Roleplaying Books


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Roleplaying Books sorted by Average customer review: high to low .

Roleplaying
Warhammer 40, 000 (Warhammer 40, 000 Codex)
Published in Paperback by Games Workshop (1999-01-01)
Author: Jervis Johnson
List price:
New price: $19.00
Used price: $3.99

Average review score:

Excellent, but being replaced
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-18
Excellent book with some excellent material, however, GamesWorkshop is in the process of issuing a new one that will have the Chaos Marines and the Chaos Gods will be in separate books.

extremely helpful
Helpful Votes: 0 out of 0 total.
Review Date: 2006-10-09
Me being late to everything, I just got onto the Warhammer 40k scene about four months ago, when a good friend introduced me to his model collection. I went along with him to a few tournaments, got hooked, and never looked back. He hooked me up with a fully-equipped Space Marine army and this book, the Space Marines Codex. What exactly does a codex contain? Well, for starters, it has everything you need to know to both get you started on the army of your choice (i.e. Space Marines for this specific codex) and expand your existing army to completely dominate the playing field (and squish some 'Nids along the way). It contains detailed drawings of the basic figures (i.e. Dreadnought, landspeeder, individual Space Marines, etc.) and how you can paint them (conforming to standards or how to create a completely different and unique look). It also has alot of basic info about the actual battle portion of the series (i.e. AP (armor-piercing) values, armor saves, etc.) and how you can combine your armies with other races to form ultimate alliances (mine: Space Marines with Daemonhunters... hooah!!). In all, for beginners or veterans, the codexes are great for 40k players worldwide... of course, I'm partial to the Space Marines, but don't hold that against me... (unless, of course, you play Tau. In that case, bRiNg It, B*TcH!!)

Roleplaying
Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay)
Published in Hardcover by Black Industries (2008-05-14)
Author: William Simoni
List price: $24.95
New price: $15.95
Used price: $23.00

Average review score:

A good resource for role-players
Helpful Votes: 0 out of 2 total.
Review Date: 2007-02-10
Karak Azgal is a sourcebook for the Warhammer Fantasy Roleplay game's Second Edition, detailing a dwarf-run city in the mountains. It combines adventure hooks aboveground in the city built over the ruins of the dragon-destroyed dwarf city, and in the underground passages below.

Filled in a nice gap I was missing in WFRP
Helpful Votes: 4 out of 4 total.
Review Date: 2006-03-14
Great sourcebook for me. I love the explanation of a Dwarf Hold and the surrounding city that grew up around. I knew of Kara Azgal from playing a "Mordheim" scenarios and this sourcebook brought the place even more to life. Additionally it provides some real nice stuff on dungeon delving. Something I have done in D&D stuff, but not very much in Warhammer. In fact I plan to use Karak Azgal to start a new campaign with a bunch of d20 players. They will be a bit familiar with dungone delving and will allow them to transition into the game easier.

Roleplaying
Wilderlands Of High Fantasy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Campaign Setting)
Published in Paperback by White Wolf Publishing (2005-08-01)
Author: Necromancer Games Staff
List price: $69.99

Average review score:

wilderlands
Helpful Votes: 8 out of 8 total.
Review Date: 2005-12-28
Got this boxed set for christmas and I think its the best gift I have received in a couple years :) I have been burned out over the regular D&D campaign settings for a while. This settings a breath of fresh air. Greyawhk was fun (loved the 1st ed. boxed set) Ravenloft was exciting for awhile. Forgotten realms drowned me in expansions and boxed sets so much so that I do not want to ever play or DM the setting any more...

This boxed set has a 1st ed of AD&D feel with some Robert E Howards Conan thrown in, along with elements of what made Greyhawk, spelljammer and ravenloft so interesting. If you loved the old B2 keep on the borderlnds dungeon for D&D this setting has that same feel to it. Pretty much this set contains a ton of information and yet the DM has a lot of room to add or change what and where they want. You can fit in stuff from other settings and not have to worry about something not fitting in. Somewhere it can fit in. Like the city of waterdeep from forgotten realms? You can find a spot for it somewhere and will have to make few changes. Like the ravenloft monsters or some of the places detailed from that setting? It can fit in pretty easily. Its a big area covered in this setting and theres room to add what you like and take out what you dont. What I really love is that there are no powers that be in the setting. Elminster will not show up and tell characters to stop it or go do something. No circle of eight is gonna manipulate events. The whole setting is very much a "bordlernads" wilderness. There are towns and cities around but there is no all powerful ruler to enforce their will. Characters in this campaign are pretty much on their own for good or ill. no powers that be will come save em or save the world from some big bad baddie.


I really like this campaign setting a lot and can't wait to start using it.

Chicago Steve
Helpful Votes: 9 out of 9 total.
Review Date: 2005-12-17
The greatest fantasy role playing setting ever published gets a good dusting off with this re-release. Stays true to the original, yet adds 'flesh' to many of the items (towns, villages) which were merely mentioned in the original. Still, like the original, the key to this set is that the individual GM can (and should) add further custom detail to these settings and events to easily come up with unique and fantastic adventures.

If you've never gamed with anything but canned, 'read-the-boxed-text' settings and adventures where everything is dictated down to the NPC conversations, you really owe it to yourself to buy this, study it, and treat your gang to a new way of gaming. This is what D&D was originally intended to be.

Biased? Yes. I was as contributor (I do not receive compensation, so increased sales do not benefit me). But there were many, many contributors, chief of which is the original material and new bits added by Bob Bledsaw, founder of The Judges Guild. This set stacks up against any fantasy campaign ever published. Do yourself a favor and buy it now before you're spending 5 times as much to get it on eBay in 5 years.

Roleplaying
X-Men: Age of Apocalypse: (Marvel) (X-Men)
Published in Paperback by Wizards of the Coast (2000-04-01)
Author: Rich Redman
List price: $9.95

Average review score:

The Age of Apocalypse book.
Helpful Votes: 2 out of 2 total.
Review Date: 2001-03-14
This book is great, I love the Age of Apocalypse but I never got to find all of the books, it really helped! I recomend this to all X-Man and Marvel fans.

Great Book
Helpful Votes: 3 out of 3 total.
Review Date: 2001-03-14
It is a great book. It is a must-read for all fans of the X-Men. It is so awsome to see them all different. Sabertooth on the good guys side? Wolverine with one hand? Gambit as a thief? You must read these chronicles.

Roleplaying
1644
Published in Paperback by Games Workshop (1990-12)
Author: Rick Priestley
List price:

Average review score:

Best set of ECW/TYW rules out there!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-03-31
This is the second edition of these Rick Priestley rules, I have the original from the 1990's. Very good then. These rules are updated adding allot of new stuff and streamling the rules IMO. He adds TYW lists and Marlburian lists as well (Excellent!)...Get these, especially made for the 20-30mm figure gammers as figures are based individual for casualty removals, like WAB, etc.

The Bad: Not much, could use more TYW & Marlburian lists but all-in-all very well done, color thru and thru as well.

Roleplaying
Adios Amigos (Deadlands: The Weird West Dime Novels)
Published in Paperback by Pinnacle Entertainment Group (1998-01-01)
Author: Shane Lacy Hensley
List price: $4.95

Average review score:

Wherever u-go, mi-go
Helpful Votes: 0 out of 0 total.
Review Date: 2006-03-18
As a CTHULHU player, I was interested in DEADLANDS as a sort-of Cthulhu-out-West game. Not that one is a subset of the other, but you can imagine the 2 games interfacing well in that time and place. As I read more of the Deadlands universe, the more impressed I was with the setting by itself. It has its own flavor of gritty cosmic horror which I find quite amenable.

So what do you do with 2 complementary flavors? You smoosh 'em together!

I find the Deadlands dime-novel format to be quite, er, novel. The adventure is in a small paperback the size of a cheap novel. The first half is a story set in the Weird West; in this case (ADIOS, A-MI-GO), the protagonists are familiar faces from the Deadlnads series, along with an interloper from CALL OF CTHULHU. Plus a scientific expedition from the Fungi from Yuggoth. The story does a nice job of adding flavor to the mechanical presentation of the adventure in the second half of the book. There is also a "third-half" of the book that gives conversion rules between Deadlands and Cthulhu.

The adventure looks as if it would be pretty tough for Deadlands characters. Cthulhu PCs would be lucky to just survive the encounter while the novel seems to assume that the characters will actually do some fightin'. I'm just glad that the interloper wasn't carrying the Necronomicon.

Anyway, it was a cute little adventure and got my attention better than a standard module would have.

Roleplaying
Adventure I (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Published in Paperback by Alderac Entertainment Group (2004-01-01)
Author: A. Acevedo
List price: $29.95
New price: $29.94
Used price: $24.00

Average review score:

A bag of ready to roll D20 Adventures
Helpful Votes: 5 out of 6 total.
Review Date: 2005-02-21
Twenty four adventures catering for characters level 1 through to level 12.
Previously released material under "Adventure Keep". Brushed up, modified for V3.0 and V3.5 and presented in an excellent value book.
If you're short of time but wanting sound adventures then this book is a real asset and a real bargain to boot.

Roleplaying
Agent Arthur's Desert Challenge (Puzzle Adventure Series)
Published in Paperback by E.D.C. Publishing (1994-06)
Author: Martin Oliver
List price: $5.95
Used price: $0.01

Average review score:

Desert Review
Helpful Votes: 2 out of 2 total.
Review Date: 2000-07-13
Agent Arthur's Desert Challenge is about Arthur's fourth action packed adventure when he goes to the wild west.When he travels to the main square to meet another agent,Andrea things go horribly wrong.Andrea gets kidnaped and then its up to Arthur to save her. This is my favourite Agent Arthur book because the story really gripped me and made me want to read on and the puzzles on every double page were extremely fun and challenging.This book gave me hours of fun and I've read it more times than I can renember and I still haven't become bored of it.

Roleplaying
All For One and One For All (d20 3.0 Musketeer Roleplaying)
Published in Paperback by Avalanche Press (2002-09-01)
Authors: F.S. Kessler and Jr. John R. Phythyon
List price: $16.95
New price: $6.99
Used price: $5.99

Average review score:

Excellence in print.
Helpful Votes: 2 out of 2 total.
Review Date: 2004-07-19
Having purchased a copy of "Ragnarok" from eBay, I was blown away by the amount of attention the authors put into their research on Norse mythology. While the current trend in d20 products is to throw together a jumble of numbers for some prestige classes, and a few dozen feats between some hastily inked covers, Avalanche took the time to think through their setting, and provide DM's and players alike with some actual meat for their campaign.
"All For One" is no different. In addition to some great coverage of both the works of Dumas and the actual historical period, we are given a rich tapestry of plots and intrigues that could easily find their way into any swashbuckling campaign.
Do yourself a favor. If you and your players enjoy Dumas, Sabatini, or the incredible Steven Brust's "Phoenix Guard" Series pick up a copy of this book.
You won't be sorry.

Roleplaying
Angmar: Land of the Witch King (Fantasy Role-playing Book)
Published in Paperback by HarperCollins Publishers Ltd (1984-12-17)
Author: Heike Kubasch
List price:

Average review score:

A useful supplement for MERP or any RPG
Helpful Votes: 1 out of 1 total.
Review Date: 1999-07-23
Most of the Middle-earth Fantasy Roleplay supplements are first rate, and Angmar is no exception. Great, detailed layouts and loads of information enjoyable to fans of Tolkien or any RPG system.


Books-Under-Review-->Games-->Roleplaying-->22
Related Subjects: Multi-System Directories Software Clubs Archives Humor Characters Online Communities Roleplaying in Society Designers Magazines and E-zines Free Systems Developers and Publishers Genres Live Action Gamebooks
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