Internet Books
Related Subjects: Strategy Roleplaying Developers and Publishers MUDs Simutronics Netrek Play-By-E-Mail Multiplayer Video Games Browser Based Chats and Forums
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Used price: $9.62

Good manual for a beginning Website designer/creatorReview Date: 2007-10-12
Great for the money.Review Date: 2006-06-11
My only critique is that it seemed like we didn't even get to actually using Dreamweaver 8 until about page 100. Before that was an intro to general web-site concepts and HTML.
Anyway, it's an attractive and informative book that is priced lower than most.
Dreamweaver 8 Design and ConstructionReview Date: 2007-07-16
I believe that the best way to choose website software is to understand what that particular program can do and how this may or may not suit your needs and your abilities. It doesn't help to buy software that can do seemingly magical things if you don't have a clue how to actually make it work. This book helps the reader understand the basics of the Dreamweaver 8 program with a taste of some of the more complex things that can be done.
Needs Color!!!Review Date: 2006-09-08
For anyone that uses Dreamweaver 8 on a daily basis this is a great reference guide but the layout editor could have done a much better job. If you care about content more than pizzaz, I think you will be happy with this book
**** RECOMMENDED
DREAMWEAVER FIELDS FOREVER!!Review Date: 2006-09-18
Campbell, begins by showing you how to devise your plan. Then, the author shows you how to develop a blueprint for your site. Next, he shows you how to add just about anything to the pages of your site. Finally, the author shows you how to take the working prototype that exists on your computer and publish it to the Web for all of the world to see.
This most excellent book serves an introduction to creating web sites using Macromedia Dreamweaver 8. More importantly, the focus throughout this book is that sound design and usability are inextricably linked.

Used price: $0.46

Good Read on the industryReview Date: 2001-05-02
There are a lot of facets to running a business that not only must serve an online community but an offline customer base as well. Gutzman does a nice job highlighting the various sectors and the tools businesses must consider to address those needs. She provides examples and case studies. Good book, must read.
Arm Yourself for the "Digital Arena"Review Date: 2001-07-26
Gutzman's is a "three-pronged strategy" for meeting your demands: implement essential technologies, maintain a flexible business model, and outsource everything. Think of the material in her book as if it were on display in a store which you enter, tool box in hand. Roam the aisles. Examine various clusters of items. She is your expert advisor as well as the store's proprietress. (I strongly suspect that she had this metaphor in mind when writing the book.) Over time, all of your questions are answered. She helps you to make appropriate selections. In process, she has helped you to understand not only what you need and how to use it but also why you need it. Effective use of the 12 "must have" technologies will drive traffic to the Web site, create and sustain Web site functionality, and facilitate customer service which ensures that the Web site will be ETDBW (Easy to Do Business With). In the Epilogue, Gutzman adds another "must have" technology: alternative payment systems.
For whom will this book be most valuable? First, I highly recommend it to decision-makers in small-to-midsize organizations which already have or are now developing a Web site. The more they know and the more they understand, the better prepared they will be to select and then work with vendors. (NOTE: Reputable vendors will welcome such expertise because it enables them to accomplish more for their client and in less time. The same expertise will enable decision-makers to recognize disreputable vendors, either immediately or soon thereafter. That one benefit all by itself is worth at least ten times the cost of the book and probably a great deal more.) I also strongly recommend this book to decision-makers in larger organizations because, in the "digital arena", they will be expected (if not required) to gain a literacy in the technologies which Gutzman examines. Also, these same decision-makers will become progressively more involved in business initiatives (marketing, client relationships, strategic planning, market research, etc.) which the "must have" technologies support. Congratulations to Gutzman on a brilliant achievement.
Make the best use of the best technologiesReview Date: 2006-02-27
· Attract customers
· Make shopping simple and easy
· Offer superior customer service
The author of this book lists twelve "must-have" technologies that will help to achieve the three listed objectives. The reader will learn about:
· Place websites high in the search engine
· Partner with aggregators
· Use targeted electronic direct mail
· Connect with customers on the go
· Install search tools to help buyers find what they want
· Make the site personal
· Adapt the site for global customers
· Give customers real-time inventory access
· Keep all information current by using a content management system (CMS)
· Use real-time presales chat and other online customer support
· Integrate on-line and offline customer support
· Realize and use the importance of alternate payment systems
Surveys twelve technologies needed to prevailReview Date: 2001-05-21
Excellent!Review Date: 2001-05-01

Used price: $0.04
Collectible price: $14.99

Harness the Power of the Internet with E-WallyReview Date: 2001-10-10
by Judy Shasek, Wendy Anderson Schulz
E-Wally and the Quest is the first of three books a series titled ýThe Adventures of E-Wally.ý E-Wally, the 11 year old hero, lives and works in the ýLand of the Internet.ý His job is to speed along the wires and electronics to deliver e-mails around the world. While E-Wally is delivering the bits and bytes, and saving his beloved grandpa, the reader is learning about the enormity, complexity and impact of the Internet. The reader is also enjoying a story about good vs. evil, right vs. wrong, and standing up for oneýs own beliefs.
E-Wally and the Quest is a well-developed mystery with intriguing characters, an interesting plot and a setting that is modern and unique. Our hero, E-Wally is a combination of Harry Potter, Charlie Bucket and any child who loves his family. E-Wally is an adventurous boy who runs away from his home to find out why his beloved grandpa is in trouble. Along the way he has adventures with fuzzball routers, a real boy and the evil Olla-Brac, the ýKeeper of the Bugs.ý
The reader gets instantly involved in the story. The characters become real and their Quest becomes important. The underlying lessons in reading and technology add another piece of value to the book. Iým awaiting more adventures of E-Wally in the second book, E-Wally and the Renegades!
Eileen G. Cotton, Ph.D.
Author, Book2Web Series and The Online Classroom: Teaching with the Internet
Professor of Education
Great ExperienceReview Date: 2001-10-10
The "Land of the Internet" Awaits!Review Date: 2002-09-10
E-Wally and the Quest is a children's book that should appeal to all ages. Not since an eleven-year old wizard joined our household, has a book enthralled all members of our home. As computer network engineers, my husband and I were excited to find a book that takes the complex and often confusing land of the Internet and makes it understandable to even the least technical reader. Our children, ages 7 and 9, have learned a great deal about what Mom and Dad do at work. This wonderful book opened a communication channel for our family and has been the catalyst for several lengthy conversations. Even a non-tech family should find a great deal for discussion as the book tackles such subjects as Internet ethics, fighting for a cause and helping your friends even when it is not easy to do so. As one friend suggested, "Maybe my kids can use it to explain the whole thing (Internet) to me".
While I would strongly encourage families to read E-Wally together, educators will also find this book an inspiring tool for the classroom.
Delightful, unique and modern adventure story.Review Date: 2001-12-09
Technology and fantasy --an educational read for kidsReview Date: 2004-09-24

Excellent BookReview Date: 2008-02-05
Truth in Print....Get the book!Review Date: 2007-08-21
Mrs.Good takes you through her experiences with the sexual predators that she enounters in her great work as a civilian UC helping the FBI put these folks where they belong...in a cage away from our kids! This book discusses the many facets of this section of law enforcement and even brings you into a trial and shows you the sleazy attempt by a defense lawyer to get the predator from having to do the time for his, or her, crime. This is a great book to companinion "To catch a Predator" by Chris Hasen. These two books are must reads for anyone interested in this subject. God Bless you all, Doneaux.
ExposedReview Date: 2007-09-30
I commend R. Stephanie Good for this bookReview Date: 2007-05-20
RealityReview Date: 2007-05-15

Used price: $6.47

The most informative Book for Flash on TVReview Date: 2005-05-25
MacIntosh & plugins needed to get full use of this bookReview Date: 2005-01-02
But look elsewhere if you only have a Windows computer and want to use only Flash for video work.
You Get Your Money's WorthReview Date: 2003-12-23
FlashTV! highly recommends this book!Review Date: 2003-01-20
Nicholas Da Silva, ...
Essential Reference for theNext Wave of FlashReview Date: 2002-12-12
Janet Galore and Todd Kelsey lay it all out clearly and write in an easy to read style that doesn't skimp on details. The entire book is laden with terrific artwork and helpful screen grabs that support the text. Very undaunting for the visually inclined.
The sections on video exporting, and postproduction effects was particularly eye opening. this section alone cleared a lot uncertainty for me.
While this book won't make the reader a better Flash animator/designer, it most definately will make any level Animator or designer a more informed artist. It will open a lot of doors personaly and in the hands of a talented, creative person, change the ever evolving face of the Flash community indelibly.

Used price: $0.01

Great resource for quiltersReview Date: 2000-01-23
WONDERFUL!Review Date: 1998-11-15
I love this book!Review Date: 1998-11-13
A handy book for quilters at all levels of computer knowledReview Date: 1998-12-30
This book is terrific, a must have.Review Date: 1998-12-31

Used price: $18.57

Best GDI+ book available.Review Date: 2003-11-22
Excellent BookReview Date: 2003-02-12
Best GDI+ plus referenceReview Date: 2003-03-15
If you are moving up from GDI, you will find that GDI+ is about 50 times slower, but 50 times easier to program.
Excellent Introduction!Review Date: 2002-09-19
Learn to Create Dynamic GraphicsReview Date: 2002-10-09

Used price: $44.81

best GWT bookReview Date: 2008-07-15
It does have a very practical approach, with a lot of coding and it mixes several other technologies to solve the covered project issues, so, if you are not familiar with recent (not so recent anymore) web tech you will probably need a bit of research to fully enjoy the reading.
Real UtilitesReview Date: 2008-05-19
Thoroughly ImpressedReview Date: 2008-05-18
I think you may need a good background in both Java and JavaScript for this to be easily consumed, but for me it hit the spot.
Excellent Book!Review Date: 2008-05-15
The docs on [...] are fairly good, but with few examples. This book has a good mix of theory and background of GWT, along with many examples. I'm learning a great deal from it, and it has become invaluable to picking up GWT.
Best of GWT book in marketReview Date: 2008-03-31

Used price: $1.93

My Understanding and Confidence Increased with Each ChapterReview Date: 2000-10-01
This book is written objectively without a slant towards a specific product. Also, written for the inexperienced as well as the professional trader. It provided some real insights as to how trading is accomplished (in plain English).
The bing "WOW" was seeing how I was being penalized as long term investor in mutual funds because of the annual tax distribution. Also, the majority of funds do not beat the S&P500 index!! Why invest in them when these new investment resources are available?
Highly recommend this book to all levels of investors.
IndexingReview Date: 2000-08-30
Eye OpenerReview Date: 2000-10-19
a former active member of the exchange speaksReview Date: 2000-07-07
My Understanding and Confidence Increased with Each ChapterReview Date: 2000-10-01
This book is written objectively without a slant towards a specific product. Also, written for the inexperienced as well as the professional trader. It provided some real insights as to how trading is accomplished (in plain English).
The bing "WOW" was seeing how I was being penalized as long term investor in mutual funds because of the annual tax distribution. Also, the majority of funds do not beat the S&P500 index!! Why invest in them when these new investment resources are available?
Highly recommend this book to all levels of investors.

Used price: $30.00

InspiringReview Date: 2003-12-11
It is truly amazing what the unpublicized, interactive capabilities of QuickTime allow you to make.
I would warn anyone buying this book, use LiveStage Pro on a Mac as nature intended it; the Windows version is quite buggy and more than a little clunky.
Ever thought you know all about wired QuickTime movies?Review Date: 2003-10-17
The book covers every aspect regarding interactive content creation with QuickTime
It is a rich source of in-depth information and there is a wealth of ready to use functions. In combination with the many tutorials and samples it is valuable and useful for all who author interactive QT or intend to do.
For experienced users it is a real reference book even if your authoring environment differs from the one (LiveStage Pro) used throughout the book as many aspects and programming technics are transferable.
Super helpful bookReview Date: 2003-10-26
Excellent lessons useful in other dev environments as wellReview Date: 2004-02-04
For example there is a chapter on scripted motion which talks about linear interpolation, easing in and out, motion along mathematical functions, circular motion, paths and spline interpolation. I incorporated a few of these animation algorithms into my desktop applications and they work/look great.
Highly recommended.
An excellent reference book with all projects included on thReview Date: 2003-10-25
The book is broken up into six main sections covering topics such as sprites- communicating with them, moving them, interaction, modelling physics etc. Other sections include the structure of QT, adding interactivity to existing movies, user interfaces, multimedia and communicating with the world.
Each section is subdivided into chapters looking at a specific area (39 chapters in all), and usually going through several small projects. ALL of these projects are included on the CD, often in both beginning and final forms so that you can go through all the steps or just look at the final version if you are more advanced. Because the book is structured with more complex issues handled later on, even a relative newcomer can work through the book, while the experienced QT content producer can go directly to the sections of particular interest.
There is a 42 day trial version of LiveStage Pro on the Cd as most of the projects are done using it, along with demos of several other programs and examples of the best QT work by other people.
In the introduction Matthew mentions that he often looks at the contents and index of a reference book first, as these tell you a lot about a book. Nine pages of Contents, twenty pages of Index, a Glossary and Appendix S! Even including a list of every file on the CD and many http links.
As Matthew explains how things are done rather than simply showing you the program-specific scripts a lot of the book can be applied to other multimedia environments such as Flash, Director and Runtime Revolution. I regard this book as required reading for all people working to create highly interactive media, whether they use QT or not.
In summary this book will revolutionise how you think of and use QuickTime. By showing what is possible rather than what is commonly used Matthew expands the interactive medium in a way that pushes the boundaries.
Highly recommended, and I found that the author quickly replies to any questions that you ask him by email.
Related Subjects: Strategy Roleplaying Developers and Publishers MUDs Simutronics Netrek Play-By-E-Mail Multiplayer Video Games Browser Based Chats and Forums
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After page 95 (or so), you jump right into Dreamweaver and are instructed as to its' functions. The Webpage you're building is a basic HTML page, and does not use any server-side technology like ASP, or PHP, or CGI/Perl.
It too is well layed-out, and step-by-step. I only wished that a deeper discussion of CSS integration was employed.
So, for the beginner, or for someone who likes to paper & pencil prep, I'd have to say that this is a worthwhile buy.
For the more advanced user, I'd have to say that you may be better off with more of a reference-style tome.
All said, I do not regret the purchase.