Gamebooks Books
Related Subjects: Lone Wolf Fighting Fantasy
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Used price: $5.20

(also published at www.ENWorld.org)Review Date: 2003-01-08
A Must for Holy WarriorsReview Date: 2003-05-22
Excellent book!Review Date: 2002-12-29
An RPG pantheon that is PerfectReview Date: 2002-11-01
Ignore the Nay-Sayer! Well worth the price!Review Date: 2003-04-01
On the contrary, this book renders all of those others completely redundant. What's more, this book is far, far more interesting to read, and far, far easier to incorporate piecemeal, or whole into any campaign. Of every RP book on my shelf--and I probably have a few hundred--this is by far the best money I have ever spent on an RP product as far as useability. Ignore the nay-sayer. He doesn't know what he's talking about.
Absolutely, and completely, well worth the price. See the lengthy review below for more info on the book.

Used price: $14.05

One of the BestReview Date: 2007-08-05
A Source Book for Bridge PlayersReview Date: 2007-09-19
Too complex for the beginner.
Learn strategies, rules, and approaches from key players' techniques and adviceReview Date: 2006-12-12
Diane C. Donovan
California Bookwatch
this book is a must have for all who play or are starting to play....Review Date: 2007-03-05
Nice ResourceReview Date: 2006-12-17
The book is very readable. Each page has two or three subsections, complete with very colorful illustrations and examples. Not only will most players benefit from reading the book from cover to cover, but the bible will continue to be a resource to check on your play and learn how various situations should have been played.
Five stars.

Used price: $21.01

Acessable, great book for advanced Intermediates and aboveReview Date: 2008-03-07
Second, the hands are excellent. There are a large number of double squeezes, so if you look for them, you can maybe find some of them. Of course these were made at the table under pressure.
Third, the book will make you think about what the hands will look like after a certain number of tricks have been played (i.e. a suit run)
I was a bit surprised at some of the poor defense plays. Perhaps top level card play has improved in 40 years.
Fun, enjoyable book to read. Highly recommended.
If you are not familiar with Double squeezes and Criss Cross squeezes you probably wont get much out of the book. Study for a while and come back in a couple of years.
Amazing BookReview Date: 2001-12-07
Prefect defense + Excellent PlayReview Date: 1999-05-06
Incredible hands!Review Date: 1998-11-13
One of the best bridge books everReview Date: 1998-07-30


Hands down the BEST Kids CD Review Date: 2004-12-01
Nat'l Parenting Pub. Award 2003 - Best Spoken WordReview Date: 2003-11-03
Quiets kids down!Review Date: 2003-01-04
Quiets Kids Down!Review Date: 2003-01-04
Just like the REAL THING!Review Date: 2002-11-17

Used price: $0.01
Collectible price: $15.50

Spinner WinnerReview Date: 2005-08-06
GAME TO GOReview Date: 2005-07-31
Road trip with KenReview Date: 2005-07-30
You can this book by its coverReview Date: 2005-07-30
SSD
Harrisburg, Pa.
I love Ken, and now I love Ken's game...Review Date: 2005-07-29
When his run on the show ended, I was bereft! Thank goodness CAN YOU BEAT KEN? came out! When I read about it, I went panting and heaving to my local bookstore to get a copy. I'm happy to report that my wildest fantasies have come true--at least in print: Ken (well, anyway, his book) kept me up all night as I moved from category to category, trying to answer as many questions as I could. It's a mix of every kind of trivia, and because there are true/false, multiple choice and fill-in-the-blank questions, it's never boring (duh!). Best of all: the kind of arcana Ken has collected here just takes my breath away! (My own area of expertise, movies and pop culture, is well-represented and even I was challenged.) Bottom line: it is truly a factoid feast! If you're a trivia trollop like me, you'll eat this book up.

Used price: $7.05

Great for beginnersReview Date: 2008-04-17
Down to Earth Tips on casinosReview Date: 2007-04-02
Kevin Blackwood is an ExpertReview Date: 2007-03-07
You are smart!
Frank Scoblete: author of Golden Touch Dice Control Revolution!
pretty good book - a small mixed up in the rule of baccaratReview Date: 2007-05-15
Otherwise, the book provides basic rules, strategies, and some interesting stories about the various games. It is a pretty good book for beginners, but make sure you pick another one up just to cross reference. Idiot's Guide and the Unofficial Guide also have a good book on casino gambling.
One thing I am sensitive about the book is that it stresses on etiquette quite a lot. Thing like, "don't hand your money directly to the dealer; doing so is a breach of etiquette and brands you as a greenhorn. After you receive your chips, leave them on the table in front of you". Oh well, a "breach"? so serious? I don't know, I just feel that nowadays, we tend to have too much politeness and etiquette and too little true kindness among human beings, so I don't like to read about etiquette for this and etiquette for that.
Great For All GamblersReview Date: 2006-07-25

Used price: $15.99

The best book about the Nimzo Qc2Review Date: 2008-03-27
An excellent opening book on Nimzo-Indian defense!Review Date: 2007-12-06
a)The quality of work in this book is excellent.
b)It is best suited for, intermediate, club, and professional players interested in Nimzo-Indian defense.
c)But it is probably not the best 1st NimzoIndian book at beginner level.
d)Overall, I would highly recommend it.
2) COMPARISION:
I play correspondence chess at a competitive level, and have an extensive library of opening books (to prepare in detail for my games). I found out that this was my 18th(!) book about the NimzoIndian defense. (To be honest I thought that I had 4-5 books on nimzoIndian before actually counting them).I have studied some of these books at different times, but none of them were at this level. The analysis is very detailed, and the author goes deeply into the main problems of the variations.
3)ANALYSIS:
a) I only reviewed the chapter on Qc2 00, e4 , (but in detail) for one of my correspondence games. Usually, I can come up with some original ideas , but ,despite 25-30 hours of work ,I was not able to find any important improvements.
b) New In Chess yearBook 81 also has an analysis about this variation, and the book was able to cover all the important conclusions from the yearBook analysis. It even showed Kasparov's drawing line , which seems to be the last word in this variation currently.
c) I also checked the analysis using couple different engines (including latest versions of Rybka, Deep fritz,Deep junior,and Hiarcs), and I could not improve. (I think that the author also checked his analysis with Rybka, which appears to be the best chess engine available now).
d) Overall, I am very impressed with the analysis in this book.
4)RECOMMENDATION:
I think the book not only has importance for intermediate players, but is also a very good reference for advanced, and even professional players. it is the best NimzoIndian book on the market (December 2007). If you are a beginner though, this may not be the best initial book to read but may be a good reference book for future.
Amazing AnalysisReview Date: 2007-06-26
Great Opening BookReview Date: 2007-06-21
Balancing the ScalesReview Date: 2007-07-02

Used price: $1.99
Collectible price: $12.95

My views on Bill Hartstons very well done chess bookReview Date: 2001-11-25
This is very similar to chess endgames one mistake can turn the game against you. This is why its important to fine tune technique. The same goes with Maths, once you enjoy anything you can make remarkable progress.
I have throughly enjoyed this book, it seemed to have just the right balance of everything. Just in case youre wondering My name is Alexander Singer, Im 14 years old and goto Burnside High School.
A BEGINNER'S SELF-HELPReview Date: 2003-05-11
Every introductory detail concerning the chess board and the chess pieces were included. The self-help outlook of this book ensured that its pages provided enough directives on how a chess beginner can develop space, coordinate his/her pieces, and plot strategies.
Overall, reading this book is a fine beginning step. Its lectures on how to utilize board space and pieces are commendable. I like the way it introduced popular gambits like 'Giocco Piano' and 'Sicilian Defence', although that it did not offer much on how to deploy and coordinate pawns as a territory conquering force.
Excellent primer for beginners and near-beginnersReview Date: 2001-03-22
The book has sections on tactics, strategy, endgames, and openings. None of these sections presents more than the beginner needs to know -- for example, the endgame section covers the rook and king vs. king endgame which every good chess player must learn to convert but leaves to later books rarer and more difficult endgames which would hardly do a novice any good.
An excellent feature is the section on illustrative games -- these cover many of the "classic" games in chess history. The authors taste in these seems to run toward the daring and romantic, but that's fine -- a novice can get more out of dashing games than complex positional struggles, and romantic games are fun to play out as well.
One of the best chess books available for amateursReview Date: 2000-12-27
Chapters are arranged as follows: Rules of the game, Elementary endgames, Elementary tactics, Principles of opening play, Endgame strategy, Strategic planning, Basic opening theory, Illustrative games, and finally, Chess problems, studies & fantasy in chess compositions.
My feeling is that if you go through this book carefully and pay attention to quality, at the end of it you will have definitely gained many important skills. At least this is what I am trying to do at the moment, since I have not finished reading this book. The language used by the author is excellent for beginners and amateurs in general.
My sincere thanks to the author for this excellent piece of work. Fully recommended for all amateurs and beginners.
Excellent teaching book for the total chess beginner!Review Date: 2002-09-30
The author immediately brought the novice up through the ranks, step-by-step, with simple direct language, which avoided confusion and dispair. From a good description of all the moves of each individual chess piece; to a prudent explanation of the need to know chess notation if you ever plan on improving your game through other books or just to follow a tournament in a newspaper; to an good introduction of the rules; followed with important basic endgames, and elementary tactics; leading up to endgame strategy, strategic planning, then basic opening strategy. Bill Hartston never applied pressure to the beginner to learn more than they should discouraging interest.
The author then did a valuable thing - he included a chapter on illustrative games from Grandmasters in chess and from World Championships. This can only increase an appreciation of the game and to promote a sense of identity and purpose onto the beginner for the pursuit of more chess knowledge.
Still TEACH YOURSELF CHESS was initially a little over my head, and I would recommend SAMURAI CHESS as a primer for its ability to make a comparison with a familiar theme - the martial arts. Only then was I able to draw analogies and absorb basic chess theory with application from Bill Hartstson's work. For example, the chess 'Expert' rating was explained in SAMURAI CHESS to be the equivalent of a Shodan, or, a first degree black belt, which immediately imparted to me a sense of proportion to all the chess ratings and abilities mentioned by Bill Hartstson. (For instance; unless you're a prodigy, it takes 8-10 years of hard work for a black belt in Judo and everything that goes with it, so I assume its the same for chess).
TEACH YOURSELF CHESS is a valuable tool for the autodidatic chess enthusiast which will allow them to apply its knowledge directly to a game of chess; and with its chapter on chess notation and illustrative games, this book allows one to increase their ability in the game. TEACH YOURSELF CHESS by Bill Hartstson is definately a well thought out learning implement for self starters. This is a book to give your son, daughter, young relative, or pal as soon as they show an interest in chess!!

Used price: $4.30

An Apple Pie slice of time: the 1980' s top competitorsReview Date: 2006-12-13
The first time I bought a Danny Kopec chess book, my game improved immediately. He never analyses a chess game without revealing some little gem. For example, he will show a Sicilian Defense and discuss how the Maroczy Bind emerges and how it helps or hinders. [ He's got one in this book as well ] Kopec in my opinion is one of the better chess writers. He's not too complicated in his presentation.
The games of these "World Title Contenders" serve as excellent examples. For openings, Kopec shows ample games employing the Ruy Lopez opening, the Sicilian Defense, which is not surprising, since he has authored several books on the Sicilian variations..., Caro-Kann, Petroff, French, Dutch, Alekhine's Defense, King's Indian, Grunfeld Defense, Queen's Indian, and Nimzo Indian, and Queen's Gambit, Benoni, Pirc (pronounced "PEER-TZ"...according to Daoud Zupa).
There's an especially nice biography of WALTER BROWNE, of whom Kopec likes to observe:
"Browne is one of the few Western Grandmasters who as a chess professional has been successful in leading a 'normal family life'...etc." p. 67
The Brown biography is especially informative. Kopec tells how Browne spends his time, in day to day activities. (Brown is extremely active, both mentally and physically).
The final chapter, fittingly, covers Gary Kasparov (a favorite of mine, because he has intellectual depth.) With Kasparov's games, it begins with King's Indian Defense, Samisch Variation and Kasparov has Black. In Game 2, Kasparov with White plays Ruy Lopez, Bird's Variation. In game 7, Kasparov has Black playing a Gambit Benoni. There is a lot of material here worth study.
If there were any complaint at all, it might be something mild regarding the preponderance of Sicilian games. They are not a vast majority, but certainly more than any other offering; but this may be considered an advantage, considering that Kopec probably is more knowledgeable concerning the Sicilian than any other opening.
I often am surprised when publishers try a bit of price gouging, kicking an extra 7 or 8 bucks onto a title's list price, but not so here, which is generally the case with DOVER editions. The list price here is $9.95 and for the analysis given, they might as well be handing these books out for free.
BUY THISReview Date: 2002-10-30
A Must HaveReview Date: 2004-07-19
BUY BUY BUYReview Date: 2002-10-31
Excellent games textbookReview Date: 2003-01-18

Used price: $5.49

A wonderful addition to any Ravenloft campaign.Review Date: 1999-12-16
Perfect Gothic HorrorReview Date: 1998-01-11
A Choice Collection of Adventures, Tricks, and TrapsReview Date: 2000-11-02
The books in this series are a great buy, presenting 13 well-written and potentially expandable adventures in a single accessory. In this volume we are offered quite a variety of creatures, some tied more or less to Ravenloft and its special creatures or cities, others from an "anywhere" background or originally from one of the other AD&D campaign worlds and dragged into the Mists of the Ravenloft Domain of Dread by evil circumstances. In either case, these adventures are readily adaptable to fit the flavor of any campaign, though the style of this first of the "Children of the Night" series seems to assume a greater familiarity with Ravenloft than the other volumes do.
Don't think that becauses vampires are so popular a subject that the possibilities are burnt out: In these adventures we are offered a scarred and wretched man divinely cursed to wander the desert in thirst, only able to briefly quench his thirst through fluid from his victims; a druidic vampiress whose thirsty habits run to tree sap; and a "penanggalan," a horrid female creature whose head flies free from her body and zooms around at night dangling a long black tail, looking for folk to drain. Demihumans and nonhumans are not exempt from the vampire scourge: Here we meet an elf originally from the Forgotten Realms who loathes all vampires--his problem being he himself has become one; an elven vampiress from Dragonlance's Krynn, whose terrible twisted face can stun or kill on sight; a greater vampiric Ixitxachitl; and a dwarven scholar, a "Vampire Sage" with unusual powers who once served the lich Azalin. In the entries specifically tied to Ravenloft are a vampiric slave who was once a Ravenloft Vistana, or gypsy; a sea vampire and his crew of undead pirates; a sadistic, permanently invisible vampire trickster; the scheming vampire niece of Ravenloft's powerful Count Strahd; a "vorlog," a vampiric monster who stopped just short of becoming undead; and a crime boss vampire with sewer alligators for friends. The cover art is good and so are the interior maps, though in general the interior art is not quite up to usual Ravenloft quality. All in all, a choice collection of adventures, tricks, and traps.
Highly recommended for vampire fans running any AD&D 2nd Edition campaign.
--Sharon Daugherty for Skirmisher Online Gaming Magazine
A must have for Ravenloft DMs!Review Date: 1998-10-14
Perfect Gothic HorrorReview Date: 1998-01-11
Related Subjects: Lone Wolf Fighting Fantasy
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I've been looking for material to spruce up the religious aspect of my campaign. Clerics and Paladins seems to be rife with role playing opportunity and adventure hooks, and yet the material I've seen so far was lacking (like WotC: Defenders of the Faith). I was especially interested in the "Holy Warrior" new core class and in how a "complete description of each god's church" would look like. I was not disappointed...in fact, I was very pleasantly surprised.
_Overview_
This book can be used in many different ways: it's a complete patheon and mythology of gods, it's a "pick-and-choose" box of common gods plus detailed churches, and it's a "do-it-yerself" tool-kit for making the gods of your campaign world relevant to your players. It succeeds at all of these things...and if you think about it, that's pretty amazing.
The book prose is tight and entertaining. Rule changes are clearly spelled out, and are repeated where relevant. The game mechanics seem simple and balanced (although I've not yet play-tested it myself). (And a further note to all of those crunch-lovers out there, like me: There are game mechanics in here where there needs to be.) Overall, a very well written and insightful book.
_The Complete Pantheon and Mythology_
I loved reading this section -- it reminded me of Greek, Norse, and Native American myth. It's good story, and it tempts me to include it, lock, stock, and barrel, into my home brew campaign. And it's probably pliable enough for me to tweak it here and there and then do just that.
_Plug n' Play gods and their churches_
What I'm more likely to do, however, is take the gods and their churches out and plug them in where they fit into my existing home-brew. The book gives quite a bit of help for this sort of thing. The churches are well laid out, and yet they can be self-contained; that is, the churches don't wholy depend on the mythology presented in the book. Useful, that.
Kudos, BTW, on the structure of the book with respect to churches, clerics, "paladins", and new PrC. It's all wrapped up in a seamless whole, so that the relationships between the clerics, "paladins" (holy warriors, a superior concept, IMO), and the secret orders (PrCs) is believable and very playable. Makes me (almost!) want to play a goody-two-shoes Holy Warrior.
_Cosmography Tool-kit (or "how the gods, the universe's creation, and the Planes of Existence fit together")_
The thing this book is best at, IMO, is how it opens up Myth and the Gods for you to tinker with. Paired with the excellent WotC offering, Manual of the Planes, I'm not sure there's anything else you need to come up with a compelling and logical cosmography. How the universe is created => how the gods act => how their churches are structured => how PC clerics et al. act. It's all there, so that if the PC asks....well, he'll get at least one answer....
******************************************
_Conclusion_
Production: 5 - Excellent. Fonts, headers, and spacing is very good. Layout and organization is excellent. I was very happy with both the table of Contents and the index. Note to publishers: this is how it should be done for all products!
Art: 4 - Good. The art work quality is good, most of the time, and the art work is very topical to the text on the page.
Game Mechanics: 5 - Excellent. The new core class (Holy Warrior) is expecially good.
"Cool" Factor: 5- Excellent. Even the name is good (shout "Book of the Righteous!" a couple o' times...you'll get what I mean). The mythology and churches are especially inspiring.
Overall: 5 - Excellent. If you are a DM with a home-brew world, you're a fool for not having this book. It's that good.