Games Books
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

FunReview Date: 2008-01-04
Delightful brain challengerReview Date: 2004-01-20
Lots of fun to try to solve these intriguing challengers! Be a logic detective to come up with a solution. A true delight for fans of all ages who love lateral thinking puzzles!
There's always an answerReview Date: 2004-01-30
I just love lateral thinkingReview Date: 2000-06-24
Lots of oldies, but still a good collectionReview Date: 2003-12-22
1) If you are in a boat and throw something overboard which immediately sinks, does the boat rise or fall?
2) When in the last 200 years has there been a year that reads the same upside down?
3) A woman has five children and half of them are boys. How is this possible?
4) There are several problems where matches are to be moved.
5) The problem of a three-cornered duel where the odds of each hitting their target are different and the poorest shot shoots first.
6) How to arrange five circular coins so that they all touch each other.
7) If everybody in a family always votes Republican, then how come one person did not last election?
Nevertheless, I read through it with interest, even when I was only checking my memory rather than my wits. Solutions to all puzzles are in the back and there are some real sneaky ones. It is a good book for the beginning puzzle solver, although veterans may not be impressed.
Published in the recreational mathematics e-mail newsletter, reprinted with permission.

Used price: $1.80

Want to know what happens when Fantasy Football meets the SopranosReview Date: 2006-10-14
something newReview Date: 2006-09-09
The League is edge of your seat INTENSE!Review Date: 2006-04-21
After reading this book, I was completely blown away! This is right on the money. There's never a dull moment. Anyone will love this novel.
Mark Barnes is an author on the rise. I can't wait to see what's next!
A Fun Book to ReadReview Date: 2007-01-02
I always measure how much I like a book by if I am happy I bought it or if I wish I had taken it out of the library. I am happy I bought this book.
Exciting and suspenseful thriller in the world of high stakes fantasy sportsReview Date: 2005-06-28
The League keeps the pages moving with nonstop action and plot movement. Easy to read, but contemplation is required. The crescendo of mystery and suspense culminates in the final pages: lives hang in the balance during a flurry of heart-pounding insanity.
A must-read for both suspense readers and fantasy players.
Warning: you'll have a hard time putting it down.

Used price: $10.47

A Truly Amazing CharacterReview Date: 2008-04-29
A HomerunReview Date: 2008-04-29
Not Your Ordinary Baseball StoryReview Date: 2008-04-29

Used price: $13.50

excellent book.Review Date: 2007-01-03
in games that I would never have seen before this
book. Whole categories of life and death problems
can be reduced to simple questions about the shape of
their potential eyespace. Having this in your favor
is something that every player needs to know.
Some of the problems are fairly tricky at the 10kyu level.
A few words, problems and answers, again, again, ...Review Date: 2006-02-20
This is a book you HAVE TO READ WITH GO-BOARD! You should try to solve problems, that gives you good overview what is important in every shape. I found it educationnal to "play" problems with someome. Both try to kill or save a group. That worked for me and my friend.
This book is good for a player who has already played a few games and notices he/she is loseing groups which he/she thinks should be alive.
I learned to notice new good and bad shapes in my games.
What is Life?Review Date: 2004-12-23
That is why the door group is as dead as a, um, doornail. It only produces one eye.
You can't enjoy a game of go unless you have a pretty good idea if your groups are dead or alive. And this book is good at teaching you to see which shapes can form two eyes and which shapes can not. The chapters and quizzes in this book are excellent training. If you can answer the "status?" questions correctly, you are well on your way towards doing some serious damage to many of your opponent's more dubious formations.
Once you have learned the elements of go and have played some games, what comes next? Well, you need to learn a little about fuseki and joseki. And tesuji (or you won't be able to understand this book). But the first topic you need to learn really well is this one. And that's where this book comes in handy.
An excellent, but more advanced book on life and deathReview Date: 2005-12-04
Life and death is one of the critical elements in the/a game of go, but what exactly is it? It is simply whether a player's stones are captured or prevented from being captured (though I won't go into a deeper explanation here). It's simple, yet very important. To become a strong player, an important fundamental is to be strong in life and death, and if you ask any go player (amatuer or professional) how, the answer will be "Solve lots of life and death problems."
Solving problems helps strengthen a go player's reading ability, and with repetition, the shapes in the problems will be more familiar to the player when they appear in his games (reading is when a player mentally forsees how the game will continue, thinking about different continuations, and to the find the best result possible for both sides). These fundamental shapes also appear in life and death.
The Book:
Content:
Normally, books about life and death are simply "problem books," which simply contain life and death problems. Life and Death (the book) is a bit different, and is mainly concerned about the fundamental shapes that appear.
The book begins with a small introduction about life and death, and defines some common terms that the reader will need to know. Moving along, each chapter is devoted to a specific shape, or theme. A chapter is begun by introducing the reader to the shape and showing them some of the common continuations that can occur. On the next page, the reader is put to the test, and is given some problems to solve.
Difficulty:
N.B.: The content in this book is aimed at stronger players who are at least in the single digit kyu range (9k up), and will not be suitable for beginners. For beginners, some books I recommend are the Learn to Play Go series by Janice Kim, to learn about the basics of life and death, and for life and death problems, the Graded Go Problems for Beginners series by Kano Yoshinori and 1001 Life and Death Problems by Richard Bozulich.
Summary:
Pros:
* Smooth process: I like how the reader is introduced to the shape and it's continuation, then is given problems to tackle himself.
* It is kind of a quasi-reference book, especially for the corner shapes, but is definitely not a life and death dictionary.
* Size: Though it's not related to the content of the book, it's a small book, which is a handy thing.
Cons:
* Price: My major gripe is the price, which unfortunately is the norm for go books translated into English. But still, $15 for this tiny book...
Conclusion:
Life and Death is an excellent book for the stronger kyu player to learn about the more difficult fundamental shapes that appear in games.
notes from a beginnerReview Date: 2005-01-12
But after that and Richard Bozulich's book, this is certainly the next book to turn to.
I'm currently studying this book, "Life and Death," and another book in this series by the same author, "Tesuji."
"Life and Death" is a step easier than "Tesuji," although counter-intuitively they are volumes 4 and 3 in the series. Although the techniques used to kill or save groups come from "Tesuji," the positions in "Life and Death" are simpler, more basic and far, far more common. The problems are a bit easier. So I recommend studying this one first.

Used price: $0.12

A Must Read ....Review Date: 2006-06-22
A Very Powerful BookReview Date: 2006-05-20
Ice Cold and very Bold
Totally Disagree With Scirocco's ReviewReview Date: 2006-05-16
It's Addictive!!!Review Date: 2006-02-23
CaptivatingReview Date: 2006-02-12


JOY FROM A VIRGINIA READERReview Date: 2003-10-27
They're informative, respectful, sensitive, hilarious, and I often feel I'm given a little bit of Judaica on each page.
A superb and highly enjoyable work!
I highly recommend this series.
Alan Lennox, Va
What a joy, what a gem!Review Date: 2003-10-31
Extremely well-edited, this author has a gift for picking just the right material, and blending beautifully to give the reader a rich experience.
More a book than calendar, I suggest you buy two: one to use, and one to keep as a reference.
Marilyn Shoen
NYC
A MUST-HAVE FOR THE HOLIDAYSReview Date: 2003-10-29
A WINNER. I LOVE GETTING AND GIVING IT.
IRV SACKOFF,
WEST VIRGINIA
A Joyous AdventureReview Date: 2003-10-24
For anyone interested in Yiddishkeit I recommend it highly! A unique offering.
Ernie Small, LA
An absolute joy!!!!!!!!!!!!!!Review Date: 2003-09-05
It never fails to disappoint. Frankly, I'm amazed that the entries are not only fresh, unusual, hysterical, but keep getting better and more seasoned.
It's full of a variety of Yinglishisms, which are my favorites, along with history, literature. Something for everyone.
I'm buying them up as great gifts.
More please!
Jason Blauvelt


A must to readReview Date: 2000-04-26
Very InformativeReview Date: 2000-02-27
The definition of "Dog".Review Date: 2001-02-17
I wish there was a part two!Review Date: 2000-05-15
The Louisiana Catahoula Leopard DogReview Date: 2001-12-05

Used price: $0.47
Collectible price: $24.99

Great, easy art!Review Date: 2004-06-08
It has innovative projects rnaging from the colorful, really creative ones to subtler, more elegant ones. There really is one for everyone and the instructions are very clear, detailed and, simple to follow. No crafter, regardless of skill, will have any trouble completing any of these cards.
The authors did a great job of writing this book. Also worthy is the creative use of rather unusual materials (for a card at least). I've been working with paper for a long time now and it still helped move some things inside of me which helped me come up with a whole set of new ideas on how to work and what to do. The pictures are great, you'll enjoy them and they'll inspire you to create some new, totally different projects of your own.
This is one book you'll definitely enjoy.
Cards redefined as artistic masterpieces to give or keepReview Date: 2004-03-12
Author MaryJo McGraw is clearly an experienced artist who has explored many techniques, but whose first love is obviously the paper arts. Although this is a book on greeting cards, there were a lot of projects that would work on a different scale for other purposes, such as embellishing scrapbooks; and many of them could be frame able art in their own right. The designs and color choices reflect rich, muted tones and multilayers of materials such as fibers, charms, gold leaf, wires, inks, watch pebbles, beads, punches, stamped papers and photos. Often the card shapes and closures are not the standard rectangular format. The processes are carefully explained and illustrated as though to first-timers, but the results will make you look like a terribly sophisticated artist.
If you're hoping for ideas that would make for good quantity mailings such as invitations, be aware that most people would probably not have the time or money to make these cards in bulk: these are complex labors of love that are definitely not suited to mass production. Never once did I read a suggestion that the reader purchase ready-made embellishments or stickers, because the emphasis here is on handcrafting rather than time efficiency. For the crafter who has special, personal sentiments to express however, these are the ideal medium for that individual touch to the recipient.
-Andrea, aka Merribelle
Good for BeginnersReview Date: 2004-02-26
GrandslamReview Date: 2002-07-03
The title says it all and the paper artist/craftsperson who is looking to expand their skill and designs they will be pleased with the concepts that McGraw presents in this well illustrated and clearly written guide. She takes you beyond rubber stamps and beyond cute...many of the designs are just downright art but on a smaller canvas. More than a few of the cards are just...well, they are just too cool for words.
If you want to make cards just out of your rubber stamps, don't buy this book. If you want to expand your creative possibilities and make cards out of some very interesting stuff, then you should buy this book.
If you want to make greeting cards that are "oh, so sweet" don't buy this book. If you want to make greeting cards (or adapt the designs for other paper arts projects) that will knock the socks off the recipient then buy this book right now.
don't make the same mistakeReview Date: 2006-04-18
This book is definitely artsy and collagey as per the other descriptions--in what I would describe as a Stevie Nicks-kind of way. That said, it is very helpful for the beginner cardmaker like me.
My only caution if you're stocking up on how-to books is not to make my mistake and also buy the Everything Crafts Create Your Own Greeting Cards (Ed. Courtney Nolan), because 80% of the material in this book appears there as well. Save your $$ and buy this one--it has full color photos throughout.


Who's Controlling YOUR Mind?Review Date: 2001-10-29
Cliff puts his new computer to use along with good old fashioned gum shoe investigation to find his son and uncovers a cesspool of technology designed to make and break governments, sway elections and influence court decisions without leaving a trace. Using the special avatar Sky programmed for him, Cliff learns how helpful, intelligent, comforting, resourceful, invasive, controlling and dangerous computer technology can be -- and maybe already is.
Mind Games is what block buster movies are made of. It kidnaps the reader's mind on the first page and reluctantly relinquishes it at the end impregnated with seeds of . . . fear, wariness, uncertainty?
Excellent .Extremely impressive!Review Date: 2001-10-26
Very Clever ThrillerReview Date: 2001-10-30
This Is A Must Read!Review Date: 2001-10-23
Alan Brudner is the Raymond Chandler of the New Millenium!Review Date: 2001-08-24

Used price: $0.95

A Magical Trip with "The Mobius Strip"Review Date: 2006-06-12
Always the entertainer, Cliff Pickover takes the stage with "Mobius Limericks to Get You in the Mood." Soon after we see a photo (by Paul Mobius) of his father's skull with Beethoven's skull grinning in the foreground. Shades of P.T. Barnum! And this is only the introduction!
Although the ideas in the book are presented with exceptional clarity and treated with utmost respect by the author, he does reveal his dry sense of humor upon occasion. Here is one of my favorite nuggets on page 11:
"One of the most mystifying Mobius arrangements is the sandwich Mobius strip, created with just two strips of paper. I have known people to ponder this for hours while listening to Pink Floyd without ever fully appreciating what they have beheld."
This gives you some idea of what's in store for the perceptive reader. The book swiftly advances beyond parlor tricks, toys, patented inventions, sailor's knots, the Book of Kells, and other amazing items until we find ourselves soaring into the realm of transcendental reality. One gets the feeling that the Mobius strip is the skeleton key to infinity. But then, so is the Klein bottle. So is Alexander's horned sphere. So is the Penrose triangle. So is M.C. Escher's art! The book is filled with these enigmatic jewels of understanding.
As the complexity of the kaleidoscope intensifies, Cliff Pickover suddenly becomes a fractal Will Rogers, dazzling us with topographical rope tricks. Strange loops are explained as he twirls them before our very eyes! Your mind is turned into a pretzel as your train of thought is twisted into a trefoil knot made of interlocking, multi-colored puzzle pieces. Notice the cover!
You may have to listen to the Moody Blues, Tangerine Dream, Enya, and Pink Floyd to fully grok the cosmological essence of all he has to say in this sweet little book. But it is well worth the effort. In the final chapters he connects all this to games, mazes, art, music, architecture, even literature and movies. Your powers of observation will only increase as you plunge deeper into Pickover's topographical ocean.
It's more than a concept: it offers up new methods of thinking and discussions here include related shapes and ideas as well.Review Date: 2006-11-07
Diane C. Donovan
California Bookwatch
A portal to new universes of imaginationReview Date: 2006-06-03
In 1633, Galileo Galilei said, "The universe cannot be read until we have learnt the language and become familiar with the characters in which it is written. It is written in mathematical language... without which it is humanly impossible to comprehend a single word." And so begins Dr. Pickover's amazing roller-coaster ride through a breathtaking array of topics in science and art.
Some of the book deals with topology and "glistening shapes that span dimensions." Other portions concern the Mýbius strip in countless settings, from molecules and metal sculptures to postage stamps, literature, architectural structures and models of our entire universe. The strip is featured in countless technology patents, which decorate the frontispieces of each chapter.
In some of the most impressive chapters, Pickover deals with endless loops in literature and mythology. He also coaxes readers to question the way they see the world and think about reality. For example, readers will become more conscious about what it means to visualize a one-sided object or what it means to have orientation-reversing paths in space.
Pickover also has a penchant for knots, and he notes that knots have been crucial to the development of civilization, where they have been used to tie clothing, to secure weapons to the body, to create shelters, and to permit the sailing of ships and world exploration. He also suggests that knot patterns have been found on burial stones engraved by Neolithic peoples. Today, knot theory has infiltrated biology, chemistry and physics. Pickover writes, "In a few millennia, humans have transformed knots from ornamental engravings on rocks to models of the very fabric of reality." I enjoyed this book immensely and recommend it to all readers interested in the science of imagination.
John - A Twisted Space EnthusiastReview Date: 2006-06-29
My only plea would be to have some of the illustrations in colour.
Highly recommended!
"The book of nature is written in mathematics." GalileoReview Date: 2007-04-09
In all his work, Pickover has a genuine gift for making the abstract accessible and meaningful like here where he discusses perhaps the most famous creation of August Mobius: the Mobius strip.
To make one is very easy: 1) cut out a piece of paper in the shape of a ruler, 2) take one edge of the paper, turn it 180 degrees and 3) join it with the other end of the paper.
As a result of this operation, you will have created a circular looking object with a kink in the middle. That kink does something fascinating: it makes it so that if you trace your finger along the surface of the object, you will find that it only has one side!
As paradigm defying as this may seem, it litterally opens the door to interesting discussions about the various topologies (or surface formations) an object can assume. It begins a discussion of different dimensions and the exotic mathematics that describe them.
Filled with easy to follow discussion and lots of pictures, Pickover takes great pains to make sure he never leaves any readers behind.
This book is great and those who really enjoyed would be well advised to also read Pickover's Surfing Through Hyperspace and also his Time: A traveler's guide.
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250