Software Books
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250


Great VoiceXML bookReview Date: 2002-04-05
Excellent resourceReview Date: 2002-02-03
Good coverage, up-to-date, very userfulReview Date: 2002-03-01
If you're looking for a reference, this is the book to
get. The reference section is current VoiceXML 2.0 (October 2001), which is an advantage in and of itself. But the real
strength of the reference section is its depth. Each element, (e.g., There
is a brief discussion of the architecture of a VoiceXML app, and a couple of paragraphs discussing the differences between
VoiceXML 1.0 and 2.0. The book also gives, contrary to my expectations, a history of the voice industry, a history of VoiceXML,
and a discussion of players in the industry. What makes this book's treatment of these topics unusual is that the authors
(particularly Kunins, I suspect) actually know these fields. I don't normally want these sections in a reference book (it
just adds bulk around the section I really want) but I found them quite compelling here. I learned quite a bit from reading
them. The book also contains sections on Dynamic VoiceXML, Security, Voice App Life Cycle, VUI Design, the Future of VoiceXML,
and a case study. I haven't read these sections yet, so I can't comment on them. I do know, however, that the sections I
have read are sufficiently superior to make this THE VoiceXML book on their own. If I were to criticize the book, I would
fault the authors' lavish praise of TellMe (this is minor and not unexpected) and the examples in the reference section.
The examples are quite good for someone learning VoiceXML, and the authors are commended for including them. The fault (albeit
a minor one) is that they are fairly vanilla. So, while I would have preferred more examples, I concede that such examples
would make the book much larger and the inclusion of "advanced" examples to the exclusion of "canonical" examples would have
made them less useful to developers learning VoiceXML. Overall, if you are going to own one VoiceXML reference, THIS should
be that one.
Most complete, well rounded book to dateReview Date: 2002-06-06
http://voicexmlplanet.com/reviews/vxmlbook.html
In short, this is the VoiceXML book I wish I had written. The authors have produced a comprehensive title that includes gems that could only have originated from masters of the craft.
My only complaint is that the book is a bit too biased towards Tellme (one of the authors is an employee), but this can be forgiven based on the quality and depth of the content.
My judgement is that this book is the most well rounded in-depth book on the topic that's been published to date. I am very happy with the mix of content, summaries of important concepts such as linguistics, speech recognition, and speech synthesis, as well as the in-your-face examples and complete reference. In fact, I liked it so much that I will probably be using it as a standard reference in my company's VoiceXML training course.
Use this book only as a reference not to learn VoiceXMLReview Date: 2003-02-26

Ultimate reference for ADA complianceReview Date: 2008-10-30
Awesome bookReview Date: 2007-01-24
Outstanding. Absolutely every web developer and website owner needs to own this.Review Date: 2007-07-17
The fact that it leaves you wanting more is a compliment to its quality. Even though it is bulky, I wished it had covered certain areas in more detail.
One small criticism relates to the javascript examples. The discussion of events refers to techniques that are questionable in terms of robustness and re-usability, issues that, to be fair, the author does point out. [Background; search for "addEvent considered harmful" in your favorite search engine.] Yet no definitive solution is given, and the reader is left hanging. More serious is the very poor quality javascript code sample given for the cssjs() utility function, which is poorly designed (needs to be repackaged, should be a class), is inefficient, and is fragile as it contains (at least) two immediately apparent critical bugs.
But such small gripes should on no account not put you off buying this text. The overall verdict, "Outstanding."
Anyway, the numerous authors are to be congratulated. Indeed, given the size of the field and the rapid pace of developments, a second "part II - advanced" volume would be a very good idea indeed.
A Strong BookReview Date: 2007-03-23
The only reasons I do not give it 5 stars is many items within the book are redundant (I think due to the great number of authors (11!), and perhaps they wanted the book to serve as a reference also), and because the presentation is generally dry. Good information, but not coffee-table reading.
Still in all, as a web developer I would highly reccomend this book to any other developer weather you just want a little understanding of accessibility, or a big dose.
Web Accessibility - It's all in one place!Review Date: 2006-12-22
perfect reference for any site development team. Everything you've
wanted to know about Accessibility and the Web is here in a single text.
Each member of the team will find necessary information and practical
solutions in one or more of the thorough discussions here. For the
designer/developer who works alone, Web Accessibility: Web Standards and
Regulatory Compliance is the all-in-one reference with the most
up-to-date information and techniques. Thanks to the clear organization,
two tables of contents, and index, all information is easy to find as
well.
For those of us who like background and theory, the book contains lively
discussions of accessibility standards, of the intent of the standards,
and suggestions for using the standards. For me, though, the heart of
the text is in the practical discussions and how-to guides in order to
improve accessibility of every common web technology -- from PDF to
Flash, from javascript to data forms. In addition, we finds clear
descriptions of the law and web accessibility. Importantly, these
discussions are international in scope.
The collective experience of the authors of this text is impressive.
These are the experts to whom we've turned to assist us with accessible
design and development for years. In this text, we have a collection of
the most knowledgeable voices on the subject of accessibility, who speak from a real-world
perspective. They share freely their best techniques, so that we can
create the "best possible experience for the greatest number of
visitors."
For me, Web Accessibility: Web Standards and Regularory Compliance is a
must-have.

Used price: $1.93

Useful GuideReview Date: 2001-10-09
Trainer / OwnerReview Date: 2001-06-26
Very good prep for examReview Date: 2000-12-01
The Only Tool Needed For Achieving CertificationReview Date: 2001-04-22
Passed Word Core and Expert ExamsReview Date: 2000-10-22

Used price: $21.45

This book Rocks!Review Date: 2008-08-11
Access 2007 VBA Concisely ExplainedReview Date: 2008-01-30
The authors present a broad coverage of the subject matter which is amplified by their substantial real world experience - a nice benefit considering the myriad of texts that simply offer a better organized rehash of the help files.
A final comment will address the number of helpful sidebars presented in the text dealing with such issues as: using the "SQL Server Profiler", how to programmatically add, delete, and modify registry entries to persist user related variables; and receiving insider's expert information on undocumented legacy functionality.
An excellent text for what it sets out to accomplish.
Excellent!Review Date: 2008-04-25
Great Resource for ANYONE working with AccessReview Date: 2008-03-18
Bob Larson
Access World Forums Super Moderator
Utter Access VIP
Extremely Good TextReview Date: 2007-11-04

Used price: $1.74

A Must Read for All GoLive UsersReview Date: 2004-11-08
Simple. Consolidated. Useful.
GoLive CS Tips & TricksReview Date: 2004-10-25
good companion to a standard GoLive textReview Date: 2004-11-24
The contents pages show a titular summary of the tips. Given that GoLive is from Adobe, it's no surprise to see an emphasis on the visual presentation of the pages. Typical is a tip about writing links in PDF documents, or another tip about converting an HTML file, and any associated referenced images, into a single PDF document. Of course, there are also several tips involving Adobe's flagship Photoshop.
Overall, the tips seem straightforward to understand and do. This appears to have been a deliberate choice by the authors. The book is most useful if you already have the basics of GoLive. A good companion to a standard text on GoLive.
Finally, A GoLive Book that Shines!Review Date: 2004-09-11
Being a Senior Web Developer and College Instructor, I highly recommend this book and give it 5 stars.
Now i want all my books to be like thisReview Date: 2005-05-08
Because of the way it's written - 200 tips, most of them on 1 or 2 pages - it's easy to pick it up at any time, read a minute, learn something valuable and put it down again. And you're almost sure to learn something new with every tip.

Used price: $16.50

Fanstastic, Brillent, "Short and Sweet"Review Date: 2009-01-07
CS4 Up to Speed ReviewReview Date: 2009-01-06
Cathy
Photoshop CS4 Review Date: 2008-12-29
Great update for those who know CS3Review Date: 2008-12-24
Best book focused simply on the changesReview Date: 2008-12-21

Used price: $76.95

great support!Review Date: 2008-03-24
It is very completeReview Date: 2008-01-16
step by step textile rendering instructionReview Date: 2007-10-14
Adobe Photoshop for Textile Design by Frederick L ChipkinReview Date: 2007-08-31
This book is an invaluable helpReview Date: 2007-10-08

Used price: $23.00

Very good tutorial book, not your typical long winded guide.Review Date: 2008-07-11
I found I was able to skip to some chapters I wanted to learn more about first and ignore others that had characteristics similar to other programs I had used.
This is a good start to using the powerful features of this program. Now all I need is another book to help with the advanced image and sound editing for those videos that look grainy or have sound drops.
Learn to earn.Review Date: 2008-06-07
Easy to learn stuff.Review Date: 2007-02-01
OutstandingReview Date: 2007-01-19
It solved one of my big problems inside five minutes.
You will not regret buying this book.
Love it!Review Date: 2007-01-10

Used price: $57.73

Book of the YearReview Date: 2009-01-03
Each chapter of the book adds a node to a network of relationships between the designer, the game, and the player. Throughout, Schell boxes 100 tips, with questions that induce a novel perspective on the design. He calls these lenses. I applaud the volume of diverse traditions, such as: psychology, storytelling, engineering, business, and management. They are so diverse as to change not only perspective, but also target. "The Lens of the Puzzle" looks at the mechanisms of the game; whereas, "The Lens of the Team" looks at the developers of the game. This is an eclectic approach that distills many abstract tips on what to consider when designing. Some experience and diligence with most of the 100 lenses would almost guarantee the reader is a competent designer.
Most lenses seemed crystal clear and provoked thoughts. Oftentimes, Schell deploys the wheels that others have invented. Many lenses refer to prior literature, such as Barry Boehm's spiral model of development (82), Scott Kim's thoughts on puzzles (209).
Furthermore, Schell gives us some original gems on the psychology of games that expanded my mind. He touches on the tactile aesthetics of the Rubik's cube (213), the learning curve of a jigsaw puzzle (215). He has some tips on personal communication that, upon reflection, exposed mistakes I have made, and would be more likely to continue to make had I not read Schell's advice. For example, in "Coping with Bad Suggestions," rather than agree or disagree, he advises to "understand why the client is making the suggestion" (417). He gives similarly important advice for playtesting (389).
Perhaps the inevitable danger of writing a comprehensive book is that one's own rough facets become apparent when placed side-by-side with one's brilliance. In a few spots, I would like to see wheels being reused rather than reinvented, such as mathematical graphs (132), epistemics of players (139), military tactics (141), risk and return (181), interface affordances (212), models of human-computer interaction (225), and plotting interest (247). I don't disagree with what Schell wrote there, but would rather dive deeper by leveraging prior literature (as he did in other lenses).
The book is well-presented with modest illustrations and easy to read from beginning to end. On an editorial note, although I affirm Schell's eclectic approach to game design, after reading the book, I wish it were easier to find the information I wanted to refer to. The table of lenses at the front of the book was not enough for me. The lens titles are not always evocative and distinct.
To summarize:
* What you will find in this book: informal habits of a professional game designer.
* What you will not find in this book: details or examples of designs and their implementation.
Game Developer magazine nominated The Art of Game Design for the Book of the Year. It got my vote.
Great StuffReview Date: 2008-08-26
A Book of PathsReview Date: 2008-10-04
This one is unique.
Most game design books focus on teaching you how to make a good game, detailing what techniques and processes one must master to understand an audience, to design a product that will satisfy their needs and aspirations, and to work with a team to produce it. "The Art of Game Design" goes beyond that: It teaches you how to become a better designer.
Here's an excerpt from the Deck of Lenses' instructions (it's the deck of cards sold separately that illustrates the 100 design "lenses"):
How to Design a Game
Step 1: Think of an idea for a game (it's easy, it can be anything!)
Step 2: Try it out (no really - try it out - you have to play games to see if they work)
Step 3: Figure out what's wrong with it, and change it so it is better. Then go back to Step 2!
That's what game designers do, over and over again, until they're satisfied with the game or they run out of time or money. However, if there are lots of books out there that explain how to increase the quality of whichever aspect of the game you want to change, it's the first one that so directly and so thoroughly addresses the problem of "figuring out what's wrong" with a game at each iteration.
In the book, Jesse Schell presents one hundred ways of looking at your game in order to figure this out, one hundred lenses. Even if this number seems big, it really isn't, because the book covers every domain touched by design: from the nature of the playing experience itself, to understanding the player, the game mechanisms, interface, story, technology, theme, etc.
For instance, here's the sum-up of a lens taken at random:
Lens #82: The Lens of Inner Contradiction
A good game cannot contain properties that defeat the game's very purpose. To remove those contradictory qualities, ask yourself these questions:
- What is the purpose of my game?
- What is the purpose of each subsystem of my game?
- Is there anything at all in my game that contradicts these purposes?
- If so, how can I change that?
The book doesn't give answers but helps you ask the right questions. I think of this book as the Tao of Game Design, a path toward understanding, each step its own path that can be explored and perfected. The one hundred lenses are one hundred design domains in which a designer can become more proficient. Jesse Schell's knowledge, experience and talent are obvious when he clearly explains how to consider all these questions, why they are important and how they are linked together.
This book makes and helps me think. To me, that's the best things a book about design can do.
The 'Art' of Game DesignReview Date: 2008-08-26
A lesson in lifeReview Date: 2008-08-27
The book draws inspiration from a myriad of topics and fields and definitely provides life lessons on a deeper level. The philosophy and its understanding helps in knowing yourself better, first as a person and then as a designer.
The Art of Game Design will inculcate a positive design perspective to the way you observe everyday things and events. Even if you are not a designer, it certainly is an excellent addition to collectibles that broaden your horizon. A must-buy for those aspiring to be a designer.

Used price: $7.94

An Inspiring BookReview Date: 2002-05-02
You'll need some software to try the projects in it, an image editor of some kind and a printer. But that's all you need for most of the projects described. Janet Ashford has really creative ideas for transforming every day objects like metal tins and boxes, using computer designs.
I can just about guarantee, if you're artistic at all and you buy this book, you'll not only enjoy it, but you'll wind up designing some really amazing things as a result!
The Book I Wanted to WriteReview Date: 2002-01-04
But Janet Ashford beat me to it. And she has the know-how it would have taken me years to acquire. This is a magnificent tome, one that inspires as well as informs the crafts addict. Her expanations are sophisticated but clear to anyone who has passed beyond the basics. Lots of the projects are very artful and have the look of "handmade" without being too cutsy or too advertisingly slick.
I recommend this book to anyone who loves crafts and has access to a computer with the big three type programs: layout, photo adjusting, and drawing. If you are new to computers, an accompanying book or class will set you up for this one.
Restoring modesty to the artist's tool enriches everyoneReview Date: 2002-05-24
It doesn't help matters that most design software seems to be written by the left-brain dominant spouses of craft practitioners...well intentioned souls with no sense of the real kinesthetics of working color, form, texture.
Janet Ashford has navigated through the difficult middle course between technology and entrancement. She draws! She creates custom palettes in her application software! She doesn't hit you over the head or talk down to the reader. Perhaps her experience of designing for and with her daughter has given her the wonderful tone of teaching someone she likes, who is lacking in knowledge but not in ability. That is a prized gift in any teacher, and Ashford has it mastered.
She has maintained her enthusiasm, her innocent pleasure in sharing the joys of color and pattern, line, light and form. She is conscientious in gathering really useful resources together into a book that can pay off in serious fun the first weekend you get to use it, without resorting to false expectations. Buy the book. Use the example. You, and your craft, will be enriched without hype or over-simplification. Serious artists and craftspeople do not expect the tool to do the real work of creation for them. This book is written for the serious artists and craftspeople at any stage of their careers...from about 9 years old on up.
starting point for computer craftsReview Date: 2002-05-29
Want to intermingle computer graphics with your arts and crafts? Here's a good starting point.
Good resource if you are computer literateReview Date: 2006-01-22
There is a lot of good information provided and several projects are shown using illustrations and photographs, not in a step-by-step format.
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250