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Puzzles Books sorted by Average customer review: high to low .

Puzzles
Castle Zagyg Volume One: Yggsburgh
Published in Hardcover by Troll Lord Games (2005-08-24)
Author: Gary Gygax
List price: $39.95
New price: $39.95
Used price: $34.00

Average review score:

A FANTASTIC NEW SETTING BY THE MASTER!
Helpful Votes: 16 out of 16 total.
Review Date: 2006-01-03
I'll never forget the first time I heard of Gary Gygax. It was over 25 years ago when I was in high school was listening to a local rock station that ran a talk show late in the night. Here was this guy talking about this crazy game with elves and wizards and dwarves and such and playing the role of a warrior or priest.... Having just taken an interest in fantasy literature by reading Lord of the Rings, whatever the heck he was talking about really intrigued me. I would soon begin a quarter century love affair with fantasy RPGs and it was all thanks to the father of the genre, Gary Gygax.

Troll Lord games is in the process of putting out several volumes that cover Gygax's legendary creation of Castle Zagyg over the course of the next few years designed for the Castles & Crusades role-playing game. The first of these volumes is Yggsburgh, and it is where the any campaign into Zagyg will begin. Yggsburgh is the town surrounding the castle and the book details the town and its environs in one of the richest fantasy settings that gamers have ever experienced.

The setting is designed for games of 4th to 6th level which can be easily adjusted up or down by the GM. The first section of the book explores the basics of Yggsburgh: Population, social classes, ruling bodies, system of law, military, etc...

Section two explores the actual town in more depth, providing detail on 93 different buildings and locations in the town including temples, inns & taverns, guild houses, and the residences of important citizens like the Mayor. I cannot talk enough about the vast amount of information here. The description of the Thieves Guild is over 6 pages long itself and comes with maps to the tunnels beneath the guild as well as encounters and adventure hooks. Jumpstart your campaign by having the party visit the River Rat Tavern, the seediest tavern in town, filled with colorful and dangerous patrons.

Section three is 90 pages long and fills out the environs around Yggsburgh: lakes, forests, hills, mountains, etc. Best of all there are some four dozen encounter areas that serve as mini-adventures for the party. There's the River King's Tomb on Mound Island, an 8 page adventure and The Cursed Mine in the Woodland Hills which is a lengthy 10 page adventure. A party can spend weeks exploring all of these areas before even getting to Castle Zagyg.

Appendices provide further detail on building styles, crime & punishment tables, encounter tables that include dozens of more urban adventure hooks, magic items and spells, monsters, and skills. There are several maps within the pages of the book as well as a full color, 24" x 30" fold out map done is a style very similar to the old World of Grey Hawk fantasy setting.

Ultimately what will make or break any campaign setting is if the world comes alive when you play it and Yggsburgh does just that. It's written to allow gamers freedom to adapt it to their own campaign, or, if they're lazy like me, to use it right off the shelf with little preparation needed. The book is well-written and edited and even though the information in its 256 pages is vast, it never becomes dull or clichéd.

Gygax is proving once again why fantasy RPG's begin with him!

Reviewed by Tim Janson

fantastic campaign setting
Helpful Votes: 2 out of 5 total.
Review Date: 2007-03-26
Fantastic campaign setting for use with any RPG but is tailormade for the excellent Castles & Crusades system.

Awesome!
Helpful Votes: 9 out of 9 total.
Review Date: 2006-10-13
I absolutely love this book. I am in my 30s and played D&D as a kid. Recenty, I discovered that some guys I work with used to play too, so I decided to DM and get a group together. I bought some of the new 3.5 D&D books and the Eberron setting. It's tough to put my finger on it, but something was just missing. It didn't feel the same as those classic games in high school. I stumbled across this excellent tome and instantly felt like a kid again. It has a very old school feel to it. I'm using it with D&D 3.5 rules and have no problem at all. I tend to loosely outline NPCs and then come up with their stats on the fly, so converting stats from C&C to D&D was absolutely no problem at all. After working with this book, I'm seriously considering checking out C&C as well!

Puzzles
Castles & Crusades Assault On Black Tooth Ridge
Published in Paperback by Chenault and Gray (2005-08-05)
Author: Davis Chenault
List price: $8.95
New price: $4.84
Used price: $4.74

Average review score:

Great Module
Helpful Votes: 1 out of 3 total.
Review Date: 2006-04-01
I really can't add anything to the excellent review that was already given, but to say I agree 100 percent.

An excellent module!
Helpful Votes: 17 out of 17 total.
Review Date: 2005-03-29
Assault on Blacktooth Ridge is a 24 page module for Castles & Crusades, written by Davis Chenault, for characters of first and second level.

General Description The module is, like Village of Hommlet and Keep on the Borderlands, a mini-campaign: it contains a base of operations, information about the surrounding region, and plot hooks in addition to the "dungeon." Assault on Blacktooth Ridge is closer to being a mini campaign even than Keep on the Borderlands: it contains no one "big" dungeon like the Caves of Chaos. Instead, there are two medium sized dungeons: one with 30 keyed encounter areas and one with 14. In addition to these two dungeons, Assault on Blacktooth Ridge contains a number of small encounter areas, which can be likened to the small encounters provided in Keep on the Borderlands. There are five of these. Encounter tables are also provided for three geographic areas (the village of Botkinburg, the nearby woods, and the area along the Blacktooth Ridge. As a base of operations, Botkinburg has everything that a base of operations needs, including low-level NPCs that could be hired to accompany the party. Botkinburg has 25 encounter areas, providing a good selection and variety of NPCs, and all the necessary hooks into the module's various mini-adventures.

Modularity The module is designed to fit into any campaign, and it succeeds admirably. A specific history of the area is provided for those who might want to use it, but it isn't necessary for the CK to use this historical background to play the module. In essence, an evil overlord once occupied the area, later retreating, but leaving behind all the expected aftermath of evil overlordship: ruined forts, goblin nests, dungeons, etc. The CK could easily ignore this backdrop - the ridge will work for any area that could contain ruined forts and monsters. However, the "evil overlord" backdrop will obviously work in almost any campaign, and it adds a nice flavor. There is also a political plotline that's not necessary for running the adventure, but which will probably serve as the tie-in to sequel adventures if the CK wishes to use them. The political plotline, like the overall backdrop, is quite modular - it involves a nearby baron who has designs on the Village of Botkinburg, and is providing information to the monsters of the Ridge. The adventure doesn't suffer if this plotline is left out, but it gives the Castle Keeper options for expanding the adventure beyond the boundaries of the module itself, if desired.

Going Beyond the Module Assault on Blacktooth Ridge does an excellent job of providing the CK with pathways that lead beyond the module and into new adventuring territory. For starters, the Ridge itself is a classic adventuring venue: a rocky ridge pocked with caves and abandoned forts. Any number of homebrewed dungeon crawls can be fitted into the area if the party decides to keep using Botkinburg as a base for future adventures. The leadership in Botkinburg is weak, with an irritating and pompous son, a senile baron, and an advisor who is loyal to the old baron and not to the son. This triad creates lots of room for the party to become involved in Botkinburg's internal political situations, which could be used to tie in nicely with the larger political plotline mentioned above (the nearby baron who wants to take control). The monsters are part of a larger group, which allows the party to pursue villains up the chain of command. Enough information is provided about the larger organization to allow the CK to take a campaign in this direction. Assault on Blacktooth Ridge is extraordinarily well designed to serve as the jumping-off point for a campaign, and it can go in any number of directions. In this regard, the module is an absolute slam-dunk success.

Weaker Points Typos are not frequent enough to be intrusive, but there are some in the module. The map is designed to serve both as a player map and as a Castle Keeper map. I prefer, as a Castle Keeper, to have a map with specific locations specifically marked. This might not be a problem for everyone, but I felt that another page devoted to a Castle Keeper's map would be a good investment of space. Troll Lord Games has announced that they will post a CK map on their website.

Strong Points As I mentioned above, the adventure is a masterpiece of providing detail that doesn't destroy its modularity - not an easy achievement. The adventures are solid stuff - just what a low level campaign needs, without getting too fancy or too clichéd. Even more impressive, though, is the way that the module's 24 pages provide the potential for tremendous depth - without spelling it out in mind-numbing detail. As an example, I'll return to the situation in Botkinburg Keep: a senile baron, an incompetent son, a loyal advisor. This situation is established in less than a page of text (which also contains stat blocks, etc), but if the party stays in Botkinburg for any length of time, accruing fame and power, this one page of text provides the guideline for a complex and interesting series of events that may follow. Almost certainly, the party will fall afoul of the baron's incompetent son. What happens next could go in all sorts of directions, leading to all kinds of interesting role playing (and combat) situations - yet this rich potential is all contained within one page of text. It's an impressive illustration of a couple of points: First, it is an example of authorial restraint - Davis Chenault appreciates that a module author's goal is not to fill in all the details of what will happen. He artfully "tees up" various situations, giving the Castle Keeper enough information to smack it out of the park, without writing pages of detail that restrict rather than enhance the Castle Keeper's options. Second, it is evidence of just plain old attention to good value. This module contains more nooks and crannies and trouble for characters to get into than many modules of twice or three times the size - just because Mr. Chenault has such a strong instinct for when to shut up and move on to the next thing.

Conclusion I highly recommend this module for anyone beginning a C&C campaign. Although only time can tell, it may very well be a true classic on the order of Hommlet, the giant series, or Keep on the Borderlands. It has the characteristics of the great modules: it doesn't railroad the party, it packs in lots of plot options, and it describes these options with enough detail to play them without crushing the CK under inflexible timetables or extraneous details. The encounter areas themselves are solid, but not masterpieces - one of them is nothing more than a stirge nest - but I've got a strong suspicion that like many of the truly great modules, Assault on Blacktooth Ridge will turn out to be more than the sum of its parts.

This is not a playtest review - the author's party is tenth level, but will have a chance to play Blacktooth Ridge in the event of a TPK.

A superb adventure!
Helpful Votes: 3 out of 3 total.
Review Date: 2007-05-19
This was the first adventure I bought for the Castles & Crusades RPG system and it delivers on all accounts. As another reviewer has said, this module is very much like the earlier AD&D starter modules like The Village of Hommlet and/or Keep on the Borderlands... it gives a very well done town description that the players can use as a home base as well as an extremely well done dungeon and several unusual encounter areas. The writing is strong, descriptive, imaginative and just plain fun to read. This adventure has all the makings of a classic, don't hesitate to add it to your gaming collection.

Puzzles
Castlevania: Lament of Innocence(tm) Official Strategy Guide (Brady Games)
Published in Paperback by BRADY GAMES (2003-10-20)
Author: Laura Parkinson
List price: $14.99
New price: $49.99
Used price: $13.79

Average review score:

Three Whips Are Better Than One
Helpful Votes: 11 out of 11 total.
Review Date: 2003-12-22
While Lament of Innocence is a game where the puzzles and bosses aren't particularly hard to figure out, it is comforting to have a guide in hand, if for no other reason than to have useful information out where you can see it. And for me, there are always a couple of occasions where I'm staring at the screen wondering what the point is behind a particular circumstance, and a guide keeps me from going of on a tangent.

This is a sensibly written guide that takes the player through a possible line of play which assures that the player will see all the sights, get all the items, and stand a reasonable change of defeating all the bosses. It doesn't spend a lot of time on lavish illustration or unnecessary detail either. Personally, I prefer this style. There has been a trend towards 300 page guides that are harder to use than the game is to play. That isn't the case here.

It's arguable that Lament doesn't really need a guide, but I find that a good guide reduces the frustration level and enhances overall enjoyment. This effort by Laura Parkinson does exactly that. Especially for someone who is still getting used to the genre.

Very helpful
Helpful Votes: 4 out of 5 total.
Review Date: 2004-01-17
For most games you'd think that you don't want to waste your money on a stadegy guide, but that isn't the case for this game. It is very easy to get lost in the repetative looking levels and you can miss important items. This gives you everthing you need to know. There hasn't been a guide that has helped me out this much since the one from Final Fantasy X.

Helpful to the last
Helpful Votes: 6 out of 6 total.
Review Date: 2004-10-27
Castlevania: Lament of Innocence is said to be a game you can easily complete without a strategy guide. Well, I don't care if I need a guide or not I pick it up anyway.

This particular guide is really handy. This is easily one of the better guides I've seen and I've got hundreds of strategy guides lying around the house (literally).

This particular guide is the best and most comprehensive way of going through Castlevania LOI. A complete full walkthrough and it gives you all the secret goodies for after you've completed the game.

Castlevania has simple puzzles but sometimes finding everything requires a different course of action. This guide helped me find all the relics, all the keys and helped me unearth all the secrets Castlevania has to offer.

The walkthrough is detailed, complete with maps. The maps show you where all the items and switches are, making it easy to navigate. There is one small tid-bit with how the guide is. It's done perfectly but you'll find yourself flipping back to the map a lot because of how the game's camera is constantly rotating.

Boss strategies are very handy and reveal everything you need to know to beat every boss, including the forgotten one.

I was also very impressed with how the guide made suggestions as what sub-weapons I should take for a certain area. I usually only rely on the cross but using this guide I found there are some instances where the cross just isn't always the best.

This is a very impressive guide that should help anyone get through the game of Castlevania: Lament of Innocence with very little trouble. It also helps you uncover 100% of the castle and actually SHOWS you with screenshots how to do things. No problems with the guide, its worth buying if you need the help with the game.

Puzzles
Castlevania: Legacy of Darkness (Prima's Official Strategy Guide)
Published in Paperback by Prima Games (1999-12-22)
Author: Howard A. Jones
List price: $14.99
Used price: $29.98

Average review score:

castelvania 1's guide was good this will rock.
Helpful Votes: 1 out of 2 total.
Review Date: 2000-08-19
I have both castelvania's for the big N but i am realy stuck on castelvania 2 and hope to get this soon.I couln't get past the villa level without the guid on castelvania 1 but me and my friend could with the guide.Now my friend has left to go to another country so i am stuck on villa so I hope to get this guide if my father lets me.

the kids! where are those kids?
Helpful Votes: 1 out of 2 total.
Review Date: 2000-02-16
This book rocks. this prima guide tell you where those kids are. That makes the Henery game a lot easier. Evere little bit of information about the game is in here. Can't beat a boss. Tips for all chacters and boss stratigies are included in this book. Need a map for all those winding passages. Thay're in here to. If this game has you stomped, this guide is for you.

A strategy guide done right
Helpful Votes: 4 out of 4 total.
Review Date: 2000-02-19
This book is, in a word, fantastic. Every single tidbit regarding the game is in here, from the locations of every item and character to detailed walkthroughs of every level. Maps are given for only the most confusing areas, so there is no wasted space anywhere in the guide filled with a map you would never need. The walkthrough takes the screenshot/caption approach, and works very well. All of the pictures are ultra clear--there's never any doubt as to where you are in the game when reading. Each of the four characters' quests are presented in immaculate detail; you'll discover all of Castlevania's secrets in no time. Highly recommended.

Puzzles
The Chess Analyst
Published in Paperback by Thinkers' Press (1998-10)
Author: Jon Edwards
List price: $19.95
New price: $13.47
Used price: $11.50

Average review score:

An Affable Analyst
Helpful Votes: 16 out of 16 total.
Review Date: 2000-04-24
Correspondence players should know to buy this book, its all other players that need to be told - this is a great book. If you think correspondence players play glacial, grueling games of chess - think again. Edwards plays the Benko Gambit, the Alekhine-Chatard Attack, and a Knight sacrifice against the Najdorf as early as move eight! The game Edwards - Hayward features thirteen sacrifices and was chosen as the APCT's 1993 Game of the Year by GM Arthur Bisguier. Had the combatant's been Kasparov - Anand, instead of Edwards - Hayward, it would have been celebrated worldwide as the game of the millenium. Rather than be a little known game where the author asks to "take ten minutes and give it a run through" as it "took two and a half years to produce." If you think correspondence players only follow book lines - think again. Edwards is "out of book" sometimes as early as move five and often battling opponents who are specialists in their particular variation who "have studied and codified their systems." There are games aplenty that exemplify this. Edwards has won numerous APCT tournaments, has twice won the APCT Game of the Year award, and is the 10th United States Correspondence Chess Champion. All the games from the championship are given with brief introductions but no annotations. He comes across as an affable fellow whom you wouldn't want to meet on the wrong side of a theoretical novelty. His joviality is evident in his style of writing, in the humorous story "Uncle Fred's Gambit," and in some of the chapter titles, such as: "Don't Feed the Pelikan", "Splits Can Hurt", and "Card-iac Arrests." His ferocity is evident when you play through the games. The Chess Analyst is an appropriate title as Edwards; likely due to the time spent on each position, has a knack for explaining positions in the utmost detail. Often speaking in terms of general concepts, weak squares, or with just plain hard analysis. He gets to the heart of the position. It's all here. Including supplementary games and input from guest annotators - such as GM Bisguier, along with analysis from his opponents - somewhat in the style of Gerzadowicz' Duelin' Notes. There is an index of openings and opponents. The interior artwork prefacing each chapter is attractive and adds to the caliber of the book.

Excellent book
Helpful Votes: 4 out of 4 total.
Review Date: 2004-07-29
The experts say that CC (correspondence chess) is quite different from OTB (over the board) chess. I would go further and say that "books written by CC players are quite different from books written by OTB players".

Mr. Jon Edwards book is a good example on how deep a CC player can analyse a game. The chapters on the French Defense are instructive even for those that don't play it in either side of the board. His views on the hedgehog structure are also something not be missed.

I play CC and OTB chess and I'm sure this book is going to help me in both cases. A book that deserves to be read and consulted many times by the improving players.

A modern Classic
Helpful Votes: 5 out of 7 total.
Review Date: 2003-02-05
I had to respond to the last reviewer, who doesn't get it. This is, in my opinion, one of the top 20 chess books of the past decade. I know, who's this Edwards guy. Just someone who has devoted himself to the game and who knows how to write.

This is a wonderful read, with great annotations in the genre of the great chess books: Zurich 1953 and Tal-Botvinnik, 1960. The last reviewer said that Edwards is smug. What comes through here is someone who actually UNDERSTANDs the game well enough to communicate clearly. That's VERY rare in chess and makes this an important book to own and read.

Finally, the last chapter, Uncle Fred's Gambit, is the funniest thing I have ever read in or out of chess.

Puzzles
Chess and Chess Masters (Hardinge Simpole Chess Classics)
Published in Paperback by Hardinge Simpole (2002-03)
Author: Gideon Stahlberg
List price: $19.95
New price: $17.53
Used price: $18.36

Average review score:

Synopsis
Helpful Votes: 1 out of 3 total.
Review Date: 2007-07-09
Gideon Stahlberg was a Swedish Grandmaster who rocketed to fame when he won matches against Spielmann and Nimzowitsch in the early 1930s. Stahlberg went on to compete in the two World Championship Candidates Tournaments of 1950 and 1953. He was chief umpire for many World Championship matches in Moscow during the period of soviet hegemony. Those who knew him found him a witty companion who enjoyed good living and was also an expert bridge-player. His best chess games are marked by extreme elegance, as is his prose style. Chess and Chess Masters is a first hand account of the strengths and weaknesses, of the genius and foibles, of the world's elite, written by a man who met and played them all. This remarkable book is graced by the most elegant prose, courtesy of Stahlberg, improved, if anything, by Harry Golombek's superb translation. The book, full of telling and memorable phrases, consists of a series of brilliantly executed thumbnail sketches of such towering figures as Lasker, Capablanca, Alekhine, Euwe, Botvinnik, Smyslov, Petrosian, Nimzowitsch and Keres, along with beautifully annotated examples of their play.

Greatest Players of the mid 20th century
Helpful Votes: 1 out of 3 total.
Review Date: 2002-07-30
Written by a Swedish Grandmaster and translated with authoritative fluency, 'Chess and Chess Masters' by Gideon Strahlberg and Harry Golombek respectively, is a confident and interesting account of the great chess players which Strahlberg himself encountered and met. With a chapter on all the greats; Capablanca, Euwe, Botvinnik, Alekhine and Spielmann to name but a few, no chess library would be complete without it.

elegantly written potted histories of great chess players
Helpful Votes: 5 out of 7 total.
Review Date: 2002-07-10
this book is in descriptive notation and it was written half a century ago by a swedish grandmaster who was a candidate for the world championship.the names are well chosen-alekhine capablanca nimzowitsch botvinnik reshevsky-all players the author knew and often played against.

the writer has been very well served by his translator grandmaster harry golombek probably the greatest stylist ever to write chess notes in english. the sketches are sometimes moving and poignant but always dramatic. the personalities really come to life.

the games are also a joy to play over and i like the notes which are literary gems in themselves. if you liked tartakower and dumonts 500 master games of chess you wil also want to read this book.

Puzzles
Chess Basics
Published in Paperback by Sterling (1994-12-31)
Author: Nigel Short
List price: $11.95
New price: $3.90
Used price: $0.01

Average review score:

An Excellent Book for the Casual Chess Player!
Helpful Votes: 12 out of 13 total.
Review Date: 2000-03-31
I've been playing chess for two years now, and until I found this book, I was very frustrated with the choice of chess books available. I've never seen a better book for both learning the game, and as handy guide to rules and basic strategies. In less than 100 pages Nigel Short shows how the game works, gives basic strategies lessons, and teaches chess notation. Both the written instructions and illustrations are superb, crystal clear and straight to the point! While I'm not a beginner at Chess, I'm no grand master either. I keep Chess Basics by my chess board as both a refresher if I haven't played in a while, and as a very handy reference to some of the more difficult to memorize rules (such as En Passant!). I highly recommend this as a "Chess Bible" both as an introduction for the beginner and a practical reference for the casual chess player.

A Winner
Helpful Votes: 3 out of 3 total.
Review Date: 2003-11-19
I bought a Lego chess CD for my 6 year old son this past summer just for fun. At the time we were not chess players. We quickly got interested in the game. Basic Chess became the first book I read on this great game. This is truely an introductory book. It combines a little bit of history with an introduction to each of the pieces and their movement around the board. You are introduced to algebraic notation and other important terminology and symbols. Some tatical elements are dicussed such as forks, gaurds and skewers. They are however not given in any particular context (but that is not a big deal). Basic checkmate patterns and castling is covered. The most fundamental principles of chess are emphasized by Short which include: control the center, develop your chessmen and castle early. Other things included are the "en passant" rule and conditions for a draw. Many rules are not included but you can only do so much with 94 pages. It is easy to read and no real typo's to mention. Good sized font. My son now takes private lessons and does puzzles most days. I enjoy reading other chess books a may start taking formal lessons as well although I do play against the computer on Chessmaster 5000. For a "true" beginner it is a winner!!!

Fluent Reading. (2005).
Helpful Votes: 4 out of 4 total.
Review Date: 2005-03-24
Nigel Short is very approachable when it comes to explaining the game of Chess. He has many sections on his book which explains the pieces and how they are used in the game. This book is only 96 pages long but don't be fooled nor discouraged in not purchasing it because you will learn alot if you get it(i know i have). The book is very friendly to read, you feel like if he is there with you explaing the game to you. Other books have distance, this doesn't. You will be surprised as i was that he cuts through the red tape and gets to the point quickly(but in a very friendly way). Very rare! It also has a section on learning Chess notation(this is very important for all Chess novice players to know). I never knew how notation functioned but Nigel explained it perfectly and now i understand (the letters and the numbers when i look at the board). The notation area is (on pages 26-through 31). The font and the Chess diagrams inside the book are friendly, positive, and understandable. It is very soft on the eyes. Yes, this too includes a picture of Nigel Short (you will see what he looks like)which is on page Seven and has a special message from him to you(on the game). The message is not one of politically correctness but one of sincerity. By reading this information again and again and with time practicing the game everything will become second nature. It is all about practice in the end, but this books(writing) information gives explains the game to you and gives you this very optimistic confidence to take up the sport/hobby. Like i said, very rare writing and attitude from a high ranking Chess Player such as Mr. Short. He takes the mystery out of Chess! Nigel Short lives in Greece,is Married, and has children. According to FIDE he is the 2nd number ranked player in England.Please look at his history(whenever you have the time, this person is a Legend(and he looks so young). This information deserves 10 stars,highly recommended book. Thanks Mr.N.Short.

Puzzles
The Chess Combat Simulator (New in Chess)
Published in Paperback by New in Chess (2007-02-18)
Author: Jeroen Bosch
List price: $24.95
New price: $10.06
Used price: $10.06

Average review score:

Extremely challenging and fun
Helpful Votes: 3 out of 7 total.
Review Date: 2007-01-28
If you like solitare chess, then this is very similar. Only you get the answers after you have completed all of your moves, then you get the game with annotated. The combats are extremely challenging, maybe too hard for most kids. To get prepared for this stage of training, I reccomend that you first work through the awesome "Chess for Juniors" books. Also, you should do a lot of tactics. Each combat will take a long time, but it's worth it.

Solataire chess at its finest!
Helpful Votes: 4 out of 4 total.
Review Date: 2007-06-12
If you enjoy playing solataire chess then this is a book you must have. Even if you dont use the rating scale, its a very fine collection of games with first rate analysis. Dont shy away becasue the ratings start at 1600. Anybody willing to put in the work will no doubt improve by going through this book. I own many books but these are the ones I cannot put down and usually finish within a month. My rating is right around 1800 but I have been scoring in the 2200's so the scale is very inflated.

Match wits with the Grandmasters
Helpful Votes: 7 out of 7 total.
Review Date: 2007-01-29
The combat simulator consists of 50 grandmaster games, laid out like
Pandolfini's "Solitaire Chess" column in Chess Life magazine. Points
are earned for guessing the right moves. There is often more than one
choice, and partial credit is given. After the game is over and
scoring is complete, Bosch goes through the game again with full
annotations. Therefore this approach is a little less efficient than
Pandolfini's, but more realistic in terms of simulating true combat,
where there aren't artificial hints along the way. The scores are
converted to approximate ELO ratings, from 1600 up to 2500+. That
suggests that the book is targeted to fairly strong players, certainly
no lower than 1600, and perhaps even 1800 would be a reasonable lower
bound. I found the book to be extremely challenging, but also very
instructive. For those willing to put in some hard work, this book
will help you to sharpen your ability to analyze positions deeply.


Puzzles
Chess Endgame Training
Published in Paperback by Gambit Publications (2004-07)
Author: Bernd Rosen
List price: $19.95
New price: $11.90
Used price: $12.96

Average review score:

Excellent tool for the advanced players
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-10
This book is mostly aimed at advanced club players (ELO 1800+ / maybe more regarding USCF) who already have a good grasp of the main endgame techniques & strategies (e.g. read first a primer like James Howell's "Essential Chess Endings: The Tournament Player's Guide"). It can be used both as a training/test tool and for enhancing your endgame knowledge.
It works by giving you first a set of exercises and then explaining what's going on. Hence, this is a real fun & practical way to work on your endgames. The ideas will get stuck to you head..
But let me say once more that imo you need to be already acquainted with basic endgames and also have a good sense of tactics & calculation.

Brilliant organization of material--great training tool!
Helpful Votes: 19 out of 20 total.
Review Date: 2004-05-04
Chess endings are deceptively difficult: it can take more than a year simply to learn to play the major four- and five-piece endings competently.

The problem with many endgame treatises--including great contemporary books like _Fundamental Chess Endings_ and (to a lesser extent) _Dvoretsky's Endgame Manual_--is that a fair portion of the material covered is frankly too darn hard even for ambitious young players. Rosen has put a lot of thought into organizing the material so that the young player has a reasonable chance of solving (or at least understanding) each exercise. The ideal reader is probably ELO 1000-1600, though most players with ELO above 2000 would also benefit.

I can't recommend this book strongly enough to chess instructors: 16 well-organized lessons in one book!

Solid, to-the-point endgame training.
Helpful Votes: 5 out of 5 total.
Review Date: 2005-11-25
Chess Endgame Training allows anyone that has preferred to avoid the subject of chess endings to approach it. Rosen's objectives; a manageable amount of training material and a didactic coverage that summarizes endgame proeasy-to-difficult positions; are achieved in Chess Endgame Training. A brief introduction to an endgame theme is followed by relevant examples, including many classical and recent positions with instructional as well as practical value. The format and contents are straight to the point, with no aesthetic dissertations to fog the mind. The positions presented are both relevant and clearly explained. This is a true time-saver that provides substantial examples in an engaging try-it-yourself format.

Puzzles
Chess for Everyone: A Complete Guide for the Beginner
Published in Paperback by iUniverse, Inc. (2008-06-02)
Author: Robert M Snyder
List price: $17.95
New price: $11.29
Used price: $11.24

Average review score:

I Finally Found the BEST Book on Chess Basics for Myself and My Kids
Helpful Votes: 27 out of 27 total.
Review Date: 2008-07-16
Chess for Everyone offers an very clear and detailed explanations of chess rules, thank you! Of course how the pieces move, check, checkmate, castling (I have to remember to do that more often) and my favorite en passant are covered in a way we here can grasp them. It was fun exploring and practicing the chess tactics presented such as the form, skewer (not BBQ), pin, discovered attack (I'm usually the one discovering), sacrifices and traps. You need this book so you or your kids don't get embarrassed by Fools Mate, Scholars Mate or the dreaded Backrank Mate. Other mates are covered as well. Didn't know there were so many. It won't take much reading to to grasp short games, endgames, checkmates and more; turning the average Joe (me) into a decent chess player.

Chess for Everyone really is!
Helpful Votes: 33 out of 33 total.
Review Date: 2008-07-26
Another great effort by the master chess teacher, Robert Snyder. The remake of 'Chess for Juniors' has been updated and improved. The improvements include adding opening information, more detailed explanations at critical points and a less cramped, easier to read format. It is extremely complete in covering everything that a beginner needs to know to take him/her to the next level. It is a great book for students in grade 4 on up to adult. It is well organized and very suitable for textbook use by chess teachers. It uses a building format where lessons expand on material thorughout the twenty graduated lessons. It is one of only a few 'beginner' books that are part of a comprehensive series that allows for direct follow-up material that is consistant. There are currently 5 books in print. In 2009, 'Basic Chess Tactics: A Tactical Pattern Recognition Workbook for the Classroom' is scheduled for release. The 'Chess for Everyone Teacher's Textbook Guide' is unlike any other teacher guide in that it provides lesson plans and information on how to teach chess to be used in conjunction with 'Chess for Everyone'.

best book for the beginner
Helpful Votes: 41 out of 41 total.
Review Date: 2008-07-13
The revised and updated version of the old "Chess for Juniors" is now available under the title "Chess for Everyone". It's still the same great book for beginners in 20 lessons. After giving the rules of the game and chess notation in the first five lessons, the book trains the reader in the basics of opening, middlegame, and endgame strategy. When you are finished you will have a thorough understanding of the fundamentals of chess.
And the author does not leave the aspiring player stranded at that point. He has four other volumes in the "Chess for Everyone" series. In "Unbeatable Chess Lessons" he gives 24 games with explanation for every move to help you gain complete understanding of the ideas. This approach is continued in "More Unbeatable Chess Lessons" containing another 24 games. You can gain greater understanding of opening principles with "Winning Chess Traps". It shows you how to take advantage of situations where a player violates opening principles. And, to round out your chess education he wrote "Winning Chess Tournaments" to help you understand how to compete in chess tournaments. It also contains chapters on tactics and endgames that give you important basic patterns to increase your knowledge of the game.
The aim of the series is to take the player from beginner to the point of being a very strong player.
With this series you definitely get value for you money!


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