Gamebooks Books
Related Subjects: Lone Wolf Fighting Fantasy
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Great puzzles worth the effort to resolveReview Date: 2000-06-15
Several Steps Past TesujiReview Date: 2002-02-13
The puzzles in the books are arranged into 4 categories - Elementary and Junior in the first volume, and Senior and Advanced in the second. Do not be mislead by the title 'Elementary.' These are all a cut above the typical tesuji style problem, which often asks only for the best move or trick to use next. These puzzles all expect the reader to have an instinct for tesuji already developed, and expect some ability to 'read' the problem and think ahead. Most require that one can lay out a series of moves to exploit a weakness. Each ensuing section demands stronger skills. Volume 1, which is sold here, is aimed at amateurs from 10kyu to 5kyu or better. But even a shodan will find the Advanced puzzles a challenge.
This is as it should be. I have been embarrassed by some of the simple problems and lucky with a few of the more difficult, but, overall, these books give a player a very good way to both assess where he or she is as a player and work on the very skills that will carry them to the next level. The important thing is that one shouldn't treat these as if these as if they were mere brainteasers. Don't worry if you 'get it' on the first try or not. Work the puzzle through either mentally or by play, and aim at grasping the principles involved. Expect to come back time and time again until you feel comfortable that you can recognize a parallel situation and evaluation the options involved.
I like the simple, easy to read format of the books quite a bit. With my eyesight it is a delight to find a book on Go that I do not have to squint about. Many players will find this book and it's sequel just the thing to help them make sure that they play 1000 different games on the way to shodan, instead of the same one, over and over. This should be on any players must have list.
Past Beginner's LevelReview Date: 2002-03-02
The puzzles in the books are arranged into 4 categories - Elementary and Junior in the first volume, and Senior and Advanced in the second. Do not be mislead by the title 'Elementary.' These are all a cut above the typical tesuji style problem, which often asks only for the best move or trick to use next. These puzzles all expect the reader to have an instinct for tesuji already developed, and expect some ability to 'read' the problem and think ahead. Most require that one can lay out a series of moves to exploit a weakness. Each ensuing section demands stronger skills. Volume 1, which is sold here, is aimed at amateurs from 10kyu to 5kyu or better. But even a shodan will find the Advanced puzzles a challenge.
This is as it should be. I have been embarrassed by some of the simple problems and lucky with a few of the more difficult, but, overall, these books give a player a very good way to both assess where he or she is as a player and work on the very skills that will carry them to the next level. The important thing is that one shouldn't treat these as if these as if they were mere brainteasers. Don't worry if you 'get it' on the first try or not. Work the puzzle through either mentally or by play, and aim at grasping the principles involved. Expect to come back time and time again until you feel comfortable that you can recognize a parallel situation and evaluation the options involved.
I like the simple, easy to read format of the books quite a bit. With my eyesight it is a delight to find a book on Go that I do not have to squint at. Many players will find this book and it's sequel just the thing to help them make sure that they play 1000 different games on the way to shodan, instead of the same one, over and over. This should be on any player's must have list.
For experienced players onlyReview Date: 2000-06-15

Used price: $5.89

I like itReview Date: 2005-11-23
This is goodReview Date: 2005-12-01
A new ideaReview Date: 2005-11-23


A must for any puzzle loverReview Date: 2008-07-08
Slocum comes up with another winner!Review Date: 2006-06-06
This new book is simply delightful for any puzzle lover. They take one of the most common of all puzzles,The 15 Puzzle,and show that it has a background that arguably makes it the most popular puzzle craze of all time.
The book is a great read,filled with everything about the puzzle; from its creation,and how it took the whole world by storm. Much of what the book covers is unknown to many who love puzzles and have seen this puzzle from the days we first became interested in them. Most of us had never imagined what an intriguing history it has had.
Their search of everything written about the puzzle would take many years for one to attempt on their own; but here in this book,they give it all to us to enjoy.
The book is loaded with excellent and rare photos and illustrations of the people,newspaper clippings,and puzzles from the worlds finest collections. They have run down all the legends and things said about the puzzle over the years and sorted out the fact from fiction; a major puzzle in itself.
They show why the puzzle,with all the tiles in their proper locations,except for 14 and 15 reversed; cannot be solved. This was the problem that created the frenzy in 1880; and made it "The Greatest Puzzle of All Time".
The book also includes several puzzle arrangements to challenge you; along with solutions.
There are excellent references at the back which will be a treasure for anyone who wants to dig further. As much as anyone thinks they know about the 15 Puzzle; this book will be a fascinating eye opener; and it is unlikely they will ever look at this little gem of a puzzle the same way again.
I have been a puzzle fan for over 50 years and have over 500 puzzle books in my library; however,I have no hesitation in saying this will become one of my favorites. I am sure I will pull it out many times to thumb through it in the future.
The highest quality of paper,printing,color and overall construction has gone into its manufacture and it is sure to become a classic among puzzle books.
There is another excellent aspect of this book,that is not at first obvious. Even if someone is not particularly interested in puzzles; they will find it does an excellent job of showing how a "craze" gets started and takes off like a firestorm. We have all seen it with things like Yo-Yos,Hula-Hoops,Pet Rocks.Rubik's Cubes;and the latest,Sudoku Puzzles.
The 15 Puzzle is surely a great example,and even after 125 years,it is still one of the most common of all puzzles.
An excellent treat for yourself or for anyone who likes puzzles.
Exhaustively researched and documented history of a social crazeReview Date: 2006-06-13
The great puzzle master Sam Loyd claimed to have invented the Fifteen Puzzle and that claim has stood largely unchallenged for 115 years. Slocum and Sonneveld have conducted extensive research, exhaustively exhuming every mention of the puzzle that they could find. Loyd did not invent the puzzle, but to learn the name of the inventor, you will have to read the book.
A great deal of the book is devoted to short blurbs from newspapers that mention the Fifteen Puzzle. By themselves, they are not terribly interesting. What I found most interesting were the graphs that display the spread of the puzzle across the United States. The graphs are based on the number of times the Fifteen Puzzle is mentioned in the newspapers of the cities. It started in Boston, Massachusetts and ends in Helena, Montana.
This book is a complete history of the Fifteen Puzzle and several proofs of the conditions that allow for solutions are also included. It also documents how the puzzle started a craze, where so many people worked at it to the exclusion of many other aspects of their lives. If you are interested in puzzles, history, fads or group social behaviors, this is a book that you can read and enjoy.

very challenging and funnyReview Date: 2001-02-17
Great Mind-BogglersReview Date: 2000-04-03
Wonderful for school!!Review Date: 2005-02-21

Collectible price: $10.15

360 Brilliant and Instructive End Games.Review Date: 2005-01-07
Really BrilliantReview Date: 2003-07-31
A gem.Review Date: 2002-10-18

Used price: $13.30

great bookReview Date: 2004-12-29
Awe-inspiring puzzlesReview Date: 2005-01-30
Great and entertaining book for everyone from class D to mastersReview Date: 2005-09-22
Well, all above give this book 4 starts or 5 starts. However, there is something outstanding about this book that gives it 6 starts if it would be possible. Every puzzle is commented by Joe Galagher who is an amazing author with very nice sence of humor. Every puzzle diagram is commented by a paragraph or two with a brief history of every game where that position appeared. Even more! Every hint and every solution in this book is commented as well.
Now, I can tell you how difficult the problems are. I have about 1700+ USCF rating and the first level make me sweat but I solved correctly all problems finally (without chessboard). The level 2 was pretty hard and not all puzzles I could solve quickly or correctly. However, after resolution of all level 1, the level 2 was not as difficult. Some problems of the level 3 is not too hard either but some problems I could not solve even after a hint or using a chessboard.
I really improved. Now I play sharper and i believe that my next tournament will be much more successful. Excellent book and outstanding work by Joe Galagher.
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Well, i can tell you that i do not like how this book is printed though. The quality of print is average. Such a great job could be printed a little bit better. However, the quality is acceptable though not the best possible.

Used price: $1.12

This book is worth reading, if only for the humor!!Review Date: 1997-10-20
A sure hit at any party!Review Date: 1998-01-14
Pop-culture, wit, sarcasm, Wittgenstein and drinking games?Review Date: 1998-01-07
In addition to an attentive inventory of drinking games and their raucous rules, Ross provides the responsible imbiber with both colorful humor and searing sarcastic wit. And if this weren't enough, his prose is peppered throughout with evocative references to pop-culture. This isn't simply a book detailing the rules of drinking games regaling the reader with reveries of fraternity parties past, but instead is an ironic one that doesn't take itself seriously while at the same time never denying the reader's desire for the rules of the game. Clearly the funniest drinking game book around.

Used price: $0.04

ABC-themed picture puzzlesReview Date: 2004-09-15
a little gem for children and parentsReview Date: 1998-12-18
I am really excited by the prospect of being the first "official" reviewer of a book, in this case the ABC Discovery by Izhar Cohen. However, in all fairness, I cannot claim this very special honour since the real brains behind my comments are my two children: Roberto and Francesca, respectevely 7 and 5. They loved the very imaginative illustrations as well as the formative process of discovering new images and names. On a personal note, I would like to thank the author, Mr Izhar Cohen for giving me the opportunity to spend some wonderful quality time with my children.
Great BookReview Date: 2001-10-31

Used price: $4.82

Sudoku, Bridges, and SlitherlinkReview Date: 2005-12-08
Most of this book is taken up with the familiar 9X9 grid su doku puzzles but there are two other types of puzzles as well. Second is a puzzle called bridges. Numbered circles represent islands and the number is the number of bridges that connect tit to surrounding island. Like su doku, a simple set of rules drives the logic for finding the unique solution. The final puzzle is slitherlink. A matrix has numbers that represent how many of the sides of its cell will be filled in. The object is to satisfy all of the numbers and complete a continuous loop.
A good book if you are looking for something a little different or just want puzzles that are a little more challenging than what most of the other books are offering.
From the Board Games Editor at BellaOnline.comReview Date: 2005-12-05
If you're looking for a gift for your favorite puzzle fan, grab this book. It's pretty new, so chances are, they won't have it.
The best puzzle book ever!Review Date: 2006-02-14


Untangling Bonus Video Slots!Review Date: 2003-07-25
The Jungle of Bonus Slots ExplainedReview Date: 2001-10-17
Best Bonus Video Slots--A WinnerReview Date: 2001-09-20
The 'how-to' and 'what' versions of play, re: new bonus slots is revealed.
Three of my favorites are Little Green Men, Easy Street and Slingo--what fun.
Related Subjects: Lone Wolf Fighting Fantasy
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