into theoretical measure theory stuff. The material here is standard material, found on many books.
2. The explanations are very clear, doesn't hold back on formalism (to the extent it's possible to be formal - meaning, he's not sloppy about his presentation), and are followed or preceded by real world examples.
3. You get to use Matlab. That is, you learn the basics of using a computer for problems that are aproximate to real world problems.
4. But just because he uses Matlab doesn't mean you don't have a lot (a lot) of traditional excercises. The computer learning is not necessary, it's a "bonus".
5. This book has over 800 pages, and has many illustrations that help a lot in understanding!
6. Later chapters go into more advanced stuff you probably won't see in your first course in probability.
So, all in all, this is an excellent purchase. The author is very talented in explaining, chooses very good examples and additionally, you get to put this stuff your learning to practice using a computer. I think all these factors make the book stand out and introduce probability in a modern way. If you're having difficulty with other shorter texts (as I was) and if you've got an itch to scratch (wants to use your computer to simulate some stuff and do some problems), I think you'll enjoy and benefit quite a lot from this book. Maybe some other books are a little more demanding on math (e.g. Ross), but it's no use if you cant' understand or if you want to become more proficient in the use of the computer for the modelling of probability problems. The real world problems will appeal more to engineering/applied math/comp sci students than other (e.g., biology students).
The criticism I have is that I would have prefered if it had used the free/open source R language/environment (but I guess since the author comes from Electrical Engineering, Matlab makes more sense). Also, I would like to have a solutions manual for *all* the exercises that's not only for teachers (this American infantile treatment of students bothers me). I would have liked more "mathy" examples such as those Ross has ("harder" examples).

Used price: $40.00

Reconciling Numerical Methods and Object-OrientationReview Date: 2000-12-24
Disappointing Introduction to the Implementation of Numerical MethodsReview Date: 2005-08-31
Also, as a Smalltalk programmer, I was disappointed with the way algorithms are implemented. The author makes no attempt to take advantage of the wonderful expressiveness of the Smalltalk language. Classes and methods have been given awkward names; the source code is not elegant; basic objects such as matrices and polynomials are insufficiently modeled and treated as mere data structures; algorithms are not viewed as objects but as conventional procedures. Because of the flatness of the approach the resulting programming style is ugly when compared to Smalltalk standards. The eloquence and richness of pure object orientation is not achieved or suggested. SUnit tests, which would have fitted perfectly in all chapters, have been ignored everywhere.
Reconciling Numerical Methods and Object-OrientationReview Date: 2000-12-24
Excellent bookReview Date: 2001-01-10
The inclusion of very readable Smalltalk and Java source code is very useful.
For use in a course, I would like to see the material complemented by exercises.
Oh man, is this book neat!Review Date: 2000-12-07

Used price: $0.01

Excellent:BUY IT!!1Review Date: 1999-04-06
A Book WORTH BuyingReview Date: 1998-07-13
Good for beginners only.Review Date: 1999-06-09
a great SimCity beginners' reference bookReview Date: 1999-05-31
Highly recommended.Review Date: 1999-07-13

I found this book quite interesting but very technicalReview Date: 1999-09-13
Should be required reading for everyone in the field.Review Date: 1999-07-01
It's superb!Review Date: 1999-07-22
COMPREHENSIVE, EXCELLENT HISTORYReview Date: 2001-09-17
This was the best book on this topic I ever read.Review Date: 1998-09-25

Used price: $100.18

Device Physics ReviewReview Date: 2007-09-24
Good balance of Si vs III-V's in intro text...Review Date: 2005-08-29
A graduate studentReview Date: 2005-06-18
very good bookReview Date: 2001-12-31
authoritative and up-to-dateReview Date: 2000-03-29
Compared to Streetman (5th Edition) coverage is narrower, without optoelectronic, microwave and power devices. For electrical engineers, this greater focus is rewarded in Casey's book with in-depth introduction to SPICE simulations of all covered devices. For MOSFETs focus is on level 1 and level 2 PSpice, with a description of higher models up to level 6, BSIM3.
In addition to PSpice, the sales point for Casey is physics of device operation. For example, it has solid discussions of intrinsic carrier density (why doesn't simple formula agree with experiment?) and of MOSFET threshold voltage. None of the other books come close for authoritative, basic argument.
Related Subjects: Creatures Series Monster Rancher Series Business God Games Life Games Trains Flight Dating Ships and Sailing Programming Games Military and Combat
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