Puzzles Books
Related Subjects: Jigsaw Puzzles Mechanical 3D Puzzles Brain Teasers Mazes Crosswords Word Search
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Used price: $1.00

Almost All InReview Date: 2007-06-13
Finally an Inside Look at the Professional Sports BettorsReview Date: 2007-01-10
Fun, Informative ReadReview Date: 2006-08-30
All In: What's there is very good, What's missing is too bad.Review Date: 2006-03-12
I didn't really expect much coverage of the secondary tournaments, but I did expect a more complete coverage of the main event. With a lttle more this would be well deserving of 5 Stars. As it sits, it is more like 3.5-4.
A fun, historical ride of the World Series of Poker.Review Date: 2006-04-14
And such stories...like the 1972 WSOP had 13 entrants, but only 8 of them played because they would rather play in the lucrative sides games than the WSOP. 1972 is also the year that Benny Binion made it a $10,000 buy-in...but paid half of it for the players who entered.
You'll watch the rise of the Binion family only to see it implode along the lines of a "Dallas" script. You'll read where a tournament director was fired because he refused to move old grumpy Johnny Moss who didn't want to sit by the railbirds during the tournament. Stories of great poker players like Jack Strauss, Doyle Brunson, Amarillo Slim and others fill this book. Read how Jessie Alto, who made the final table 6 times, went on a full tilt after he was bluffed out of a pot.
It's a fast read and I definitely recommned it to anyone who has a passing interest in poker.

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This book is a gourmet meal to be savoredReview Date: 2008-04-23
Boxing--The Sweet and Sour ScienceReview Date: 2008-01-15
A refresher for a 89 year oldReview Date: 2007-08-16
Harry Keller
Classic factional story about the Mob and a boxerReview Date: 2007-05-07
Whether you are looking for a boxing or mafia book, this will do the job.
A Must ReadReview Date: 2007-03-30
Ed Gold

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A Witty, Insightful Romp Through the Landscape of Contemporary PokerReview Date: 2006-09-06
It's the quest of a dedicated amateur poker player to win his way in to the World Series of Poker through a combination of online satellite tournaments and satellites held in brick and mortar casinos. Richard Sparks is an extremely witty man and a great teller of tales, and along the way he interviews everyone from legends of the game such as Doyle Brunson, Chris Moneymaker, and Sammy Farha, to unknown players who are hoping for glory after winning their way into the World Series of Poker through an online satellite.
I'm not sure there's another writer out there who could combine his quest for winning a seat in poker's richest event with the make and model number banjo played by Earl Scruggs, classic Monte Python sketches, and a few quotes that William Shakespeare might have authored, had the bard been born a few centuries later, instead of in his own, unfortunate time, before poker was invented. Not only does he combine all this irreverence, but somehow it works in masterstrokes of wit and wordsmithing.
Sparks also tells the story of how online poker came to prominence and how it led to the incredible growth in tournament poker in general and the World Series of Poker in particular. After all, at the turn of the century, the World Series of Poker was happy to have slightly more than 300 entrants pony up $10,000 each to play in its main event. In 2006, nearly 8,000 played, a number no one would have dared to imagine just a few short years ago.
He delves deeply into the legal status of online poker, as well as its safety. So just while you're having fun with Sparks' madcap romp through poker's highly textured landscape, you find yourself on a knowledgeable ride through the underpinnings of contemporary poker.
There's even some good poker advice tucked into its pages. Though it's not an instructional book by any means, the advice that bubbles up to the surface is sound and solid.
There's actually nothing about "Diary of a Mad Poker Player" not to like. It's authoritative, informative, insightful, wildly funny, incredibly witty, and a book you can go back to time and again. If Richard Sparks represents everyman in his quest to play at the WSOP, this is everyman at his best, and funniest. I highly recommend it.
Laughing Without LosingReview Date: 2005-11-30
Memoirs of an average player.Review Date: 2005-09-16
In fact, he admits he never does very well at the tables, and I can't tell if that's due to bad beats or his own bad play.
Instead, try the Moneymaker book which at least has an upbeat poker ending or Aces and Kings, about several well-known players.
Or read Positively Fifth Street by James McManus about his adventures in the WSOP Main Event. It's not just upbeat; you can tell he understands the game.
P.S. Sparks has a new book out, Getting Lucky: the Education of a Mad Poker Player. In it, the author admits his game needed help when wrote this book. (As he was coached by Tom McEvoy before he wrote his new book, I'm sure his game has become much better!) For those who think I was too harsh with Mr. Sparks, I did buy his new book.
excellentReview Date: 2005-08-12
Truly Unique. Review Date: 2005-12-01

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It's a whole new game with this Bradygames Strategy GuideReview Date: 2008-04-20
An excellent guideReview Date: 2008-03-08
The guide has everything you need to get going, and keeps it up to the end, even helping you out on the new Ad Hoc additions to the game. I'd like to point out that i do own the original PS1 version, and it's guide, also, and there is no doubt the SE and Bradygames have decided to keep up the top notch work for this title and guide.
The ONLY glaring difference is the PS1 guide had a star method of suggesting the best job abilities. The PSP guide only suggest what works best for each job. Not a big difference, imho, because after playing a while, you should be able to discern which abilities help the most.
All in all, an enjoyable guide to have if you need a nudge in the right direction.
Great and Complete guidebook of FFT psp versionReview Date: 2008-02-12
Only one thing is bad, after my great great experiences purchasing items at Amazon, I received this book in a defective condition. It's torn (I don't want to return it since i couldn't wait to receive and use this book right away, yet another book). I don't know if it's because UPS or from Amazon. But, it's no big deal. The shipment is a very lightning fast shipment (This is what i like from Amazon). Anyway, great book.
ExcellentReview Date: 2008-02-12
FFT Guidebook: good and worth itReview Date: 2008-05-05
Also it covers all the secret missions and how to beat them and also how to get all the secret characters, and it's no big secret Balthier from FF XII is one of the guys you get.
The book gives an in depth chart on all the missions, all the maps, all the items/weapons/armour you can get. And also guide for the Deep Dungeon (one for the hardcore with time to spare) to tackle.
Aside from it being a great guide... you will be happy to know the artwork is great too. Not like some guidebooks that are so fnctional I may as well read it from gamefaqs.com... this one is lovely. As you can see from the cover, you get a few bits of eye candy. And on a small note, the pages aren't fragile thin as they are plastic coated/filmed.

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A good start for Technocracy campaignsReview Date: 2002-12-09
The book is charged with much source material, history, perspectives and how to run interesting Technocracy players and games. The weaknesses are more in the game mechanisms, which do not truly give away a Technocracy feeling.
Rotes and equipement are a weak part, but the greatest failure is that Technocrat 'mages' are still described in game mechanisms as typical mages fooling themselves in using technology. As such, techies are less powerful than other mages. Moreover, the usual White Wolf left-leaning anarchist worldview remains omnipresent, and the reader can't help getting the overall feeling Technocrats (except perhaps for Void Engineers) are the bad guys after all, however just their cause. This is something weak, more emphasis should have been given to portraying Tradition mages as terrorists and roving maniacs.
What magic?Review Date: 2002-03-26
The first Chapters talk about who the Technocracy is. They aren't the monolith that the Tradition mages make them seem like. They are orginized enough to seem like a monolith but they aren't. Neither is the Technocracy people, their are people higher up in the Pyramid who are evil but most people are what would pass as normal people.
The next rules chapters are full of all types of treats. Tons of new backgrounds including Modifications (Cybernetics and Bioengineering), Patron and Requisitions. These all can lead to story ideas in themselves. Their are tons of technocratic rotes, that help a person to think of "magic" as anything but Magic. Tons of Devices, aka Talismans, are included with a wide variety of uses, and other odd "crunchy" statistical things. On the whole this book is very interesting and is almost as essential as the corebook if you want info on the other major faction of mages.
Fighting for reality and for TechnocracyReview Date: 2001-10-01
Very goodReview Date: 2002-08-03
The real guide to the good guys/gals...Review Date: 2003-02-20
With the release of Guide to the Technocracy, it seemed as though the whole Union had been reorganized. Not only are the Technocrats more human, their goals are geared more towards the protection of humanity from the horrors of the unknown. White Wolf did a really good job with this book. It succeeded in making a former faceless monolith into a living entity with a feel of humanity. The Technocracy tries to be the good-guys, but like with any group, there are always those who are in the gray areas. The Technocracy is not better or worse than the Traditions. They are just another group of mages who believe in science and reason.
The history of the Union was a fascinating read and the art is alright. The book has all the information you need to create a Technocratic agent along with info on a handful of procedures, cybernetics, and devices. The information on the various conventions is detailed enough so that the previous guides are not really needed, though they can still be helpful.
This book is a must for any fan of the Technocracy. It flows smoothly and really improves on the once monolithic and inhuman Union. It is perfect for players who want to play secret agents, cyborgs, deep space explorers, space marines, or any other modern or sci-fi character.

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Couldn't put it downReview Date: 2007-09-09
I spy .. AWESOMEReview Date: 2007-03-11
I loved it too.
Excellent seller and productReview Date: 2007-02-13
Gold ChallengeReview Date: 2007-03-08
Tons of funReview Date: 2006-11-04

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A Must ReadReview Date: 2008-05-02
Same level as Harrington's booksReview Date: 2008-04-25
If you play poker seriously, you need this book!Review Date: 2008-05-17
Essential addition to the library of every tournament playerReview Date: 2008-03-29
The discussion of play on the bubble is alone worth much more than the price of the book. For example the authors present analysis of how often you should push as a function of your bubble factor (ratio of equity loss from losing to equity gain from winning the confrontation) and your opponent's calling frequency. Most players know intuitively that you should push more frequently when (a) your bubble factor is greater and (b) your opponent is more likely to call. But a chart showing the results of the calculations gives insight that can't be gotten otherwise.
One short section attacks the myth that the big stack should call liberally to knock out small stacks. That discussion alone can make the difference between just finishing in the money and making a big win. If you have ever called or raised a bit loosely to knock out small stacks only to find that you've doubled up one or more and made them into real competition while crippling yourself then this section is must reading.
I could continue with examples, but the book is only 348 pages - probably shorter than my examples would be.
I do have a single criticism. The authors (properly) use the Independent Chip Model but without fully explaining the assumptions on which it relies. Like most other authors they do explain that it assumes equal skill for all players. However, they neglect to mention that it also relies on two other assumptions: (1) that all players will receive equivalent hands over the limited time of the tournament, and (2) that play is based on only your hand and statistical behavior of your opponents. If you're in the middle of a tournament, assumption (1) probably doesn't apply for the limited number of hands remaining, and in any given hand other things - tells for lack of a better word - frequently become more important than either of these assumptions.
Do yourself a favor and buy this book. But, be prepared to study rather than just read for it contains more, much more, than a list of starting hands and advice to play a tight aggressive game.
Great Book for Aspiring Tournament Winners Review Date: 2008-03-07
There are a number of study groups and Q & A forums on the web to help people understand parts of the book. It will probably not be the easiest poker book you've ever read. A lot of people are taking their time to ensure they understand each chapter before the go on to the next chapter. We can always use more books where the authors take the game and their writing seriously in an effort to help the readers. With effort on your part, you will see improvement in your game using the concepts explained in Kill Everyone.
I'm in agreement with the other reveiwers here, this is a 5 star book and is definitely worth your consideration if tournaments are your thing.

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Do You Know Where Sudetenland Is?Review Date: 2006-11-07
New Jersey native Frank Koerner and his wife left their warm home in California in 1992 to visit the somewhat bleak, semi-deserted landscape of Sudetenland to seek intimate knowledge of the event in 1946 that had so altered the lives of many. Armed with ancient b&w snapshots and a modern camera that would add to their photo album, Frank and Elke sought to capture the essence of a small bit of property that should have been theirs to inherit. The property was no longer in Moravia or Sudetenland because those regions as a whole no longer existed. Many other descendants of the natives of this area have visited in recent years, too, but mostly from nearby Germany. Frank and Elke took on the expedition from a much more distant perspective. Missing Peace will take you through the process in an enlightening, delightful manner. Both the old and new photos are included within text that is a lot more lighthearted than you would expect from such somber subject matter. Grab your camera and go on vacation with Frank and Elke. You'll be glad you did.
You can easily relate it to you!Review Date: 2006-08-03
A Memoir That Serves To Right a Long Ago WrongReview Date: 2006-01-29
A Most Unique MemoirReview Date: 2006-01-11
Most interesting are not just the historical facts about the displaced people of the former Sudetenland, but how the author went about finding out more about his heritage, his family, and answers to some confusing stories and recollections from his youth.
Although the chapters are formerly published articles, together they create an interesting story line. Each chapter reveals a little more of the mysteries and discoveries the author makes about the area, people, relatives, and even old friends of his father.
This memoir is very unique. Mr. Koerner has created a very vivid and interesting book.
A Piece of this Heritage PuzzleReview Date: 2005-12-19

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Where Have All the Good Adventures Gone?Review Date: 2008-03-14
I can't believe it's out of printReview Date: 2001-06-13
the return to an old friendReview Date: 2001-04-16
A wonderful children's book but suitable for all agesReview Date: 2002-06-17
Mus of Kerbridge is almost like one of Grimm's or Han Christian Anderson's fairy tales - of knights and castles, ladies and love, magic abound and courage renowned.
In a magical world which was not named, centaurs, humans, satyrs and harpies dwelt together within the same kingdoms. A political intrigue led to an accident which created another sentient race - the mouse of which Mus was the first. Mus was forced to infiltrate the chamber of Miriam, a centaur lady. Turning against his tormentor, and swore to protect his lady.
As war threatened the kingdom, Mus became the source of inspiration to battle-weary soldiers to rally against the invaders.
This book is very much written to relate to children, but cynical adults could learn a lot from it, if only to open themselves to the possibility of beauty and kindness.
Paul Kidd managed to re-create the fantasy feeling of childhood days in an expanded puss-in-boots fantasy.
Coming back into print!...?Review Date: 2001-10-17
Those of us who have taken immense pleasure from reading and re-reading "Mus of Kerbridge" will be glad to see a second printing hit the shelves. Notice the quote says "may include" - it would be helpful if Mus fans wrote to Mr. Kidd via TSR and to Streamline to help facilitate this reprinting!
Perhaps it was the cute and rather silly picture on the cover, but "Mus of Kerbridge" didn't sell nearly as well as the story inside the cutesy cover deserved. I bought it when it first came out, in spite of the cover... and loved it! The story is as enjoyable for adults as it is for children; it has been a well-received and well-read gift many times. It has certainly kept my attention throughout the years and I still enjoy it quite as much as I did the first time!
The dialogue is occasionally a bit overdone in my opinion, but can not detract from the overall charm of this well-told tale. The plot is well-woven and the characters have substantial personalities and emotions. They are admirable people, even the enemy queen, showing strength of spirit and courage and a great lesson in appreciation for life.

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Pokemon Pokedex is tops with my kidsReview Date: 2007-01-10
Pokemon pokedex Collector's EditionReview Date: 2006-01-16
The book on PokemonReview Date: 2006-03-23
Not bad.Review Date: 2006-03-25
Also, the book really needs a list of the various Natures and their effects.
Overall, it's a nice purchase, though, and the hardcover is a great plus.
It's a WINNER!Review Date: 2006-02-04
Related Subjects: Jigsaw Puzzles Mechanical 3D Puzzles Brain Teasers Mazes Crosswords Word Search
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There is very little analysis of the hands, although the match-turning decisions are recounted well enough. There are insightful bios into some of the players, including Stu Ungar, who had won three tournaments during the time the increasing size made this an incredible feat. Recommended for those with an historical interest in the event and the growth of the popularity of poker.