Roleplaying Books
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A wonderful supplement to the slightly cockeyed world of SteampunkReview Date: 2006-12-07

Collectible price: $64.99

A must have for traveller fansReview Date: 2000-07-15

Used price: $17.52

Institutionalized GeniusReview Date: 2008-08-04
What the German General Staff did for art, Traveler did for storytelling. It was able to create a world as complex sophisticated and detailed as only the greatest writers of speculative fiction could before. It did this by the same method, by the mundane method of using a team of writers to create it's world.
Traveler is an RPG. RPG's are essentially a folk-art. In a way they are a revival of the traditional storytellers art in a new form. Or another way to describe it is as a play in which the actors choose their own actions and the director or "Gamemaster" must oversee and direct the plot knowing his actors have free will. Many, perhaps most of what I have given is fammiliar to my readers. But Traveller is different. It is a work of genius, a splendid science-fiction world of multifaceted complexity set in the far future. Games can involve political intrigue, exploration, trading and whatever ones heart desires. It is not a utopia, nor a dystopia like many Sci-fi's but a world that is believable. It is a world that is different yet similar to ours. But at the same time, "Vive La difference."
Sword Worlds is my favorite of the Gurps Traveller series. It describes a cluster of nations and cultures in a group of planets sandwiched between the mighty Zhodani Consulate and the Vast Third Imperium. The Sword Worlders are clannish and traditionalist peoples who emphasize their Germanic and Scandinavian heritage. They are not pictured as perfect and they are forever quarreling with their neighbors and one another. Yet they are survivors and they have a "character" of their own, a contrarian way of thinking and a grim determination to be who they are.
The Sword Worlds sourcebook is a boon for any who wish to play a campaign set among Swordworlders. And it is a blessing for those like me that do not play but read the book for itself. It gives the political relations between Swordworlder states, substates and alliances, the history of the Sworldworlds and the various and sundry customs of the Sworldworlder people. It gives splendid characters. And it gives a number of preset campaigns that are some of the best in the series. The best campaign of all is the epic "100 parsecs" campaign which could easily be made into a movie.
Perhaps the best thing I can say about Sword Worlds is that it was not long enough. It is an attractive book and well worth the while of any Traveller fan new or old.

Used price: $5.98

Sheer Traveller GoodnessReview Date: 2002-11-12
What can I say? This is an excellent addition to the GURPS Traveller legacy, and an essential aid to any GM running a game in the Spinward Marches. 5 stars, no question.

Used price: $8.98

So far the best of the three GT:Alien Races books!Review Date: 2000-10-14
Of course the two major races (each gets about 50 of the book's 144 pages, the Hivers section including short descriptions and templates for some of the other races from the Federation, like the Ithklur and the Gurvin) and the Ancients (about 20 pages) are coverd more in detail than the two minor races (ten pages each). Still even they contain a lot of good background information and offer many adventure possibilities to any campaign set near the 2000 worlds and the Hiver Federation.
I found the book to be extremely usefull, especially (as they contain a lot of stuff I will probably use in my GURPS Traveller campaign) the Droyne and Ancients sections.
I don't know if there is a lot of new information (as compared to supplements from Classic Traveller and other editions of the game), but if you are playing GURPS Traveller and intend to include any of these races in your campaign, this book is well worth its price.
In my opinion it's the best of the three GT:Alien Races-books so far published by Steve Jackson Games.

Used price: $14.00

One of the best RPG books I've ever boughtReview Date: 2004-03-18

Used price: $26.40

A great sourcebookReview Date: 2007-01-12
Used price: $6.84

Finland's Struggle in the Gray Area between Good and EvilReview Date: 2003-07-21
Setting the stage with a short history of Finland, beginning with its independence from Russia during World War I and continuing through the events leading to its involvement in World War II, the book explains and describes the Winter War, when the Finns resisted Soviet invasion of their territory, the Continuation War, when the Finns fought alongside the Nazis to reclaim the territory they'd lost during the Winter War, and the Lapland War, when the Finns expelled the Nazis from Finland.
Later chapters explain and describe the Finnish military, the Finnish people, and the gear, weapons and vehicles that the Finns used to fight. Sidebars throughout the book cover related subjects, such as Finnish pronunciation, place names, especially influential people, peripheral issues and events, and important Finnish cultural concepts. The last chapter discusses ways to use the information in the book for roleplaying games. And the book also includes a bibliography to facilitate further research.
My only critique is that the book doesn't even mention one of the greatest combat heroes of the Winter War -- and, with over 500 enemy kills, one of the deadliest soldiers of all time -- Simo Hayha.

Used price: $23.99

One of the bestReview Date: 2006-12-30
Systems affect the world you run in very real ways. Heroquest introduces you to a style of game aimed at acting out and experiencing satisfying stories, not endless hacking through dungeons for meaningless treasure.
Discover what it takes to be a hero in a system that allows you to play anything from a lone wolf to a general commanding thousands of troops!


ExcellentReview Date: 2007-04-01
Related Subjects: Multi-System Directories Software Clubs Archives Humor Characters Online Communities Roleplaying in Society Designers Magazines and E-zines Free Systems Developers and Publishers Genres Live Action Gamebooks
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Not only does the book contain full descriptions of these strange and wonderous gizmos but it frequently includes humorous comments about their effectiveness, sometimes in the form of advertising intended to sell the item. My favorite was:
The villain aimed for the hero's head
And surely would have shot him dead
And sent him to his eternal rest,
If not for his Magnetic Anti-Bullet Vest!
The whole book is like this, another winner from the redoubtable Mr. Stoddard!