Software Books
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Used price: $131.42

Turbine PilotReview Date: 2008-10-03
Very good for flight enthusiastReview Date: 2008-05-21
The Turbine Pilot Flight ManualReview Date: 2008-05-14
Excellent Turbine book!!!Review Date: 2008-02-17
Turbine Pilot's flight manual reviewReview Date: 2007-05-12

Used price: $0.01

You need this if you have PSE!Review Date: 2007-05-15
Great plugins!Review Date: 2006-11-28
Excellent book & CDReview Date: 2006-07-17
Makes you feel like a creative genius, and it's cheap!Review Date: 2005-06-19
I had used Photoshop 7 in the graphic design lab at school , but I could not afford to buy it. This book and PSE 2 together cost less than $100, and I have no problem duplicating lessons and completing projects at home that are supposed to be done using PS 7.
Extend Elements with One-Click Wow effectsReview Date: 2005-07-12
Several web sites and two books supply software to advance the capabilities of Elements. One book lets you use some of the professional-level features of the main program, and the other provides some wild effects. That book is the One-Click Wow book I'm reviewing here (the other one is Richard Lynch's The Hidden Powers of Photoshop Elements).
Years ago I wrote a book on Photoshop version 3, and even without enhancements Photoshop Elements 3 is close to being equal to it. The effects in One-Click Wow can be done in several steps in the Main Photoshop program, and in fact that's how they're produced. Unfortunately the effects are of the "take it or leave it" variety - there's no way of altering them - but luckily Jack Davis has produced effects that will appeal to most people.
Because this is a "cheat" and not an officialy approved set of program extensions, you have to manually copy the extensions from the CD to your hard drive. If Elements is running you need to reboot, and then you'll find them listed in the menus for Layer Effects and other places.
One set of extensions work on photographs, and as well as those allowing you to change the appearance of the whole photograph there are other effects that let you add frames or edges. There's a whole series of effects that allows you to change a photograph so that it looks like a painting.
The major set of effects works on graphics and type. They'll change your designs and words to look like chrome or many kinds of natural materials, as well as plenty that look like neon signs. In fact there are several hundred effects, as well as extra brushes and patterns.
It's easiest to see this product not so much as a book, but more like a software add-on with an instruction manual that gives examples of almost every effect - in full color. There's even a multi-page tutorial in using the effects which should explain all you need to know about how to use them.
Davis has been producing the Photoshop Wow books of effects since the beginning of the main program, so the effects here will make a major difference to your pictures. What I've also noticed is the way Davis crops his pictures which is a tutorial in itself - he crops very tightly and you can see the improvement.
So if you can see a copy of this book before you buy it, take a look because what you see is what you're going to get. For most people it's a no-brainer buy, especially since even if you had the main Photoshop program you'd have to do numerous activities on your pictures to equal what you get here.
For the price, it's an amazing bargain for the extra powers you get. I have both this and The Hidden Power of Photoshop Elements, and the two of them make Elements a much more powerful and worthwhile program.


Angels Unaware, A Cousin's ReviewReview Date: 2003-03-09
Angels UnawareReview Date: 2002-08-24
A well written, uplifting and gracious book.Review Date: 1999-07-20
A powerful, well-researched historical novel.Review Date: 2000-07-03
Mary E. Trimble Reviewer
Maine's Heritage Shines ThroughReview Date: 2006-08-28
"Angels Unaware" shows us lives of strength, courage, and grace laced with ingenuity and hardwork. Almost every character goes through convincing change throughout the course of the book--even the villain of the piece (you'll have to read to find out this surprise).
Priscilla Maine says, "My great-grandmothers came West with a wagon load of dreams. They birthed and buried their infants alone, plowed fields, outlived husbands, tragedies, and trumphs that inspire my writing." Those fore-mothers, reading over Maine's shoulder must surely be proud of how she continues their heritage.
--Janet Grace Riehl, author Sightlines: A Poet's Diary

Used price: $42.79

Good bookReview Date: 2007-11-23
The Best Book on Software Security, Bar NoneReview Date: 2008-01-24
Great job, and I hope to enjoy more material from these wonderful authors!
Great book Review Date: 2007-12-15
A real must have.
Nicolas Krassas, CISSP
This is the bibleReview Date: 2007-03-21
Excellent, as expected.Review Date: 2007-02-23
If you're tired of reading high-level theoretical books about "building security in" written by people who have no clue what a bug is or how to prevent them, this book is the ideal alternative.
For a hobbyist, it will guide you through practical methodologies about how bug hunting is done and teach you to think like a great vulnerability researcher.
For a developer, it will open your eyes to security oversights in most of the pieces of code you have ever written. Read hard, these bug classes affect the products you are shipping today.
For the security professional, this likely goes not only broader but deeper on lots of issues than you have ever looked, and far beyond any book I've seen. It can be used as page to page read, or a great reference. I personally use it all the time, and have definitely learnt from it. Great job guys!
P.S. Try and spot the 0day.

Used price: $25.19

If you have a Computer Science background and just starting with PERL, this is the book for you.Review Date: 2008-08-08
Excellent Tutorial Enabled Use Almost ImmediatelyReview Date: 2008-04-27
Understand PerlReview Date: 2008-03-19
Best introduction to Perl 5 in printReview Date: 2008-02-04
James Lee's book is excellent from start to finish. I found his explanations very clear and his writing style lively. He covered just about everything I hoped to read in a book of roughly 400 pages. The book is ideal for the self-educated since it contains exercises with answers in the back. I personally enjoyed learning more about regular expressions in Ch 7, since PCRE is an important part of several network security tools.
It is easy to take a good programming book for granted. I have started and stopped reading several other books written to teach programming because their style is terrible and the assumptions they make confuse the beginner. BP2E is always conscious of what the reader has already seen. The author makes it clear when a briefly mentioned topic will be more thoroughly explained later in the book. Plenty of technical authors could learn from this example.
Even if you plan to read the author's new book -- Beginning Perl 6 (or BP3E) -- you may want to read BP2E. Perl 5 will be with us for many more years, so it pays to understand the material in BP2E. (It's possible that BP3E could demonstrate Perl 5 and 6 syntax, but I doubt it.)
Fantastic tool for beginnersReview Date: 2007-07-12
I bought this book very recently, having no prior experience with Perl. I had seen a couple of scripts that other people had written, but since I have minimal programming experience I could only somewhat figure out what they were intended for.
I read the first chapter of Beginning Perl (11 pages), and read bits and pieces of the second chapter (37 pages). Then I began writing my first Perl scripts, using the book primarily for reference. It makes a great reference tool because the index is very thorough and the examples are easy to understand without necessarily reading the entire book in order. About 3 hours ago I couldn't have told you what a subroutine was or how to create a hash, but now I have completed my first interactive program using subroutines, hashes, various types of loops, error-checking, etc. That would have taken me weeks to learn if I had not discovered this book.
I highly recommend this book to anyone interested in learning Perl.

Used price: $15.90

Excellent and practical book on debuggingReview Date: 2007-08-09
For Those Who Need DebuggingReview Date: 2007-01-10
Quite liked it. I now have a game plan for approaching bugs in a nonrandom manner (including intermittent bugs).Review Date: 2007-07-20
Understand the System
- Read all related documentation
- Draw a system diagram and understand how things are connected
- Know the capabilities of your debugging tools
Make It Fail
- Start from a clean initial state
- Consider automating lengthy steps
- Make it fail in situ; don't waste time simulating the environment
- For intermittent bugs: list possible factors and try varying them one at a time; output a logfile and look for patterns
Quit Thinking and Look
- Watch it fail
- Use Remote Desktop / VNC
- Add logging and monitors
- Don't start thinking until you've limited the number of possible causes
Divide and Conquer
- Binary search
- Use test data with an easily identifiable pattern
- Start at the failure point and work backwards
- If you discover other bugs that may be related, fix them before continuing your search
Change One Thing at a Time
- Don't panic
- Back out changes that have no effect
- Compare the logfile with that of a good system
- Check earlier versions
Keep an Audit Trail
- Keep a detailed written log
Check the Plug
- D'oh!
- Have the components been properly initialized?
Get a Fresh View
- Try explaining the problem to someone (or something)
- Ask an expert: co-workers, the vendor, documentation, bug database, the web
- Report symptoms (including possibly unrelated observations), but not your theories
If You Didn't Fix It, It Ain't Fixed
- Fix the root cause
- Make the problem happen again by undoing your fix
I've Seen These Rules in ActionReview Date: 2007-02-16
Critical work for anyone who works on any sort of system, machine, or softwareReview Date: 2007-02-14
One of the great things about this book is that it's generalistic in nature, not specific. Agans's decades of troubleshooting experience has given him great insight on how to go about debugging in all sorts of environments, so he lays out nine rules for approaching any problem:
Understand the System
Make it Fail
Quit Thinking and Look
Divide and Conquer
Change One Thing at a Time
Keep an Audit Trail
Check the Plug
Get a Fresh View
If You Didn't Fix It, It Ain't Fixed
[...]
Debugging isn't an art performed only by folks with some odd genetic disposition, it's a critical craft which can and must be learned. I was fortunate to have some good troubleshooters as mentors during my days working radar inflight in the Air Force, but I've fallen out of many of the good practices those folks beat^H^H^H^Hinstilled in me. Agans's book is helping me pull out of the thrash and churn mode of debugging.
This book's only 175 or so pages long and is well-worth adding to your library. Actually, substitute "a critical addition" for "well worth adding". I'm also going to make sure this book gets added to the professional development reading list I'm working on creating.

Used price: $6.98

Deconstructing User InterfacesReview Date: 2007-09-11
Solid informationReview Date: 2005-08-09
Well-written and coherentReview Date: 2003-03-09
Some of the useful features of this book are
- well-selected examples
- a description of the product development process
- an excellent description (with examples) of how to develop and use "personas"
- guidelines for when and how to use specific models of interaction in a product
- simple, bullet-pointed summary guidelines for solving interaction and display design problems
- case studies at the end which are evaluated using criteria the author has developed throughout the book
I am a designer working in this field and this is the guide I would recommend for exploring and understanding the practice of web-application design.
An excellent resource for user researchers!Review Date: 2003-04-04
An impeccably-organized encyclopedia of web designReview Date: 2003-11-14
If I had to base an entire web design class on a single book this would be the one. Bob Baxley's "Making the Web Work" is easily the most comprehensive manual for applying good design to create a great user experience on the web. This book has both breadth and depth-just look at the table of contents. Regardless of your level of web design proficiency you will find more than your money's worth of useful insight here (even if you have already read just about every other web design book!).
One thing I especially like about this book is that Bob doesn't provide a single solution for a design challenge, but takes time to present and evaluate (pro/con and why) several alternatives. He doesn't just feed you the "right" answers the way Jakob Nielsen does in his "Designing Web Usability." Bob's approach will help you gain a thorough understanding of the options and make informed design decisions.
The two case studies of Amazon and Ofoto included at the end of the book are the most comprehensive I have seen: they're about 30 pages each!
About the only gripe I have is that Bob takes the liberty of using lesser known versions of some terms without providing their more known synonyms. For example, while Lou Rosenfeld and Peter Morville have all but established the terms "ambiguous" and "exact" for the two types of classification schemes, Bob prefers to call them "subjective" and "objective," respectively, without providing the alternative terms. Similarly, "organization scheme" is replaced by "classification scheme", and "organization structure" with "model of association." My IA students have enough difficulty keeping one set of terms straight!
Overall, however, this one serious web design book. Highly recommended. Other books I liked: "Interface Design for Ecommerce Applications" by Paul Gokin (search for this one on the web), "Designing Web Site Interface Elements" by Eric Eaton, and "Submit Now: Designing Persuasive Websites" by Andrew Chak.

Used price: $7.48

For artists seeking more than programmer's technical tipsReview Date: 2004-11-13
A thoroughly enjoyable bookReview Date: 2001-11-06
Finding that balance of an artist and technologist from where to launch one's vision and future visions of creativity starts with good knowledge. Ratner gives many facets of where to see this vision and tutorials to follow through with your own creative projects.
I commonly work with many high-end graphics programs, Lightwave 7.0 being my newest program on my plate. Peter Ratner's 3d book getting me from a begining user from just reading the index to a 3D artist ready to start the new facets of my own portfolio. Mastering 3D Animation helped quite a bit everything from the Modeling and subdivides to the theory/progress.
Joseph Arthur
Information Architects, Principal
"Mastering 3D Animation" suitable as collegiate textReview Date: 2001-11-26
Make no mistake: This is no cursory guide to constructing simple geometry, slapping on some stock textures, animating basic movements along spline paths and rendering to AVI while you're sipping on a latte, watching the Discovery Channel. A full-time professor in the 3D Computer Animation department of James Madison University and the program's founder, Ratner relies on the broad and substantial digital and conventional art experience that has rewarded him with artistic entries in more than 80 national and international juried exhibitions. Ratner is well-versed in most aspects of 3D art creation, choreography and cinematography. The results of his industry experience are a splendid collection of detailed and refined insights and experiences assimilated into a thorough tutorial guide. I have no doubt-as many experts agree-that Mastering 3D Animation is equipped to serve as a collegiate-level textbook for 3D computer animation curricula.
Spanning the many processes related to generating 3D digital art, Ratner illustrates his critical techniques with 658 black-and-white line drawings and grayscale screen captures. The images vary from basic and sketchy but illustrative black-only perspectives, steps and graphs to grayscale representations depicting character renderings, particle systems, height fields, geometric displacements, facial close-ups, rendered environments and more. Of particular interest to those having cinematography or traditional art backgrounds are the commentary, instructions and grayscale reproductions of painted and sketched art dating back multiple centuries.
Those attending to a more technical emphasis and interest are accommodated in every respect, however-minus superficial references to hardware specifications. Early on, Ratner clarifies his intentions in composing this text: "[The book's] purpose is not to create button pushers who can boast about megahertz, abundant RAM, big monitors and software with all kinds of bells and whistles. It is hoped that aspiring 3D artists will learn some valuable lessons from the great art geniuses that have preceded them." (Foreward/vii) Yes, Ratner does wane philosophical, at times, but his contemplative tendencies bring a refreshing and purist perspective to a field frequently inundated by overly technical meanderings and functionally pointless rambling. Thus, Ratner blends an in-depth artistic and technical knowledge with a practicality and philosophy altogether forming a well-rounded perspective-one catering to persons of various inclinations and backgrounds.
The companion CD contains 200-plus 3D models in a variety of formats: LightWave 3D's .lwo and .lws; Wavefront's .obj; Maya's .ml and the generic .dxf. Tutorial project files are archived in QuickTime (.mov) and JPEG (.jpg) formats, and Ratner also includes a Photoshop brush file (.abr) for creating "grime" textures.
As for the text's informational composition, chapters one and two explore the basics of 3D modeling-polygonal and spline-based (NURBS). Chapter 3 addresses basic 3D animation, while the fourth delves further into animation by considering the role of deformation tools: skeletons ("bones"); kinematics; lattice flexors, etc. In Chapter 5, Ratner explains special effects, including the use of spheres, particles, collision detection, voxels, fragments, displacement mapping and more. Part II of the text, Advanced 3D Modeling, begins with commentary about the human head's structure and composition, including muscles and bone. Ratner explains both the NURBS- and polygon- based methods for modeling the head. Special attention is allotted to features, such as the eyes, eyelids, eye sockets and ears. There's no lack of detail, here, and NURBS fans will experience a rare sensation-a feeling of belongingness.
The next two chapters, six and seven, are devoted to modeling the human figure. The latter stresses finishing-hair, eyelashes and clothing. Chapters 9 and 10 comprise Part III: Preparing for Animation. Lighting is the focus of Chapter 9, and Chapter 10-another that may appeal particularly to conventional artists-deals with surfacing techniques. The author goes beyond the typical texture map types-cylindrical, planar, spherical, cubic, etc.-and the use of photos to address alternative surfacing methods, such as transparency (alpha) and displacement maps. In short, Ratner extends well beyond the conventional surfacing methods most highly publicized, deeply exploring what might be categorized more aptly as upper-echelon trade tips than as common genre knowledge: creating sophisticated bump maps; using grayscale gradients in displacement; and more.
Part IV of the book, Character Animation Fundamentals, includes chapters 11-14: Expressing Emotion with Facial Animation (11); The Elements of Action (12); Movements of the Figure (13); Composition and Cinematography (14). Once again, the author uses an expansive knowledge of choreography and anatomy to help quantify how human emotions are exhibited: body posturing; eye wideness; lip contour; eyebrow position; even directional muscular pull. Each of these considerations can be projected in a 3D figure, and Ratner shows the reader how. "A muscle is composed of a bundle of fibers that work in mutual association to perform common duties," Ratner writes on Page 248. "... It is this combination of movements that results in the complicated harmony of the facial muscles."
The Elements of Action chapter confronts those issues pertinent to a convincing human portrayal by a mere collection of polygons or surfaced curved lines: timing; sound syncing; weight and recoil ("squash and stretch"); walk cycles and more. Chapter 13 addresses concerns complementary to those in the previous one, including body mass motion, pace and impact, equilibrium, action lines, rhythm and still more. The final score of this harmonized tutorial prose pursues line composition, spatial arrangement, blocking (proxy geometry) and all manner of photographic issues and techniques. The reader will learn practical cinematography terminology-camera techniques and movements, transitions, more-and the fundamental tenets of motion depiction utilized by artists centuries earlier.
Wonderfully writtenReview Date: 2001-05-12
First Mediocre ReviewReview Date: 2001-06-27

Used price: $0.81

An Outstanding Wealth of InformationReview Date: 1998-12-23
Excellent for beginnersReview Date: 2000-02-29
It is one of those very rare books that presents advanced concepts in a context understandable by users of all experience levels. The author often throws in tips about Oracle PL/SQL quirks to watch out for, as well as some very applicable information about how Oracle works internally.
I've since become more comfortable with PL/SQL, and the book also serves as a great reference. I highly encourage you to read this book straight through.
I recommend this well-written book to anybody wanting to learn PL/SQL, as well as anyone needing a great reference.
Well-Organized, Useful Examples, Easy to ReadReview Date: 1999-02-27
An Excellent BookReview Date: 1999-02-03
Good but outdatedReview Date: 1999-01-27

Used price: $0.01

VERY VERY GOODReview Date: 2008-08-17
I'd buy from them again.
Learn Quark FastReview Date: 2003-02-21
Can't Learn Quark without itReview Date: 2002-03-08
Powerful manualReview Date: 2001-09-11
Outstanding book for those who use or want to use QuarkReview Date: 2002-01-17
I am constantly referring to the book now as a reference.
Can't go wrong with this one.
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