Gamebooks Books
Related Subjects: Lone Wolf Fighting Fantasy
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Fun, ChallengingReview Date: 2008-08-26
Mental Challenge of the Highest OrderReview Date: 2007-03-28
Will Shortz fanReview Date: 2002-01-17
AN AMERICAN TREASUREReview Date: 2000-05-28
Puzzles, But No TricksReview Date: 2004-01-02
The first type of puzzle is fun, but the second type is my favorite because you usually have to do these in your head. I like to keep one or two in mind for occasions like being stuck in traffic or standing in line. They really make the time fly and you don't need pencil and paper. I find they are also great if you have trouble getting to sleep. Concentrating on a tricky word puzzle or arithmetic calculation sure keeps your mind from wandering all over the place.
And don't look for clever tricks with these puzzles. One thing about Will Shortz is that even though he loves puzzles, he is scrupulously fair. He gives you all the information you will need to solve each problem.

Other BooksReview Date: 2007-09-03
Not for those that just want your quick and dirty and fast type of action resolution or game.
The best FRP system there is!Review Date: 2006-04-27
A great role-playing game system!Review Date: 1998-10-18
Rolemaster 1st, 2nd & Standard System ReviewedReview Date: 1998-08-15
However never, ever create a frenzied halfling warrior monk with Martial Arts Throws - its just not on :)
P.S. The martial arts system is head and shoulders above other systems.
If "1d6 & you're dead!" is not your style . . .Review Date: 1999-09-07
Collectible price: $10.00

Arrived Promptly It Is As Advertised Not read it yet.Review Date: 2008-03-07
Great shape!Review Date: 2006-03-01
This can make you a true card magicianReview Date: 2003-02-22
On the other hand, there's a lot of boring and tedious count-down stuff in there as well.
The book is BIG--over 300 pages of carefully detailed effects. It can be a little overwhelming to someone the first time he picks it up. How do you separate the wheat from the chaff?
Best, in my view, are the tricks that can be done TOTALLY impromptu, with very little or no stacking, when a deck is shoved into your hands and somebody says "Do a trick!".
Here are some of the effects that I have judged to be best, based on the above criteria:
The Upside down Deck by Francis Carlyle
Hit the
Deck
Scarne's Follow the Leader
Cardini's Color Discernment
Card on the Ceiling
Card through the Handkerchief
Of course, You Do as I Do is also a classic, though it is fairly well known among magicians.
In short, a little work digging out the best tricks will make you a true card magician in most people's eyes, with enough practice and performing experience.
The best book on non-sleight-of-hand card tricks available!Review Date: 1998-10-12
Still the bestReview Date: 2001-10-26

Used price: $20.74

An awesome pawn end game bookReview Date: 2008-05-20
Secrets of Good BooksReview Date: 2003-12-29
When I found the first typo on the first page of chapter one I thought I made a bad purchase. I don't care about excuses...poor editing, hard to translate from German, or anything else.
As I continued to read I found the book to be better than I had expected. Once I got used to the codes and symbols, the book was very enjoyable. The exercises were outstanding. They hammered home the critical ideas without wasting your time on exercises that would never occur in an actual game. And yes the book was very accurate. I learned a few new ways to quickly evaluate complex positions. The order of the exercises was perfect. Each exercise built on the previous exercises as they flowed smoothly through the book. You can not spend too much time with a book like this.
After living and playing in Germany for the past two years I am amazed at the strength of German players and their passion for the game. They are absolutely crazy about chess. I find chess everywhere I go in this country. These two authors are a direct reflection of chess in Germany today. I will look for more of their books.
Putting phase in chess.Review Date: 2005-10-20
I just caught three major mistakes that I wrongly believed all these years.
1) Two isolated P's separated by 1 file against a King are an automatic win. Wrong.
2) Two connected passed P's with the rear P blocked by enemy lone P is an automatic win. Wrong.
3) In pawn ending with two P's each, the outside passed P wins always. Wrong.
Above are three of many simple rules I often aim for when reaching the pure P endings.
Diagrams 8.01D, 4.07 and 3.12 from this book debunks my beliefs. What is missing with my simple rules? The King-position. In the pure pawn endings, the K-position is the single most important factor. The list on the Crash Course page is very helpful. There are about 40 different themes. So far I could recognize and understand 3 or 4 of them, but not 100% certainty, unless I have to carefully and quietly study the book.
This book is worth 5 stars. Hope I could use what it offers in real games. At C-class, our games are often over during the middle-games by blunders. The fewer pieces on our endgames are, the stronger (or more equal) are we. Good luck to all.
the worksReview Date: 2006-02-24
PerfectionReview Date: 2004-08-18
To get the most out of this book I highly recommend playing through the positions against a strong chess engine (Fritz, for example). Evaluate the test positions in your head and if you get any incorrect play through the positions against the engine.
I rarely reach endgames in my play, but I'm sure that I am able to correctly evaluate if I should trade off into an ending or not when I am faced with the choice.

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Forget Harry Potter, Here is a Real Sorcerer!!!Review Date: 2002-05-27
Bronstein loves chess, not studying this line and that line... Not just memorising and trying to think what is this or what is that... He actually Played the game, he would do moves just to see what would happen... He talks about chess in a way where it makes you wanna play... Not all boring technical stuff that most don't understand but pretend to :)... No he talks about it in his own simple way... Calls people Fox or hedgehogs and explains how the Fox will try something even if it might lose... That is what its all about, tossing it on the line... Not just playing all safe and in worry about losing... Gotta roll the dice and just go for broke... Yes he basically says he tossed the games vs. Bot cuz of pressure and this and that... So he does admit to a shady side of chess... Still he makes it very clear he just loves playing the game... He did not seem to care about all the politics and having that on him... I wish that he would of beat him though, I wish he did not give in... Still when your in his situation thats the only way you can understand... I wonder if Tal had pressure to lose in that first match in 1960... Still lets get back to Bronstein, he played very far into his life... He is almost pure Chess I think, Im not a huge fan of his... Still if you read this book, its hard not to like the guy at least to some degree... I do not agree with him telling people to build a little house and castle early... I think many games are lost cuz people castle wrongly or too early... Still Im free not to agree with him all I wish... This book really is enjoyable just to read, even if you don't go over the games... So throw out that Harry Potter and get a book with a real Sorcerer :)...
If You play with Passion for the game, get this book... This book is not for those that play boring and never take chances... So if your a Fox, pick this up, if your a hedgehog, go play with Sonic :)...
Chess MagicReview Date: 2000-02-14
A student could pick no better player to study. No one explains like Bronstein!
A great book. Along with Tal's book, this book belongs in the, "Chess-book Hall of Fame." !
by far the most enjoyable chess book ever madeReview Date: 1998-12-10
This is one of the greatest game collections there is.Review Date: 2000-09-18
an entertaining, down to earth lesson by one of the bestReview Date: 1999-09-23


Loony Toon RPGReview Date: 2008-07-18
Prepare for Insanity and Mayhem!!!!!Review Date: 2002-02-06
One of the most popular Toon campaigns is the Toon Olympics. Those familiar with the Hanna-Barbara Laff-a-Lympics series already have an idea of the premise of Toon Olympics: Bring together many animated characters from various series/genres and have them compete in a number of sporting events. When I first played the Toon Olympics, one player created his own cursed medieval knight character with a sentient sword which didn't always do as he commanded (which he later played in a Sailor Moon RPG campaign I was then running), someone else played a unicorn (who eventually had to drive a car), another played as Lara Croft, and I personally played as A-ko - truly an eclectic bunch!!!
However, anime fans should NOT overlook Toon as a role-playing option. Granted, Toon is not as adaptable to a wide variety of campaigns (for campaign genre/character adaptability, see the Big Eyes Small Mouth second edition sourcebook); however, for a change of pace, Toon can be used to give almost any anime character (pre-existing or original) a chance to be a comedian. For example, when I played in another Toon Olympics as A-ko, I called upon B-ko to fight a Pokémon in my place, with the promise of conceding C-ko to her if she should win (that was funny enough to earn me an extra Plot Point)!!!
Best RPG Ever!Review Date: 2003-02-11
Great game but book binding is badReview Date: 2001-06-12
The best way to let your mind go!Review Date: 2001-05-28

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A wonderful adventure!Review Date: 2008-08-14
You play the role of hero/treasure hunter Nathan Drake on a mission to find the road to El Dorado...amongst other things. Here are a few of my thoughts on this game.
CHARACTERS--Top notch voice acting, some of the best dialogue I've seen in a game in a long time...it makes the game seem more real when the characters in it seem like they could be people that you would meet at the grocery store or something.
GAMEPLAY--I am in love with the gameplay, it's a perfect blend of running, ducking, hiding, shooting and butt kicking that you will never get tired of it's many antics. Also, it's not a super Gory game that you wouldn't want your kids playing, there is blood and shooting, but for some reason it's not like what you think when you think of gore and violence...it seems somewhat like shooting ducks at the carnival...yeah your shooting ducks but it's fun. I know that sounds kind of weird but it will also keep any hardcore shooter gamer's eyes glued to the screen.
The enemies are actually smart, they won't just shoot at you in one spot. They'll fire at you, duck and when your aiming at the top of the block waiting for him to pop up to get a head shot...he'll sneak around the side and shoot you. I love it.
GRAPHICS--The best on the PS3 right now other than Metal Gear Solid 4. I came to an area in the jungle and I stopped playing and just looked out at the ocean and couldn't believe that what I was looking at was a game. I have an HD TV so that helps but I've also played this at a friends house on a 19' tube tv and it looks great there as well. The HD just does what it does for most things...adds crispness and sharpness to an already great looking picture.
FUN FACTOR-- As I said earlier, this game can be enjoyed by pretty much anyone of any age. I am a big fan of shooter games like Call of Duty 4, Battlefield, Medal of Honor and I haven't touched any of those games since buying this.
Sony also just released trophy support for this game meaning that you unlock in game trophies for special things you do...for example if you find 5 treasures you earn a trophy for that. Now when you go to your gamercard outside of the game there will be a trophy added to your overall level.
And...there are a lot and I do mean a lot of things to unlock in game, like 'making of' videos and sketch work. It definetly keeps you coming back for more.
THE BAD--The only thing I can knock on this game is that sometimes throwing grenades gets a little difficult if your in a intense fight against 15 enemies but that is more of a lack of skill probably than a knock on the game.
OVERALL--You can get this game for around $30 to $50 bucks now since it's been out for a few months and also depending where you get it.
So if you want a good investment and something you can really sink your teeth into...buy this game, you will not regret it.
action, fun & gunsReview Date: 2008-07-06
UnchartedReview Date: 2008-03-09
Good guideReview Date: 2008-03-04
Enjoyed every minute of it.
Highly recommended.
Essential guide to play the gameReview Date: 2008-02-08

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Why You Lose at Bridge - a true evergreenReview Date: 2008-07-10
The classic bridge bookReview Date: 2007-09-20
Why you lose at BridgeReview Date: 2007-08-24
A bit old fashioned now but the message gets across loud and clear.
A must for all bridge fanatics.
The Best Advice on Becoming a Better PartnerReview Date: 2002-06-13
If you have a standing partnership, read it together. Even the most capable professionals may well (re)discover ways to improve their game as they absorb Simon's words of wisdom. Improve your partnership, and your game improves. Simon sez ...
This book proves "unlearning" as important as learning for any bridge playerReview Date: 2008-04-26
WHY YOU LOSE AT BRIDGE dares to differ. S.J. Simon, author of this enduring little volume, shows us the genuine odds behind competitive bidding and play and explains things the highly regarded experts of his day didn't know -- or didn't want us to know.
[Note: the following two grafs assume some bridge experience.]
Would you almost automatically double a competitor's bid of "Six Spades" (12 of the 13 card tricks) if you had two "quick tricks" in your hand? Think about it, Simon warns. If the opponents have even a one-in-three chance of winning, your unthinking double will give them between four and six times the number of points for making contract considering vulnerability. Besides, when they hear your double the declarer will figure you for the two Aces and act accordingly. Watch out for the sure things that really aren't.
And sometimes (usually, the author implies) the scientific gadgets aren't worth it. At one tourney, following tortuous symbolic bidding, one partnership came to a contract of four spades and went down one. How had the author and his partner bid that "impossible" hand? Like this: South - 1 NT; North - 3 NT. Simple and literal.
After offering a bracing immersion in what I all "unlearning," Simon spends the second half of the book on the psychology of bridge, starting with the times a partner or opponent starts what he calls "trancing" -- mulling things over. Chapter Eleven, "The Logic of Luck," typically illustrates Simon's curmudgeonly attitude. We could almost blame him for the high-British-arch tone of his writing, except that he is always right!
WHY YOU LOSE AT BRIDGE is a tremendous book for bridge beginners, perhaps even more so for intermediates and even the more experienced players trying to cope with a new partner. Of course, this WAS the 1940s so the author assumes that major suits (Hearts and Spades) can be bid upon with only four of them in hand as opposed to today's more prevalent "five-card major" approach. And I have to wonder what Simon would make of today's bidding in general.


A superb "Living History" of the French DefenseReview Date: 2007-03-30
The French Defense can be played as a stodgy, defensive weapon, or as an uncompromising, counterpunching system. I have played countless games in both styles, and both are valid depending on one's temperament/mood/tournament situation. Uhlmann's book is comprised of 60 games played in the second style. It is true that some of the variations nowadays are *possibly* not the best, but there is much to be learned in terms of how the opening can be handled, and the kind of chances available to the second player.
The book has chapters delineated by variation, so it is easy to find ideas (abundant!) in the particular lines you are looking for, and features games played from the 1950s through the 1990s. Uhlmann also admits to using subvariations not favored by theory, but that he has faith in. And I daresay, if Uhlmann has faith in the lines, so can we! Even Botvinnik, Smyslov, and Petrosian did not live and die by the French as much as Uhlmann.
Each French player has his or her favorite books, but this is one most of us agree on.
A must have for the serious French defense playerReview Date: 2003-01-07
The book's format is simple: Anotated games by Uhlmann full of comments, variations, ideas, and opinions. I found it interesting to see that GM Uhlmann shows a remarkable objectivity when mistakes by him appear on the games. With utmost professionalism he warns about his mistakes, suggests an alternative approach, and implicitly tells you how to fine tune the opening. I have applied many of the ideas presented on this book and can say that I feel more confident each time I play the French. GM Uhlmann makes you fall in love with the French by exposing the ideas behind each variation and how to thrive when facing unknown situations.
I must forewarn anyone reading this review that the book is very specific in the variations covered: Tarrasch closed and open (with an isolated queen pawn), Winnawer, Advance, KIA and exchange. Do not expect to see the classical variation among the lines covered or any other non-fashionable lines. GM Uhlmann has worked the above repertoire of the French defense and since those lines are his specialty you will learn them thoroughly with him.
In regards to negative aspects of the book I can say that I would like to see a more thorough discussion about the pawn structures that result commonly and how to play the resulting endings. This is of course very subjective and it is just my opinion on how to deal with the study of chess openings. In spite of that, I believe that discussing pawn structures resulting in the French would make the book just perfect. However, I am giving the book 5 stars because it delivers what it promises to the reader.
Stunningly enjoyful bookReview Date: 2005-10-29
Sensational!Review Date: 2004-06-24
It is true, what they say about this one.Review Date: 2002-11-23

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Yo yo revolutionReview Date: 2003-12-19
Advanced players will be able to see the limitations of a strictly "Quantum Yo" approach, but it may also help them think outside of old routines and expand their freestyle yocabulary. I doubt they've even thought of yo-ing in exactly this way before.
Top notch book, and I've never seen anything else even remotely like it for yo yos.
Every serious player should have this book.Review Date: 1999-06-01
Not for the new or faint of heartReview Date: 2001-07-14
If you want to get deeper into some complicated yo-yo tricks, this book is for you.
Topological YoisticsReview Date: 2000-12-08
I LOVE YONOMICON!!Review Date: 1999-04-04
Related Subjects: Lone Wolf Fighting Fantasy
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