Puzzles Books
Related Subjects: Jigsaw Puzzles Mechanical 3D Puzzles Brain Teasers Mazes Crosswords Word Search
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Excellent personality psyc textbookReview Date: 2005-05-17
Virtually the best personality textbook available.Review Date: 2006-02-01
Rather than being dry, technical, or long-winded, the book is fascinating and intelligent (and this is coming from someone who had no interest in personality psychology and used her textbooks as a quick way to fall asleep in the middle of the day).
It takes boring or vague ideas and makes them clear, simple and interesting - I even enjoyed the chapters on test development and research methods. He also sprinkles the text with anecdotes, jokes, quips and cartoons to keep it from getting dull.
It features:
+ Easy advantage/disadvantage info on the main concepts
+ Clear, understandable explanations of statistical concepts
+ Simple jargon-free definitions
+ Unique, memorable examples to demonstrate trickier concepts
+ A sense of humour mixed with a passion for being logical and scientific
From a scientific perspective, Funder is willing to carefully explain and illuminate his own biases, he details the relative advantages and disadvantages of everything, and he never oversteps his liberties as a writer.
I highly recommend it to any psychology student who wants a good read about personality. Well worth the money.
A fantastic easy-to-read book on personality psychology!Review Date: 1999-03-28
Excellent book!Review Date: 1998-06-23


At last!Review Date: 2004-03-31
An excellent repertoire book, no real weaknesses.Review Date: 2006-02-10
1)Breadth of coverage. Does the author cover everything he should cover in the book?
2)Depth of coverage. Does the author provide sufficient research/theoretical material and games for the repertoire?
3)Prose. Does the author explain the ideas of the repertoire well?
Palliser does very well on all three parts. While I don't agree with all of his choices of systems, the coverage he provides is very, very good. This definitely is one of the best repertoire books out there. I would have to agree with a previous reviewer: this book and Kaufman's The Chess Advantage in Black and White (which I also have and like a lot) are the two best repertoire books out there right now.
A rare case of an objective repertoire book.Review Date: 2003-12-03
Terrific repertoire book - and I'm a 1.e4 player!Review Date: 2006-07-26
The present book, an opening repertoire for White, is a case in point. Palliser has selected a complete set of lines for all sensible (and some not-to-sensible) replies to 1.d4. These lines are characterized by being relatively light on theory, easy to learn, and straightforward to apply, without being offbeat. For example, he gives us systems for side-stepping the currently fashionable and theoretically burdensome Semi-Slav. His recommendations generally offer White only a small edge; but more important, the positions tend to be easier to play. That is, White can often rely on natural moves, and follow a straightforward plan; Black, on the other hand, may have to walk a narrower path toward equality. This approach won't win world championships, but it is just what we ordinary mortals need to face a weekend Swiss.
But I think the value of this book goes beyond that. It's one thing just to learn a few opening lines; Palliser's writing is so rich with ideas and helpful advice, communicated so transparently, that the reader cannot help but gain a deeper understanding of chess. It's all in the details - subtle implications of moves, move orders, piece placements, pawn structures - and how plans and tactics flow from those ingredients. The position assessments and game selections are honest - there is no attempt to oversell this repertoire by loading it with one-sided blowouts.
The repertoire unfolds via complete illustrative games, with important lines being given proportionally greater representation. Within games, variations and sub-variations are explored in the explanatory text. The material appears in fairly dense two-column format with smallish typeface and figurine algebraic notation. The diagrams are a bit small, too, but eminently clear. Game moves are in boldface, untabbed, but set off from the expository paragraphs. There is an index of variations and an index of complete games. Nice cover and binding.

Used price: $9.99

Great for the serious player, not for the noviceReview Date: 2002-05-24
extremely useful and interesting bookReview Date: 2001-03-09
The recommendation against the King's Gambit is: 1.e5 e5 2.f4 exf4 3.Nf3 (3.Bc4 --coverage is of ...Nf6 4.Nc3 Bb4!? and 4. ...c6. The first is a reversed Schliemann Attack in the Ruy Lopez. After 5.e5 d5! a position is reached in which it is favorable for white to have played with an extre tempo as in the regular version, there would not be a bishop available to attack. 4. ...c6 is the trusted main line where black plans d5.) g5! 4.h4 (against 4.d4 and 4.Bc4, Emms gives the option of Bg7! holding on to the pawn.) g4 5.Ne5 (5.Ng5?! h6 6.Nxf7 Kxf7 is recommended) Nf6 (the Berlin Defense! This would definitely be my choice for black. I have played the white side of the King's Gambit before and studied it using Neil McDonald's "The King's Gambit." This move appears to be stronger than 5. ...d6!?) 6.Bc4 d5 7.exd5 Bd6 (also the move I would choose over Bg7.) Emms goes on to cover the rest of the lines and even covers a line not in McDonald's book, the Rice Gambit. I was very pleased to see such good recommendations made here. For those who enjoy treading off the beaten path, the Becker defense (1.e4 e5 2.f4 exf4 3.Nf3 h6!?) is also given as another defense(!) to the King's Gambit.
The Two Knights Defence is the recommendation against the Italian Game (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6). At first I was put off by the combativeness of this opening and wished Emms had recommended the positional Guioco Piano instead (3. ...Bc5). However, I soon realized that I was learning how to play the open games and one should fight for any advantage one can get when playing this type of opening. Developement is important and one should be ready to sacrifice a pawn or two to accelerate it. A complete repetoire for the Two Knights Defence is given. Against 4.Ng5 the recommendation is 4. ...d5 5.exd5 Na5 6.Bc6 c6 7.dxc6 bxc6. The Traxler (Wilkes-Barre) variation is not covered, i.e., instead of 4. ...d5 one plays 4. ...Bc5. For 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d4 exd4 5.0-0 Emms gives both the more simple Nxe4 and the more complicated Bc5. The latter can lead to the Max Lange Attack. If you have heard of this opening and wondered what it was, here is your chance to play it.
I have just realized that if I don't stop talking about the specifics with this book I will never shutup. Here is some more general information about the book: In almost every major variation, more than one option is given to black. Both declining and accepting various gambits is covered. Generally, one option is given for the adventurous player and one is given for the positional player. Emms does a great deal of home analysis and provides good background information on each opening. He really does cover every option available to white from second move alternatives to move 30 and beyond of the Max Lange Attack.
If you are interested in playing the black side of 1.e4 e5, you really do need this book to have a coherent repetoire. Besides, it is one of the best openings repetoire books you will ever find.
Highly RecommendedReview Date: 2006-04-25
Another great thing about this book is that it is not just for players of the black pieces; I find the lines useful for White as well.
Don't know much about art but I know what I like.Review Date: 2001-02-20

Used price: $0.02
Collectible price: $16.95

Wow! This is the best ever!!Review Date: 2001-02-26
This book gave me hope and encouragement AND it WORKED! I recommend it to all my friends. You won't be lost or disappointed with this book! It surely saved me!
Contains a wealth of information which is clearly presentedReview Date: 1999-04-09
LightReview Date: 2003-09-29
This book has saved my life!!!!!Review Date: 1999-04-28

Used price: $1.19

matthewlow chimes in... Get this book!Review Date: 2003-08-31
This is one of the best things you can get if you want some tips starting out. Of course all card game books get outdated from time to time, but this one is all you need to catch up to right before Buu Saga. People like the almighty IQ and accomplished veterans like Zeller, Williams, and Fashbinder give their ideas. Most of the people included in this book (not all) are of the greatest there are in the game; take their advice.
It helps the person wanting to start out with a bunch of nothing, like the Cheap decks, to the tournament level ones like Richie's outdated Cell Namekian. More or less the decks are still good for the most part; make sure you swing by dbzcardgame.com and find any changes that have sprung up in the last few months.
If anything, read the articles. They are by far the most useful things you can read to help you in this game. The decks will get you started. After all, this is a beginner's book. If you are ready to go to the advanced/expert level, feel free to email me (go find my address in my article ^_^) for a deck tech or some tips.
So... I say get this book, especially if you need some help in the game of DBZCCG. It has a wealth of information you won't find ANYWHERE else. Get this. I said so.
matthewlow chimes in... Get this book!Review Date: 2003-08-31
This is one of the best things you can get if you want some tips starting out. Of course all card game books get outdated from time to time, but this one is all you need to catch up to right before Buu Saga. People like the almighty IQ and accomplished veterans like Zeller, Williams, and Fashbinder give their ideas. Most of the people included in this book (not all) are of the greatest there are in the game; take their advice.
It helps the person wanting to start out with a bunch of nothing, like the Cheap decks, to the tournament level ones like Richie's outdated Cell Namekian. More or less the decks are still good for the most part; make sure you swing by dbzcardgame.com and find any changes that have sprung up in the last few months.
If anything, read the articles. They are by far the most useful things you can read to help you in this game. The decks will get you started. After all, this is a beginner's book. If you are ready to go to the advanced/expert level, feel free to email me (go find my address in my article ^_^) for a deck tech or some tips.
So... I say get this book, especially if you need some help in the game of DBZCCG. It has a wealth of information you won't find ANYWHERE else. Get this. I said so.
It's about time!Review Date: 2003-06-17
This book is perfect for newbies, and people that are trying to get better. I think you World Champion type guys will enjoy it too, as you finally can read about your sport. ;-)
This book has History, Killer Decks, Top 10 Lists and more. My favorite part is the Top 20 Most Collectible Cards, as I like to collect the rare ones.
There's 96 pages ... and all of them are fun to read! Pick in up!
matthewlow chimes in... Get this book!Review Date: 2003-08-31
This is one of the best things you can get if you want some tips starting out. Of course all card game books get outdated from time to time, but this one is all you need to catch up to right before Buu Saga. People like the almighty IQ and accomplished veterans like Zeller, Williams, and Fashbinder give their ideas. Most of the people included in this book (not all) are of the greatest there are in the game; take their advice.
It helps the person wanting to start out with a bunch of nothing, like the Cheap decks, to the tournament level ones like Richie's outdated Cell Namekian. More or less the decks are still good for the most part; make sure you swing by dbzcardgame.com and find any changes that have sprung up in the last few months.
If anything, read the articles. They are by far the most useful things you can read to help you in this game. The decks will get you started. After all, this is a beginner's book. If you are ready to go to the advanced/expert level, feel free to email me (go find my address in my article ^_^) for a deck tech or some tips.
So... I say get this book, especially if you need some help in the game of DBZCCG. It has a wealth of information you won't find ANYWHERE else. Get this. I said so.
Used price: $0.10
Collectible price: $19.99

Medievil IIReview Date: 2000-05-21
a great guideReview Date: 2000-05-23
Just Fabulous!Review Date: 2000-06-09
It's all in here.Review Date: 2000-06-20

Used price: $3.55

This guy is so smartReview Date: 2004-09-01
Devoted talentReview Date: 2004-08-29
A review by the authorReview Date: 2002-11-17
Erik Reppen
A discourse of winged wordsReview Date: 2005-02-05


You can see the streets!Review Date: 2007-04-13
Don't let the price intimidate you...Review Date: 2007-05-15
City by the Spire is an amazing feat of world-building. From the history of the city, to the description of the individual city wards, to the unique personalities that populate it bring the setting to life. Included are personal notes of how Cooke introduced certain aspects into his own City of the Spire game. So it's not just a game designer giving run-of-the-mill tips or adventurer ideas: it's the experience of one gamer to another.
I also like how he incorporates classes from the D&D Basic Set into the setting without the need for special ability revisions or optional rules. The prestige classes are not numerous, but each one is appropriately balanced for gameplay, which is contrary to WOTC's current trend of supplement creation.
These elements, plus the handouts and the CD-ROM with additional gaming material, make City by the Spire a truly worthwhile investment to your gaming experience. It's worth every penny!
In over 30 years of roleplaying, best product ever...Review Date: 2007-05-04
Quite simply, given the constraint of minutely detailing a city rather than a countryside or world, it gives you everything you need. There is a teeming amount of detail, enough to make you feel like you're a Ptolusite. There are enough plot hooks and interesting adventure ideas to fill five campaigns, let alone one. And if you don't want to construct adventures yourself, there are enough actual adventures and detailed encounters to easily take a group of characters to 20th level...in fact, choosing different paths through the premade adventures, enough to take two groups to 20th.
There is also plenty of grist for the mill no matter what urban campaign style you want to run. Want to infiltrate an organization and topple it or control it? It's there. Want to play the game of thrones with the powers that be, discovering their political plots and interconnections while creating some of your own? It's there. Want to delve underground and fight magnificent monsters and take their junk? It's there. Want to save the world? It's there.
The foundational strength of Ptolus, however, lies in Monte Cook's genius. Here, he has constructed a location and backstory for that location that supports all of the wacky, high-powered conceits of the D&D universe. He started with the basic premise "If beings really lived in a D&D like universe, what would there motivations, life, and ambitions be like?" The result is a setting where it makes sense that you strap on a backpack and go spelunking to fight evil monsters, where you can walk down the street with a dire bear next to you and a glowing sword on your back,and where magicians hurl fireballs at each other in an alley. Yet, Cook has also included natural controls that would be developed by such a society so a GM's players don't simply trash the setting (Knights of the Dinner Table, anyone?)
In the final analysis, the best endorsement I can give is this: I've been collecting RPG supplements and systems for over 30 years, and rather than being my typically scattered self, all I read and use is Ptolus. It's that good. It will be the best money you've ever spent on RPGs. I promise.
Ptotally Awesome!Review Date: 2007-03-03
The first chapter of the book is the Player's Guide to Ptolus (also available for free online, but in B&W). It gives an overview of the city, the people, and the world in which the city resides. Next, the book goes on to give more information about the world around Ptolus, Praemal. Monte gives just enough information to get you started here. It's obvious he intends for individual DMs to customize the world of Praemal to fit their own styles and campaigns. Praemal isn't the focus of this book anyway. Next, the book details the major organizations that can be found in the city, from the benign to the malevolent. This is where you start to find really great ideas for adventures and scenarios.
After the first three chapters, the next chapter constitutes the best, and most detailed guide to a city ever detailed for D&D. Every region of the city gets its own section complete with important locations, rumors, adventure hooks, important NPCs, and how it all fits in the history of the city. The maps are well done down to the individual buildings and are supplemented with other maps throughout the book detailing typical houses, stores, apartment buildings, guild halls, government buildings, etc. This section is lovingly written almost like a travelogue. Once you read through it a few times, it will seem almost as though you've been there. And if it doesn't, you'll certainly want to go there.
After the description of the city proper, comes a chapter that talks about running a campaign in Ptolus. It includes hints on how to run urban adventures, notes on special equipment and other items you'll find in the city (firearms!), and especially helpful: a whole section on LIVING in Ptolus, down to how much it costs to rent a flat or home, or buy one and how much money you'll need to earn per month to enjoy a certain standard of living. This type of detail really makes urban campaigns stand out. All too often, a game session ends with characters "making camp" until the next time all the player's meet. Ptolus makes it easy to say the character just go home and deal with their day-to-day life while allowing the players a say in just what that day-to-day life entails.
After the DM Companion section comes a section on what is beneath the city. Since Ptolus was the original playtesting campaign for the 3rd edition of Dungeons & Dragons, it wouldn't be complete without...a dungeon! Of course, the dungeon in this case is an interconnect series of sewers, natural caverns, what was on the land before the city was built over it, mad wizard's labyrinths, an abandoned dwarven city, and much more. You can use all of it, or none of it. It's called "The Dungeon" only to make it easy to reference. How it affects the city, and how the city affects it is meticulously detailed, yet it is left open for DMs to insert anything they want down there. If you wanted to insert the entirety of the "World's Largest Dungeon" beneath Ptolus, you could easily accomplish it. I love how it's integrated, yet modular.
After "Beneath the Streets," come chapters with adventures for the city setting. The first of these is a series of low-level adventures intended to get the players familiar with the setting and set up some recurring nemeses and allies for the characters. Once that particular adventure path is finish, DMs can segue into Ptolus's companion product "The Night of Dissolution," or go off in their own direction because the following chapters detail what is on the spire, by which the city resides: two fortresses of ultimate evil. These are high-level (near epic) areas which spell certain death to anyone ill-equipped to explore them. They are intended as end-game areas in which a campaign can come to a glorious or horrible end. Monte gets very creative with the evil here, and it's easy to imagine your player's screeching in terror as they flee, flee, flee.
Finally, the product includes an index. A USABLE index, a rarity in this industry, it seems. I can find really no fault with this product. The editing, by Sue Weinlein Cook, is superb (of course, it's not perfect, no book is, particularly in its first printing). The layout makes it easy to read and reference, particular the use of sidebars to detail what gather information checks might reveal about individuals or locations, and other fun notes, including Monte's comments on how his campaign dealt with certain NPCs, organizations, or items. The binding is heavy-duty, sturdy, and shows no signs of breaking down after 6+ months of constant usage. The book is heavy, though. Carrying it around all day in a backpack WILL cause pain. But it is an 800+ page book, after all.
If you can find a copy of this, buy it. If you can't, get the PDFs. If you love D&D, you'll love Ptolus.

Used price: $0.47

AwesomeReview Date: 2003-09-24
wonderful book art and puzzle aspect make it fun for kidsReview Date: 1998-10-20
Excellent introduction to art & development of puzzle skillsReview Date: 1999-08-08
Extaordinary on two levelsReview Date: 1999-07-11

Used price: $0.01

gifts for kids partiesReview Date: 2008-06-28
In this story, Poppy Pickaxe and her puppy Bernard set out to become the first to climb to the top of Puzzle Mountain. There are hidden pictures to find on each page of their journey.
My son is only 3, so some of these puzzles are a little too old for him. But we read this together at bed time and have a lot of fun. This is a great book to grow into, and you can read it over and over and spot something new each time.
I love to give these puzzle book series as gifts or favors for kids parties.
Entertainment, education!Review Date: 2001-04-12
I Love Puzzle Books!Review Date: 2001-03-31
Another tip-top "Puzzle" bookReview Date: 2000-04-13
Related Subjects: Jigsaw Puzzles Mechanical 3D Puzzles Brain Teasers Mazes Crosswords Word Search
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Probably my favorite thing about this book is that it is highly interesting and readable. I would have read it even if it weren't part of a class - it was that good. I'd recommend it to anyone looking for an overview of personality. It was so good that I found myself sometimes skimming ahead and reading chapters before they were assigned. Great book.
My only problem with this book was that it was rather expensive.