Roleplaying Books
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Used price: $5.78

As the back cover text says...Review Date: 2008-05-08
Used price: $12.50

Best of the bestReview Date: 2000-05-02

Used price: $15.49

Let the Peasants rejoice!Review Date: 2003-12-15
All of the LC get special attention, new Combination disciplines, and new merits. The player tool boxes are helpful starting points for a character in that clan, and can point you in interestng directions.
In the end, if you plan to play DA Vampire, you should have this book. Even if you are not running a LC character, the information gathered here is invaluable.
Another homerun for Matt McFarland and company!

Used price: $10.00

The House that (your character here) builtReview Date: 2003-12-16
You will want to sit down with your group looking over this book, as major thought is put into establishing group domains. As a GM, I was pleased to see this encouragement on group play.
Don't make the mistake of thinking that this is just a GM book though, I have found much in it to enhance the play of my own characters, and would recommend it to anyone who wants to see some realism breathed into their Backgrounds.

Used price: $10.94

The Definitive Guide to the War of PrincesReview Date: 2003-12-16
Just in case you are figuring that you don't plan to play Vampire, but are in the mood for another DA game, be it Mage, Inquisitor, or Werewolf; they have rules for all of them here too.
Frankly it is a brilliant move that is way to long in the coming: put out a source book that covers your entire spread of books. Not one book of combat abilities for each character type you have available to you.
This book delivers what it promises to: how to make war in the Dark Ages, particularly against other supernatural opponents.


Essential information for running your HC DA charactersReview Date: 2003-12-16
Truly, you do not need this book to play the game. However, you will be at a great disadvantage to your fellow players who do have it. I know I wish I had this book when I created my last character!
The true highlight of this book is the best rendition of koldunic sorcery (the Tzimice's priest-mages) EVER!!! If you have wondered as a GM wha tthe heck kolduns could do, or wondered as a player wondering what made a Tzimice mage different from a Tremere, your answer is here, laid out in a frightening explanation of why these wisemen still control Eastern Europe.
Other highlights are Abyssal Mysticism (the Lasombra get some great infomration laid out here.), a healthy grouping of Combination Disciplines, and an indepth discussion of how th High Clans adopt mortal institutions into their unlives.
In short, buy it! You will love it!!

Used price: $29.95

Everything you need to howl in the Dark AgesReview Date: 2003-03-09
First, the book keeps insisting that you need Dark Ages: Vampire to use this book, but any Werewolf book will do.
The book covers in great detail all 10 tribes of Medieval Europe in full detail. All the various gifts are detailed as well.
If you are a VAMPIRE player who always wanted to check out the Werewolves, this is the book for you, as it seems to be written for you. Veteran Werewolf players can skip all the Vampire stuff and find stuff that they will like.
Definitely recommended.
Used price: $2.39

Bad ass Elvis saves the worldReview Date: 2004-09-12
First Oliver North is president, and he reminds me a lot of George W. Bad advice has led him to bankrupt the country, private the police, reform the U.S. calvalry and that's just the start.
Elvis gets out of the Army, with Rejuv. drugs to keep him fit. He's a super soldier Captain America style only with actualy style. He fights corporate mercs. alongside reefer smoking, mutated Japanese businessmen.
He also fights some of the toughest demon worshipping mormons in the world including the ultimate French Assassin: Duroc. He saves the world with the help of a noble voodoo prostitute. At least for the moment.
One of my favourite books and worth every penny.

Used price: $10.00

Great take on d20 modernReview Date: 2003-10-15
This supplement campaign world to Wizards' D20 Modern core rules is great. It gives complete, balanced rules for playing characters that are like their human brothers, but have a genetic link to the gods of the past. Not only are new regular/prestige/advanced classes, new feats, new occupations, new items, etc etc etc given, powers of the titans(the god-gene inheritors) are given for each distinct legacy. What may be best about this book is the complete background history and state of the world and organizations that are competing for control and knowledge of the events that led to the formation of this campaign world. I don't want to give everything away, so you'll have to buy the book to find out more. I HIGHLY recommend this book for anyone that wants to play a campaign in a world abruptly changed by an event that unleashes great powers onto an unsuspecting modern world.
Used price: $4.99

Dark Kingdom of Jade(Wraith)Review Date: 2000-05-08
Related Subjects: Multi-System Directories Software Clubs Archives Humor Characters Online Communities Roleplaying in Society Designers Magazines and E-zines Free Systems Developers and Publishers Genres Live Action Gamebooks
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...and nobody knows it better than the man in the middle, the man who keeps the goods and the info flowing -- the Fixer. In this hot new supplement for everyone's favorite dealmakers, you'll get down to the dark underbelly of Cyberpunk; the "grungy, nervous, jury-rigged, and illegal" milieu of the urban go-between, where Money meets the Street and the real business of 2020 survival begins.
But being a Fixer's more than just shady alleyway deals. Wildside also lets you:
* Dive into the hi-rise world of the financial factors; the backstage manipulations of agents and managers, and the esoteric coinage of the info-bros, with their dataman networks.
* Specialize your Fixer in over a dozen of different ways from high-moving Salesmen and Moneybags to the lowlife Leeches and Go-Betweens.
* Create your own organizations. From setting up and running a "business" to a detailed dissection of the Street environment, Wildside gives you the details; up close and in your face.
Think you were Cyberpunk before? You don't know half, choomba. Now you're lookin' boga, dodgin' the gewalt, and fulfillin' your girl the hard way. Now you're walking the WILDSIDE.