Legend of the Five Rings Books
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Great introReview Date: 2004-03-29
The New ReignReview Date: 2004-02-03
A new Regin in RokuganReview Date: 2004-01-30
A great book, despite some continuity quibbles.Review Date: 2002-07-04
A most satisfying entry in the L5R seriesReview Date: 2002-08-26
While the previous 7 books in the series deal with the doings of one main character within a short timespan (a few months, at most), this one spans the decades long conflict known The War Against Spirits and there is no main character. Instead, each chapter centers on one character, then jumps forward one month, or several years, to the next. This, far from being confusing, makes for an entertaining and dynamic read.
When dealing with game-based fiction, or shared-world fiction in general, one must thread carefully the narrow line between fulfilling reader expectations and crafting a compelling read, with a few surprises to boot. In my opinion, Mr. Bolme has succeded. Most bases are covered, questions long raised are finally answered, and a plot and characters only hinted at in one-liners on a piece of cardboard are made alive in this most satysfing novel.

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A new saga is bornReview Date: 2006-05-09
The battles are told very well, the overall atmosphere, the heat of the battle.. i really got into each one.
I like the way it is written, I really got into the story and it captured my imagination. I'm looking foward to reading the rest of the books, my only complain is that it is too short (less than 300 pages) it could have used more story behind some events (like the battle with Totori) but all in all a good read for the series and the base for the rest of the books to take off.
Great book!Review Date: 2004-03-29
Rokugan lives on!Review Date: 2004-03-19
I enjoyed this book!Review Date: 2002-09-11
This series is about four siblings who are vying for the Throne of Rokugan, a country not too dissimilar to Feudal Japan with its Samurai warriors and codes of Honor. The protagonist here, is Tsudao, the first-born daughter of the Emperor. She is a prodigy at a young age, training hard and becoming one of the best swordsmen in the land. But the road to leadership is a hard one. Even the daughter of the Emperor has to negotiate the earning of trust of those she commands in battle, and battle is the one thing Tsudao knows she excells at. More treacherous is the human heart, the will of the Gods, the loyalty and deceit of those closest too her, the elaborate intrigues of the Court, and the fearsome plans of evil sorcerous powers hoping to conquor the Empire-- all things Tsudao hopes to avoid dealing with. Of course, we know that all these things will be unavoidable! There is a lot of action, epic battles, heart-stopping events, loyal sacrifice, twisted and tempting evil, nasty monsters, hidden courage and much more which help form the rites of passage suitable for a woman of which much is asked and much will be asked in the future. This book should appeal to anyone who likes fantasy adventure, strong female characters and/or has an interest in Asian settings.
And the tradition continuesReview Date: 2002-09-19
I guess I like a complete ending similar to Tolkien's complete family tree style ending to the Lord of the Rings.
But I also understand the need to detach the characters to benefit those who hasn't read the previous saga (what are you guys waiting for? :)
One of the most interesting aspect of the series is the style of telling several stories that focuss on a single event but told from different perspectives. That's one of the thing that kept me reading. I'm glad to report that in this new saga, the style continues with numerous perspectives that starts to emerge with this first book (starts from the preamble by Mr. Bolme).
Ms. Soesbee is one of my favorite writers in the Five Rings universe. Her subtle sense of defiance, flowing narration featuring a show of contrast perspectives continues to delight readers.
I just hate to wait until next year for the next book...
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Duel me and I'll win!Review Date: 2008-01-12
Good for L5R or D20RokuganReview Date: 2007-07-01
It looks at how each clan views duels and how they carry out dueling, including the Shadowlands. There are temples and dojos that teach dueling and new techniques to learn.
Now unlike previous L5R books that were presented in a dual D20/AEG format, this book is exclusive AEG 3rd edition. But since most of this book is color commentary, the little RPG aspects can easily be converted over to D20.
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the best rpg everReview Date: 2003-10-01
Best RPGReview Date: 2001-10-25

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Magic, Intrigue, Adventure and a fascinating Anti-HeroReview Date: 2003-08-02
Naseru is one of four siblings vying for the throne of Rokugan. We find him in the ruins of the Imperial City, just after it has been attacked by monsterous hoards from the Shadowlands, and Naseru needs to find another base of operations if he plans to remain in the running as an Imperial Heir. Aside from this setback, he's got the deck stacked against him as far as his chances of becoming Emperor. He is the youngest child of the last Emperor (although already scarred, missing an eye, and looking much older than he is), his skills are as a politician which is about as reviled an occupation as it can be in the modern US, he was fostered by a tyrant who was the enemy of the Empire, and he has the reputation of a villain who is after power and position without any scruples whatsoever. Of course, in the Imperial Courts, where Naseru is at home, nothing is quite as it seems. And even far from the Courts, in the City of Lies, where Naseru goes to build a base, plots, intrigue, courtesans, assassins and mysteries abound.
As if Naseru didn't have enough to cope with, he hears of the hidden Way of Night, an ancient site that is yielding artifacts that could affect the fate of the Empire, and unbeknownst to him, although not unexpected, someone has sworn to avenge themself by taking his life.
Naseru's investigation into the Way of Night brings him into contact with disreputable samurai, monsters, sorcerers, battles and a host of interesting characters and adventures. It also brings him into contact with his own dark past and forces him to decisions about what he truly desires for himself and for the fate of Rokugan.
I am admittedly biased. I like tales with a Japanese setting, and I am familiar with Rokugan and the previous novels set there. But I still require a good story, strong writing and interesting characters to enjoy a book, and this book undoubtedly filled that requirement and more. In fact, I think I'll go and read it again!
The best L5R-novel so far - a "must read"Review Date: 2003-06-30

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L5R SECRETS OF THE SCORPIONReview Date: 2003-10-27

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A voice in the dark...Review Date: 2006-02-19
There are some minor editing issues, but in most cases, common sense will fill in any blanks. The biggest drawback for this product is all of the rules elements require access to "The Way of the Samurai" and "The Way of the Shugenja". Without those 2 sourcebooks, all the rules portions except for a few creature stats are not going to be useful. The back cover neglects to mention those two essential references, though it does mention other required sources.
There are no "secrets" per se. The book is an account of factions within the Shadowlands, approximately covering the period from after the Lying Darkness into the Four Winds period. It gives a general overview of The Lost, the Shadow Dragon and other remanents of the Lying Darkness, and bloodspeakers (both in the Shadowlands and a few hidden cells within the Empire). There is some passing mention of goblins and ogres, but trolls, hags and oni are notably absent.
More than anything, this book serves as a reference for running a game with "corrupted" players, not as any sort of adventure setting for standard characters. (There are a handful of adventure hooks, with the majority being appropriate for corrupted characters, particularly if characters have become The Lost.)
Of the 8 chapters, the first 6 all begin with the flavor text that we've come to expect, all connected in some way. Chapter 7 has flavor text, but is somewhat jarring in that it is a complete change of setting, characters and venue from the preceding 6. Chapter 8 was appearently given no thought in this direction, being devoid of any flavor text. (Which is ironic in that Chapter 8 was the one I deem most useful as is, not needing one of the aforementioned references.)
Overally, this is a good reference point for a solid GM and a dangerous weapon for GMs that only think they're good. A novice GM will probably feel overwhelmed by this source as the only detailed info is the section on the Wall of Bone, so don't expect an out-of-the-box adventure such as "Tomb of Iuchiban". If an "evil" campaign is in your future, this book is a must-have. If you're going to run a campaign IN the Shadowlands, this will be useful, but not necessary. Any campaign within the Empire won't use this book at all unless you want to focus on bloodspeakers. Heed the call of Fu Leng accordingly...

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Impressive way to start a seriesReview Date: 2008-07-15
This novel focuses on the Scorpion Clan, masters of intrigue who are feared and despised by all other Clans. The Scorpion leader Shoju discovers a prophecy that foretells the return of the demon Fu Leng unless drastic action is taken; action that could prove equally devastating to Rokugan. As Shoju sets his plans in motion, we learn about the other key members of his Clan, and are provided an introduction to several important characters in the Clans that future novels in the series will explore.
The Scorpion is a fun and compelling novel that provided a healthy dose of action, intrigue, romance, and very memorable characters. The samurai and other Asian historical elements were handled well, and were balanced with just enough fantasy elements to keep things delightfully unpredictable. I had no previous familiarity with the role playing game that this series is based on, but had no problem jumping right into the story, which is a credit to author Stephen Sullivan. My only concern is that he may have done his job a bit too well, as I'm ready to swear allegiance to the Scorpion Clan before truly discovering the remaining Clans!
SLOWReview Date: 2008-01-03
a really good book, worth readingReview Date: 2006-10-29
A Perfect Introduction to a Fine Oriental Fantasy SeriesReview Date: 2005-02-05
It does what any first volume of a series should do and that is make you want to read the rest of the books as soon as humanly possible. The fact that there were a couple of clunkers in the seven book series was somewhat disappointing (especially the lopsided follow-up The Unicorn), but the strength of The Scorpion alone will make you want to see how the rest of the clans fare in this imperial free-for-all. It's simply the best of the series and I'm glad it was the first or I might not have bothered to read the others!
So do yourself a favor and read The Scorpion. If you enjoy it then you have six more books waiting in the wings (and five more after that if you include The Four Winds series)! I can't say that any of the other Clan War books will make quite as deep an impression as this one (alough The Crane is a close second), but as a whole this is an excellent four-star series that deserves to be read.
A series reviewReview Date: 2005-11-17
First thing's first--If you're looking for flawless writing and can't get over grammatical errors, don't read these. Frankly, they're pretty full of them, and I could tell several places where things could have been phrased much better. Actually, on the scale of things, if I were rating based on writing skill alone, I'd probably only give a three.
So why am I giving the series a five? Because I don't latch onto things like grammatical errors and a couple misspellings. If you don't know anything about the series, it's basically telling the same story of [relatively] the same time period from seven different points of view (seven clans, seven books, yeah...). I hate books that are predictable, but what I hate more is the way some authors make absolutely absurd switches in what's going on in an effort to be less predictable. These books don't do that. By themselves, they're just like any old fantasy book, but all together, they make so much sense, and you start feeling a little hypocritical because you'll at least understand each clan's cause as they tell it. Frankly, these, along with a couple other books I read around the time (The Magic Circle and Crazy Jack, both by Donna Jo Napoli) changed the way I thought about things. Once you see the same event seven different ways, it's kinda hard to stop noticing how everything else in the world is just as complicated, but that just makes it a lot easier to understand where other people are coming from on different issues, etc.

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a great supplement to Oriental AdventuresReview Date: 2002-10-06
Oriental ExcellenceReview Date: 2003-11-06
The Rokugan setting is just amazing, adding tons of depth to the Oriental Adventures setting and just providing a great atmosphere, chock full of politics, rivalries, and Three Kingdoms-esque intrigue. The additional clan-based suplements (Secrets of the Unicorn springs to mind, mainly because after only a few minutes of reading, I gained a ton of insight into my Water-based Unicorn Shugenji), are great, providing a huge amount of background on the cultures and personalities of Rokugan.
If you're a bit tired of Greyhawk and Faerun, now may be a great time to trade your longsword for a katana and your cleric for a shaman. Check Rokugan out -- you'll like it.
Excellent Background and SettingReview Date: 2007-08-08
d20 Rokugan: Inspiring, yet lacking...Review Date: 2004-07-09
So I picked up Rokugan as soon as I found out about it.
At first glance (in the store), it was really detailed. Each family in each clan has it's own bonus class skills, favored classes, and starting packages (which were a nice touch from the previous versions of L5R RPG). There are individual shugenja schools for each clan/family, full classes for courtier and ninja (courtier is especially useful for Oriental games), probably two dozen prestige classes (most are very good for other games, as well), and a plethora of feats (which included new Clan and Kiho feats).
The background material on Rokugan is also very good, giving a new-samurai's view of the Emerald Empire, up to the time of the Emperor Toturi's death. There are details of the wars, along with a timeline filled with seemingly-innocent historical anecdotes (perfect for helping DMs create adventures).
Unfortunately, the book is not without flaws.
There are issues with the starting packages (some with contradictory equipment, others that simply don't make much sense or use), lingering questions on exactly how shugenja work in certain cases (especially the Isawa), the fact that the samurai ability to "awaken" their swords contradicts much of known L5R material (i.e., only shugenja typically do it), and several other issues.
Individually, these things wouldn't be a problem, but altogether, make the book practically unusable. This in and of itself could likely have been corrected if the designers had created a FAQ and/or errata to explain or correct issues. But they have not, and there is almost certainly no plan to do so for the foreseeable future.
There are smaller things I would alter, like making courtiers somewhat more useful, perhaps, but they are mostly flavor issues rather than game balance, mechanics, or setting issues.
Should you buy this book? Yes, actually. The book is useful, but requires a complete overhaul, especially to make it v3.5 compliant (and no, there is no v3.5 update out for it yet, and there seems no plan to make one). The Complete series may handle a lot of these problems; though I have not read them all, they have incorporated the OA classes, with some or no modifications.
I say buy it, but don't pay full price. Get it used, borrow one from a friend, but don't pay $20 for this thing. The lack of polish and user-friendliness should not be rewarded.
An outstanding D20 ConversionReview Date: 2002-12-26
All in all a very solid book and an excellant followup to the Oriental Adventures book (which I also highly recommend if you intend to run L5R using D20 rules)
Something I would like to point out. This book isn't just a new collection of feats and classes and skills. This book presents one of the most dynamic asian fantasy settings roleplayers have ever had the pleasure of gaming in. It is rich in history and culture (and as much as I don't like the most recent history, it's still largely entertaining.)
In short, 2 thumbs up. Way up.


Emerald Empire AdditionReview Date: 2008-05-12
GamingReview Date: 2007-11-17
A very complete guide to Rokugan's societyReview Date: 2007-11-13
It isn't really necessary to play, but you won't regret to have it if you decide to buy it.
Recommended purchase.
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