Roleplaying Books


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Roleplaying Books sorted by Average customer review: high to low .

Roleplaying
Wildside: The cyberpunk sourcebook for the street
Published in Unknown Binding by R. Talsorian Games Inc (1993)
Author: Benjamin Wright
List price:
New price: $12.00
Used price: $5.78

Average review score:

As the back cover text says...
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-08
WHEELING, DEALING AND STEALING -- THAT'S LIFE ON THE STREET...

...and nobody knows it better than the man in the middle, the man who keeps the goods and the info flowing -- the Fixer. In this hot new supplement for everyone's favorite dealmakers, you'll get down to the dark underbelly of Cyberpunk; the "grungy, nervous, jury-rigged, and illegal" milieu of the urban go-between, where Money meets the Street and the real business of 2020 survival begins.

But being a Fixer's more than just shady alleyway deals. Wildside also lets you:

* Dive into the hi-rise world of the financial factors; the backstage manipulations of agents and managers, and the esoteric coinage of the info-bros, with their dataman networks.

* Specialize your Fixer in over a dozen of different ways from high-moving Salesmen and Moneybags to the lowlife Leeches and Go-Betweens.

* Create your own organizations. From setting up and running a "business" to a detailed dissection of the Street environment, Wildside gives you the details; up close and in your face.

Think you were Cyberpunk before? You don't know half, choomba. Now you're lookin' boga, dodgin' the gewalt, and fulfillin' your girl the hard way. Now you're walking the WILDSIDE.

Roleplaying
Danger at Dunwater (AD&D Roleplaying, Adventure Module U2)
Published in Paperback by Random House Inc. (1982-10)
Authors: Dave Browne and Don Turnbull
List price: $5.50
New price: $19.25
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Average review score:

Best of the best
Helpful Votes: 3 out of 3 total.
Review Date: 2000-05-02
The finest chapter in one of the best Greyhawk trilogies, this adventure begins with a deceptively simple mission - find the lair of the lizard men who are gathering weapons to attack Saltmarsh, and obliterate them! But, as the PCs should have learned from U1, nothing is even nearly that simple... the lizard men are actually peaceful and intelligent, and are desperately gathering their strength to stave off the imminent Sahuagin onslaught that will soon obliterate them, and the Saltmarshers as well... if they PCs (levels 1-4) can't learn the truth in this perfectly-scripted, dramatic espionage adventure, their brief careers as heroes will end... a classic of Greyhawk, highest recommendation.

Roleplaying
Dark Ages PG to Low Clans (Vampire)
Published in Hardcover by White Wolf Publishing (2003-08-11)
Author: Zack Bush
List price: $29.95
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Average review score:

Let the Peasants rejoice!
Helpful Votes: 6 out of 9 total.
Review Date: 2003-12-15
PG to the LC lays out a definitive look at those known as Low to their Highborn brethren. Have you wondered what the Nos do when they are in their tunnels, or why they became the Sewer Rats, you will find your answers here. Wonder how cool the Gangrel must have had it in a time where cities had not yet taken over? Its all here.

All of the LC get special attention, new Combination disciplines, and new merits. The player tool boxes are helpful starting points for a character in that clan, and can point you in interestng directions.

In the end, if you plan to play DA Vampire, you should have this book. Even if you are not running a LC character, the information gathered here is invaluable.

Another homerun for Matt McFarland and company!

Roleplaying
Dark Ages Right of Princes (Dark Ages)
Published in Paperback by White Wolf Publishing (2003-03-17)
Author: Stephen Dibesa
List price: $19.95
New price: $11.80
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Average review score:

The House that (your character here) built
Helpful Votes: 5 out of 5 total.
Review Date: 2003-12-16
McFarland and company put together an excellent source for establishing domains in the DA line. The entire line is represented here, with special consideration given to Mages, Inquisitors (Holy Ground covered as well), Were Wolves, as well as the staple: Vampires (Cainites).

You will want to sit down with your group looking over this book, as major thought is put into establishing group domains. As a GM, I was pleased to see this encouragement on group play.

Don't make the mistake of thinking that this is just a GM book though, I have found much in it to enhance the play of my own characters, and would recommend it to anyone who wants to see some realism breathed into their Backgrounds.

Roleplaying
Dark Ages Spoils of War (Dark Ages)
Published in Paperback by White Wolf Publishing (2003-06-02)
Author: Ari Marmell
List price: $19.95
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Average review score:

The Definitive Guide to the War of Princes
Helpful Votes: 7 out of 7 total.
Review Date: 2003-12-16
Tactics, siegecraft, naval battle... its all described in this "war book" for the new Dark Ages line from White Wolf.

Just in case you are figuring that you don't plan to play Vampire, but are in the mood for another DA game, be it Mage, Inquisitor, or Werewolf; they have rules for all of them here too.

Frankly it is a brilliant move that is way to long in the coming: put out a source book that covers your entire spread of books. Not one book of combat abilities for each character type you have available to you.

This book delivers what it promises to: how to make war in the Dark Ages, particularly against other supernatural opponents.

Roleplaying
Dark Ages: Players Guide to High Clans (Vampire)
Published in Hardcover by White Wolf Publishing (2003-12-01)
Author: Michael Goodwin
List price: $29.95
Used price: $192.98

Average review score:

Essential information for running your HC DA characters
Helpful Votes: 6 out of 9 total.
Review Date: 2003-12-16
The books for Dark Ages Vampire have been uniformly great. The new direction that Matt McFarland has taken the entire line is refreshing and his insights have proven a breath of fresh air in a book-heavy system.

Truly, you do not need this book to play the game. However, you will be at a great disadvantage to your fellow players who do have it. I know I wish I had this book when I created my last character!

The true highlight of this book is the best rendition of koldunic sorcery (the Tzimice's priest-mages) EVER!!! If you have wondered as a GM wha tthe heck kolduns could do, or wondered as a player wondering what made a Tzimice mage different from a Tremere, your answer is here, laid out in a frightening explanation of why these wisemen still control Eastern Europe.

Other highlights are Abyssal Mysticism (the Lasombra get some great infomration laid out here.), a healthy grouping of Combination Disciplines, and an indepth discussion of how th High Clans adopt mortal institutions into their unlives.

In short, buy it! You will love it!!

Roleplaying
Dark Ages: Werewolf
Published in Hardcover by White Wolf Publishing (2003-03-03)
Authors: Matt McFarland, Gavin Bennett, Bjorn T. Boe, and Ben Grivno
List price: $29.95
New price: $31.95
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Average review score:

Everything you need to howl in the Dark Ages
Helpful Votes: 10 out of 17 total.
Review Date: 2003-03-09
This is an expanded edition of the original Dark Ages Werewolf book.

First, the book keeps insisting that you need Dark Ages: Vampire to use this book, but any Werewolf book will do.

The book covers in great detail all 10 tribes of Medieval Europe in full detail. All the various gifts are detailed as well.

If you are a VAMPIRE player who always wanted to check out the Werewolves, this is the book for you, as it seems to be written for you. Veteran Werewolf players can skip all the Vampire stuff and find stuff that they will like.

Definitely recommended.

Roleplaying
Dark Future Comeback Tour (Warhammer 40, 000 Codex)
Published in Paperback by Gw Books (1997-08)
Author: Gavin Thorpe
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New price: $3.92
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Average review score:

Bad ass Elvis saves the world
Helpful Votes: 4 out of 4 total.
Review Date: 2004-09-12
In this book, which is part of a series called Dark Future, you will find some of the fastest paced fun you can find tween the covers of the book.

First Oliver North is president, and he reminds me a lot of George W. Bad advice has led him to bankrupt the country, private the police, reform the U.S. calvalry and that's just the start.

Elvis gets out of the Army, with Rejuv. drugs to keep him fit. He's a super soldier Captain America style only with actualy style. He fights corporate mercs. alongside reefer smoking, mutated Japanese businessmen.

He also fights some of the toughest demon worshipping mormons in the world including the ultimate French Assassin: Duroc. He saves the world with the help of a noble voodoo prostitute. At least for the moment.

One of my favourite books and worth every penny.

Roleplaying
Dark Inheritance (d20 Fantasy Roleplaying, Modern Era)
Published in Hardcover by Excelsior Games (2003-04-24)
Authors: Sam Witt, Wil Upchurch, and Aaron Rosenberg
List price: $34.99
New price: $6.39
Used price: $10.00

Average review score:

Great take on d20 modern
Helpful Votes: 22 out of 24 total.
Review Date: 2003-10-15
This review is coming from a veteran rpg'er.
This supplement campaign world to Wizards' D20 Modern core rules is great. It gives complete, balanced rules for playing characters that are like their human brothers, but have a genetic link to the gods of the past. Not only are new regular/prestige/advanced classes, new feats, new occupations, new items, etc etc etc given, powers of the titans(the god-gene inheritors) are given for each distinct legacy. What may be best about this book is the complete background history and state of the world and organizations that are competing for control and knowledge of the events that led to the formation of this campaign world. I don't want to give everything away, so you'll have to buy the book to find out more. I HIGHLY recommend this book for anyone that wants to play a campaign in a world abruptly changed by an event that unleashes great powers onto an unsuspecting modern world.

Roleplaying
Dark Kingdom of Jade (Wraith: The Oblivion/World of Darkness)
Published in Paperback by White Wolf Publishing (1995-12-01)
Authors: Richard Dakan and Markleford Freidman
List price: $15.00
New price: $15.00
Used price: $4.99

Average review score:

Dark Kingdom of Jade(Wraith)
Helpful Votes: 4 out of 4 total.
Review Date: 2000-05-08
This book is one among the better books in the White Wolf's Eastern World of Darkness setting, in my belief it is right next to Kindred of the East. Set in the Dark Kingdom of Jade with its unique family system, eastern philosophies and honor systems, the book greatly expands and completes the view of the Eastern world of Darkness. I find the Dark Kingdom of Jade setting more better related to the idea of the Chinese underworld (less so than the Japanese and Buddhist) than say the somewhat boring and flawed Dark Kingdom of Iron, Stygia in the main Wraith game. I recomend that you get this supplement if you really like the Kindred of the East as it will greatly expand the Eastern World of Darkness. On the downside of the game, they're certain things within the game that doesn't seem to fit. It is somewhat difficult to explain but the world is just somewhat more restricted and the idea of free adventure is somwhat stunted by the feeling of political games between the wraiths. But one thing is true though, the Eastern underworld is much more horryfying than the western one.


Books-Under-Review-->Games-->Roleplaying-->27
Related Subjects: Multi-System Directories Software Clubs Archives Humor Characters Online Communities Roleplaying in Society Designers Magazines and E-zines Free Systems Developers and Publishers Genres Live Action Gamebooks
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