Roleplaying Books
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Roleplaying Books sorted by
Average customer review: high to low
.

Exalted Time of Tumult
Published in Paperback by White Wolf Publishing (2002-01-14)
List price: $21.95
New price: $4.00
Used price: $2.99
Used price: $2.99
Average review score: 

Story Kit for Exalted
Helpful Votes: 10 out of 10 total.
Review Date: 2004-03-12
Review Date: 2004-03-12

Factory: A Compendium of Magical Robots, Computers, and Dweoware (d20 3.0 Roleplaying)
Published in Paperback by Perpetrated Press (2002-12-01)
List price: $24.95
New price: $11.38
Used price: $12.00
Used price: $12.00
Average review score: 

More Weird and Wacky Stuff
Helpful Votes: 8 out of 8 total.
Review Date: 2003-09-24
Review Date: 2003-09-24
And I thought Arsenal was wonderful...Factory surpasses even that by offering more of the same in a different venue. Whereas
Arsenal came out before d20 Modern, Factory has suggestions on integrating itself with d20 Modern to make a more complete
settings as well as give even more options for say an Urban Arcana game. If you combine Arsenal and Factory you essentially
have Shadowrun d20 and that's not a bad thing. Factory gives us examples of robots as well as some idea of making your own.
Technomagic is the buzz word with this book even moreso than its elder brother Arsenal. Computers get a similar treatment
with dizzying ideas on hacking. Enchanted cyberware is also included with a tongue-twisting name but some good ideas here.
Quite similar in some respects to Dragonstar's spellware but this is more convergent evolution I'm sure. All in all there
is a lot here to like and play with. Good ideas and their integration with d20 Modern is a plus which gives adequate cause
to recommend this book quite highly.

Fantastic Four: Fantastic Voyages (Marvel Super Heroes/SAGA Adventure #3)
Published in Paperback by Wizards of the Coast (1999-04-06)
List price: $8.95
New price: $1.95
Used price: $1.95
Used price: $1.95
Average review score: 

VOYAGES INTO THE UNKOWN
Helpful Votes: 0 out of 0 total.
Review Date: 2001-04-05
Review Date: 2001-04-05
Voyage into the unknown with this book I like it because not only does it contain super exiting adventures it also contains
roster information for characters necesary to play the adventures and also you can use small adventures to make an exiting
series also you can use this book to insert it into other adventures from this book, other ones,and ones you make up.

Fantasy Gaming: A Guide to Fantasy Role Play and Table-Top Battles
Published in Paperback by The History Press (2007-03-01)
List price: $29.95
New price: $5.49
Used price: $5.22
Used price: $5.22
Average review score: 

A handful of color photographs illustrate this methodical guide
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-06
Review Date: 2007-10-06
Author Martin Hackett applies his thirty years of experience in gaming and rule system writing in Fantasy Gaming: A Guide
to Fantasy Role Play and Table-Top Battles, a handy introduction to both fantasy wargaming (which pits armies of mythical
creatures against one another) and fantasy role-playing (in which players each take on the role of a single fighter in a small
party destined for adventure). Fantasy Gaming introduces the complete, original gaming system "Magic and Monsters", which
is easy to learn and adapt to any campaign. A handful of color photographs illustrate this methodical guide, highly recommended
for anyone interested in starting a fantasy gaming campaign without investing dozens of dollars into a host of different rule
books and supplements.

Feast of Goblyns (Advanced Dungeons & Dragons/Ravenloft Module RA1)
Published in Paperback by TSR (1991-01)
List price: $10.95
Used price: $7.49
Average review score: 

First and best of the Ravenloft modules (besides I6 :)
Helpful Votes: 1 out of 2 total.
Review Date: 2000-05-02
Review Date: 2000-05-02
Feast of Goblyns - the first adventure module ever put out under the Ravenloft label! Still considered the most atmospheric
gothic module of all time, with the sole exception of I6 - Ravenloft itself. In this dramatic story, your bold adventurers
are pulled from the realms they know, into the dread mists of Strahd's domain... there, they'll find themselves caught up
as deadly puppets in a chaotic web of intrigue, as the great dark powers seek to manipulate them to their own ends in a nefarious
quest for the accursed Crown of Soldiers. A huge epic - features a 96-page book, 2 screens, and a giant poster map!
Five-Minute Murder Lateral Thinking Puzzles (Puzzle Books)
Published in Hardcover by Lagoon Books (1999-03)
List price: $6.95
New price: $3.50
Used price: $3.33
Used price: $3.33
Average review score: 

Wonderful little way to pass the time...
Helpful Votes: 2 out of 2 total.
Review Date: 2001-04-10
Review Date: 2001-04-10
Excellent book that'll stimulate the problem solving areas of the brain! Interesting stories, scenarios and characters make
this book a good read as well as a good think.
A Game of Thrones: D20 System Role-Playing Game
Published in Hardcover by Guardians of Order (2005-08-15)
List price:
Average review score: 

Deluxe edition available soon
Helpful Votes: 0 out of 6 total.
Review Date: 2004-12-03
Review Date: 2004-12-03
While I can't wait for the standard version to come out, I wanted people to know that a special, limited, deluxe version can
be ordered from the company's website:
It's like 450 pages, hardcover, full color
2 game systems
And numbered - the first 500 are signed by GRRM himself!
Go to http://agot.guardiansorder.com/ to check it out!
Doin' my part to help fellow Canadians...
Vanu
It's like 450 pages, hardcover, full color
2 game systems
And numbered - the first 500 are signed by GRRM himself!
Go to http://agot.guardiansorder.com/ to check it out!
Doin' my part to help fellow Canadians...
Vanu

Games Workshop Dark Angels Codex
Published in Paperback by Games Workshop (2007-02-26)
List price:
Used price: $19.95
Average review score: 

A must
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-12
Review Date: 2007-05-12
Even if you do not play the game, the material included is a must for any fan of the Dark Angels. If you do play the game,
this is one of the coolest army's to play, with some interesting flaws.

Gamma World: Game Masters Guide (Gamma World d20 3.5 Roleplaying)
Published in Hardcover by Arthaus (2004-03-29)
List price: $29.99
New price: $22.02
Used price: $22.92
Used price: $22.92
Average review score: 

Informative & Inspiring
Helpful Votes: 3 out of 4 total.
Review Date: 2005-04-28
Review Date: 2005-04-28
This is an excellent companion to the Gamma World players guide. It provides a lot of useful information about how to run
a game set in the dangerous future "Gamma World."
More importantly, it gives clear, lucid and useful advise on how to be a good Game Master (GM). The instructions for how to run a Gamma World are the kind of "How To" articles that apply to virtually any gaming experience, and will be useful for aspiring GMs from a variety of gaming disciplines.
More importantly, it gives clear, lucid and useful advise on how to be a good Game Master (GM). The instructions for how to run a Gamma World are the kind of "How To" articles that apply to virtually any gaming experience, and will be useful for aspiring GMs from a variety of gaming disciplines.

Gatecrasher: A FUDGE Role-Playing Game
Published in Paperback by Grey Ghost Press (1996-07)
List price: $18.95
New price: $29.95
Used price: $3.25
Used price: $3.25
Average review score: 

Gatecrasher is good multi-genre RPG fun
Helpful Votes: 2 out of 2 total.
Review Date: 1998-09-23
Review Date: 1998-09-23
Gatecrasher is a multi(or possibly omni)-genre rpg. The setting allows for high-tech and high magic, and is both creative
and funny. That, coupled with the simple to use FUDGE rules, make this book an easy read, and a fun roleplaying game to
play.
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The first and second adventure deal with a location called The Invisible Fortress, getting there and discovering its secrets. It combines elements of exploration with a ghost story, and accomplishes both.
The third adventure deals with the kidnapping of a powerful spirit's lover, and his request is that the players get her back alive. Along the way, you see the underbelly of Exalted's Celestial Bureaucracy and haggle with spirits. It's a classic tale of saving the damsel in distress.
The fourth and final story can only be described as a war epic. Invaders from beyond Creation are conducting a crusade in the name of the Machine God (they live inside it). It introduces a new kind of Exalted, the Alchemicals, and provides a timeline that goes on for years in the game world.
While Exalted is designed to be modular, Time of Tumult stands as a sampling of the adventures that can be had in the Exalted game world. I would heartily recommend it to any Storyteller wanting to run Exalted.