Puzzles Books
Related Subjects: Jigsaw Puzzles Mechanical 3D Puzzles Brain Teasers Mazes Crosswords Word Search
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Used price: $8.53

Simon & Schuster - THE authority on quality crosswordsReview Date: 2008-05-19
great varietyReview Date: 2007-11-25
S & s SUPER CROSSWORD PUZZLE BOOKS 10, 12 AND 13Review Date: 2007-08-05
Really makes you think!Review Date: 2007-03-08

Collectible price: $21.99

Has some mistakes.Review Date: 2001-08-11
great guide!!!!Review Date: 2001-08-08
This book rules!!Review Date: 2001-07-24
GREAT!Review Date: 2001-07-30

Used price: $0.95

Great Book!!Review Date: 2000-08-11
Awesome! Very detailed.Review Date: 1999-11-30
Sonic would read this book (if he was alive).Review Date: 2000-08-11
Prima's sonic adventure official stratagy guideReview Date: 2000-02-10
I recomend it to evryone.

Used price: $35.02

An excellent bookReview Date: 2000-06-25
SynopsisReview Date: 2007-07-11
how the russians came to dominate world chessReview Date: 2002-07-23
Very useful for many reasonsReview Date: 2002-09-29

Used price: $5.22

The first step to becoming a speed cuber starts with this book!Review Date: 2008-06-20
The sections on the 2x2, 4x4, and 5x5 cubes are also very easy to follow. There is one typo that I found in the 5x5 chapter. The algorithms in Table 8.3, p125 are wrong: they are written (R r) U (R' r') U (R r) (U2 u2) (R' r') (R r) and (R2 r2) U (R2 r2) U (R2 r2) (U2 u2) (R2 r2). I spent a frustrating 10 minutes trying to figure out why I couldn't complete the centers. I found that the correct algoritms are (R r) U (R' r') U (R r) U2 (R' r') and (R2 r2) U (R2 r2) U (R2 r2) U2 (R2 r2).
At the end of the book there is also a chapter that has algorithms for all sorts of cool patterns that can be applied to an already finished cube.
This is a great book and no true Rubik's fanatic should be without it!
Brilliant, concise introduction to speedcubingReview Date: 2008-05-16
This book has several advantages over the way that most of us have had to learn our way around the cube. First, it's laid out in a linear fashion, so ideas are introduced to the reader in a very organized way, interspersed with lots of examples. Second, through the format of a published book, a comprehensive set of the many algorithms needed for a complete speedsolving solution are presented in a bound paper copy. This is perfect for someone who wants to carry the book and a cube in their backpack or messenger bag and keep notes about which algorithms are most comfortable, which have been committed to memory, etc. I bought this book specifically for Dan's great presentation of the last layer orientation algorithms, which I have yet to learn. Having all of the algorithms organized in such a thoughtful way, in a medium that I can easily carry with me is exactly what I've needed.
Great work, Dan!
A serious cubing bookReview Date: 2008-05-19
Would this book be suitable for a cubing novice? That's a tough call. The book does start from scratch teaching a basic solution, but I feel other resources online are a little clearer for the absolute beginner. However, a dedicated learner could work entirely from the book. Just keep in mind that pace is very quick, and the author doesn't do that much hand holding.
Would this book be suitable for an experienced speed cuber? That's hard to say, since I'm not in that category. If you follow another solving system, the book should be a very easy introduction to the authors strategy. I suspect that no matter where you are, you'll get a few new algorithms and tricks. There's also the 2x2x2, 4x4x4 and 5x5x5 solutions, which ought to provide additional value to the hardcore cuber.
This book is deceptively short. Although it weighs in at barely 160 pages, there's really a lot of content if you work through the material. It's taken a week to work through the first 50 pages, and that's just the intro material. I suspect it will be months, if not years, before I've even come close to exhausting what the book has to offer. In that regard, it's a tremendous value, and I can wholeheartedly recommend the book.
Well Written BookReview Date: 2008-04-17
Even though the book is good, it is difficult to solve the cube without actually seeing someone do it. I learned how to solve the Rubik's cube from a YouTube video by Dan Brown. I think his YouTube user name is Pogobot.
Brandon Simpson
Used price: $29.98

A great box, full of vital info on politics and much more!Review Date: 1999-09-13
Spellbound-the best yetReview Date: 1998-11-14
A source of the best of the best of the Forgotten RealmsReview Date: 1998-08-24
The realms of Aglarond, Thay, and Rashemen revealed.Review Date: 1998-03-17

Used price: $4.99

Another great d20 product by FFReview Date: 2002-08-24
I've checked out just about every major D&D 3E publisher's material. Fantasy Flight is one of the best out there. Why? Since d20 came out, many, many would-be game designers have started making products. Like any saturated market, only a few rise to the top as real stars. Publishers like Fantasy Flight, Malhavok Press, Swords & Sorcery, etc. are among the d20 stars. Fantasy Flight is very creative from cover to cover, and they have a really sound grasp of mechanics. That is a rare combination, especially the good mechanics.
Features of this book:
* Spells! Lots of cool spells for every spell-casting class. Almost all are well-balanced and stylish.
* (Magical) libraries, special spellbooks, laboratories.
* Rituals & ceremonies
* Wards
* Chaos magic
* Expanded familiars
* Places of magic (shrines, standing stones, etc.)
* Alchemy items & cool non-magical materials
DM's: This book will help (no matter how experienced you are) add flavor to all manner of magical goings on in your campaign, and that's usually a big part of most campaigns.
Players: Woe be unto the monster on the receiving end of some of these spells.
5 stars. One of the few products I've added (almost) in its entirety to my game. Almost forgot, check their website for errata -- it's already out.
Pick and Choose -- There is a lot of helpful material here!Review Date: 2004-02-04
The new spells range from the terribly useful (for example, a gradually enhanced spell series for restoring writings ranging from single documents to whole tomes) to the simply terrible (for example, "Burrowing Bony Digits," a Necromantic spell which sends forth up to five skeletal fingers to burrow their way into the bodies of targets who fail their Reflex saves, doing 1D6 impaling damage plus 1D6 additional burrowing damage for each three levels of the caster -- yecch!).
"The Craft of Magic" (one of my favorite parts) has sections on library construction, bookhunting (always necessary for that on-going Arcane research!), ideas for conducting magical research, constructing laboratories, new ideas for spell foci and components, and an extensive section on Bardic and Sorcerous magic, with new feats, PLUS a section on Ceremonial and Ritual Magic, both arcane and divine.
"New Types of Magic" introduced are "Ward Magic" (location-based enchantments used with "ward tokens" -- an idea once dealt with in "Volo's Guide to the North"), "Chaos Magic," "Cooperative Magic," and a long section on "Religion," dealing with new types of divine spell casters and "Small Gods," the "minor" deities which are so significant in the "real world" but which get such short shrift in gaming worlds. Also introduced is "Place Magic," the magic of arcane locations and nexuses of magical power, including religious shrines.
"The Mundane Made Magical" deals with Alchemy, Constructs, Magical Materials, and Familiars (with wonderful ideas on empowering them, making them finally WORTH the risk of having around). My favorite familiar must now be "the Grimoire," a tiny construct; suitably tinkered with, it is easily imagined as an autonomous, intelligent presence in the spellcaster's library, reading and interrogating other books to aid its master in research; I can readily imagine a canny sage having an entire library of mutually-referant books serving as so many processors in a library-sized magical "computer," with a Grimoire familiar as the interface!
"Magic Items" include Glyph Eggs (the weakest contribution of the book, in my opinion -- just another vehicle for storing magic spells) and Personal Growth Items (Open Gaming Content!), which are items which advance along with their owners, gaining powers and experience (and presumably becoming the original source of many magic items which may now be created with feats: before they were made as "created items," many had to "grow up" to be magical). There is also an Open Gaming Content section on Relics and the obligatory New magical Items section which every single D20 System book seems to have (although this one adds nine new Ioun Stone types).
"Spells & Spellcraft" is not an essential book, by any means, so I have only given it four stars, but, for those who like to play around with magic in their games, it is very, very, very fun and inspirational. I used someone else's copy for a while, but I simply had to buy one for myself so that I could access it whenever I wanted some quick inspiration on matters arcane. I give it a strong personal recommendation.
A great resource for magicReview Date: 2006-03-14
First off, the spells are very creative and well balanced. None of them seemed too weak or too powerful for their level. The section on building constructs is great. It is very detailed and presents well thought out options for spell casters looking to build them.
The Glyph Eggs can be used as the D&D equivalent of Holy Hand Grenades and are a welcome, and somewhat humorous, addition.
All in all, Spells and Spellcraft is a wonderful addition to my d20 library.
A great additionReview Date: 2002-04-30

Used price: $9.49

One of the BestReview Date: 2008-05-04
Nothing like the real thingReview Date: 2008-01-28
Reliable Repertoire for Improving PlayersReview Date: 2006-12-10
"Yes."
Actually, the secret is that you actually won't be play Veselin Topalov very soon, so you can afford to know just a little theory and the main ideas of the opening. And that's what this book gives you. As we know from the back of every opening book in the world, knowing the ideas of your opening is the most important thing blah blah blah. This book, however, is one of the few that effectively teaches the ideas well. John Cox has written a book that should be popular with chess players for years to come. (And you should be one of the players it's popular with)
Finally, here's what the contents of the book are:
Bibliography, two pages
Introduction, four pages
Kings Indian, twenty-nine pages
Introduction, one page
The Bayonet Attack, six pages
The Fashionable 7...Na6, three pages
Alternatives to 7...Nc6 and 7...Na6, three pages
Black Avoids 6...e5, two pages
Illustrative Games, thirteen pages
The Grünfeld, twenty pages
Introduction, two pages
Black Swipes the a-pawn, four pages
Black Develops with ...Nc6, three pages
Black's Alternative Plans, three pages
Illustrative Games, seven pages
The Nimzo-Indian, twenty-five pages
Introduction, one page
Black Plays 4...d5, four pages
Black Plays 4...0-0, four pages
Black Plays 4...c5, two pages
The Zürich Variation, two pages
Illustrative Games, eleven pages
The Benoni and Benko, eighteen pages
Introduction, one page
The Modern Benoni, four pages
The Benko Gambit, three pages
Illustrative Games, nine pages
The Queen's Gambit Declined, twenty-one pages
Introduction, one page
The Exchange Variation with Nge2, three pages
Black Deviates from the Main Line, three pages
The Tarrasch Defence, five pages
Illustrative Games, eight pages
The Queen's Gambit Accepted, twenty pages
Introduction, two pages
Black Plays 7...b5, three pages
Black Forces an IQP, three pages
Other Defences to 7 Bb3, one page
Early Black Alternatives, three pages
Illustrative Games, seven pages
The Slav, twenty-five pages
Introduction, two pages
The Bishop Sacrifice, four pages
Black Plays 6 Ne5 Nbd7, five pages
Black Avoids Bf5, three pages
The ...a6 Slav, four pages
Illustrative Games, six pages
The Semi-Slav, twenty-five pages
Introduction, one page
The Botvinnik Variation, six pages
The Anti-Moscow Gambit, three pages
The Cambridge Springs, two pages
The Marshall Gambit, five pages
Illustrative Games, seven pages
The Albin and the Chigorin, ten pages
Introduction and Rare Defences, one page
The Albin Counter-gambit, two pages
The Chigorin, three pages
Illustrative Games, three pages
The Dutch, fifteen pages
Introduction, one page
The Classical, three pages
The Stonewall, two pages
The Leningrad, three pages
Illustrative Games, five pages
Rare but Tricky Tries, fifteen pages
The Budapest, two pages (a quarter of a page on the Fajarowicz Gambit, which is perhaps a bit lacking)
The Modern, two pages
Black Plays 1...d6, two pages
Black Plays 1...e6, two pages
Miscellaneous, one page (Includes 1...Nc6, 1...e5, 1...c5 2 d5 f5, 1...b5, The Vulture and the Tango)
Illustrative Games, five pages
Index of Variation, four pages
Index of Complete Games, two pages
High Level Theory for Amateurs?Review Date: 2007-04-20
If you are familiar with the quality found in most Starting Out books you will find that it is written like many of the others. The skull and crossbone warnings call attention to important information, there are typically at least two diagrams on each page,and the author cites recent games and ideas doing an admirable job of covering a lot of ground in a short space. The quality of writing is at least as good as the others in the series. I own nine others. I have tried playing all of the lines in the book over a period of four months now. In the end I had some difficulty playing the Slav (that positional concession with a4 just bugs me) and Grunfeld (give up a pawn? - oh my!)lines. Nobody at my level plays the Benko much so I can't say anything about it. I was most impressed with the Anti-Albin lines. I keep coming up against that Morozevich move 5...Nge7 and I think that Cox's "minimalist" approach (6 Nb3 Nf5 7 e4)is easy to play if you like those small advantages in the ending. The two or three pages on this were actually worth the price of the book since in online blitz I see a lot of the Albin. O.K. so I'm not convinced that I should be playing ALL of the lines in the book but I have found many of them quite useful and understandable as an amateur. My opening play has improved by incorporating some of the lines here into my repertoire. I think it is simply a mistake to use a repertoire "off the shelf" anyhow. You have to find the things that work for you. Of course, I also now have a better understanding of what I am avoiding when I choose some less theoretical line.
So if you are an amateur player like myself who has been playing the "simple" stuff for a while and you want to start playing some of the sharper lines in a few openings then this is a good book to start with. If you are getting good positions with your Richard Palliser Play 1 d4! lines then, by all means, keep playing them. If you don't think of this as a standard repertoire book but more like a survey of, in the author's onw words "where the world's best are presently fighting it out to establish whether White can obtain real winning chances in the opening", then you won't be disappointed.

Used price: $8.00

Not exactly what it seemsReview Date: 2007-06-23
If you like opening with 1. e4, and want a systematic response when your opponent does not reply with 1. ... e5, then this is a good book for you. You will have a system of play that does not require learning the vast variations of the open French and Sicilian defenses.
Also, you will have in hand the 1. Nf3 opening, in case you want to change things up a bit with a secondary opening as white.
The book is well written and illustrated, the level of detail is suitable for the beginning or intermediate player. It assumes a basic knowledge of the game beyond just knowing how the pieces move.
Good Mix of Theory and PracticeReview Date: 2008-01-28
A good opening bookReview Date: 2006-08-15
An in-depth guide for intermediate to advanced chess playersReview Date: 2005-11-08

Used price: $0.01

Fantastic Book of Sudoku Puzzles!Review Date: 2007-11-20
I WANT MORE!!!Review Date: 2007-07-08
Pleasingly challenging puzzlesReview Date: 2006-12-10
Finally...a really challenging Su Doku puzzle book!Review Date: 2006-07-11
Related Subjects: Jigsaw Puzzles Mechanical 3D Puzzles Brain Teasers Mazes Crosswords Word Search
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250