Gamebooks Books
Related Subjects: Lone Wolf Fighting Fantasy
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Used price: $10.94

The Ancient Mystery of TangramsReview Date: 2000-06-29
Math?Puzzle?Easy?Hard?----This book has it all for everyoneReview Date: 2002-11-04

Used price: $11.90

The Corebook for the "Angel" Role-Playing GameReview Date: 2004-01-24
Chapter Two is devoted to the Chosen Champions, which lays out a list of archetypes (e.g., Psychic Supermodel, Rogue Demon Hunter), along with the Original Cast: Angel, Cordelia, Wesley, Gunn, Fred, Lorne, Doyle, Kate Lockley, Connor, and the Groosalugg. A section of Seasonal Adjustments covers the first three seasons of the series. Chapter Three, Helping the Helpless covers the game mechanics on how to roll, move, research, and fight. Chapter Four, Arcane Approaches, is all about the magical arts, teaching you how to both cast and create spells. Chapter Five, Cabals, Covens, and Agencies covers the organizations that you will encounter in L.A. Chapter Six, City of Angel lays out the haunts, sights, and suspects of the city as well (including minor allies like Anne Steel and David Nabbit). Chapter Seven, Something Wicked, presents the bad guys, organized by vamps, demons, and others (this is where you find Darla and Drusilla). Chapter Eight, Episodes, Season and Drama are guidelines for Directors on how to create storylines and run games. Chapter Nine, Blood Brothers, is a fleshed-out adventure for the "Angel Roleplaying Game," which does not involve any creating.
The back of the book contains an Appendix that provides a guide to Angelspeak, conversion notes for other Unisystem games, a glossary, character sheets, and other game aids. By this point C. J. Carella has made it very clear that he takes both this game and the television series on which it is based as seriously as the fans, which is exactly what we want. When Carella describes Darla's character motivation as "Pure self-centered evil, return Angelus, be a good mommy (very briefly)" and Drusilla's as "Whimsical nutjob, re-unite the "family," you know he is on target. I have been picking up these Eden Studio volumes because of my devotion to these shows, but I can see where playing one of these games would be a lot of fun as well.
Even my wife is interestedReview Date: 2004-07-11
My wife is interested in playing it with me and she is not a RPG fan, but the unisystem that the game uses is very strait forward. The book is well laid out and easy to follow.
I love the Angel quotes that fill almost every page. If you are Weldon fan, or just enjoy Angel and like to game or would like a different take on the Angelverse then this is the book for you.
Used price: $0.01
Collectible price: $10.00

Wish they still sold thisReview Date: 2002-07-18
Colorful book for parents to sing along with their childrenReview Date: 1996-05-17

Used price: $0.01

It's a great book...go for it!Review Date: 1999-08-08
The Last LaughReview Date: 2000-02-22

Used price: $4.90
Collectible price: $16.95

Experience the world's bridge tournaments as if you were there! Review Date: 2008-07-17
"Taking you from world championship tournaments to big-money rubber bridge games, this book puts you at the table as thousands of dollars (or a world title) change hands on the turn of a card. In the smoke-filled rooms of London and New York, characters such as Harry the Horse, Moonbeam, Godzilla, and Hannibal the Cannibal play for high stakes. World Championships hang in the balance in Chile, Italy, and Bali. In the jet-set resorts of Europe the top pros play invitational money tournaments with millionaire sponsors. Share the favorite bridge memories of one of the world's best, as Zia Mahmood takes you 'Around the World in 80 Hands.'"
A Fun ReadReview Date: 2002-10-07

Used price: $9.62

How Good is this?Review Date: 2008-03-03
My kids even play at home when we have guests, they now know more about us, our childhood,likes and dislikes ect than we ever knew about our own parents. Well worth buying and makes the perfect gift for someone who is hard to buy for
The Best Conversations we have ever had!Review Date: 2006-12-29
I am going to try it with our training groups at works in the New Year.
Used price: $2.42
Collectible price: $27.50

Great introductionReview Date: 2007-09-01
Excellent for rubber and contract bridge players.Review Date: 1998-08-19

A document after a conspiracy theorist's heartReview Date: 2005-07-03
In the Shadowrun universe, the former country of Mexico became the nation of Aztlan, which in turn is effectively a wholly-owned subsidiary of Aztechnology, one of the 10 most powerful corporations in the Shadowrun world, in which such megacorporations are effectively nations in their own right, answering only to their peers on the Corporate Court - or to whatever damage can be inflicted on them by shadowrunners, of course.
In this case, even Captain Chaos is nervous about handling the core information, a large package from Espectro, a single "secret benefactor" suspected of deep connections with Aztechnology/Aztlan intelligence. Aztechnology as a whole is among the most ominous of the Big 10, because of its involvement with insect spirits, toxic shamans, and just generally evil magic and Things Of Which It Is Not Good To Think.
The subsequent Shadowland chat goes a level beyond the usual Shadowrun sourcebook format. The core information is presented in the form of articles marked up with commentary by runners visiting Shadowland, adding information or attempting to debunk it (and each other's claims) on a case by case basis. But in addition to the runners' commentary, an additional level of commentary is present as a chat between several even more shadowy presences, some of whom are identified ("the Big 'D' being Dunkelzahn, for instance) while even the species of others remains in question, though hints are dropped. (*Their* chat was seized and posted to Shadowland by an unidentified entity spying on *them*.)
The book opens with a marked-up news report of the civil war currently raging on the Yucatan peninsula, which in passing provides information about Aztechnology's ownership/censorship of various communications media and of the nature of their military, as well as a sort of current events summary. Next, Espectro provides a history/overview in traditional Shadowrun style, the next best thing to Danchekker: straight from the Aztlan educational system, with appropriate sardonic shadowrunner commentary added - and with severe cuts by Captain Chaos for brevity's sake where the revisionist history gets to be too much.
The subsequent sections on Aztechnology proper - history, formal distinction from the Aztlan government, corporate structure, and business practices - include some "liberated" files from Aztechnology's arch-enemy, Ares, and by Knight Errant (specifically evaluating Aztechnology's security).
As for subsequent sections, "Religion and Magic" covers blood magic in passing; briefly, Aztlan has a state religion based on the ancient Aztec myths, and Roman Catholicism has been suppressed (and hence the underground faith serves as a nugget around which resistance to the Aztlan establishment tends to gather). "Getting In" discusses entering Aztlan itself rather than Aztechnology facilities in general. (As a UCAS intelligence document subsequently stolen by Aztechnology, then stolen again and posted on Shadowland, this is the next best thing to public information, so gamemasters have considerable latitude with how Aztechnology counters such known threats.) "Living in Aztlan" talks about what the place is like once you're in. "Tenochtitlan" (formerly known as Mexico City) gets its own section, with some emphasis on government and mass transit.
Designed for use with:
SHADOWRUN, 2nd edition
GRIMOIRE, 2nd edition
CORPORATE SHADOWFILES
DENVER
THE NEO-ANARCHIST'S GUIDE TO REAL LIFE
This book has it all!Review Date: 1998-03-24
This book has everything you need to run a campaign in azatlan. It is a book worth looking for. With it's almost 200 pages, it is worth the price.

Used price: $8.66

Badger Brain Twisters is perfect for road trips, rainy days, or simply killing time.Review Date: 2008-02-03
Created and compiled by Kelly Whit (who creates puzzles of 'Country Woman' magazines, and newspapers throughout Wisconsin) "Badger Brain Twisters: Wisconsin Trivia, Games, Puzzles, and More!" is a compendium of crosswords, sudoku, cryptoquotes, trivia quizzes, trivia quizzes, word finds, and other puzzles with a Wisconsin theme. In addition to providing hours and hours of cerebral fun, "Badger Brain Twisters" offers a wealth of information about the Badger State's history, natural wonders, sports, celebrities, and folklore. Of special note is that all the answers to all the puzzles are faithfully recorded at the back of the book. "Badger Brain Twisters is perfect for road trips, rainy days, or simply killing time.
Wonderful fun book!Review Date: 2007-12-21
Used price: $0.82

A must-read for the beginner before you hit the blackjack tables.Review Date: 2002-12-10
You don't need to be Rain-Man to win at 21Review Date: 2001-07-02
Related Subjects: Lone Wolf Fighting Fantasy
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