Trading Cards Books


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Trading Cards Books sorted by Average customer review: high to low .

Trading Cards
Magic: the Gathering: Trading Card Game
Published in Unknown Binding by Wizards of the Coast (2001-12-31)
Author: Richard Garfield
List price:

Average review score:

magic the gathering volume 2
Helpful Votes: 0 out of 3 total.
Review Date: 2001-08-16
though i dont have this book my friends say its an excellent book and I've seen it for my self and it is definatly a must buy

This Book is so Good, It makes magic much funner
Helpful Votes: 0 out of 4 total.
Review Date: 1999-06-06
It so good it has tempted me to buy alot of Magic cards

One from the master himself
Helpful Votes: 2 out of 3 total.
Review Date: 2000-06-25
Richard Garfield is the creator of Magic The Gathering card game. This book gives the reader an in-depth look into the game and shows the beautiful illustration that each card contains. This is a must have for all players and collectors of the card game.

I Love this book!
Helpful Votes: 2 out of 6 total.
Review Date: 1999-06-07
I collect the cards and I don't know how I would have known if they were rare or common cards if I hadn't found this book. It's the best!

Not as good as the first one but still good!
Helpful Votes: 5 out of 7 total.
Review Date: 2000-06-13
If you are a mtg collector, you definitely need this book. Although it is much "thinner" than Volume 1 but it's still a must for any serious mtg collector

Trading Cards
The Great American Baseball Card Flipping, Trading and Bubble Gum Book
Published in Hardcover by Little Brown & Co (T) (1973-10)
Authors: Brendan C. Boyd and Fred C. Harris
List price: $7.95
Used price: $0.99
Collectible price: $32.50

Average review score:

Mark Twain meets the 1950's and Topps
Helpful Votes: 1 out of 1 total.
Review Date: 2007-08-11
Here's a little time travel for you. I first got my hands on this book when I was a little baseball-loving kid, back in 1974. This book scared the hell out of me back then.

Thirty years later it turned up again, and this time it blew my mind. It's one of the most creative, touching, thoughtful, mildly mean-spirited works of literature I've ever come across (And I read books for a living.)

Here's the backstory on the book. It's the early 1970's in Boston, and two witty, profound, slightly geeky local bookstore employees decide to rummage through their childhood baseball-card collections and write a book about their love of the game. Please note: this book **isn't** about baseball or even about baseball cards (here I'm citing the authors in their preface), it's a book about childhood as recalled through the prism of baseball cards.

This book isn't for everyone. It's for grown-up men who loved baseball as boys, weren't very good at it (as the authors admit about themselves), and were probably picked near the end in gym class when teams were being chosen.

This book is probably best (and most mind-blowing) for people who grew up during the late 1950's and early 1960's, as the authors did. But the generations of childhood baseball fans ever since will also find great pleasure in this entirely irreverent and clever book.

"GOOD NIGHT, SIBBI SISTI, WHEREVER YOU ARE." When I read this line in the book back in 1974, it gave me the willies. Now I just grin.

I see the boys of summer in their ruin. . .
Helpful Votes: 6 out of 6 total.
Review Date: 2005-12-16
Each of us occasionally has experiences that are so vivid that they make immediate and permanent imprints upon the memory. For example, I can still remember my excited first day of kindergarten, as well as my first glimpse of Three Rivers stadium, as our family car approached it along the jumbled, congested streets of the North Side.

Believe it or not, I can similarly remember my first experiences reading this book, as though they were yesterday. I was in grad school in California, and a friend was visiting me with this book in tow. As he spread out a sleeping bag and nodded off to sleep, I curled up with his magnificent book. I can still picture that entire scene, my old apartment as it was then, and even one particular page on which I lingered in fascination (the Joe Fornieles profile.) The feeling of reading it was that electric, that hyper-engaging.

A book has got to be good if reading it is remembered as a formative experience.

Let me try another way to explain how much I loved this book. When I couldn't find this book anywhere (it being out of print), I directed a nationwide book search to try to find it for me. They did, a flawless hardback edition that I still treasure, and still maintain in carefully guarded, pristine condition. Mind you, I was a starving grad student when I did this, and could hardly afford such luxuries.

As you can see from the other reviews below, this book takes that type of hold on those who love it.

There are three major sections in this book; one covering the sensory atmosphere of a 1950s suburban childhood, one on the baseball card industry as it existed in 1973, and one a series of profiles of players as depicted on samples from the authors' baseball card collection. The first and third of these are the great ones.

I adore the opening chapter, which brought childhood back to me even though I didn't grow up in the same era as the authors. But some things are universal I guess, including the way that childhood memories exist as scraps and floating debris of the odd popular cultures through which we guide our children.

Boyd and Harris's childhood world will be recognizable to anyone who grew up in America -- a world of advertising jingles, cap guns, yo-yos, Pez, and of course, baseball cards. A time cycle in which the kids learn to break down the interminable flow of their school year according to the changing weather, the holidays and favorite activities of each mini-season. And even those of us whose childhoods weren't so innocent nevertheless cling to those small fragments of memory of a time when we had no responsibilities and the world was a fascinating and wondrous place. I once wrote a newspaper review of this book in which I referred to this opening chapter as Marcel Proust in Levittown, and I think it still fits.

But the real core of the book is the "Profiles" section. This is a procession of baseball cards, one after another, two per page, each of which triggers a particular set of memories from the authors. Many of these, if not most, are really funny. But others are poignant.

Not all of the little capsule profiles are about the players themselves. Sometimes the authors take the opportunity to laugh over the baseball card itself -- a goofy pose, a bad airbrushing job, an inexplicable caption, an ill-considered description on the back.

It's an exquisite feeling, thumbing through their card collection with them. You feel the pang of reverence for the Ted Williams card. You snicker over Choo-Choo Coleman and the lousy catchers collected by the New York Mets. You ponder how it could be that Charlie Smith was traded straight up for Roger Maris. You nod knowingly over the author's continual confusion of Mike de la Hoz and Bob del Greco.

The visual design of the book is central to its power, which is why I particularly treasure my hardback edition. One page of umpire cards has a colored backround on which is stamped,simply, "Boo, Boo, Boo, Boo. . ." A page with the cards of Jackie Robinson and Roberto Clemente contains no commentary, just a respectful black background (each had recently passed at the time of the book's original publication.)

Somehow it all seems to mean something, even without seeming to try to mean anything. And therein lies the book's genius.

I know of no other baseball book like this one. It defies categorization, and despite my poor effort above, it really defies description. Buy it, hide it, shut the door and turn out the world, savor it, ponder it, laugh at it, love it.

Have a good time. It's meant to be fun, you know. Let's play two.

A forever treasure
Helpful Votes: 6 out of 6 total.
Review Date: 2003-02-05
Beautiful, brilliant and witty. Once you have the book, you'll never forget it, and you'll probably keep wanting to show parts of it to fellow fans. However, in the name of humor, the book is a little cruel to some players -- for example, "Hal Griggs was to pitching as Wayne Causey was to hitting -- that is to say, nothing." Even as a kid I was made uncomfortable by things like that. But, some of those things, I just LOVED, like the teasing about how ugly Don Mossi was and about how lousy a hitter Hank Aguirre was ("...I mean to tell you, he couldn't even come close..."). So, where should they have drawn the line? Heck if I know. Also, the book seems to show a bias toward players from Boston and Philadelphia, giving them more space than they deserve, and a lot more kindness. But actually I enjoyed that, since, as a New Yorker, I've always been embarrassed about the disproportionate attention that is usually given to the Yanks and Mets. It's nice to see a couple of other towns getting their turn.

Christmas treasure
Helpful Votes: 7 out of 7 total.
Review Date: 2004-04-13
I received this as a Christmas gift one year and was initially disappointed. I had only heard of a few of the guys that were showed on the cards and I set it aside, figuring on sticking it up on my bookshelf with the other boring books that I had and never bothered with. Several days after Christmas we went on the annual family gift return, a day I truly hated. In desperation I grabbed this book off of my pile and took my accustomed place in the back of the station wagon. For the rest of that day and night the only time I put the book down was to eat, and then only briefly. This is a completely irreverent look at baseball as a whole, and the thing that really sealed the deal for me was the card of Whammy Douglas and the comments made by the author. I tried to get my dad to read it because I figured he would get more out of it than I did, (I'm 41 and consider myself to be on the trailing edge of those who might "get it",) but he wasn't interested. Maybe I'll try again. This book might have a limited range of interest, but if you have fond memories of baseball in the 50's and 60's, I think you'll fall right into that range.

"Goodnight Sibi Sisti, Wherever You Are"--From The Book
Helpful Votes: 7 out of 7 total.
Review Date: 2003-12-31
This book is a treasure. I think if I had to pack one bag of books for a long stay on a desert island, this would be one of the first ones included. Like one of the other reviewers, I have worn out more than one copy and find myself puzzled why it's been allowed to go out of print.

"The Great American Flipping, Trading and Bubble Gum Card Book" has three principal sections. The first, "Where Have You Gone VINCE DiMaggio" is a warm and very witty recollection of the co-author's childhoods in the 1950s and the central role that baseball cards played in them. Part two, "This Kid Is Going To Make It," is a look at how the baseball card business operated circa 1973, the date of the book's original publication.

As entertaining as these openers are, the best (and largest) part of the book is the one simply called "Profiles." Reproduced in full color are hundreds of cards from the early 1950s to the late 1960s, accompanied by the author's observations about the players immortalized on them. You'll find greats on these pages, like Richie Ashburn, Stan Musial and Ted Williams...but the real joy is the rediscovery of the men on the fringes of the game's glory...."immortals" like Chris Cannizzaro, Frank Leja, Foster Castleman, Clyde Kluttz and Coot Veal. It's tempting to quote from the book at length, but that would spoil the fun. Just to give you a sense of the flavor though, I opened at random to the page featuring Hector Lopez, poor-fielding third baseman for the Yankees and Kansas City A's. After judging Lopez not to be just a bad fielding third baseman for a baseball player, but for a human being, they declare, he did not "simply field a ground ball, he attacked it. Like a farmer trying to kill a snake with a stick."

This is a wonderful book for any baseball fan, and should especially be treasured on those short, cold winter days when the crack of the bat and the warm blue skies and green grass of summer seem oh-so-far away.--William C. Hall

Trading Cards
World Of Warcraft: The Art Of The Trading Card Game (World of Warcraft)
Published in Hardcover by Upper Deck Authenticated (2007-12-20)
Authors: Jeremy Cranford, Samwise, Glenn Rane, Samwise Didier, Todd McFarlane, Greg Staples, Zoltan Boros, Gabor Szikszai, Marcelo Vignali, and And Many Others
List price: $50.00
New price: $31.00
Used price: $27.95

Average review score:

Wonderful book with some great art!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-01
I am not a World of Warcraft gamer, but the beautiful art in this book drew me to it the moment I saw it on the shelf in my local book store. This book is filled with page after page of gorgeous renditions of highly stylized creatures and monsters that entrance the viewer. Discovering some of these artists for the first time was a treat for me, so much so, that I had to go online to find out more about some of them. This is a wonderful book with some great art in it. I highly recommend it for both WoW gamers and non-gamers alike!

perfect for fans of all types
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-07
I was looking for the perfect book to display the beautiful works of art I had seen in the world of warcraft franchise. This book certainly delivered. There is nothing low quality about this book. It included many of the pictures I'd already seen on the internet and many beautiful paintings I had never seen before. I'll let each buyer see for themselves, but the book is organized in a very simple and interesting way. It is so full of paintings, even after a month, I can look through and find a painting I'd never noticed before, and as an amateur artist, I find plenty of inspiration. A valuable book for any fan of warcraft or fan of fantasy art.

Amazing
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-20
I've been looking forward for a book like this for quite some time. It gives me the chance to study styles and guidelines for the trading card industry. Thanks to this book now I know what to work with for my next portfolio review. Luckily future book are going to have my stuff too!!! ;)

Great book with lots of well known artists
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-18
I love the book. I collect every "art of" book i can find and this is definitely one of the better ones. It has a full page of art on nearly every page, and a few shots of process, like pencil sketch to painting on a few pages. Artists like Todd McFarlane, Puddnhead, and Greg Staples are some of a few in the book as well as many other amazing artists.i reccomend it highly, it's very inspirational.

Awesome book...Lots of great art!!!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-01-30
This is an awesome book...The variety of work is great, different styles and techniques, not to mention the characters are really fun to look at. As an artist, it's one of those books that you crack open to get the creative juices flowing!!!

Trading Cards
Pokemon Team Rocket American Trading Card Game Booster Pack
Published in Toy by Wizards of the Coast ()
Author:
List price:
New price: $0.16

Average review score:

Rockets Rule!
Helpful Votes: 1 out of 1 total.
Review Date: 2001-04-23
Rockets are by far the most powerful cards in all of the sets (including Neo Genisis.)Their attacks are absolutely stupendous and their effects are stunning. For example, Dark Blastoise contains two moves. The first one: Hydrocannon: It does 30 damage with 2 water energys (required to use the attack at all), 50 with 3, and 70 with 4 (at a maximum.) The second one: Rocket Tackle: It requires one water energy and two colorless, does 40 damage while Dark Blastoise does 10 to itself BUT you get to flip a coin. If heads your opponent cannot attack you his next turn, if tails, he can. Are you catching on now? Oh, and something else...Rockets do have a weakness. Their hit points. Dark Blastoise has 70 HP, Dark Alakazam has 60 HP, and Dark Charizard has 80 HP (the highest of all.) Fortunately, this is usually not a problem if you're in your 2nd or 3rd stage of evolution, because you can blast 'em away before they can even flinch! Rocket cards rule in decks, and are good for collecting! GET THEM!!!

Pretty Good
Helpful Votes: 16 out of 19 total.
Review Date: 2000-07-05
These are really cool! Completely new Pokemon, some new attacks, great pictures, and some Pokemon even have DARK in front of their name (such as Dark Raichu, Dark Blastoise, and Dark Alakazam.) The only thing that could possibly be better would be if the Pokemon were a little more powerful. For example: Dark Charmeleon only has 50 HP and has an attack that does 70 damage, but it has to discard 1 fire energy NO MATTER WHAT and it has to flip a coin to see if it does damage or not. A fossil Moltres could do much better than that (no offense to Moltres fans.) Overall, Rocket cards rank very high, but there's a little room for improvement.

Team Rocket is gonna getcha
Helpful Votes: 17 out of 22 total.
Review Date: 2000-06-17
I have bought alot of these new packs and almost every one had a holofoil card.My first card that I ever got was a dark blastoise!The prices On the Amazon are Amazing!Before you ever buy anything look on amazon first! You'll be amazed by how much you save! Amazing! Amazing! Amazing! Service! My first basic pack from AmAzOn had a CHARIZARD!

The Evil Side Of Pokemon Cards!
Helpful Votes: 19 out of 25 total.
Review Date: 2000-09-10
Now I finally get some Dark Pokemon to strike fear into the game as I play! Not only are these cards fun to play with, but because they are the most powerful of all the sets I can get my opponet sweating when I put one of these babies out! Just make sure you're kids aren't scared easly because some of the violent pictures tend to frighten the younger when I play them. HIGHLY RECOMMENDED!

Team Rocket Cards are the Best!
Helpful Votes: 9 out of 10 total.
Review Date: 2000-09-02
I'm building a Rain Dance Deck and Team Rocket cards were a great addition.They're really powerful and combo well with other Pokemon cards.I am planning on buying a lot.I hope you like them as much as I do! ...

Trading Cards
Yu-Gi-Oh! TCG: Invasion Of Chaos Special Edition Box
Published in Unknown Binding by Upper Deck (2004-03-22)
Author: Upper Deck
List price: $12.50

Average review score:

Talk about luckiness
Helpful Votes: 1 out of 2 total.
Review Date: 2004-12-21
This is the sweetest thing since Raigeki came out. Why?
-You get 3/4 of a chance at getting a very good varient card
-IOC has the best cards out there

I got one of these and I pulled out Ring of Destruction as my varient card. I opened up my first IOC pack from this set and got a Chaos Emporer Dragon. My second was a Dark Magician of Chaos and the third and the last was a Black Luster Soldier-Envoy of the Beginning. If you want the most game-breaking cards, get this.

Awesome, Probably the best Yu-gi-oh! Card pzck ever
Helpful Votes: 2 out of 6 total.
Review Date: 2004-04-13
This pack includes 3 booster packs of Invasion of Chaos, the latest booster pack series, plus a old secret rare from a pack that is now hard to find. It saves money from buying 3 seperate packs, and REALLY saves money from buying the secret rare. The secret rare cards you can get in these are:
Magic Cylinder
Gemini Elf
Lava Golem
Ring of Destruction
I gave this semi-high educational value because you have to calculate math while dueling, but I gave it low durability because the cards get beaten up easily. Good luck with these!

AWESOME!!!!!!!!!!!!!!!!!!!!!!
Helpful Votes: 4 out of 4 total.
Review Date: 2004-11-09
My favorite packs of all time in a special edition pack magic cylinders has to be one of the greatest traps in the whole game negate the attack of a monster thanb fire it bak at his/her life points. Gemini elf 1900 attack 4 stars is a very strong level 4 monster. Ring of destruction destroys one monster on the field and you both loose life points equal to the attack of the destroyed monster, this card can be very helpful used correctly. And lava golem sacrifice 2 of your opponets monsters to summon lava golem on there side of the field 3000 attack they loose 1000 life points every standby phase that they controll this card.



And lets not forget one of the most strongest monsters in yugioh. You can obtain the all might Chaos Emperor dragon, which is one of the most sought after cards. Also its a better price than buying the packs sereratly.(unless you buy from ebay)


I hope this review was helpful to you.

AWESOME!
Helpful Votes: 5 out of 9 total.
Review Date: 2004-08-27
this pack is the BEST! I got 2 and got a Ultra Rare Levia Dragon-Daedalus and a Black Luster Soldier-Envoy of the Beginning!
I also got a Magic Cylinder and Ring of Destruction! This is AWESOME! If you want to get some of the best Yu-gi-oh cards ever, GET THIS PACK! I mean box! I mean...uh...thingy!

The Greatest
Helpful Votes: 6 out of 10 total.
Review Date: 2004-04-13
This special edition pack is the greatest because you can get Lava golem, Gemini elf, Magic cilender, or Ring of destruction and you get three Invasion of Chaos packs. When I got it I got Lava golem and Dark Magician of Chaos in a pack. That is why you should buy this.

Trading Cards
1992 Trading Cards Factory Set: 750 Card Complete Set (Advanced Dungeons & Dragons)
Published in Hardcover by TSR (1992-12)
Author: Tsr
List price: $24.95
New price: $34.95
Used price: $17.50
Collectible price: $50.00

Average review score:

1992 TSR Cards : 750 Card Complete Set
Helpful Votes: 1 out of 1 total.
Review Date: 2002-09-13
One of the best card sets that I have ever come across. Truly meant to be one of TSR's greatest accomplishments in the trading card industry.

Artwork supreme!
Helpful Votes: 1 out of 1 total.
Review Date: 1999-12-14
In the world of trading cards, this set is a monster... it was actually released in two parts, however, cards in packs are much more difficult to find than these factory sets. What I like most is the artwork...where else can you find 750 unique examples of fantasy artwork, all at once?

SUPREMELY useful...
Helpful Votes: 4 out of 4 total.
Review Date: 1999-11-08
Not actually a book, this set is an accumulation of 750 cards of various items, monsters, people, etc. from various AD&D worlds. The uses for these are near infinite! Need random encounters, draw a card from the monster pile... Same with items, NPC's, artifacts, traps, and maps! The sub-series are excellent! And, no matter what world your campaign takes place in (Forgotten Realms, Greyhawk, SpellJammer, DragonLance, Ravenloft, or Dark Sun) there are TONS of cards to suit your needs. I stronly recommend this set, though they are near-impossible to find. Hope you enjoy them if you get them!

Trading Cards
Harry Potter: Trading Card Game: Booster (Harry Potter Trading Card Game)
Published in Hardcover by Wizards of the Coast (2001-08-09)
Author: J.K. Rowling
List price:

Average review score:

Since no one has given info or reviews.........
Helpful Votes: 18 out of 19 total.
Review Date: 2003-04-09
Since no one has given any info or reviews, i thought that i should share the info i found with any potential buyers. If you want the full FAQ, go to [website]

I put this up so that you all know what you're buying:

Frequently Asked Questions About the Harry Potter Trading Card Game

What is the Harry Potter trading card game?
The Harry Potter trading card game is a game using trading cards that is based on the bestselling Harry Potter and the Sorcerer's Stone novel by J. K. Rowling.

When does the game come out?
It comes out in August of 2001.

What do you get in the game?
If you buy the Starter Set, you get a rulebook, a playmat, damage counters, and two 40-card decks (each deck comes with an additional premium Wizard card). If you buy a booster, you get 11 cards. Each card is fully illustrated and captures favorite characters, potions and spells, creatures, and situations from the novel.

How do you win the game?
The first person to make his or her opponent's cards "disappear" wins.

Do I have to know how to play other trading card games in order to play this one?
No. You can start with the Starter Set, which introduces the rules of the game to you. Then you can learn more advanced rules once you have the basics down. You can read our rules on this site or download the rulebook!

How many cards are in the set?
There are 118 total cards, including premium cards.

Who is Wizards of the Coast?

Wizards of the Coast is a game company that creates popular trading card games, roleplaying games, and novels. It is a subsidiary of Hasbro, Inc. You can find out more about Wizards of the Coast by visiting the website!

What I Think
Helpful Votes: 3 out of 5 total.
Review Date: 2003-07-10
Harry Potter Trading Cards Starter Set is great for people just beginning to trade cards and play the game. If you want to learn to play but don't want to make the game too difficult, it's perfect. You don't have to deal with the more complex cards till later.

Trading Cards
The Pokemon Edition of Swap: Create Your Own Trading Cards
Published in Paperback by Pride Publications (1999-10-01)
Authors: Gille Myotis and Alexander Gekko
List price: $13.95

Average review score:

Pokemon Star Trading Cards !
Helpful Votes: 1 out of 1 total.
Review Date: 2003-11-01
This book is a great book. You could make your own Pokemon Trading Cards and Trading Card Game. You could sell them and alot of people make money over little peice of paper !! This could be a beginning of our business, mine and yours. I know you will have great sucess. I hope I could make about $9999999 !!!!! I am going to get this book and you should too !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Great information Great cards
Helpful Votes: 10 out of 17 total.
Review Date: 1999-10-09
This book lets you make TWENTY different kinds of Pokemon cards. It gives you all kinds of facts about Pokemon, the Elite Four and all of that. I like this the best of their books.

Trading Cards
1991 Trading Cards Factory Set/Premier Edition (Advanced Dungeons & Dragons, 2nd Edition)
Published in Hardcover by TSR (1991-11)
Author: TSR
List price: $24.95
New price: $16.99
Used price: $15.16
Collectible price: $32.50

Average review score:

AD&D 1991 Trading Cards Premier Set
Helpful Votes: 2 out of 2 total.
Review Date: 2001-12-29
This is an elaborate collection non-player characters and monsters captured mysteriously in fine art... Each card displays name, type, ect... Worthy as a collectable or a device easily incorperated in a campaign setting... Includes all rare and normal numbered cards in the 1991 series...

Trading Cards
1995 Star Trek The Next Generation Customizable Card Game White Border Edition 15-Card Expansion Set
Published in Toy by Decipher ()
Author:
List price:
New price: $3.00

Average review score:

From Wikipedia
Helpful Votes: 3 out of 3 total.
Review Date: 2007-04-22
The standard central goal for a player of STCCG is to obtain 100 points, primarily by completing missions or objectives. This is done by bringing personnel, ships and equipment into play, then moving an attempting team to a mission. Once a mission attempt starts, the personnel will create away teams to encounter dilemmas which will challenge them in some way. Often if the personnel have the required skills or attributes they can overcome certain dilemmas' effects. Once the required dilemmas are passed, the personnel still active in the attempt must have the skills and/or attribute totals required by the mission to solve it. If the mission is solved, the player earns the printed points.

Other aspects of the game increase player interactions: ships and personnel can battle, or otherwise affect each other; cards like events and interrupts can alter the environment for one or more players; and points can be scored using methods other than mission solving.

One of the most attractive themes of the game is the differences between affiliations. These are groupings of ships and personnel based on the major interstellar powers of the Star Trek universe, and most decks will be based around one, or perhaps two, of these groups though first edition in particular allows the use of many powers.

Complete card list:

Card Name Card Type Rarity Albert Einstein (holo re-creation) Personnel Alexander Rozhenko Personnel Alidar Jarok Personnel Alien Abduction Alien Groupie Interrupt Alien Parasites Alien Probe Alynna Nechayev Personnel Alyssa Ogawa Personnel Amanda Rogers Interrupt Amarie Personnel Anaphasic Organism Ancient Computer Anti-Time Anomaly Archer Armus - Skin of Evil Asteroid Sanctuary Interrupt Atmospheric Ionization Auto-Destruct Sequence Interrupt Avert Disaster B'Etor Personnel B'iJik Personnel Ba'el Personnel Baran Personnel Barclay's Protomorphosis Disease Batrell Personnel Benjamin Maxwell Personnel Betazoid Gift Box Artifact Beverly Crusher Personnel Birth of "Junior" Bochra Personnel Bok Personnel Borg Bynars Weapon Enhancement Calloway Personnel Chalnoth Christopher Hobson Personnel Cloaked Combat Vessel Cosmic String Fragment Covert Installation Covert Rescue Crosis Interrupt Crystalline Entity Cultural Observation Cytherians D'deridex Darian Wallace Personnel Data Personnel Deanna Troi Personnel Devinoni Ral Personnel Devoras Diplomacy Disruptor Overload Interrupt Distortion Field Distortion of Space/Time Continuum Interrupt Divok Personnel Dr. Farek Personnel Dr. La Forge Personnel Dr. Leah Brahms (holo re-creation) Personnel Dr. Reyga Personnel Dr. Selar Personnel Dukath Personnel Duras Personnel El-Adrel Creature Emergency Transporter Armbands Interrupt Energy Vortex Interrupt Engineering Kit Equipment Engineering PADD Equipment Eric Pressman Personnel Escape Pod Interrupt Espionage: Federation On Klingon Espionage: Klingon On Federation Espionage: Romulan On Federation Espionage: Romulan On Klingon Etana Jol Personnel Evacuation Evaluate Terraforming Evek Personnel Excavation Exocomp Personnel Explore Black Cluster Explore Dyson Sphere Explore Typhone Expanse Expose Covert Supply Extraction Federation Outpost Outpost Federation PADD Equipment Fek'lhr (holo re-creation) Personnel Female's Love Interest Fever Emergency Firestorm First Contact Fleet Admiral Shanthi Personnel Full Planet Scan Interrupt Galathon Personnel Gaps In Normal Space Genetronic Replicator Geordi La Forge Personnel Giusti Personnel Goddess of Empathy Gorath Personnel Gorta Personnel Gowron Personnel Gravitic Mine Haakona Hannah Bates Personnel Holo-Projectors Hologram Ruse Honor Challenge Interrupt Horga'hn Artifact Hugh Interrupt Hunt for DNA Program Husnock Hyper-Aging I.K.. Bortas I.K.. Buruk I.K.. Hegh'ta I.K.. K'Vort I.K.. Pagh I.K.. Qu'Vat I.K.. Vor'Cha I.K.. Vorn Iconia Investigation Iconian Computer Weapon Impassable Door Incoming Message - Federation Interrupt Incoming Message - Klingon Interrupt Incoming Message - Romulan Interrupt Interphase Generator Artifact Investigate "Shattered Space" Investigate Alien Probe Investigate Anomaly Investigate Disappearance Investigate Disturbance Investigate Massacre Investigate Raid Investigate Rogue Comet Investigate Sighting Investigate Time Continuum Ishara Yar Personnel J'Ddan Personnel Jaglom Shrek - Information Broker Interrupt Jaron Personnel Jean-Luc Picard Personnel Jenna D'Sora Personnel Jera (holo re-creation) Personnel Jo'Bril Personnel K'Ehleyr Personnel K'mpec Personnel K'Tal Personnel K'Tesh (holo re-creation) Personnel K'Vada Personnel Kahless Personnel Kareel Odan Personnel Kargan Personnel Kell Personnel Kevin Uxbridge Interrupt Khazara Khitomer Research Kivas Fajo - Collector Klag Personnel Kle'eg Personnel Klingon Death Yell Interrupt Klingon Disruptor Equipment Klingon Outpost Outpost Klingon PADD Equipment Klingon Right of Vengeance Interrupt Konmel Personnel Koral Personnel Koroth Personnel Korris Personnel Krios Suppression Kromm Personnel Ktarian Game Kurak Personnel Kurlan Naiskos Artifact Kurn Personnel L'Kor Personnel Leah Brahms Personnel Life-Form Scan Interrupt Linda Larson Personnel Long-Range Scan Interrupt Lore Returns Lore's Fingernail Loss of Orbital Stability Interrupt Lursa Personnel Lwaxanna Troi Personnel Male's Love Interest Masaka Transformations Matriarchal Society McKnight Personnel Medi-Kit Equipment Medical Relief Medical Tricorder Equipment Mendak Personnel Mendon Personnel Menthar Booby Trap Mercenary Metaphasic Shields Microbiotic Colony Microvirus Mirok Personnel Morag Personnel Morgan Bateson Personnel Mot the Barber Personnel Movar Personnel N'Vek Personnel Nagilum Nanites Narik Personnel Nausicaans Near-Warp Transport Interrupt Neela Daren Personnel Neral Personnel Neural Servo Device New Contact Nikolai Rozhenko Personnel Nitrium Metal Parasites Norah Satie Personnel Nu'Daq Personnel Null Space Nutational Shields Ocett Personnel Palor Toff - Alien Trader Interrupt Palteth Personnel Pardek Personnel Parem Personnel Particle Fountain Interrupt Pattern Enhancers Pegasus Search Phased Matter Pi Plasma Fire Plunder Site Portal Guard Q Q-Net Q2 Interrupt Radioactive Garbage Scow Raise The Stakes Rebel Encounter Red Alert! Reginald Barclay Personnel Relief REM Fatigue Hallucinations Repair Res-Q Restore Errant Moon Richard Galen Personnel Riva Personnel Ro Laren Personnel Roga Danar Personnel Rogue Borg Mercenaries Interrupt Romulan Disruptor Equipment Romulan Outpost Outpost Romulan PADD Equipment Runabout Sarek Personnel Sarjenka Sarthong Plunder Satelk Personnel Scan Interrupt Science Vessel Scout Vessel Secret Salvage Seek Life-form Sela Personnel Selok Personnel Shaka, When The Walls Fell Shelby Personnel Seizure Interrupt Simon Tarses Personnel Sir Isaac Newton (holo re-creation) Personnel Sirna Kolrami Personnel Sito Jaxa Personnel Soren Personnel Spacedock Starfleet Type II Phaser Equipment Static Warp Bubble Strategic Diversion Study "Hole in Space" Study Lonka Pulsar Study Nebula Study Plasma Streamer Study Stellar Collision Subspace Interference Interrupt Subspace Schism Interrupt Subspace Warp Rift Supernova Survey T'Pan Personnel Tachyon Detection Grid Interrupt Taibak Personnel Taitt Personnel Takket Personnel Tallus Personnel Tam Elbrun Personnel Tarellian Plague Tarus Personnel Tasha Yar Personnel Taul Personnel Taurik Personnel Tebok Personnel Telepathic Alien Kidnappers Temporal Causality Loop Temporal Rift Interrupt Test Tetryon Field The Devil Interrupt The Juggler Interrupt The Traveler: Transcendence Thei Personnel Thomas Riker Personnel Thought Maker Artifact Time Travel Pod Artifact Toby Russell Personnel Tokath Personnel Tomalak Personnel Tomek (holo re-creation) Personnel Toq Personnel Torak Personnel Toral Personnel Toreth Personnel Torin Personnel Tox Uthat Artifact Transwarp Conduit Interrupt Treaty: Federation/Klingon Treaty: Federation/Romulan Treaty: Romulan/Klingon Tricorder Equipment Tsiolkovsky Infection Two-Dimensional Creatures Type VI Shuttlecraft .S.S. Brittain .S.S. Enterprise .S.S. Excelsior .S.S. Galaxy .S.S. Hood .S.S. Miranda .S.S. Nebula .S.S. Oberth .S.S. Phoenix .S.S. Sutherland .S.S. Yamato Vagh Personnel Varel Personnel Varon-T Disruptor Artifact Vash Personnel Vekma Personnel Vekor Personnel Vulcan Mindmeld Interrupt Vulcan Stone of Gol Artifact Warp Core Breach Wesley Crusher Personnel Where No One Has Gone Before William T. Riker Personnel Wind Dancer Worf Personnel Wormhole Interrupt Wormhole Negotiations Yridian Shuttle Zibalian Transport


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