Puzzles Books
Related Subjects: Jigsaw Puzzles Mechanical 3D Puzzles Brain Teasers Mazes Crosswords Word Search
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Used price: $0.01

FunReview Date: 2008-01-18
More Sudoku books than I can count, and yet this one manages an interesting twistReview Date: 2007-05-18
The I saw this book. Kind of a cheesy way to cash in on a popular book and movie currently out, and the puzzles at hand really relate in no way to The Da Vinci Code. But they did throw in a twist that caught my attention. Basically, working your way through the book, another puzzle is slowly decoded and revealed. I think it's a nice approach that keeps this from being just another Sudoku book. Definitely a nice book to have for any Sudoku enthusiast.
Beware....this is addicting!!Review Date: 2008-05-07
The Pin At Last...Review Date: 2007-07-18
Well, I just received my 'Solved The Code' pin today, along with a letter from Francis Heaney (co-author) who included a personal inscription in the note (Thank You!). I feel - well - accomplished, fulfilled. Whole.
Seriously, the last 6 months have been a blast. I now consider myself a Sudokruiser - one who can solve a grid in minutes. I recommend this book to obssesive/compulsives, like myself. But be prepared to say 'so-long' to your obligations and family as sudokus can be very addictive.
If you can't finish the book and need the final answer, here it is:
The final answer is...
***uh - what the???? **** ahhhhhhhhh!
[Sorry, the author of this message was just eaten by a great white shark - Amazon Editor-In-Chief Whitley Seymore.]
I love this bookReview Date: 2007-02-06

Embedded with same heart-pounding action as movie predecessorReview Date: 2008-02-29
Lara Croft observes the first third of a complete planet alignment - an event that happens once every five thousand years - through the high-tech telescope at her home, Croft Manor. Little did she know, only hours later, she would become an integral part in protecting the alignment's omnipotent power from ill-intended hands.
Through her deceased father's gift of a planetary clock, she travels from one exotic location to another to locate the pieces of the power's medium, a triangle emblazoned with the All-Seeing Eye, the Masonic symbol of omniscience. But an internal desire to see her father again brings her motives to locate the triangle halves into question. If she finds the pieces, will she use the power it contains for herself? Or will she snatch the godly control away from her foes and bury its abilities for another five thousand years?
Odom's literary portrayal is accurate and engrossing, detailing the emotional impact of each event and discovery, someting that may be lacked in the film version. Rather than drooling over Angelina Jolie, Raider fans can envision the described settings and locales in the book with relative ease, with every exotic touch in place. There are only very slight changes in the book, such as Croft enemy (or perhaps not) Alex West's naked romp from the shower to the bedroom in response to mysteriously lurking shadows (provided by Croft, of course); that differs from the movie's ending locale of the dining room and its strategically placed dining table.
But the story proceeds with the same heart-pounding action and romantic passion that's found in the box-office seller. Though short, it makes the reader feel as though they are in Croft's military-booted shoes, even as much as the video games do.
- T.C. Robson
A GREAT NOVELIZATION OF THE FEATURE FILM!Review Date: 2002-05-11
Really good for a novelizationReview Date: 2002-01-12
Totally Awesome!!Review Date: 2002-01-03
Excellent! The movie followed the book very well too.Review Date: 2004-02-24
Lady Lara Croft was much like her father had been. Beginning with a clock he had hidden for her to find someday and tales he had told her as a child, she must set out to save the world. The Illuminati, a secret group of powerful people, were out to find the two triangle pieces before the planets aligned (which happened only once every 5,000 years). At her side was Mr. Hillary, her butler, and Bryce, her technician. Two tombs must be entered and survived or the world would belong to Manfred Powell.
***** I made that brief as possible, but left out much to do it. Even though the movie, as of now, has not been released, I can already tell that the book gives much more insight to Lara and the adventure in which she finds herself. However, many scenes have the potential to be much more vivid and exciting on the big screens! I found it to be a wonderful book! I plan to be in the theater, with a huge group of friends, on its first night out! *****
Reviewed by Detra Fitch of Huntress Reviews.
Used price: $0.01
Collectible price: $10.99

Mind-bending and delightfulReview Date: 2007-10-27
I find that I can follow the connection between the stories better with each reading. It is one of my 10 favorite children's books of all time.
Great fun to puzzle throughReview Date: 2007-07-25
If you think you think you only think you thinkReview Date: 2007-07-20
I'd read it again and againReview Date: 2006-07-20
My opinion: The most creative of the CaldecottsReview Date: 2008-03-23
Macaulay posts this warning right on the title page: "This book appears to contain a number of stories that do not necessarily occur at the same time. Then again, it may contain only one story. In any event, careful inspection of both words and pictures is recommended."
I'll say this at the beginning: As a children's librarian, I would never read or show this to a class. There is no way to explain this complicated, interconnected book of four stories that run into and out of each other.
Here is how they look. There are four stories on the two adjoining pages with two stories per page. Each story has predominant colors of blue, green, brown, and black and white. Colors and patterns spill and slip from one story to the next, but the thrust of the story is done in black and white. It must be noted that Macaulay is NOT saying that everything is black and white. Oh no! If anything he is saying that everything is NOT black and white, but he uses black and white, both words and pictures, to say it.
What I just wrote in that last sentence gives a sense of the story. It is brilliantly creative! I had a special story time with some gifted students last year, second graders. They had so much fun with this book. I had to get them started on "reading" the pictures (this is a picture book with narrative on each story block), but once they caught on, they rip-roared with the story!!
Remember the admonition to stay in the lines and not think outside the box. David Macaulay failed that class because he both colors outside the lines--literally--and his characters get outside their cartoon boxes and into each other's boxes. The story is one big paean to imagination, creativity, whimsy, flight of fancy, freedom to explore, and freedom to see the Big Picture.
Wow, this is one great book. Every child should own it! I certainly do!

Used price: $13.24

Very, very goodReview Date: 2008-02-25
Ten starsReview Date: 2005-02-06
As the project was meticulously checked by computer program, and the typesetter was John Nunn, it is safe to say the quality of analysis and assessments is as close to perfection as is possible. The book belongs in the library of anyone who takes chess seriously.
The endgame bibleReview Date: 2007-09-18
Encyclopedic but not user-friendlyReview Date: 2007-08-27
This may be so, but I have tried to sit down and use it for study only to be disappointed. The material is fairly well organized, but it is too dense to work with. This is the sort of endgame book that gives endgame books a bad name. It is full of information but is dry as dust.
I recommend Dvoretsky's "Endgame Manual" instead for almost all players. That book uses two colors of font to highlight important positions. "Fundamental Chess Endings uses almost the same style as "Basic Chess Endings" (written by Reuben Fine 19 1941) and feels as dusty.
If you have the money and desire, get both books. But you will probably use Dvoretsky's book more.
This book is surely a handsome gift for a chess player.Review Date: 2005-03-11
At my small local club, we are all at class C and sub-class B. They are very good tactical players, and prefer to play the middle-games where there are still many pieces left. Player A is the best tactician there, has been the number one for three straight years. (My tactics are not as good as most of theirs. Luckily, I learn a few tips from Chernev's writing.)
a) One day (I witnessed), player A obtained a position in Rook Ending, and each side had a Rook. He got four Pawns on the K-side, his opponent (player B) had 2 on the Q-side; the Kings were on the rear of their own Pawns. So far so good. Player B had his K on second rank, while player A had his K on the back-rank! Player A kept giving useless checks and ignored advancing his un-opposed Pawns. Player B cleverly advanced his K and Pawns at every opportunity. To our horror, player B got his Pawn and R to the seventh and his K was right behind them. And we know the rest of the story.
b) Weeks later same player A won a Knight for a Pawn from me in the opening. After that, he just moves aimlessly with the goal to win on the clock, while I used my active Rook to win another Pawn. Only then he tried to trade off our last Rooks, which I quickly calculated and complied. Besides his centralized Knight, he had one Pawn on c-file; I had 3 Ps on h-, c- and b-files (all of mine had reached mid-field). His K was on his own third, while mine was at fourth rank. I saw that I could at least have a draw. Because his K was unable to defend both sides simultaneously, I could force him to trade off his last P. To my surprise, he let my b-Pawn become connected passed pawn. And after my K entered his K-side, the game was over. He had to let go his Knight for my h-pawn.
c) Another time I visited a cross-town chess club. In a tournament, an expert playing white had Bishop and 2 Pawns versus his sub-1700 opponent who had lone R. All white pieces had reached or passed mid-field with his Pawns on g5 and h6. It was about the adjournment time. The tournament director, also a chess master, came by to observe the game during the black piece player considered his sealed move. I waited for the master to study the position for 20-30 seconds, and then I pulled him aside and whispered to him that the game was a draw. He said, "No, white is winning." I then answered that all black had to do was to give check to white K via the back-rank and trade his R for white g-Pawn (white could not block the check by his B!); white was left with the wrong colored B! That was the first and only time I could show-off my "computing prowess" to a master, ;-). The story didn't end here. While the sub-1700 player was working out his sealed move, the expert said, "It doesn't take much longer, let's play a few more moves." I think, the expert felt regrettable for saying that so he immediately corrected, "Let's get together over the weekend and finish our game." Now isn't it something? I just learned a lesson on how a chess player should treat an inferior opponent!
Three examples above show that endgame experience can be really important and fun. Now let us go back to the book FCE. This book is masterwork. The cover is beautifully designed. The book is reasonable size and light. It is larger than The Amateur's Mind both in size and content, but is more comfortable to handle. The content table in front and the table of database on the back provide two quick ways to search for the positions of interest. The analysis is professionally deep. The explanation of each chapter and section is very clear and easy to follow. The font, the diagrams, and layout are very handsome. This book doesn't have as much examples as Fine's BCE, but the critical positions are all here, and the analysis is much deeper and more accurate. Almost all the positions are from actual games so they are very realistic. For correspondent games, I often search this book for the endgames like Q + Ps, R + Ps, Minor Piece endings. Before I have FCE, I used BCE mainly, but BCE doesn't have enough diagrams and is dated. It may take me at least 5 complete years to study this book; and Fine, at least 10 years. This book is classic (I hope the paper and spine will last long for at least 20 years), I don't mind to have an extra copy to write the experimental notes.

Used price: $1.99

thank you for sending the books so promtly. We have enjoyed hours of fun with the 5 books we ordered.Review Date: 2008-03-24
I Spy is a terrific series.Review Date: 2006-03-01
Truly a great learning book!Review Date: 2006-01-12
Great BookReview Date: 2006-06-30
i spy seriesReview Date: 2005-07-20

Used price: $35.00
Collectible price: $151.05

The Legend of ZeldaReview Date: 2002-12-01
Very Good Book, Except...Review Date: 2002-03-06
NEED ZELDA HELP LOOK HEREReview Date: 2000-04-10
Excellent Guidebook for one of the Gameboy Greats!Review Date: 2000-06-09
There is one stint I have against it, however. At the beginning of each section, they have suggestions for things you ought to do. This is all well and fine - but one some of these they should direct you to the page number that dealt with that specific item or whatever it is. Example: they say in one of the later sections it is good to go and get your boomerang. You have to go back and find where they talk about the boomerang (which, as I remember, in the early part of the book, not the section it should be). But this is only a minor stint.
Another good thing is they have a map, and on the back of that is where to get all the new pictures from the camera shop. The only problem with that is if you lose the map, you're basically screwed in the picture department.
Visually very nicely laid out. You can very clearly tell where you need to go. The dungeons are taken step by step, and is an excellent example in the writing of guides. I would like to see more of their work: if its anywhere near this good, then they're great overall. They should be regularly featured guide writers (they probably are). The one problem I mentioned is only minor, and does not deserve to detract an entire star.
Therefore, this guide book is 4 & ½ stars. Keep it up you guys! Actually, on second thought, a full 5 stars.
Excellent Guidebook for one of the Gameboy Greats!Review Date: 2000-06-09
There is one stint I have against it, however. At the beginning of each section, they have suggestions for things you ought to do. This is all well and fine - but one some of these they should direct you to the page number that dealt with that specific item or whatever it is. Example: they say in one of the later sections it is good to go and get your boomerang. You have to go back and find where they talk about the boomerang (which, as I remember, in the early part of the book, not the section it should be). But this is only a minor stint.
Another good thing is they have a map, and on the back of that is where to get all the new pictures from the camera shop. The only problem with that is if you lose the map, you're basically [messed up] in the picture department.
Visually very nicely laid out. You can very clearly tell where you need to go. The dungeons are taken step by step, and is an excellent example in the writing of guides. I would like to see more of their work: if its anywhere near this good, then they're great overall. They should be regularly featured guide writers (they probably are). The one problem I mentioned is only minor, and does not deserve to detract an entire star.
Therefore, this guide book is 4 & ½ stars. Keep it up you guys!

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Parents like it even more than the childReview Date: 2008-05-20
We love these books!Review Date: 2008-01-24
fascinating to look atReview Date: 2007-10-06
Wonderful books!Review Date: 2007-01-04
The more you look, the more you like!Review Date: 2003-11-06

for my granddaughterReview Date: 2008-05-05
A Beautiful Book with Wide AppealReview Date: 2008-04-19
The only text is at the beginning and it is a charming translation of a poem that summarizes the story of Noah. The poem is delightful in and of itself- Spier did a great job of translating.
The illustrations are then left without text, which is very refreshing, since there are so few picture books nowadays. I enjoy leisurely paging through this book with my young daughter, talking about the pictures in and of themselves, as pieces of art and as pictures that tell a story. I feel that the pressure is off in terms of trying to finish a sentence or a story when there is no text there.
In addition, this book is appropriate for Muslim families as well, since the illustrations (and beginning poem) are sufficiently vague as to accommodate for the small differences in the telling of the story in the Qu'ran and the Bible.
Noah's ArkReview Date: 2008-03-28
Love It!Review Date: 2007-10-01
Pictures worth a thousand words...Review Date: 2006-07-12

Used price: $41.98

An excellent adventure.Review Date: 2002-05-21
There are two main features to this module that I enjoy the most:
1. Encounters are challenging.
There appear to be very few of what I call "fluff" encounters. Most of them fully challenge the abilities of our group. In this respect, it gives everyone a chance to contribute to the success of the encounter, not just the fighter type characters. Rouges, wizards, clerics and bards can all play an important role. (Our bard has been especially helpful.)
2. Role playing opportunities.
This adventure is not just a dungeon crawl with only combat. There are a number of encounters that can give the player characters a chance to practice role playing.
I'd rather not say much more, because I don't want to spoil any surprises. I'll just add that there appear to be some plot lines that could extend beyond this adventure. Perhaps WotC is planning a sequel?
an adventure all nighterReview Date: 2002-09-28
I just got this book and it kept the players wide awake all night long.
The enemy encounters are real challenging and you should be well prepared.
The plots, items, spells, and new templets are great.
This will get you WAY up after you have finished.
This book, its worth EVERY cent!
regards,
A satisfied costumer
Definitely Worth The TimeReview Date: 2002-06-18
Great Adventure, Spotty campaignReview Date: 2003-05-20
Excellent product, but be carefulReview Date: 2002-07-05
DMs should remember before running this adventure that it is intended to be the backbone of an entire campaign, and if you run the entire thing, it most certainly will be just that. After conquering the Temple, your PCs will have saved the world (hope I'm not spoiling this for anybody), and the question for the DM is simply: Where do I go from here? Frankly my PCs are a bit disenchanted with the entire "Save the world, um, again" theme. I'll still give it five stars since it is the best module available as far as content is concerned, just make sure you want your campaign to be remembered as "When we did the Temple of Elemental Evil".

Used price: $18.85

Blackjack Blueprint has it all Review Date: 2008-04-23
for experienced players. Very easy to follow. Has interesting stories about how blackjack teams operate.
The One Book to BuyReview Date: 2008-04-09
I have a hard time finding anything that was missed in this book, and it is written in straight-forward, easy-to-understand language. If anything is missing, it is the complex math that bogs down most of us anyway. Blaine instead offers up the best ways to make money, and that is what we are really after (at least me anyway).
This book is "SICK"....a must read....The real deal..Review Date: 2008-02-13
I recommend BJ Blueprint as the first book to read when learning the game. Everything is clearly explained and the stories mixed in are fascinating. Five Star Rating from this reader!
GOOO Train..
Robert
Few Better Books to Learn About BJ BasicsReview Date: 2007-07-07
It is an impressive tutorial and practice guide for
anyone seriously interested in learning to play blackjack.
Similar to Revere's classic work, Mr. Blaine explains the
basics one must learn to get an advantage playing the game.
Then he offers practice drills designed to ingrain those
basic skills/info, so the new BJ player can perform at a
level to compete with the casinos.
The last half of the book introduces related topics like
BJ tournament play, casino critters, comps, shuffle tracking,
team play, camouflage, etc. All interesting topics for aspiring
advantage players.
Blackjack Blueprint is among the best introductory books on
advantage blackjack play that I've read. It compares favorably
with Revere's and Wong's books, and is more up-to-date.
I don't hesitate to recommend it, and am happy to own it.
Vary good 21 read...Review Date: 2007-10-17
Related Subjects: Jigsaw Puzzles Mechanical 3D Puzzles Brain Teasers Mazes Crosswords Word Search
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