Shadowrun Books
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An Excellent SourcebookReview Date: 2000-01-14
3rd Edition Magic RulesbookReview Date: 2003-11-27
3rd edition and its updates however, seemed to consolidate and condense better, focusing on game mechanics and rules rather than pictures and colorful quotes from fictional characters.
Magic in the Shadows is no exception, as it compiles all three previous magic books, updates their mechanics, and also introduces new 3rd edition magic rules, skills, and abilities. Although the 3rd edition books are not as colorful or fun to read as previous books, they do a much better job of actually providing rules and mechanics to streamline your game.
This book is a must have for anyone with "awakened" characters, because it covers the rules for initiation, a process that makes a magical character uber-powerful.
Even a troll would love it!Review Date: 2000-10-02
Finally... magic made easyReview Date: 2001-07-16
A first-rate must-have supplement for Shadowrun 3rd Ed.Review Date: 1999-07-11

Used price: $0.14
Collectible price: $15.00

Bug City RevealedReview Date: 2003-07-18
One of, if not, the best SR novel everReview Date: 1999-07-29
Easily the best SR book I've readReview Date: 1998-12-14
Probably the best Shadowrun Novel ever.Review Date: 1999-09-19
Most game-related novels, whatever their other merits, end up with one grave flaw, which over time weakens the utility of the setting as an RPG universe - they end "happily," with the heros triumphant and villans humbled (Zhentil Keep is nuked, Tethyr unified under benign government, etc, etc). This makes the setting gradually less interesting as a place to adventure in. Most authors seem to lack the stomach for anything other than a happy ending, and most readers seem to agree. Also, most such novels answer more questions than they leave you with (reducing the game world's mystery), solve more problems than they introduce (reducing the "threat level").
In Burning Bright, Tom Dowd was bold enough to take another path. He took the road less travelled by, and that made all the difference. In addition to solid characters and a engaging storyline, this book's ending paved the way for a very dangerous, dark game setting (Bug City). While publically exposing the bugs, it left the problem not only unsolved, but more dangerous - and eventually this storythread led to Yeats, Penchyk, and the Empowerment Coalition.
This was one of the first SR novels I ever read, and if only all game related fiction were this good, RPG gaming might not be a withering hobby. . .
All around excellence.Review Date: 1999-10-20
I honestly didn't find many errors. The actual plot slowed down a little, but before I could get impatient, everything picked back up again. A must read for the Shadowrun fan. Actually, a must read for the casual reader, as well.
Used price: $0.01
Collectible price: $10.00

Wow! a real excess!Review Date: 1999-04-05
Yeeha!!!Review Date: 2000-08-23
Yeah, Surprisingly GoodReview Date: 2004-12-03
What's cool is the multi-genreness of this book. It's a basic hard-boiled detective novel, set in a dark future (i.e Bladerunner), with fantasy creatures and characters, (i.e Lord of the Rings). What else could you ask for? Character.
Character is the most important part of the story, and if anybody's taken a writing class they would know this, that the characters are what mak the story. You have to care for the character, actualy care if they die or not, if they fall in love or not, if they make it out of this with sanity intact or not.
Dirk Montgomery is a great character. From the mold of those Film Noir, Detectectives, which was then super injected with a tough, street smart, morally upright, drinker substatce, and painted with a broad spectrum of emotions.
The Minor Characters are great, and I don't want any spoilers, but you will care when they die... or not die... or something.
Yeah, pick up this book. It's a real good read that will have ou thinking afterwards, and looking for more.
Yeah this one is greatReview Date: 2003-07-17
A book unlike any other in ShadowrunReview Date: 2002-02-01
Every chapter of this book gives you a glimpse into the life of the most unusual shadowrunner to hit the streets yet. A man of complex history and complex ideals. The most amazing thing is that as the book continues, nothing happens that shouldn't. No cheap cop-outs to solve a complex situation. No easy victory. No characters begin to act in a way that is unlike their established demeanor. Everything is so well thought out and planned and executed perfectly. When you turn the last page, you'll know the smell of the every allyway and the sound of an HK Assault rifle fired from a moving vehicle. And you will miss reading about characters who are gone.
I'm going to check to see if the follow up book, " House of the Sun" or something, is in stock. I've been told that it is almost just as good. If you can find a copy of 2XS, you will have found the best of a great thing.

Used price: $1.99

Excellent SR novelReview Date: 1998-09-12
Fast, amusing and full of actionReview Date: 1998-04-09
I'm a man of little words. All I can say its a really really great book! Buy it and try it!
The Best Shadowrun Novel to dateReview Date: 1997-07-01
Great book!!Review Date: 2005-03-08
The worst thing about this book is the cover. The writing style is quite nice, as is the solid main character.
ENJOY!
REkz
Excellent SR novelReview Date: 1998-09-12

Used price: $1.18
Collectible price: $10.00

The last from the one of the BESTReview Date: 1997-04-04
I'll go and have a good long cry now..
The last of Nigel Findleys novels before he passed away.Review Date: 1996-06-05
nigel is king of the sprawlReview Date: 1999-05-11
The late Findley's finest work.Review Date: 1998-12-04
A Quality Never MatchedReview Date: 1999-04-21

Top Notch Review Date: 1999-06-27
Has anyone else noticed a resemblance between this and John Case's new best seller "the first horseman" ?
Basic adventure. Fantastic read!!Review Date: 2005-09-01
Basically the biggest treat in this adventure is a player handout that actually has more pages than the adventure book itself. This handout is essentially a net conversation between two reporters over the course of a few weeks that reveals one of the greatest threats to the Sixth World. This handout alone is worth getting the adventure. Where the gameplay is merely average this one aspect puts that "average" adventure into a whole new level.
I have seen this book sell in auctions as high as $50 or more. My guess is you can probably get it for a good deal less with a little patience (seems interest in these books comes in waves). As far as value is concerned I would say if you really like conspiracy theories that delve into sci-fi and fantasy then paying $40+ might actually be worth it. Whether you're frugal or not in your Shadowrun adventure purchasing this particular adventure is a must have.
Top Notch Findley WorkReview Date: 1999-05-26
The is the best RPG Module ever writtenReview Date: 1999-01-29
You must get this sourcebook.Review Date: 1997-06-18
Your players won't be able to sleep properly for days after running this adventure.
Pay twice cover for it. It's worth every penny.
Thomas Deeny (thomas@cooper8.com)

Used price: $1.86

This book is like a bible to any chummer wishing to run in tReview Date: 1999-07-18
Decking for the Algebra wiz in youReview Date: 1998-04-26
Technomancy, Shadowrun style....Review Date: 1997-11-17
Now everyone will want a datajack........
Part of the Core to the SystemReview Date: 1999-05-02
Sure, you can run a campaign with just the BBB (Big Black Book, aka main rulebook) but why? Add in the spice of the decker, give him a place in the group. Combine this with the Rigger book and you have a well matched system. GMs! Give your deckers a reason to exist, buy this book and scare them out of the matrix!
Excellent BookReview Date: 1998-05-15
The biggest change is actually how the Matrix works. Instead of just a generic number of successes to get something done, you have Target numbers for ACIFS (Access, Control, Index, File, and Slave), with your programs reducing the TNs. Want to log on? Look at the Access rating, reduce it by your Sleaze, and viola, you're in.
The artwork does leave some to be desired (the Virtual Reality guide in VRI is better then the one in this book and the black and white artist doesn't seem to be able to draw a straight line to save his life). and there are a few places were the rules get sketchy (such as Scramble IC and in depth detail into the Otaku) and that can get annoying, but overall the rules are excellent.
If you have people who want to be deckers, this is a MUST have. It will speed things up and make the game a lot more fun for both the GM and the players.
PS: I have had a chance to speak to the author, Paul Hume, as he once assisted us on the Shadowrun MUX on the Internet. Very nice guy :)

Used price: $1.51

WOW great sagaReview Date: 2000-07-26
The Best Shadowrun Book for now!Review Date: 1999-07-14
nice plot, good action, cool mix of tech and magicReview Date: 1999-04-30
An excellent trilogyReview Date: 1998-10-30

Used price: $1.34

Writing is as great as the plotReview Date: 1998-01-10
Cream of the cropReview Date: 1999-02-10
Life is hard, but then so are you?Review Date: 1997-04-04
One of the best Shadowrun novels in the series!Review Date: 1998-06-29

Ever wonder what a 10ft cockroach on steroids will do?Review Date: 1998-05-13
Shadowrunnin funReview Date: 1998-05-01
PS When is FASA gonna make one with an assualt of vampiric dragons?
Anybody got a can of Raid?Review Date: 1997-07-01
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